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The mods which supposedly add weight are bugged.


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#76
Operator m1

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Thought my shadow's cooldown times with a wraith 7, HVB, and omni blade felt a tad fast. Ah well. Less reason to use that crappy asari shotgun.

Edit: it just occured to me that maybe equipping a second weapon canceles out this bug. Didn't do a real test yet, but I did feel noticably longer cooldown times on non-duration specced TCs broken with 3 seconds when I used an acolyte with ULM alongside my valiant with HVB/thermal scope (acolyte X with ULM is 10% recharge speed penalty, so not normally noticable ever). It's odd since I feel the larger pauses between cloaks and shooting, which 10% cooldown penalty by itself shouldn't really be that noticable in practice.

Modifié par Operator m1, 14 novembre 2012 - 09:19 .


#77
CaoSlayer

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I can't still believe it.

Maybe it is because mods weight get affected by the passives 20% less weight passive?

#78
Hyperionyht

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Blaine Kodos wrote...

Tested on Batarian Soldier. My normal loadout of a Raider with a Smart Choke and High Velocity Barrel plus a Hurricane with ULM and HVB gives me a roughly four second cooldown on Ballistic Blades as listed on the tab in the lobby, without Blade Armor active.

Ingame this is roughly four seconds. With Blade Armor on it extends to around five or six seconds (I have no stopwatch, so I am counting one-mississippi two-mississippi etc). Hurricane might be a "DLC" weapon, so I changed it to the Tempest with the same loadout. Same results.

Changed weapon to Claymore, same mods as Raider. Same subweapon as well. Claymore without HVB is roughly the same weight as a Raider with. Power listing in menu is roughly six seconds.

Ingame this is roughly six seconds. Blade Armor extends it further.

I play on the 360, and I believe this is NOT the case, either on this platform or in general. Non-DLC weapons in my game are receiving the proper cooldown penalty.

Using ULM on a second weapon is something I originally didn't test. I have now, and it seems that equipping either the pistol or SMG ULM mod will "fix" the bug, forcing the other mods to apply their cooldown penalties. Thanks for bringing this up; I'll update the OP accordingly.

#79
Tallgeese_VII

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Good to know.

I didn`t know.

#80
Cornughon

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Good to know the (Pistol) ULM 'fixes' the bug, first thing I do when going to play my QME tomorrow is getting ULM off the Acolyte =)

#81
Miaoven Winter

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Here's what I experienced with testing:

GE w/ Indra III using HVB/Thermal Scope, Eagle IV using HB.
Without the weight mods, the CD on Overload was 3.16s; with the full loadout, it was something like ~7.66. First match played, CD WAS affected by the mods, Overload took the full length of time to recharge. Finished that match, went to the Powers menu, observed the lower CD numbers that were not there previously, and DID NOT revisit the Weapons menu. Started second match, CD was indeed lower, at the predicted rate.

So the rule of thumb should be, as it seems to me: Play one match at full cooldown with your desired weapon loadout, and don't return to the Weapons menu between subsequent matches.

#82
Kalas Magnus

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This would explain why my CDs were quick even though my gi-javelin was at -100 last week.

Modifié par Kalas321, 14 novembre 2012 - 10:47 .


#83
Kenadian

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That would explain why my Batguard gets faster cooldowns on Charge than 155% with a Wraith X + omni-blade would suggest.

#84
THEEAV3NG3R

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Just did some quick tests.

Setup - Rio/Cerberus/Bronze
Character - FQE 0/6/6/6/4 - Level 18
Weapon - Claymore
Power Tested - Incinerate {Damage, Buring Damage, Freeze Combo}, Fired 4 times per test.

Test 1 - Claymore/No Mods {Expected Cooldown: 4.32}, {Actual Cooldown Average: 4.7}***
Test 2 - Claymore/Omni-Blade {Expeted Cooldown: 5.93}, {Actual Cooldown Average: 4.7}
Test 3 - Claymore/High-Velocity Barrel {Expected Cooldown: 5.93}, {Actual Cooldown Average: 4.7}
Test 4 - Claymore/Omni-Blade/High-Velocity Barrel {Expected Cooldown: 9.20}, {Actual Cooldown Average: 4.7}

Each test provided the same average cooldown time.

***Difference between expected and actual cooldown due to reaction time. (mine not being the best)***

#85
Scutshakes

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Played several matches earlier with weight increasing mods and they worked as advertised. A lot of people here seem to agree with OP though..weird.

#86
mybudgee

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SHUT UP MAN!

#87
silencekills

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mybudgee wrote...

SHUT UP MAN!


The jig is up, my friend.

#88
PaperAlien

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Epic!!!

#89
CaoSlayer

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I tried it with a wraith with HVB and omniblade on a kroguard.

The recharge time was short until I got downed once, then the recharge time got lengthened, from about 5 seconds to 8-9.

So take warn of this and don't overburden yourself.

#90
Miaoven Winter

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Also confirmed with GE + Saber X w/ HVB/Thermal & Talon VI w/ HB/ULM that Pistol ULM will disrupt this phenomenon; Pistol ULM will effectively cancel the effects of one weight mod, but the other two will persist after one match.

I also experienced something weird with the above build (minus the ULM) in a PuG match, where at the start of the match, I could have sworn the cooldowns were low as expected, but a wave later they were back to the high-end numbers. I thought this might have been an issue with carrying two non-DLC weapons both with weight mods and switching between them, but I tested against that, so that isn't the issue. I could have been mistaken, and the cooldowns were always high (which means I didn't cycle through a match with that particular loadout, which I ALSO could have sworn I did), or it could have something to do with host latency. Note I hotjoined this particular match. I'm gonna attempt to replicate this happening to see if it's a persistent issue.

#91
PaperAlien

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The good thing is this will have to wait until at least the next patch to be fixed :D

#92
CaoSlayer

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Miaoven Winter wrote...

Also confirmed with GE + Saber X w/ HVB/Thermal & Talon VI w/ HB/ULM that Pistol ULM will disrupt this phenomenon; Pistol ULM will effectively cancel the effects of one weight mod, but the other two will persist after one match.

I also experienced something weird with the above build (minus the ULM) in a PuG match, where at the start of the match, I could have sworn the cooldowns were low as expected, but a wave later they were back to the high-end numbers. I thought this might have been an issue with carrying two non-DLC weapons both with weight mods and switching between them, but I tested against that, so that isn't the issue. I could have been mistaken, and the cooldowns were always high (which means I didn't cycle through a match with that particular loadout, which I ALSO could have sworn I did), or it could have something to do with host latency. Note I hotjoined this particular match. I'm gonna attempt to replicate this happening to see if it's a persistent issue.


Getting downed reverts the cooldown.

#93
Bhatair

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Bioware :( The bugs, the bugs!

#94
Gamemako

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CaoSlayer wrote...

Getting downed reverts the cooldown.


Test shows otherwise. Data dump:

Pull
4.5s base, 25% in-tree bonus
@0% -> 3.60s
@100% -> 2.00s

activate -> CD finish

pre-death
1.233 -> 3.233 (2.000s)
7.633 -> 9.667 (2.033s -- 1 frame diff)


post-death
15.600 -> 17.600 (2.00s)
35.067 -> 37.067 (2.00s)

NO CHANGE POST-DEATH -- BUG STILL IN EFFECT


Charge
10s base, 25% in-tree bonus, CD delayed on Charge by ~0.35s
@0% -> 8s
@100% -> 4.444s

activate -> dark -> ends


pre-death
16.200 -> 16.567 -> 21.000 (4.8 -> 4.433 seconds)
30.800 -> 31.233 -> 35.600 (4.8 -> 4.367 seconds)

post-death
6.600 -> 7.067 -> 11.433 (4.833 -> 4.367 seconds)
28.333 -> 28.733 -> 33.100 (4.767 -> 4.367 seconds)

//EDIT: Test done on Drell Vanguard with Wraith VII + HVB + OB and Mattock X with no mods.

Modifié par Gamemako, 15 novembre 2012 - 12:42 .


#95
Miaoven Winter

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Ok, here's what's actually happening, correlated by Mako's data. Step by step:

Started and stopped two Bronze solos, both times I had low-end cooldowns. During the second one, I suicided and medi-gel'd twice, cooldowns did not change. Afterward, I joined a Silver lobby, confirmed in the Powers menu that the low-end numbers were still there, but that match I instead had full cooldowns. Host left after the match, so I joined another. Again, numbers in the menu were low as expected, but the same thing happened again, and the host migrated once more, so I found a third, and ran two straight matches in the same lobby without leaving. The first of those had full cooldowns, but the second had them shortened, as I was expecting. I also died several times and got rez'd, but cooldowns were not affected.

So essentially, not only do you need to not view your Weapons menu, but when you are not hosting, you need to play twice in that lobby before the cooldowns drop. Really humbug kind of glitch to abuse.

#96
Gamemako

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Did a few more tests. Bug did not apply when I used ULM + Acolyte. Did apply when I used only the Acolyte. Pistol ULM alone may ruin your ability to abuse the bug, but I'll have to do more testing to know for certain.

Still need to test:
-Acolyte ULM + HB, which cancels out both bonuses
-Acolute + HB, see if that affects things at all
-Non-DLC pistol with ULM
-Non-DLC pistol with HB
-Non-DLC pistol with both
-SMG with ULM

DATA DUMP:

Acolyte X ULM/EB + Wraith VII HVB/OB
@81% -> 2.184
@181% -> 1.471

4.300 -> 6.367 (2.067)
8.700 -> 10.900 (2.200)
10.933 -> 13.067 (2.133)
16.867 -> 19.000 (2.133)
19.867 -> 20.033 (2.167)

BUG NOT APPLYING -- BUT COOLDOWNS ODD REGARDLESS?

Acolyte X EB + Wraith VII HVB/OB
@70% -> 2.308
@170% -> 1.525

3.000 -> 4.500 (1.500s)
5.233 -> 6.800 (1.567s)
7.533 -> 9.100 (1.567s)
10.633 -> 12.200 (1.567s)

BUG STILL APPLIES!

#97
Grunt_Platform

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Well this is a cool bug. SR HVB just got a lot more interesting.

Not worried about it going away any time soon—the next patch could take a while (especially if they're making any major infrastructure changes like the last patch). It's also plenty of time for Bioware to re-evaluate the weight of the mods so that's nice too.

...Gonna play with my HVB+OmniBlade Wraith a lot more now.

#98
Gamemako

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OK, so equipping ULM + HB on the Acolyte gives me the listed cooldowns (no bug). Equipping Acolyte + HB gives me the bug with respect to the Wraith but no bug on the Acolyte (so the mods on the Wraith are weightless but the HB on the Acolyte adds 50% weight). Next stop: pistol ULM on non-DLC pistol and SMG ULM tests.

#99
Chaoswind

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The more we know

no wonder I was murdering face with my GPR with full armor negation with overload spam

My overloads had almost no cooldown

#100
Gamemako

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I believe I have found the answer. Equipping ULM on any Pistol (DLC or non-DLC) breaks the bug. Equipping ULM on any SMG (DLC or non-DLC) breaks the bug. Just don't bring any other ULM and your mods on non-DLC weapons should be zero-weight. Bringing heavy mods on DLC guns will not break the bug on your other gun, but those mods will have weight.

I have not experienced any other kinds of bug reversion. Dying and reviving does not break the bug for me. Carrying DLC weapons does not break the bug for me, even if these DLC weapons have heavy mods on them as well. The single thing that I have seen break the bug is equipping a ULM mod on any weapon.

Modifié par Gamemako, 15 novembre 2012 - 01:58 .