I don't have video evidence, but you can easily confirm this yourself. Equip an appropriate weapon without mods and take note of a cooldown listed on the powers menu. This is the effective value. Then, equip one or two of the mods in question on the same weapon and take note of the adjusted cooldown. This is the purported cooldown. Fire up a game with a stopwatch in hand and time your recharge rate. You will receive the effective, not purported, value.
List of DLC weapons for which these mods work as intended:
ARs:
Striker
Harrier
PPR
Typhoon
SRs:
Kishock
Krysae
CSR
SGs:
Reegar
Piranha
Pistols:
Acolyte
For all other weapons, the cooldown penalties are not applied. This includes the promotional weapons. The applications of this are obvious and the glitch can be very convenient for some power-heavy builds.
EDIT:
It seems that equipping either the pistol or SMG ULM mod on any weapon you carry will "fix" the bug, forcing the other mods to apply their cooldown penalties. If you plan to use this glitch to your advantage, don't use any ULM mod.
Modifié par Hyperionyht, 14 novembre 2012 - 09:23 .





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