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Please make the voice of the PC adjustable


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13 réponses à ce sujet

#1
LarryDavid

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I once followed a course about speech processing and it surprised me how easy it is to manipulate the sound of a voice. A simple, though devilish, low-complexity operator, called "convolution" is all that is needed to significantly impact a signal. Due to the simplicity of this operator, it does not seem that hard to implement.

This way, just as with facial appearens, sliders can be provided to change the voice in the character creator. By limiting the range of the sliders, lip synchronisation during the cinematics should be no problem.

Once in place it also has 2 other big advantages
 - if elves/ dwarfs would come back as a playable race, it is easy to give them (slightly) different default voices. There is no need to pay different voice actors and you avoid the awkward situation where the voice of the elf, dwarf and human character is exactly the same. I for instance can not imagine playing a dwarf that has the exact same voice as human Hawke.
- it is now extremely simple to implement a mute PC (with paraphrasing) . The filter mutes the sound and by turning on subtitles you can now imagine the voice and intonation, like in DA:O, but with the PC's mouth going up and down.

#2
RinpocheSchnozberry

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I vote for zombie voice from Saint's Row The Third.

#3
Taint Master

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This is a terrible idea, sorry.

#4
Parmida

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Taint Master wrote...

This is a terrible idea, sorry.

Why?!

Modifié par Parmida, 14 novembre 2012 - 07:32 .


#5
Wulfram

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Adjustable voices might be nice, I don't know. I'd worry that the voices would end up sounding weird in some places, but I know nothing about the relevant technology.

I really don't think having a mute protagonist flapping his lips while subtitles played would work very well. It would just be very weird - and the face animations we get nowadays aren't really good enough to work without the voice lending believability to them, I think.

#6
Taint Master

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Parmida wrote...

Taint Master wrote...

This is a terrible idea, sorry.

Why?!

Tweaking voices like this causes distortion and it never sounds natural.

#7
Emzamination

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Dynasty warriors already has this feature you speak of - Link (skip to 9:00)

Note - Guy doesn't use the slider with the voices but you can see it's there.

#8
Emzamination

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Taint Master wrote...

Parmida wrote...

Taint Master wrote...

This is a terrible idea, sorry.

Why?!

Tweaking voices like this causes distortion and it never sounds natural.


No it doesn't, I've used the same feature in Dw6 and it flowed beautifully.

#9
Taint Master

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Emzamination wrote...

Taint Master wrote...

Parmida wrote...

Taint Master wrote...

This is a terrible idea, sorry.

Why?!

Tweaking voices like this causes distortion and it never sounds natural.


No it doesn't, I've used the same feature in Dw6 and it flowed beautifully.

DW6 had some of the worst voice acting I've ever heard.  The dialogue didn't sound natural at default, let alone tweaked.

It's really not even in the same league as a Bioware game.

Modifié par Taint Master, 14 novembre 2012 - 08:00 .


#10
Emzamination

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Taint Master wrote...

Emzamination wrote...


No it doesn't, I've used the same feature in Dw6 and it flowed beautifully.

DW6 had some of the worst voice acting I've ever heard.  The dialogue didn't sound natural at default, let alone tweaked.

It's really not even in the same league as a Bioware game.


Define natural.Such a subjective term.

#11
CuriousArtemis

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It works really well in the sims.

#12
YHillo

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Taint Master wrote...

Parmida wrote...

Taint Master wrote...

This is a terrible idea, sorry.

Why?!

Tweaking voices like this causes distortion and it never sounds natural.


Agreed. Looking at you Dragon's Dogma...
Still though I find the idea interesting, it COULD work if done right. But since this is pretty much uncharted territory still, as in I don't yet know a game that actually has got this to work, I would guess it's not an option we are going to have in DA3.

#13
Realmzmaster

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There is no problem with asking for the capability. The problem lies in getting it to work. Processing the speech by itself is an easy matter. Getting that speech to sync with the facial animations is a different problem altogether and not easy especially if the speech is elongated or shorten too much to match the animations. The result will be very off. Like a badly dubbed kung fu film.

#14
Amirit

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Taint Master wrote...

Parmida wrote...

Taint Master wrote...

This is a terrible idea, sorry.

Why?!

Tweaking voices like this causes distortion and it never sounds natural.


Don't like it - don't use it, what is the problem? In our days when you can sound even on-line as anyone you want, it should not be a dificult feature to implement. In fact, EVE online has it - an MMO, where such things must be more complicated.