I know DA3 will be voice as well as all future Bioware games, but project eternity declaring having no voiced lines made me think.
What's your preference? Discuss.
(someone who knows-how should post a poll on this.)
Do you prefer voiced dialogs with less choices or text dialogs with more choices?
Débuté par
IntoTheDarkness
, nov. 14 2012 02:43
#1
Posté 14 novembre 2012 - 02:43
#2
Posté 14 novembre 2012 - 02:56
Quantity or quality?
Or is quantity quality?
Or is this a false question? I don't remember Origins having that many more options then DA2, they were just organised differently. It was a bit longer though.
Or is quantity quality?
Or is this a false question? I don't remember Origins having that many more options then DA2, they were just organised differently. It was a bit longer though.
#3
Guest_simfamUP_*
Posté 14 novembre 2012 - 03:13
Guest_simfamUP_*
DA2 and Origins had around the same amount of options; the problem was that DA2 was a little more blatant in how it organised them, telling us what they're meant for etc...
Remember, the investigate options *are* options too. They aren't there for the lols and they *do* mean something.
People tend to forget that it seems.
Remember, the investigate options *are* options too. They aren't there for the lols and they *do* mean something.
People tend to forget that it seems.
#4
Posté 14 novembre 2012 - 03:22
DA2/ME1-2 had good balance. I just hope they don't follow ME3's rout and and all but completely strip the dialog wheel of relevancy for sake of "more cinematic" experiences.
#5
Posté 14 novembre 2012 - 03:30
The main problem I had with DA2 was applying a tone to what my PC is saying. I can't disagree with someone's opinion unless I pick the 'I'm a jerk' tone, and I can't pick my tone with auto-dialog because it assumes I want Hawke to be snarky all the time. It limits the way I can play my character.
I don't mean when it gives you a few choices, and there's the lines and arrows symbol in the middle, I mean just in general, when a conversation prompts you to reply to someone.
It's annoyed and limits choices because maybe I don't agree with what the NPC my Hawke is talking to said, but I don't want to scream "Maybe if you weren't so worthless, you wouldn't be wrong all the time!"
And paraphrasing... Basically, I want the DA:O system of dialog back because the DA2 dialog system makes me want to rip my hair out. Not because of 'more choices.'
I don't mean when it gives you a few choices, and there's the lines and arrows symbol in the middle, I mean just in general, when a conversation prompts you to reply to someone.
It's annoyed and limits choices because maybe I don't agree with what the NPC my Hawke is talking to said, but I don't want to scream "Maybe if you weren't so worthless, you wouldn't be wrong all the time!"
And paraphrasing... Basically, I want the DA:O system of dialog back because the DA2 dialog system makes me want to rip my hair out. Not because of 'more choices.'
#6
Posté 14 novembre 2012 - 03:40
I prefer voiced. I loved my wardens, but I hated *Fully animated and expressive NPC says this*...Warden's reply...click a reply option. *crickets chirp since there isn't a spoken reply* then NPC responds as if warden spoke. Even creepier was the blank stare the warden always had on those rare occasions the camera wasn't looking over his/her shoulder, regardless of what was happening. Case in point: I am fairly certain if a young lady who was intended as a bridesmaid were brutally murdered in front of my PC, she'd actually care since this was in all likelihood a friend and not some random elf lady picked out of a hat. Instead she stands there with no expression on her face. Freaking creeped me out.
DA2 had a fully animated protagonist, I often got to see Hawke's face (which since I spend a lot of time making my PC, was kind of a nice perk), and made me feel more like my character was part of the action instead of just standing on the side watching everything with that creepy stare, or the camera angle peering over the PC's shoulder all the time. But the over the shoulder camera angle would still be preferable to watching the PC just stare mutely into the camera while dialogue is selected.
DA2 had a fully animated protagonist, I often got to see Hawke's face (which since I spend a lot of time making my PC, was kind of a nice perk), and made me feel more like my character was part of the action instead of just standing on the side watching everything with that creepy stare, or the camera angle peering over the PC's shoulder all the time. But the over the shoulder camera angle would still be preferable to watching the PC just stare mutely into the camera while dialogue is selected.
Modifié par sylvanaerie, 14 novembre 2012 - 03:41 .
#7
Posté 14 novembre 2012 - 03:52
I personally don't mind a voiced PC. I also don't mind a silent PC. Don't have a strong opinion one way or the other.
What I didn't like in DA2 was the paraphrase in the dialogue wheel and the tone used by the PC.
The paraphrase, IMO, did NOT provide a good example of what was to be said. I'd say over 50% of the time the spoken line suprised me. Not always in a bad way, but I don't think I should have been surprised nearly that much.
The tone also just seemed always set. There was the sarcastic or snarky tone, the amorous tone, the angry tone . . . and I don't know, maybe the occasional perplexed tone. How about a flirting line delivered in humorous way? How about an angry response delivered without so much heat . . .a cold anger.
Those things take away from the feel of playing "my" character.
Of course, as was mentioned, a PC with no expression on his/her face is kind of dull, too. And yes, approaches creepy in some circumstances.
I'd be fine with a voiced PC with a little more variety in tone, and a better paraphrase system. Absent that, go silent again, please.
I will add that, as mentioned upthread, the number of choices we had during dialogue in DA:O and DA2 was the same, or very close to the same. So that's not a factor, IMO.
What I didn't like in DA2 was the paraphrase in the dialogue wheel and the tone used by the PC.
The paraphrase, IMO, did NOT provide a good example of what was to be said. I'd say over 50% of the time the spoken line suprised me. Not always in a bad way, but I don't think I should have been surprised nearly that much.
The tone also just seemed always set. There was the sarcastic or snarky tone, the amorous tone, the angry tone . . . and I don't know, maybe the occasional perplexed tone. How about a flirting line delivered in humorous way? How about an angry response delivered without so much heat . . .a cold anger.
Those things take away from the feel of playing "my" character.
Of course, as was mentioned, a PC with no expression on his/her face is kind of dull, too. And yes, approaches creepy in some circumstances.
I'd be fine with a voiced PC with a little more variety in tone, and a better paraphrase system. Absent that, go silent again, please.
I will add that, as mentioned upthread, the number of choices we had during dialogue in DA:O and DA2 was the same, or very close to the same. So that's not a factor, IMO.
#8
Posté 14 novembre 2012 - 03:54
The latter. Though I feel ME1 got the formula right as far as voiced protagonists go.
#9
Posté 14 novembre 2012 - 03:55
Project Eternity: I've spent $150 already and I'm giddy with anticipation.
DA3: Judging from what they've said so far I may borrow it from a friend.
So obviously I prefer a non-voiced protaganist.
DA3: Judging from what they've said so far I may borrow it from a friend.
So obviously I prefer a non-voiced protaganist.
#10
Posté 14 novembre 2012 - 03:57
I don't mind a well voiced PC.
What I ~do~ mind is the fact that the voiced PC means you cannot choose another race, and the lines has to be limited due to the cost of voice acting, and the space the sound files take up.
In short, I want content, customization and quality. If VA means my content is limited and my customization as well, then keep it. I can read.
What I ~do~ mind is the fact that the voiced PC means you cannot choose another race, and the lines has to be limited due to the cost of voice acting, and the space the sound files take up.
In short, I want content, customization and quality. If VA means my content is limited and my customization as well, then keep it. I can read.
#11
Posté 14 novembre 2012 - 03:57
I prefer non voiced due to how much more fleshed out you can make your character. In Origins you can be unapologeticly racist to humans if your an elf, and vice versa with the other races. In DA2, you can kinda just be a dick.
Modifié par KNIGHTMARE170, 14 novembre 2012 - 03:58 .
#12
Posté 14 novembre 2012 - 04:52
I like Neverwinter Nights 2 style.
#13
Posté 14 novembre 2012 - 05:01
I have no problem with the voiced protagonist or the dialog wheel itself. What i have a problem with is the PARAPHRASING.
#14
Posté 14 novembre 2012 - 05:09
False dichotomy. It isn't like most dialog in DAO had 7 options or something. It had the same "Yes" "No" "Maybe" options or the "Good" "Evil" "More Info" selections as ME* or DA2.
Really the tone indicator is what matters because frankly the dialog written or spoken is never what I actually want to say I'm just looking to pick an emotion or direction. I'm trying to be mean or nice not say exactly "X" that is an option.
Really the tone indicator is what matters because frankly the dialog written or spoken is never what I actually want to say I'm just looking to pick an emotion or direction. I'm trying to be mean or nice not say exactly "X" that is an option.
#15
Posté 14 novembre 2012 - 05:15
Indeed. What are the chances that a pre-written line would be exactly what you want the character to say? About zero.
#16
Posté 14 novembre 2012 - 05:26
I prefer silent but meh voice doesn't bother me much,so long as they get rid of the voice tones from DA2 and the VA accurately says something along the lines of the choice that I picked
#17
Posté 14 novembre 2012 - 05:28
Also no auto dialogue that s%#t sucked so bad in Mass Effect 3
#18
Posté 14 novembre 2012 - 05:44
I prefer voice dialog with more choices.
#19
Posté 14 novembre 2012 - 05:49
I prefer whatever dialogs with REAL choices.
#20
Posté 14 novembre 2012 - 06:08
This is a stupid thread. The dialogue wheel gives you the same amount of dialogue choices that Origins had. You may have knocks against the voiced protagonist but the amount of choices was the same.
#21
Posté 14 novembre 2012 - 06:38
I prefer a silent protagonist, but I'm fine with a voiced one, too. The important thing for me is that there is no auto-dialogue.
#22
Guest_simfamUP_*
Posté 14 novembre 2012 - 06:52
Guest_simfamUP_*
Doctor Moustache wrote...
DA2/ME1-2 had good balance. I just hope they don't follow ME3's rout and and all but completely strip the dialog wheel of relevancy for sake of "more cinematic" experiences.
This. Oh god this!
I hope people now see the complete irrelevance there is in 'RPG elements.' ME3 had lots of 'skills' and 'numbers.' Much more than ME2 had; yet it was the lesser RPG. In many ways, ME3 is very close to just the average shooter. Borderline close.
#23
Posté 14 novembre 2012 - 07:15
Since playing as a mute breaks my immersion of the story, I'll go with voiced.
#24
Posté 14 novembre 2012 - 07:16
vastly prefer voiced PC.
#25
Guest_FemaleMageFan_*
Posté 14 novembre 2012 - 07:49
Guest_FemaleMageFan_*
I thought this only happens with me! I give my character a voice if it a silent protagonist then after a few minutes i forget what the character sounds like. Immersion brokenxsdob wrote...
Since playing as a mute breaks my immersion of the story, I'll go with voiced.




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