Please make the voice of the PC adjustable
#1
Posté 14 novembre 2012 - 06:18
This way, just as with facial appearens, sliders can be provided to change the voice in the character creator. By limiting the range of the sliders, lip synchronisation during the cinematics should be no problem.
Once in place it also has 2 other big advantages
- if elves/ dwarfs would come back as a playable race, it is easy to give them (slightly) different default voices. There is no need to pay different voice actors and you avoid the awkward situation where the voice of the elf, dwarf and human character is exactly the same. I for instance can not imagine playing a dwarf that has the exact same voice as human Hawke.
- it is now extremely simple to implement a mute PC (with paraphrasing) . The filter mutes the sound and by turning on subtitles you can now imagine the voice and intonation, like in DA:O, but with the PC's mouth going up and down.
#2
Posté 14 novembre 2012 - 06:23
#3
Posté 14 novembre 2012 - 06:33
#4
Posté 14 novembre 2012 - 07:32
Why?!Taint Master wrote...
This is a terrible idea, sorry.
Modifié par Parmida, 14 novembre 2012 - 07:32 .
#5
Posté 14 novembre 2012 - 07:36
I really don't think having a mute protagonist flapping his lips while subtitles played would work very well. It would just be very weird - and the face animations we get nowadays aren't really good enough to work without the voice lending believability to them, I think.
#6
Posté 14 novembre 2012 - 07:41
Tweaking voices like this causes distortion and it never sounds natural.Parmida wrote...
Why?!Taint Master wrote...
This is a terrible idea, sorry.
#8
Posté 14 novembre 2012 - 07:52
Taint Master wrote...
Tweaking voices like this causes distortion and it never sounds natural.Parmida wrote...
Why?!Taint Master wrote...
This is a terrible idea, sorry.
No it doesn't, I've used the same feature in Dw6 and it flowed beautifully.
#9
Posté 14 novembre 2012 - 08:00
DW6 had some of the worst voice acting I've ever heard. The dialogue didn't sound natural at default, let alone tweaked.Emzamination wrote...
Taint Master wrote...
Tweaking voices like this causes distortion and it never sounds natural.Parmida wrote...
Why?!Taint Master wrote...
This is a terrible idea, sorry.
No it doesn't, I've used the same feature in Dw6 and it flowed beautifully.
It's really not even in the same league as a Bioware game.
Modifié par Taint Master, 14 novembre 2012 - 08:00 .
#10
Posté 14 novembre 2012 - 08:07
Taint Master wrote...
DW6 had some of the worst voice acting I've ever heard. The dialogue didn't sound natural at default, let alone tweaked.Emzamination wrote...
No it doesn't, I've used the same feature in Dw6 and it flowed beautifully.
It's really not even in the same league as a Bioware game.
Define natural.Such a subjective term.
#11
Posté 14 novembre 2012 - 08:13
#12
Posté 14 novembre 2012 - 08:15
Taint Master wrote...
Tweaking voices like this causes distortion and it never sounds natural.Parmida wrote...
Why?!Taint Master wrote...
This is a terrible idea, sorry.
Agreed. Looking at you Dragon's Dogma...
Still though I find the idea interesting, it COULD work if done right. But since this is pretty much uncharted territory still, as in I don't yet know a game that actually has got this to work, I would guess it's not an option we are going to have in DA3.
#13
Posté 14 novembre 2012 - 08:23
#14
Posté 14 novembre 2012 - 08:28
Taint Master wrote...
Tweaking voices like this causes distortion and it never sounds natural.Parmida wrote...
Why?!Taint Master wrote...
This is a terrible idea, sorry.
Don't like it - don't use it, what is the problem? In our days when you can sound even on-line as anyone you want, it should not be a dificult feature to implement. In fact, EVE online has it - an MMO, where such things must be more complicated.





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