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November 13th Balance Changes Delayed


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#151
Lime The Dragon

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ynski wrote...

Constipator369 wrote...

Bon3zz1001 wrote...

Just curious, why don't you guys just move the balance changes to Wednesdays? I mean...


Exactly.


+1

Pls make it official or something.


^ This.

#152
Kalas Magnus

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megabeast37215 wrote...

Well... I'm off to Gamestop to go buy Black Ops 2... way to drop the ball Bioware. Competition releases new product that taps into your playerbase... and you fail to compete. Where's the Bioware that went toe to toe with Borderlands? Did their contracts run out along with Abram Smash's?

Same. 

dem zombies...

#153
CitizenThom

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Eric Fagnan wrote...

This week's balance changes will be delayed. We will try to get them out tomorrow.

Here is a preview of some of the changes we are looking at:[list]

[*]Increasing the XP/Score multipliers for Gold and Platinum difficulties. We are seeing a tendency for players to play at lower difficulties in order to complete challenges, so hopefully this will entice players to keep mastering the higher difficulties.


[*]Reducing the shield gate cooldown.



XP/Score multipliers would be a good incentive

I tend towards Bronze/Silver to avoid burning through consumables more than anything else though. I can play Bronze and Silver without using consumables (one mission ammo, weapon, power equipment), so if there's a d/c at ten seconds left in a match, I'm not out both the credits I would've gained and the consumables I used on the mission, as has happened on several occasions when I've played Gold PUG's.

I think you folks are doing a great job, all things considered, I just wanted to let you know of another one of the motivations for Gold players to drift towards playing Silver in PUG's. It's fine if credits can't be given on a d/c... but is it possible to return any used equipment to a player if they get d/c'd in a match? That would be a greater incentive to risk a disconnect than xp/score multipliers.

Modifié par CitizenThom, 13 novembre 2012 - 08:29 .


#154
megabeast37215

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Zero132132 wrote...

Please just change the official day so I stop bothering to check Tuesday. It's fine, it really, really, really is. Better to be consistently realistic than consistently late.


Truth.

At this point, they're the person you expect to be late instead of the person you can rely on... the same person who gets fired from their job for being late all the time.

#155
etm125

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I heard the 100th post of the exact same 'Move Balance Change Day To Wednesday' idea wins a prize.

#156
Bwnci

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Eric Fagnan wrote...

Here is a preview of some of the changes we are looking at:

  • Increasing the XP/Score multipliers for Gold and Platinum difficulties. We are seeing a tendency for players to play at lower difficulties in order to complete challenges, so hopefully this will entice players to keep mastering the higher difficulties.


Unfortunetly the criteria for "mastering those higher difficulties" and completing the immense grind for Husks currently in place doesn't really gel. A much lower requirement for such a low scoring enemy, or greater unit diversity in higher difficulties is necessary to balance this issue.

#157
megabeast37215

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born2beagator wrote...
I washed my hands of Call of Doody a long time ago.  Very happy about that too.


I washed my hands of Gator football along time ago... very happy about that too. Image IPB

#158
OuterRim

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Eric Fagnan wrote...

This week's balance changes will be delayed. We will try to get them out tomorrow.

Here is a preview of some of the changes we are looking at:
Increasing the XP/Score multipliers for Gold and Platinum difficulties. We are seeing a tendency for players to play at lower difficulties in order to complete challenges, so hopefully this will entice players to keep mastering the higher difficulties.
Reducing the shield gate cooldown.


People play the lower difficulties for the challenges because:

a) Many of the weapons and kits needed for the challenges are not good for gold/plat play due to the new level of difficulty, and...
B) They don't want to waste consumables to complete the Predator part of the Gunslinger challenge. ;-)

As for the Gate delay changes - good, but if the change is only going to be a fraction of a second, then don't waste your time.

#159
Linkinator

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i knew it . im just gonna check it on Wednesdays from now on

Modifié par Linkinator, 13 novembre 2012 - 08:30 .


#160
cronshaw

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So why not just switch balance change day to Wednesday at this point.
You guys need extra time because of the new kits, it's cool.

#161
PendantTurnips

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why not just change it to wednesday?

#162
HK-447

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I am sure no one expected wednesday balance changes again.....

#163
OuterRim

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Bwnci wrote...

Eric Fagnan wrote...

Here is a preview of some of the changes we are looking at:

  • Increasing the XP/Score multipliers for Gold and Platinum difficulties. We are seeing a tendency for players to play at lower difficulties in order to complete challenges, so hopefully this will entice players to keep mastering the higher difficulties.


Unfortunetly the criteria for "mastering those higher difficulties" and completing the immense grind for Husks currently in place doesn't really gel. A much lower requirement for such a low scoring enemy, or greater unit diversity in higher difficulties is necessary to balance this issue.


Actually, the best way to complete the husk challenge is to farm them for the first 3 waves on a solo Gold. Doesn't take long.

#164
Horace530

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Chromatix wrote...

*maniacal krogan laughing*

Bioware, balance changes is fine, but for the love of hell why not release new kits right now? WHY?!

I really think there's enough kits out there.......I would wanna keep those for the new characters.

We all now expect the balance change on Wednesday, so why don't u just simply call it "Balance change preview of the week"?

We would be pleased if you guys could tell us which and when are the new characters coming out, so we won't save up the credits for someone who doesn't worth it.

#165
born2beagator

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megabeast37215 wrote...

born2beagator wrote...
I washed my hands of Call of Doody a long time ago.  Very happy about that too.


I washed my hands of Gator football along time ago... very happy about that too. Image IPB


Thats fine, your lossB)

#166
Jericho Bebop

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Obligatory "Fix Shockwave Already" post.

#167
Kirrahe Airlines CEO

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Not surprised. They should just make Wednesday the new balance change update day already.

#168
unclemonster

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RELAX everyone
this is not a huge deal
thank you for the delay update
thank you for continuing to support this AWESOME multi-player experience
it must get old reading the continuous whining on here
it is like you have thousands of children crying in unison

#169
CeeMurda7

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you should buff the shield recharge rate on blade armor... just my opinion..

#170
Kalas Magnus

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The Krauser wrote...

Not surprised. They should just make Wednesday the new balance change update day already.

ikr

#171
P51Mus7ang

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Shield gate will be most welcome.

As for the exp.....not so sure this will entice players to complete banners on Gold/Plat, personal opinion is that the average player is probably not able to take many of the weapons and or characters and be successful at these levels.

Many of us will take a character we are weak with and a weapon that we do not feel cut's the mustard on gold, into silver where we at least stand a good chance of success.

#172
a-karpen

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Dear Eric and other developers,

Why don't you just admit and officially move the balance changes on to Wednesday instead of weekly "we will do it tomorrow"?

Sincerely yours,
BRCommunity.

#173
a-karpen

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double

Modifié par Lkv999, 13 novembre 2012 - 08:40 .


#174
Cyberfrog81

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Not seeing how Plat needs more XP, but I'll take the Gold improvements.

Except... not wanting to be a burden is why I take characters and weapons I don't have much faith in to bronze or silver, and not higher. Don't encourage leeching!


If anything needed changing, it's credits rewarded for Unknown/Unknown/Silver. Seriously, silver Collectors can get very expensive. Say you have just two Scions and a few mooks and you get an absurd amount of incoming damage (with shieldgates being made irrelevant, and the poor sods medi-gelling need multiple ops packs to get to relative safety. Then maybe the ops packs don't work, they go down again and again, and need more medi-gel until they're down for the rest of the wave or for good). Summarized, more credits for silver, please!

#175
diosprometheus

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Eric Fagnan wrote...

This week's balance changes will be delayed. We will try to get them out tomorrow.

Here is a preview of some of the changes we are looking at:

  • Increasing the XP/Score multipliers for Gold and Platinum difficulties. We are seeing a tendency for players to play at lower difficulties in order to complete challenges, so hopefully this will entice players to keep mastering the higher difficulties.
  • Reducing the shield gate cooldown.

[*]Don 't care.  Fix the store so it gives more ultra rares.  [*]