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A Nightmare Solo Guide for Dual-Weapon Assassin/Duelist


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#101
mousestalker

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Herpopotamus wrote...

To be clear my problem was not that I could not kill the groups of darkspawn, but that I could not kill them using the tactics described in the OP of this thread (no potions, no luring). Ultimately I gave up and decided to just lure the groups apart :/

I completed Denerim and am making my way through the circle tower but to be honest I am finding this more tedious than it is fulfilling or fun. I think I might just play through the game normally first and then try a solo run.


Play the game normally. Then try a solo nightmare run later.

#102
dainbramage

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Herpopotamus wrote...

To be clear my problem was not that I could not kill the groups of darkspawn, but that I could not kill them using the tactics described in the OP of this thread (no potions, no luring). Ultimately I gave up and decided to just lure the groups apart :/

I completed Denerim and am making my way through the circle tower but to be honest I am finding this more tedious than it is fulfilling or fun. I think I might just play through the game normally first and then try a solo run.


The OP is out of date. It was written in 1.02 (IIRC), and the AI had some changes in the later patches.

And also, yeah. Don't solo your first playthrough, you're asking to tear your hair out attempting it.

#103
Herpopotamus

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dainbramage wrote...
The OP is out of date. It was written in 1.02 (IIRC), and the AI had some changes in the later patches.


I was suspicious of this but I couldn't find any information of the sort. Soloing seemed much more difficult than all of the guides that I have found (3 years old or so) were making it out to be. Thanks for the confirmation.

#104
xilaver01

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how about at the beginning of the origin stories? am I also restricted to make use of my companions?

#105
DarthGizka

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During the origin stories you have no control over who is in your party, except in a minor way during the second act of the Dalish one (where you can decide whether to take someone else along in addition to the cute mage).

You can usually park them somewhere out of the way, but the origin stories are minefields littered with cutscene triggers that teleport the whole party to the location. That can make it very difficult at times to follow strict solo rules.

However, if you'd played the origins then you'd know that. Hence the advice mousestalker and dainbramage gave a year ago applies here as well: forget soloing and nightmare frustration for the moment and enjoy a tourist run through the game. Then enjoy tourist runs with all the other origins...

Modifié par DarthGizka, 26 janvier 2014 - 01:06 .


#106
Ferretinabun

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There are points in the game where certain companions are forced on you, including the beginning up to Lothering (as soon as you get a 5th party member you can select your companions, and thus select to have none). I think the traditional Nightmare Solo thing to do is disable their tactics and have them hold position when you enter a new area. It's not perfect because, as DarthGizka says, they have a habit of teleporting up to you, especially after cutscenes, and besides, even frozen the companions might still act as decoys for your enemies. But there's no getting around that, really.

Modifié par Ferretinabun, 26 janvier 2014 - 04:53 .


#107
XxFESTERxX

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I'd just like to know how the hell you got through the deep road, the beggining part as a dwarf noble. Almost every fight involves 3+ enemies, you have very low skill, cheap weapons, no health pots, no poisons....it's imposibble