Naked Fury wrote...
What does sorta bother me is that I anticipated these flames in the OP where I politely asked that you take them to the appropriate place. Go have fun at this thread. You'll find all the same arguments that have just been mentioned here, but you are welcome to add your voice into the mix.
What bothers me about this plea is that it is so disingenuous. If you knew your statements would elicit a specific reaction the proper thing to do, if your intent was not to elicit that reaction, was temper those statements. Not preface them with proverbial 'no offense' tags. This is a
discussion forum, if you don't want others to discuss what you write then don't write it. Even in this post and the one below you continue to conflate your arguments with altogether different ideas to advance your own point of view and follow them up quickly with a 'but please don't discuss it here.' Stop bringing it up and people will stop discussing it and if they do not you'll have a legitimate gripe about it.
As a thought exercise on the subject 'Is it possible to solo nightmare as a rogue without pruning groups into bite size engagements.' This thread is actually quite interesting. I assume the late game fights against large groups of archers were a triviality at that point in gear and dexterity progression based on your discription of the fight with Ser Cauthrien. I am wondering which random encounters you ran into early in the game, however, since I would imagine a solo rogue on nightmare without combat stealth would have a tough time against the wolf encounter, for example. I am also curious what made you decide on the crow dagger as an off hand instead of other options that would have worked better for damage or other options that would have worked better for defense. Obviously you wouldn't, as a dexterity rogue, need attack. With low cunning armor penetration is just as good as a point in damage against an increasing array of foes, Thorn of the Dead Gods being the obvious choice for that stat. Dead thaig striker would have added spellcasting interupts which would help against mages. Attacking from the front without coup de grace so often certainly would have made the edge's +crit shine as well. Defenseivly I imagine, given that you did the warden's keep early, the best combo would be starfang + rose's thorn for the dexterity bonuses. I can imagine that this might have resulted in attack speed issues but on longer fights that wouldn't matter very much. Or was all this balanced carefully against the maximization of the few backstabs you could get in when breaking from stealth against a high priority target?
Modifié par tetracycloide, 05 janvier 2010 - 03:21 .