We're talking about shooting a person and the person right next to him doesn't react at all.
Playing devil's advocate for a moment--
* Perhaps the non-reacting person is so engrossed in his own thoughts, concerns, worries, that he does not notice?
* Perhaps he hears the person right next to him grunt in pain and sees him take off -- maybe the guy has a bout of diarrhea and needs some privacy?
* Perhaps he is just dull-witted and and has no ability to reason out that the grunt of pain from his associate means there is an attacker nearby?
* Perhaps he ISN'T dull-witted and knows something happened.. maybe he even heard the whislte of an arrow's fletching as it pierces his associate: his associate has gone off to investigate/or take care of the problem. HE decides that HIS duty is to stay right where he is in case of attack from a different direction
I believe that the argument about it being splotchy AI is flawed... it is a straw-man argument. "IF the guy next to the guy shot doesn't
appear to react because he doesn't run off in the direction of the PC (how do they KNOW instantly where the shot came from?) THEN the AI is incompetent"
Perhaps the guy next to the victim DID react? "WHat the hell was that? Maybe I'd better be more alert! I will stand here."
Or heck, maybe the MOB is a coward and afraid to go running into what is surely an ambush?
This is a game - our imaginations fill in what the graphics, AI, gameplay and story don't provide in detail -- the argument is that luring exploits a less-than perfect reaction of the AI. It can validly be argued that it is the imagination that is less than perfect.
Modifié par Nabob57, 02 août 2010 - 03:31 .