ynski wrote...
Constipator369 wrote...
Bon3zz1001 wrote...
Just curious, why don't you guys just move the balance changes to Wednesdays? I mean...
Exactly.
+1
Pls make it official or something.
^ This.
ynski wrote...
Constipator369 wrote...
Bon3zz1001 wrote...
Just curious, why don't you guys just move the balance changes to Wednesdays? I mean...
Exactly.
+1
Pls make it official or something.
Same.megabeast37215 wrote...
Well... I'm off to Gamestop to go buy Black Ops 2... way to drop the ball Bioware. Competition releases new product that taps into your playerbase... and you fail to compete. Where's the Bioware that went toe to toe with Borderlands? Did their contracts run out along with Abram Smash's?
Eric Fagnan wrote...
This week's balance changes will be delayed. We will try to get them out tomorrow.
Here is a preview of some of the changes we are looking at:[list]
[*]Increasing the XP/Score multipliers for Gold and Platinum difficulties. We are seeing a tendency for players to play at lower difficulties in order to complete challenges, so hopefully this will entice players to keep mastering the higher difficulties.
[*]Reducing the shield gate cooldown.
Modifié par CitizenThom, 13 novembre 2012 - 08:29 .
Zero132132 wrote...
Please just change the official day so I stop bothering to check Tuesday. It's fine, it really, really, really is. Better to be consistently realistic than consistently late.
Eric Fagnan wrote...
Here is a preview of some of the changes we are looking at:
- Increasing the XP/Score multipliers for Gold and Platinum difficulties. We are seeing a tendency for players to play at lower difficulties in order to complete challenges, so hopefully this will entice players to keep mastering the higher difficulties.
born2beagator wrote...
I washed my hands of Call of Doody a long time ago. Very happy about that too.
Eric Fagnan wrote...
This week's balance changes will be delayed. We will try to get them out tomorrow.
Here is a preview of some of the changes we are looking at:
Increasing the XP/Score multipliers for Gold and Platinum difficulties. We are seeing a tendency for players to play at lower difficulties in order to complete challenges, so hopefully this will entice players to keep mastering the higher difficulties.
Reducing the shield gate cooldown.
Modifié par Linkinator, 13 novembre 2012 - 08:30 .
Bwnci wrote...
Eric Fagnan wrote...
Here is a preview of some of the changes we are looking at:
- Increasing the XP/Score multipliers for Gold and Platinum difficulties. We are seeing a tendency for players to play at lower difficulties in order to complete challenges, so hopefully this will entice players to keep mastering the higher difficulties.
Unfortunetly the criteria for "mastering those higher difficulties" and completing the immense grind for Husks currently in place doesn't really gel. A much lower requirement for such a low scoring enemy, or greater unit diversity in higher difficulties is necessary to balance this issue.
I really think there's enough kits out there.......I would wanna keep those for the new characters.Chromatix wrote...
*maniacal krogan laughing*
Bioware, balance changes is fine, but for the love of hell why not release new kits right now? WHY?!
megabeast37215 wrote...
born2beagator wrote...
I washed my hands of Call of Doody a long time ago. Very happy about that too.
I washed my hands of Gator football along time ago... very happy about that too.
ikrThe Krauser wrote...
Not surprised. They should just make Wednesday the new balance change update day already.
Modifié par Lkv999, 13 novembre 2012 - 08:40 .
[*]Don 't care. Fix the store so it gives more ultra rares. [*]Eric Fagnan wrote...
This week's balance changes will be delayed. We will try to get them out tomorrow.
Here is a preview of some of the changes we are looking at:
- Increasing the XP/Score multipliers for Gold and Platinum difficulties. We are seeing a tendency for players to play at lower difficulties in order to complete challenges, so hopefully this will entice players to keep mastering the higher difficulties.
- Reducing the shield gate cooldown.