November 13th Balance Changes Delayed
#176
Posté 13 novembre 2012 - 08:44
As for wanting to do weapon challenges without amps... amps and good ammo make them go faster.
#177
Posté 13 novembre 2012 - 08:47
I play the lower difficulties to grind out challenges because I'm less likely to encounter missile glitchers, especially in a private lobby. I can also use powers without having to worry about shields etc. for the most part and having a weak weapon (Shuriken, GPR etc.) is less of a hinderance.
Also I stopped promoting characters a long time ago because I hated having to grind out levels for them and usually promoted them just before an operation to promote X classes so the bonus XP isn't an incentive for me.
#178
Posté 13 novembre 2012 - 08:48
Just change the weekly Balance Changes to Wednesday. This is like the 5th straight "delay" week.
#179
Posté 13 novembre 2012 - 08:49
1 Platinum wave=1 Bronze Wave
Any takers?
Modifié par Charmile, 13 novembre 2012 - 08:49 .
#180
Posté 13 novembre 2012 - 08:52
#181
Posté 13 novembre 2012 - 08:54
I just care about the character. The fact that I have less homework today than I will tomorrow kind of bugs me...
#182
Posté 13 novembre 2012 - 08:55
#183
Posté 13 novembre 2012 - 08:55
#184
Posté 13 novembre 2012 - 08:56
#185
Posté 13 novembre 2012 - 08:56
Delay threads are just the preview thread!
They should seriously just rename the thread into November 13th Balance Changes Preview and it'd be allright!
#186
Posté 13 novembre 2012 - 08:57
#187
Posté 13 novembre 2012 - 08:58
#188
Posté 13 novembre 2012 - 09:02
#189
Posté 13 novembre 2012 - 09:02
Bon3zz1001 wrote...
Just curious, why don't you guys just move the balance changes to Wednesdays? I mean...
It they do that, the changes would get delayed to Thursdays every week.
Modifié par Enhanced, 13 novembre 2012 - 09:04 .
#190
Posté 13 novembre 2012 - 09:06
Yeah I know people here can top the score with the crappy weapons, but realize please that you are the top 1%.
Thank you.
#191
Posté 13 novembre 2012 - 09:07
#192
Posté 13 novembre 2012 - 09:07
Enhanced wrote...
Bon3zz1001 wrote...
Just curious, why don't you guys just move the balance changes to Wednesdays? I mean...
It they do that, the changes would get delayed to Thursdays every week.
Then let's move them up to monday
#193
Posté 13 novembre 2012 - 09:09
i agree!!Ziegrif wrote...
Balance day wednesdays!
Delay threads are just the preview thread!
They should seriously just rename the thread into November 13th Balance Changes Preview and it'd be allright!
#194
Posté 13 novembre 2012 - 09:10
#195
Posté 13 novembre 2012 - 09:10
BlackbirdSR-71C wrote...
Enhanced wrote...
Bon3zz1001 wrote...
Just curious, why don't you guys just move the balance changes to Wednesdays? I mean...
It they do that, the changes would get delayed to Thursdays every week.
Then let's move them up to monday
Good idea
#196
Posté 13 novembre 2012 - 09:11
Wynne wrote...
Because then we'd start getting balance changes onDama733 wrote...
"Balance Changes Delayed"
Honestly
Eric why don't you guys just say Balance changes are now on
Wednesday.
Thursday. [smilie]http://social.bioware.com/images/forum/emoticons/joyful.png[/smilie]
Good point...
[*]Eric Fagnan wrote...
This week's balance changes will be delayed. We will try to get them out tomorrow.
Here is a preview of some of the changes we are looking at:
- Increasing
the XP/Score multipliers for Gold and Platinum difficulties. We are
seeing a tendency for players to play at lower difficulties in order to
complete challenges, so hopefully this will entice players to keep
mastering the higher difficulties.
Yeah that might not work Eric, Its easier to grind on silver for most challenges than it is on Gold and Plat. the only ones that is going to help with is the N7 Promotion challenges.
Increasing the Credit Payout on Gold and Platinum would generate more interest in playing those difficulties than Points/XP.
Modifié par Dama733, 13 novembre 2012 - 09:17 .
#197
Posté 13 novembre 2012 - 09:15
#198
Posté 13 novembre 2012 - 09:18
[*]Eric Fagnan wrote...
Here is a preview of some of the changes we are looking at:
- Increasing the XP/Score multipliers for Gold and Platinum difficulties. We are seeing a tendency for players to play at lower difficulties in order to complete challenges, so hopefully this will entice players to keep mastering the higher difficulties.
[*]
You mean it was not only my feeling that I was getting about the same (damage) points for a platinum compared to a silver.
And after a silver that takes half time, I mostly get to keep my medigels and missiles and also get an extraction 99%.
Btw, you can also buff the silver/bronze enemies to attract players to gold/platinum.
#199
Posté 13 novembre 2012 - 09:20
#200
Posté 13 novembre 2012 - 09:20





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