
Alternatively funny:

tubby_no_g wrote...
Bon3zz1001 wrote...
Just curious, why don't you guys just move the balance changes to Wednesdays? I mean...
Dont say that. we won't get it till Thursday.
TCGwasHERE wrote...
surprised.
ranking up faster in gold and possibly never going down. sweet
Modifié par DeadeyeCYclops78, 13 novembre 2012 - 07:58 .
The Wayward Vagabond wrote...
You guys should just move it to Wednesday from now on.
born2beagator wrote...
tubby_no_g wrote...
Bon3zz1001 wrote...
Just curious, why don't you guys just move the balance changes to Wednesdays? I mean...
Dont say that. we won't get it till Thursday.
I have a better idea. Get your act together and get the changes out on time.
Or at least give us a reason why you have to delay them each week
Modifié par Hantaksk, 13 novembre 2012 - 07:57 .
Modifié par hudder92, 13 novembre 2012 - 07:59 .
born2beagator wrote...
tubby_no_g wrote...
Bon3zz1001 wrote...
Just curious, why don't you guys just move the balance changes to Wednesdays? I mean...
Dont say that. we won't get it till Thursday.
I have a better idea. Get your act together and get the changes out on time.
Or at least give us a reason why you have to delay them each week
Modifié par BarbequedChicken, 13 novembre 2012 - 08:00 .
Because if they do that, the changes will be delayed to Thursdays.blaaaaaaaaaarg wrote...
Nice changes! But I have a serious question: would it be simpler to just permanently move balance changes to Wednesdays, rather than keep delaying them?
This seems to be a running theme with the delays. Why don't you just stop trying for Tuesday and just go with Wednesdays?Eric Fagnan wrote...
This week's balance changes will be delayed. We will try to get them out tomorrow.
Here is a preview of some of the changes we are looking at:
- Increasing the XP/Score multipliers for Gold and Platinum difficulties. We are seeing a tendency for players to play at lower difficulties in order to complete challenges, so hopefully this will entice players to keep mastering the higher difficulties.
- Reducing the shield gate cooldown.