edit: oh good point i forgot about guardians/husks etc... being in higher quantity on lower difficulties
Modifié par shadowkinz, 14 novembre 2012 - 04:15 .
Modifié par shadowkinz, 14 novembre 2012 - 04:15 .
Dokteur Kill wrote...
As I mentioned earlier, I don't think this has anything to do with completing them faster. It has to do with being able to complete them at all.
For instance, most of the weapon challenges aren't really possible to complete by solely playing gold, simply because you have to play with some of the crappier weapons in order to complete them. Increasing the amount of xp isn't really going to change that.
Cyonan wrote...
The reason is because points can be obtained much quicker on lower levels, not because the higher ones are "too hard". This goes double for units like the Guardian where you barely even get to see guy on Gold, and whenever you do he's dead in 2 seconds because everybody else in the game has their Guardian points lagging behind just like you do.
Yes Platinum and Gold are not easy difficulties for some players, but there are those of us that enjoy the more challenging mode and those of us that enjoy overcoming something that we cannot currently complete.
What I don't get is why you seemingly want to deny us this. I get that not everybody wants challenging gameplay, but there are still 2 difficulties for that. Silver got pretty tough for some players lately, but Bioware looked into that and even made changes to tone it down a bit.
Cyonan wrote...
Dokteur Kill wrote...
As I mentioned earlier, I don't think this has anything to do with completing them faster. It has to do with being able to complete them at all.
For instance, most of the weapon challenges aren't really possible to complete by solely playing gold, simply because you have to play with some of the crappier weapons in order to complete them. Increasing the amount of xp isn't really going to change that.
I've gotten plenty of the "crappy" weapons on Gold.
It's not going to be doable by every player, but to say it's not really possible by playing Gold is exaggerating things quite a bit.
I think he did, not sure if you read what he wrote, though.Tymathee wrote...
Did you even bother to read the whole thing? Or did you stop there and black out in anger?
Er. You're not getting a reward for anything. You just complete the challenges faster. And, I guess, level up slightly faster if you're an obsessive promoter.It said they'd be raising the score and xp you get for doing said challenges on higher difficulties.
(...)
Why would I do a challenge on gold if I can get the same result on bronze or silver? If i do a higher difficulty, i want a reward for doing so and now we are getting it
JaimasOfRaxis wrote...
Klokos wrote...
JaimasOfRaxis wrote...
I curb-stomped a few people the last go-round on this subject, so I'll bring it up here: The game is many orders of magnitude more difficult now than it was at launch.
This is not a matter of debate. That players are shuffling down to lower difficulties to get things done should surprise exactly nobody, except maybe Bioware's developers, several of whom I am convinced never actually play Silver.
You Forgot Gear, New weapons and classes and various buffs. Power Creep also worked in favour of the players in several occasion. It's also a good thing that the game is actually hard and people should stop to expect to be able to complete gold without any challenge.
Gear's all well and good.... For those who have it. It has a drop rate somewhere around that of Ultra-Rare items, and everyone knows it. As someone who has maxed-out gear allow me to be the first to say that me having a roster of Maxed gear items makes me a minority. For most other players, having level 1-2 gear items until they REALLY start fleshing out items is the norm.
Also, none of the gear options deal with nonsense on that list, which includes stunlock/map redesigns/the new maps being specifically designed to troll players/what have you. All the Grenade Packs and Stronghold Packs in the world aren't preventing me from getting Stunlocked, blasted out of revival animations, nor are they preventing my Decoys from sucking ass.
Stenun wrote...
For those of you who might miss this point in another reply I've posted ...
WHY are you finding it easier to grind on Silver for Challenges? Because Gold is too hard for the Challenges because it spawns too many of the harder enemies, yes? You need to fight the easier enemies because that's what the Challenges require.
So you're dropping to Silver to make the game easier for yourself.
And I would argue that most of you here arguing that are - at the very least - the Better Than Average players. How do you think the average players feel?
VIC villanous wrote...
Hey Chris I feel that the grind heavy nature of most challenges forces people into bronze to complete them in a timely manner. When you have a 5 character 200 waves per challenge what incentive do you have to do it on higher difficulties where its just going to take you longer. I propose giving people options like having the requirement be 200 on silver or 100 on gold. Also going into gold with unfamiliar setups just to complete a challenge can really drag a team down.
Stenun wrote...
For months some people have been saying on this board that multiplayer is too hard. Whenever they try, though, they get drowned out by people accusing them of whining or of people flat out telling them to shut up or of people telling them that actually the game isn't hard enough because the person responding is SuperGamer and wants it to be a challenge akin to ice skating uphill.
Maybe as a result of the vocal elite players on this forum or maybe genuinelly because of their own ideas of what the game should be, BioWare have indeed been slowly making this game harder. I thought the introduction of Platinum would be an end to it but no; the other difficulties were still made slowly harder, kits got nerfed, more powerful enemies got introduced, and more and more players on the game itself complained over mic that the game was getting harder. But still BSN refused to listen and still BioWare kept up the difficulty increases.
And then, today, in the preview of tomorrow's Balance Changes, we get told:
"[w]e are seeing a tendency for players to play at lower difficulties in order to complete challenges"
And you know what Bioware and you vocal elite players? There's a bloody good reason for that ...

I'll admit to exaggerating a bit for rhetorical effect, but my point still stands.Cyonan wrote...
I've gotten plenty of the "crappy" weapons on Gold.
It's not going to be doable by every player, but to say it's not really possible by playing Gold is exaggerating things quite a bit.
Chris Schanche wrote...
Our wording might be poor there. The problem we were discussing with that change is that players who prefer to play on higher difficulties feel obligated to play lower difficulties to complete challenges, because they can complete them as fast or faster there then they could on the difficulty they enjoy.
This discussion has nothing to do with making the game harder, and we are not planning any changes that will make challenges harder to complete then they currently are.
I don't think anyone cares about the xp being increased one way or another. We're just pointing out that it's not the solution to what BW apparently perceive as a problem.Minge the Kraut wrote...
I don't see the problem?
Why should you care if somebody who plays a different difficulty gets more xp or money?
Modifié par Dokteur Kill, 14 novembre 2012 - 04:54 .
Dokteur Kill wrote...
I'll admit to exaggerating a bit for rhetorical effect, but my point still stands.
For instance, doing the Scimitar challenge was bad enough on silver, I certainly won't be bringing that one into a gold game any time soon (unless I'm feeling particularly masochistic) when other options like the Talon and Piranha are available to me.
Modifié par sandboxgod, 14 novembre 2012 - 05:01 .
Chris Schanche wrote...
Our wording might be poor there. The problem we were discussing with that change is that players who prefer to play on higher difficulties feel obligated to play lower difficulties to complete challenges, because they can complete them as fast or faster there then they could on the difficulty they enjoy.
This discussion has nothing to do with making the game harder, and we are not planning any changes that will make challenges harder to complete then they currently are.
Chris Schanche wrote...
Our wording might be poor there. The problem we were discussing with that change is that players who prefer to play on higher difficulties feel obligated to play lower difficulties to complete challenges, because they can complete them as fast or faster there then they could on the difficulty they enjoy.
This discussion has nothing to do with making the game harder, and we are not planning any changes that will make challenges harder to complete then they currently are.
Modifié par DeadeyeCYclops78, 14 novembre 2012 - 05:12 .
Modifié par Beta Commando, 14 novembre 2012 - 05:16 .