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A Nightmare Solo Guide for Dual-Weapon Assassin/Duelist


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#76
Random70

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follis2 wrote...

I am trying to do a solo run as a rogue. I seem to have come to a point where I can't get past as a low level 9 rogue. This is the fight against the Sloth Demon and his ogre rams are just impossible for me. What I am wondering is what exactly triggers the rams? Do I get too close or too far away from it? Or is it totally random? And no, I don't have enough traps to take the ogre form down like I've seen someone do on youtube.


* Use Golem form for the entire Sloth encounter
* Interrupt 'Ram' with 'Quake'
* Use Lyrium nodes to heal up
* Equip any +AC or + Spell Res. gear you have. They make your Golem tougher
* Use a Spirit Balm prior to Sloth's last form. You should be able to survive his Crushing Prison. An Ice Balm isn't a terrible a idea, either.

Modifié par Random70, 16 mai 2010 - 09:52 .


#77
Guest_follis2_*

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Thanks for the tips, but the problem is that the ogre can ram me to death even as a golem by the time that quake cools down. I've tried to stun him in my normal form with dirty fighting and then change to golem form, do the quaking and then change back to normal and wait for the dirty fighting to cool down. But the timing has to be absolutely perfect or I am screwed. .

#78
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For those who might be interested I actually managed to beat the Sloth demon. My tactic was to stun him, use dual sweep,.bombs or whatever available, and then quickly run. I combined it with switching to golem form now and then and use slam and quake. Actually it was more difficult surviving the rams in golem form because you are soooo slow to get up on your feet again.I found that by constantly moving when he was not stunned was one way to at least reduce the amounts of ram. After the ogre form, I used burning man against the rage demon form, and then golem form for the last two. Actually pretty easy after the ogre.

#79
Abyss_666

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why didn't you use the crushing prison from the arcane horror form against the ogre?

#80
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The ogre was very resistant to it and did almost no damage.

#81
Ketsana

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For the Boss Ogre in the Fade, (playing city elf rogue and nightmare)



- I used Crushing Prison and/or Winter's Grasp.

- Turned into Burning Man form and ran around in circles

- Repeat step 1.



Then when I wore him down to less than 30%



- Siwitched to Golem form (just for that epic feel) right next to the lyrium node so in case I got multi-rammed (which did happen) I could at least try to use the lyrium node.

- Ended up using Hurl Rock more often than Quake

- Used Slam as my last blow (just for that epic feel)



To the OP, interesting post and style of play, will try that sometime.

#82
DorianBR

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How do you equip the Helm of Honnleath without putting any points in strength?

#83
DWSmiley

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DorianBR wrote...

How do you equip the Helm of Honnleath without putting any points in strength?

Str 10 and:
+4 Fade
+1 barbarian mace (Korcari Wilds)
+1 ornate belt (Old Tegrin)
+2 Lloyd's magic ring (Redcliffe)
+2 Harvest Festival Ring (Honnleath)
or +2 Key to the CIty ring (Orzammar)

#84
swk3000

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DWSmiley wrote...

DorianBR wrote...

How do you equip the Helm of Honnleath without putting any points in strength?

Str 10 and:
+4 Fade
+1 barbarian mace (Korcari Wilds)
+1 ornate belt (Old Tegrin)
+2 Lloyd's magic ring (Redcliffe)
+2 Harvest Festival Ring (Honnleath)
or +2 Key to the CIty ring (Orzammar)


If you get both the Key to the City and the Harvest Festival Ring, you don't need Lloyd's Magic Ring. This is great because getting Lloyd's Magic Ring requires you to make him fight, then have him survive. Lloyd has an annoying tendency to die very fast, due to the fact that he'll charge out at the enemies with no regard for his own safety. On the 360, it's also nearly impossible to target him with any sort of support spell (Force Field or Heal), so he will generally end up dead. This makes Lloyd's Magic Ring very difficult to get.

Also, if you're using a Human or a Dwarf as your race, you can get by without either the Barbarian Mace or the Ornate Leather Belt, as both Humans and Dwarves have a Racial Bonus of +1 Strength.

#85
swk3000

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Ketsana wrote...

For the Boss Ogre in the Fade, (playing city elf rogue and nightmare)

- I used Crushing Prison and/or Winter's Grasp.
- Turned into Burning Man form and ran around in circles
- Repeat step 1.

Then when I wore him down to less than 30%

- Siwitched to Golem form (just for that epic feel) right next to the lyrium node so in case I got multi-rammed (which did happen) I could at least try to use the lyrium node.
- Ended up using Hurl Rock more often than Quake
- Used Slam as my last blow (just for that epic feel)

To the OP, interesting post and style of play, will try that sometime.


You don't even need that. I have a Dual Wield Warrior that just ran through that section, and he didn't have to switch forms for that fight. Start off with Riposte to stun him. Riposte's Physical Resistance Check is against the user's Cunning Attribute. I had a grand total of 10 Cunning, and he still got stunned, so a Cunning Rogue shouldn't have any problems. After that, just pop Dual-Weapon Sweep, and then Flurry. At that point, he'll probably come out of the Stun, but he'll be so close to death that you should be able to pop Dirty Fighting and finish him off.

#86
Random70

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swk3000 wrote...
Riposte's Physical Resistance Check is against the user's Cunning Attribute. I had a grand total of 10 Cunning, and he still got stunned, so a Cunning Rogue shouldn't have any problems.


Pretty sure Riposte checks against STR

swk3000 wrote...
After that, just pop Dual-Weapon Sweep, and then Flurry. At that point, he'll probably come out of the Stun, but he'll be so close to death that you should be able to pop Dirty Fighting and finish him off.


You can't stun the the same enemy consecutively like that. Once an enemy has been stunned, any additional stuns in the next 15-20 seconds only have a duration of 1 second.

Modifié par Random70, 19 juillet 2010 - 02:29 .


#87
swk3000

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Random70 wrote...

swk3000 wrote...
Riposte's Physical Resistance Check is against the user's Cunning Attribute. I had a grand total of 10 Cunning, and he still got stunned, so a Cunning Rogue shouldn't have any problems.


Pretty sure Riposte checks against STR


Not according to the Wiki. If that's wrong, though, I have no way of knowing, as I'm on the 360.

swk3000 wrote...
After that, just pop Dual-Weapon Sweep, and then Flurry. At that point, he'll probably come out of the Stun, but he'll be so close to death that you should be able to pop Dirty Fighting and finish him off.


You can't stun the the same enemy consecutively like that. Once an enemy has been stunned, any additional stuns in the next 15-20 seconds only have a duration of 1 second.


Now that, I did not know.

#88
Random70

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swk3000 wrote...

Random70 wrote...

swk3000 wrote...
Riposte's Physical Resistance Check is against the user's Cunning Attribute. I had a grand total of 10 Cunning, and he still got stunned, so a Cunning Rogue shouldn't have any problems.


Pretty sure Riposte checks against STR


Not according to the Wiki. If that's wrong, though, I have no way of knowing, as I'm on the 360.


I'd be careful with that bit of info...every other weapon talent checks against STR. The Wiki, obviously, isn't canon. The entry for Might Blow says that target will be slowed unless it passes phys res check vs attackers STR - despite the fact that there is no 'Slow' code associated with Mighty Blow whatsoever

#89
swk3000

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As I mentioned, I'm on the 360. This means I have no way of checking the code for myself to see what the talents actually do. The Wiki is the only source of information I really have ready access to, as no other site has the sheer amount of information that it has. Sure, I could post questions in the forums, but that's much more hit-or-miss than I would like.

#90
Pan_k2

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screenshots arent working no more.

#91
Nabob57

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We're talking about shooting a person and the person right next to him doesn't react at all.


Playing devil's advocate for a moment--

* Perhaps the non-reacting person is so engrossed in his own thoughts, concerns, worries, that he does not notice?

* Perhaps he hears the person right next to him grunt in pain and sees him take off -- maybe the guy has a bout of diarrhea and needs some privacy?

* Perhaps he is just dull-witted and and has no ability to reason out that the grunt of pain from his associate means there is an attacker nearby?

* Perhaps he ISN'T dull-witted and knows something happened.. maybe he even heard the whislte of an arrow's fletching as it pierces his associate: his associate has gone off to investigate/or take care of the problem. HE decides that HIS duty is to stay right where he is in case of attack from a different direction

I believe that the argument about it being splotchy AI is flawed... it is a straw-man argument. "IF the guy next to the guy shot doesn't appear to react because he doesn't run off in the direction of the PC (how do they KNOW instantly where the shot came from?)  THEN the AI is incompetent"

Perhaps the guy next to the victim DID react? "WHat the hell was that? Maybe I'd better be more alert! I will stand here."

Or heck, maybe the MOB is a coward and afraid to go running into what is surely an ambush?

This is a game - our imaginations fill in what the graphics, AI, gameplay and story don't provide in detail -- the argument is that luring exploits a less-than perfect reaction of the AI. It can validly be argued that it is the imagination that is less than perfect.

Modifié par Nabob57, 02 août 2010 - 03:31 .


#92
ofahleson

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I couldn't do the tower ogre fight without using companions in this current patch. I got hurled at when too far away, rammed when in close, or melee'd when doing the run-DWS-run tactic. Whatever I did, I couldn't avoid taking rams or melee damage when kiting. Did something change or is the timing window for DWS ridiculously small?

In grabbing the aeducan shield dwarf origins quest, I had to use companions for the last fight with the elite blight wolf. I had ran out of potions, probably because I did not reload enough during the earlier encounters in order to 'perfect' my play. I had been using luring excessively, but did not pick up Pick Pocket early, meaning my potion stock was very low.

Luring was also something I had to use a lot in Lothering and all the way through Circle Tower before my equip and dex got high enough.

I also could not get the run around-stab to work at Uldred. I managed to fight him with my back to the wall, chugging potions and tanking the massive attacks, at least successfully soloing the fight.

I'm "cheating" a lot in this playthrough, but without reloading 50 times at every hard encounter, I can't make it.

Modifié par ofahleson, 12 septembre 2010 - 01:09 .


#93
KilenChuck

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I've had a lot of trouble so far with the not getting hit part... I've dumped all my points into Dex so far, minus 4 into cunning for stealth skills (just got into the fade last night). So basically, I've been playing like a real rogue type, sneaking around, sniping a couple baddies and combat stealth to get in close versus the elites and boss types. At what level of Dex did you feel you weren't being hit? I have noticed so far that I can pretty much tear through a Revenant, albeit bit by bit, without getting hit much, maybe once in 5 or 6 swings.

I'd also like to add, that maybe for those who're having a difficult time in the beginning, poisons are pretty useful. I know those elite/boss magi can be a real pain, so the stun poisons can definately keep the fight on an equal level. Also bombs are great for groups of guys when you get Item Stealth. Might not kill them, but it helps when you can't dodge everything and 1 or 2 Dual sweeps is all it needed after a tasty firebomb.

On that note, bombs are severly limited by ingredients, but I've found it's really helpful to steal from everyone! I've gotten a majority of my fire crystals from random folk in Denerim... I wonder why they have them...:whistle:

#94
chessplayer209

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None of your screenshots are working... it says your membership expired or something. Why not use XFire for screenshots? Pretty sure they won't get taken down then.

#95
Big6

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follis2 wrote...

For those who might be interested I actually managed to beat the Sloth demon. My tactic was to stun him, use dual sweep,.bombs or whatever available, and then quickly run. I combined it with switching to golem form now and then and use slam and quake. Actually it was more difficult surviving the rams in golem form because you are soooo slow to get up on your feet again.I found that by constantly moving when he was not stunned was one way to at least reduce the amounts of ram. After the ogre form, I used burning man against the rage demon form, and then golem form for the last two. Actually pretty easy after the ogre.


No need to switch any forms if you have decent stunning runes in your weapons. Stunning is the key.
This might be problem if you do Circle really early. I always try to buy both paralysis runes as fast i could in Denerim.

Timing is also the key. Always try to stop ram sequence. Dirty fighting and runes will do it mostly + basic deahtroot poison helps too. Ofcourse if ram hits run away and chuck potion.

With new patch solo rogue run is indeed quite challenge. Luring an some traps or bombs is definitetly needed before you get combat stealth.

And sorry about ankward writing. English is not my native as you can see. :whistle: 
 

Modifié par Big6, 02 mars 2011 - 01:13 .


#96
Herpopotamus

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I don't understand how this is possible. I am stuck on the group of 4 darkspawn in the Korcari Wilds (2 Genlocks and 2 Hurlocks) who are near the 3 crates and a chest on the raised section with the cage. This is one of the two raised sections supporting the log from which 3 dead men are hanging near the start of the area. I have been using the constraints described in the OP (no potions, no luring) and trying multiple tactics for about 2 hours now and the best I have done is kill 1 of the 4 and then dying almost immediately.

The tactics that I have tried include:

-pulling the group around the nearby wall and some logs so that I can fight in a corner. This failed because I took too much damage from the other three who went into archer mode. EDIT: I also tried this with the cage right next to where the group starts as well as a corner formed with the raised area and the water that is nearby. In all three cases, the archer damage was too high.

-kiting the group around the embankment on the other side of the "hangman's log," if you will, and doing damage periodically with Dual Weapon Sweep. This failed because unless the same target stays in front of the pack the entire time (which was difficult to assure, but possible), their passive health regeneration would outheal my damage. The real problem is that any of the 4 can stun you when you turn around to use Dual Weapon Sweep which causes you to take massive amounts of damage. This means that not only must the same target always be in front, but that they must stay in ranged mode.

I can see how this would possibly work once you can get some +Defense items, but I don't see how it is possible this early in the game to kill this group using these constraints unless you are just absurdly lucky in your defense rolls or find some way to glitch out the AI.

I would appreciate any enlightenment.

Modifié par Herpopotamus, 05 décembre 2012 - 08:51 .


#97
keeneaow

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With this experience mod,
you dont have to be under-leveled throughout the game,
and you will also reach max lv before game end with this mod.
http://dragonage.nex...s.com/mods/1566

On your problem with the darkspawn, you should be able to retreat long enough so you will only fight 2 of them, with the other two standing still holding their bow

#98
Ferretinabun

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Sadly my experience was similar to yours, Herpopotamus. My nightmare solo run drove me to despair. I remember spending about 1,000 hours in the Kokari Wilds alone.

I do think I got through it using archery pulling and Dual Sweep hit-and-run tactics, so it is possible, though I can't quite remember how I got by that particular encounter. Your bread-and-butter tactic at this stage should be Below-the-Belt-ing single enemies and then back-stabbing them. I do remember how insanely useful bombs and grenades were this early on in the game, however, and wishing I'd brought more with me when I came across the ogre in the Tower of Ishall (sadly it was during that encounter that I discovered this, and I had only brought one or two with me. So there's a tip - stock up now).

I would also consider slackening the rules and perhaps allowing yourself to use DLC items...?

For what it's worth, I gave up on my solo run at the Circle Tower, straight after Lothering. When every single enounter takes about 20-30 reloads it just wasn't fun. But I wish you better luck than I had.

#99
Herpopotamus

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To be clear my problem was not that I could not kill the groups of darkspawn, but that I could not kill them using the tactics described in the OP of this thread (no potions, no luring). Ultimately I gave up and decided to just lure the groups apart :/

I completed Denerim and am making my way through the circle tower but to be honest I am finding this more tedious than it is fulfilling or fun. I think I might just play through the game normally first and then try a solo run.

#100
Ferretinabun

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Wait - this is your first time through the game?!?!

DEFINITELY don't solo on your first playthrough. Practically the whole charm of the game is your companions. You'll definitely want to hear their chatter and get to know them while you're on your adventures.