JaimasOfRaxis wrote...
You love Goddess? Awesome.
Not everyone enjoys "lol hack in an area with no less than three vantage points looking at it."
You think Collectors are fine as-is? Awesome.
Not everyone else is enthused about playing a power-reliant class against a faction that screws power-combo-reliant classes and whose very setup is biased towards being infinitely easier for grenade using and weapon-based classes.
You don't think Decoy not distracting foes (its intended purpose, mind you) that aren't Geth is a good thing? Wonderful.
....But you're not in the majority on that one.
The game is harder, especially for newcomers. As the guy who started the KRO TEAM, I've literally played Krogans since DAY ONE. Yes, Krogans are stagger-resistant now (except the Vanguard and Shaman, whose staggerproofing now doesn't apply towards hits from behind apparently), but they are subjected to the same widely-documented health and shield gating issues that people have complained about, which has dramatically cut down their otherwise-epic survivability.
Quite frankly, we have no idea which of us is in the "majority." We have the BSN as a reference point. Not a great start.
When was the last time you used Decoy on Gold? I know it's been a long time for me, but that's because I never liked Decoy, even before it was changed. It's simply a power that doesn't fit with my playstyle. But a lot of the complaints about it are definitely coming from people who aren't using it. As I said, there was a thread this week about how the nerf of it was a bunch of overblown hyperbole (not that the BSN ever has that).
People have been saying that the game is harder for newcomers since the very first player nerf. And they have been saying it with every nerf since then (even when there aren't nerfs), and they've been saying it with every patch, and they've been saying it with every DLC release. The fact that people keep saying that doesn't make it true. The game was freaking really bloody hard when you are starting a new account. That hasn't changed.
More hyperbole. So the chance of getting a rough hack circle on a map "ruins" that map and makes it terrible? Even though it's a very fun and active map to play that has a lot of player bonuses on it? It has two of the best spawn bombing locations outside of Glacier (Jade has three great spawn bombing locations). It has lots of grenades. It's very easy to kite and maneauver on. Oh noes, but one hack circle ruins it. The same is true for Jade and London. I will take them over many of the original maps. Condor...meh...not going to argue about it.
Those "widely documented" issues with health and shield gate have also had people test them and find that they are working fine. So which is true? The videos that show them broken or the tests that show them working? I personally have not encountered that except in very laggy matches off-host. But that's not really new having health/shield issues in games like that.
And yeah, I like the Collectors. Purely an opinion, nothing factual to back that up. But they add variety, and I like that. But a big reason that people think they are so hard is that they are still so new. It took months for the general knowledge about how to handle Phantoms, Turrets, Banshees, etc., well. That same knowledge will develop for the Collectors.
You've been around a long time. Remember the rage threads about Marauders on Gold? Turrets? Phantoms? Banshees? Ravagers? Hunters? Pyros? Cerb Grenades? How are any of the current complaints different than those? Most of those compaints, imo, didn't have much substence to them.