This week's balance changes are live and posted here.
November 14th Balance Changes
Débuté par
Eric Fagnan
, nov. 14 2012 06:25
#1
Posté 14 novembre 2012 - 06:25
#2
Posté 14 novembre 2012 - 06:26
First.
#3
Posté 14 novembre 2012 - 06:26
Lazy
Modifié par RecoonHoodie, 14 novembre 2012 - 06:26 .
#4
Posté 14 novembre 2012 - 06:26
woo!
#5
Posté 14 novembre 2012 - 06:26
Ha
#6
Posté 14 novembre 2012 - 06:26
THANK YOU FOR VORCHA ENGINEER
#7
Posté 14 novembre 2012 - 06:26
yay!
#8
Posté 14 novembre 2012 - 06:27
Thanks for the objective/spawn fix. That was beyond annoying.
#9
Posté 14 novembre 2012 - 06:27
No Disciple buff?
#10
Posté 14 novembre 2012 - 06:27
Nice batch. gonna love them new point buffs.
#11
Posté 14 novembre 2012 - 06:27
Awesome, thanks!
#12
Posté 14 novembre 2012 - 06:27
Nice. I'm just heading to class, though. And I just finished playing. Can't wait to get back and try them out.
#13
Posté 14 novembre 2012 - 06:27
Are there no hazard map plans for the DLC maps? Any word on Blade Armor being addressed.
#14
Posté 14 novembre 2012 - 06:27
Awesome!
#15
Posté 14 novembre 2012 - 06:27
Modest changes, but all of them good IMO! Can't wait to try the Vorchaneer!
#16
Posté 14 novembre 2012 - 06:27
Vorcha Hunter? ew
#17
Posté 14 novembre 2012 - 06:28
Needz moar Collector Rifle damage boost.
#18
Posté 14 novembre 2012 - 06:28
Nothing interesting... Everything is about challenge...
#19
Posté 14 novembre 2012 - 06:28
Nice. Platinum now rewards like a mofo. Might start completing the N7 challenge now.
Could you guys take look at some shotguns? Mainly Disciple and Scimitar.
Could you guys take look at some shotguns? Mainly Disciple and Scimitar.
Modifié par Mozts, 14 novembre 2012 - 06:29 .
#20
Posté 14 novembre 2012 - 06:28
Good changes.
#21
Posté 14 novembre 2012 - 06:28
Shield Gate
- Cooldown between getting shield gates decreased from 4 to 3 seconds, meaning you have to wait
less time before you get your shield gate back.
Objectives
- Decreased the chance that enemies will spawn close to annex objectives
Did you guys hear? The game is getting harder with each Balance Change!
#22
Posté 14 novembre 2012 - 06:28
I assume the objective spawns are for things like the London hack circles and Jade hack circle at higher ground section?
Those desperately needed some love.
Those desperately needed some love.
#23
Posté 14 novembre 2012 - 06:29
justgimmedudedammit wrote...
Thanks for the objective/spawn fix. That was beyond annoying.
#24
Posté 14 novembre 2012 - 06:29
But I love being told each wave how many more I need.
#25
Posté 14 novembre 2012 - 06:29
I hate to say it but, for being delayed, this was a rather mediocre balance change.





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