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The mods which supposedly add weight are bugged.


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#1
Hyperionyht

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The mods which are supposed to add weight do not apply their cooldown penalties to non-DLC weapons. They are intended to add 50 points of weight each to lengthen your cooldowns, but currently only do so to weapons which were originally produced as DLC.

I don't have video evidence, but you can easily confirm this yourself. Equip an appropriate weapon without mods and take note of a cooldown listed on the powers menu. This is the effective value. Then, equip one or two of the mods in question on the same weapon and take note of the adjusted cooldown. This is the purported cooldown. Fire up a game with a stopwatch in hand and time your recharge rate. You will receive the effective, not purported, value.

List of DLC weapons for which these mods work as intended:

ARs:
Striker
Harrier
PPR
Typhoon

SRs:
Kishock
Krysae
CSR

SGs:
Reegar
Piranha

Pistols:
Acolyte

For all other weapons, the cooldown penalties are not applied. This includes the promotional weapons. The applications of this are obvious and the glitch can be very convenient for some power-heavy builds.


EDIT:
It seems that equipping either the pistol or SMG ULM mod on any weapon you carry will "fix" the bug, forcing the other mods to apply their cooldown penalties. If you plan to use this glitch to your advantage, don't use any ULM mod.

Modifié par Hyperionyht, 14 novembre 2012 - 09:23 .


#2
DJ Airsurfer

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Ah! So, that means I can slap a Heavy Barrel on my Wraith without penalties?

#3
BridgeBurner

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Shhh, don't tell biower!

Might test this if I can find myself a stop watch.

Did you account for the game speed being faster on silver/ gold?

#4
Sheikah86

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Hyperionyht wrote...

The mods which are supposed to add weight do not apply their cooldown penalties to non-DLC weapons. They are intended to add 50 points of weight each to lengthen your cooldowns, but currently only do so to weapons which were originally produced as DLC.

I don't have video evidence, but you can easily confirm this yourself. Equip an appropriate weapon without mods and take note of a cooldown listed on the powers menu. This is the effective value. Then, equip one or two of the mods in question on the same weapon and take note of the adjusted cooldown. This is the purported cooldown. Fire up a game with a stopwatch in hand and time your recharge rate. You will receive the effective, not purported, value.

List of DLC weapons for which these mods work as intended:

ARs:
Striker
Harrier
PPR
Typhoon

SRs:
Kishock
Krysae
CSR

SGs:
Reegar
Piranha

Pistols:
Acolyte

For all other weapons, the cooldown penalties are not applied. This includes the promotional weapons. The applications of this are obvious and the glitch can be very convenient for some power-heavy builds.


.. So my Shadow with a Disciple kitted with an omni bayonet and the new barrel would be ridiculously effective :D? This, I have to try..

#5
Cyonan

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I had thought about this possibly being the case.

A quick test with Sabotage on my Avenger(4.44 vs 6.51 cooldowns) shows that it's taking roughly 4 and a half seconds to cool down.

#6
Hyperionyht

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DJ Airsurfer wrote...

Ah! So, that means I can slap a Heavy Barrel on my Wraith without penalties?

Yes.

Annomander wrote...

Shhh, don't tell biower!

Might test this if I can find myself a stop watch.

Did you account for the game speed being faster on silver/ gold?

Yes.

I'm fairly sure the devs already know about this. Remember that these were the mods which were delayed. Apparently, they never fixed them and decided to release them anyway.

Modifié par Hyperionyht, 14 novembre 2012 - 03:50 .


#7
JC_aka_fps_john

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Oh you, programmers


If this is anything like the SMG ULM bug, it'll take a full patch to fix, which won't happen for a while. Good times

#8
Guest_MasterReefa_*

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I just tested and you're correct. I <3 javy hvb.

#9
cronshaw

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I was playing a havoc w/raider and hv barrel last night and I thought my cooldowns were way too fast

#10
Stabby Badger

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What's weird is it shows an increased cooldown on the power screen before you play a match but after it goes back down to pre weight increase levels. But yeah I tried this with sabotage on fqi and a graal once with no mods and once with omni-blad and hvb. No difference at all even though the cooldown should have been nearly double with the mods on. I can think of a few characters that are going to have quite a bit of fun with this.

Modifié par Stabby Badger, 14 novembre 2012 - 03:55 .


#11
Eurhetemec

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This explains the strange trend I'd been seeing of people with +weight mods on older, crappier, guns. Welp, if Biower hasn't fixed it by tonight, I know what I'm trying!

#12
MetalDeggial

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QUIET YOU!

#13
Cyonan

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Eurhetemec wrote...

This explains the strange trend I'd been seeing of people with +weight mods on older, crappier, guns. Welp, if Biower hasn't fixed it by tonight, I know what I'm trying!


It would require a full patch to fix.

So we'll have plenty of time to play around with it =P

#14
Blitzkrieg_33

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Awesome! Now quick nobody post in this thread so it gets buried beneath the front page, never to speak of again

#15
Homey C-Dawg

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lol, par for course I suppose. I'mma go test this, but my initial reaction is that it's probably true, since these are exactly the kind of bugs that Bioware really seems to struggle with.

Edit: I just tried my Wraith with blade+EB and then tried it with Omniblade+HVB and got the same cooldowns both times. Seems this is true.

Edit2: After further testing, it seems that the extra weight doesn't take affect only if you have no DLC weapons equipped at all.

For example, if I just take a Wraith with HVB and omniblade, the extra weight is not applied. If I add a Talon for a sidearm, the extra weight on the Wraith is not applied. If I add an Acolyte as a sidearm instead of a Talon however, the extra weight on the Wraith does apply.

Modifié par Homey C-Dawg, 14 novembre 2012 - 04:16 .


#16
Guest_Aotearas_*

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Great, now that we have a positive bug for once in a while, I can't play ...

Why does life hate me that much?

#17
IronRush

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Sadly news to me.
Maybe never will be fixed.

#18
Mahrac

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Blitzkrieg_33 wrote...

Awesome! Now quick nobody post in this thread so it gets buried beneath the front page, never to speak of again


OP erase the name and text, quick

Modifié par Mahrac, 14 novembre 2012 - 03:59 .


#19
NexionSE

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well that would be nice for the older "crappier guns" to be pressed up to date with a power mod

#20
WMcAlister

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Well....hrm. Maybe it's a secret apology for months of broken ULMs? :lol:

Modifié par WMcAlister, 14 novembre 2012 - 04:03 .


#21
HellishFiend

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I am entirely certain BW already knows about this, but were hoping that we wouldnt figure it out. They probably preferred to get the mods into our hands so we could enjoy them rather than withholding them because they are still broken.

#22
IronRush

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Power bugs, evolution bugs, mod and weapons bugs need to be priority to get fix.

#23
Hyperionyht

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Cyonan wrote...

I had thought about this possibly being the case.

A quick test with Sabotage on my Avenger(4.44 vs 6.51 cooldowns) shows that it's taking roughly 4 and a half seconds to cool down.

Given how long SMG ULM was bugged, I'm amused how everyone here just assumed these new mods would work as advertised without confirmation.

Mahrac wrote...

Blitzkrieg_33 wrote...

Awesome! Now quick nobody post in this thread so it gets buried beneath the front page, never to speak of again


OP erase the name and text, quick

I've sat on this information since the silly things were released. I figured it was about time to spread the word, as so few people seemed to know about it. It's not likely to be fixed soon, and I might as well share the knowledge with any potential pugs.

Modifié par Hyperionyht, 14 novembre 2012 - 04:07 .


#24
SoundWraith

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This was like the time pple found the broken SMG ULM worked when combined with the pistol ULM. :lol:

In the meantime, imma abuse the hell outta of this bug feature the devs so kindly left for us because they couldn't fix it.

#25
NuclearTech76

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Damn you OP!!!!

Now they know.