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November 14th Balance Changes


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#76
billpickles

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MetaSnake wrote...

Gee thanks, can we get an even more mediocre balance change next week?


Gripe much?

Man, BioWare just can't win.  When they post a "controversial" balance change, people cry.  When they post a short and sweet balance change, people complain that we need MOAR BALANCES!

So basically...
Nerf = gripe
Buff = gripe
Not doing anything = gripe

Welcome to the BSN!

Have you considered that perhaps BioWare thinks the balance is mostly fine, thus few changes.

Modifié par billpickles, 14 novembre 2012 - 07:51 .


#77
N7-RedFox

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xxprokillazxx wrote...

 Vorcha Hunter great another useless class to add to my manifest  <_<


I concur. Won't be using him again anytime soon

#78
davidselite737

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I'm really not understanding why people are screaming about 200 waves taking a while. I mean dang if you got it all done in one night what's the freakin point. C'mon guys I like a challenge, no pun intended. LOL. Thanks for the fixes. Look forward to moar.

#79
YachiruChin

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LoL at Turian Soldier notifications. It was annoying, indeed. xD

#80
OuterRim

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justgimmedudedammit wrote...

Thanks for the objective/spawn fix. That was beyond annoying.


This. Shield gate change should be helpful as well. :)

#81
Jovian09

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Hehe.... knew the Balance Changes must have come out during my playing session because I just unlocked something called a Vorcha Hunter Engineer after finishing a match on Glacier Hazard.. Very exciting. And I liked the Turian Soldier giving me all those notifications!

#82
Necrotron

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Really glad you noticed the jump of many players to silver to complete their banners, and glad you took the initiative to fix it. That same thing happened with my last MMO, that it was more rewarding to play on easy difficulty than it was hard because it rewarded less per time spent, which made it harder to find players for the more challenging and less rewarding harder difficulties.

The hardest difficulty should always be the most rewarding.

Modifié par Bathaius, 14 novembre 2012 - 08:04 .


#83
Fortack

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justgimmedudedammit wrote...

Thanks for the objective/spawn fix. That was beyond annoying.


Can't say how spawns with objectives work, but enemies still spawn right on top of you :(

#84
Necrotron

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OuterRim wrote...

 Shield gate change should be helpful as well. :)


I think it's essential given the fact that no faction lets you sit in cover anymore with the new units they introduced.

#85
Loscakes

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billpickles wrote...


Have you considered that perhaps BioWare thinks the balance is mostly fine, thus few changes.


That's not the case, though.  For example, they said they were looking at Geth balance post-Retaliation, but have yet to do anything with them.  Plus, a few weapons need attention so bad that it's not even a matter of opinion.

#86
Joosemayne91

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Guess I won't be playing this week.... bumer :(
 

#87
Zenboras

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 I haven't used him in a while, but I actually LIKED being notified each time I finished a wave how  many were left to finish the challenge.

#88
Pavs719

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Thank you.

#89
uzivatel

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I like the Vorcha Hunter kit, but who the **** came up with those ****ty controls? Why not keep Bloodlust on "Y" and Submission Net on "RB" as with the other classes?
Same with the Geth Trooper or Batarian Soldier, but its not such a huge issue considering the nature of the powers mapped on "Y"...

#90
Daynan

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Woo Vorchineer!

Of course they would nerf the Turian Soldier wave notifications, this is just Bioware trying to prevent us from not staying constantly informed of our turian soldier wave progress. I need a popup to come up all 200 times, or else how will I know it's real!?

#91
CmnDwnWrkn

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Thanks for addressing the objective spawns!!

#92
Dreadi66

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"Nice job!"

#93
snk575

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WHY NO DRELL INFILTRATOR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

#94
Upfunkt

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Why isn't Bloodlust on Y and Submission Net on RB? I don't like things that are different....

#95
davidselite737

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Upfunkt wrote...

Why isn't Bloodlust on Y and Submission Net on RB? I don't like things that are different....



This is why I play PC, I can make them anything I want. ROFL. Console is so outdated. Now I will raise my sentinel shield to protect all the hate .Image IPB

#96
N7-RedFox

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snk575 wrote...

WHY NO DRELL INFILTRATOR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


^
100x This

#97
Sayocmike1

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 Regarding the Vorcha Hunter, I am wondering about Submission Net. 

Base damage is about 425 for me, and full damage is 595. The incapacitate duration is 8.8 seconds. Vorcha Hunter Power damage bonus is about 35%. 

Base damage for Bat Sentinel Submission Net is 795 and full damage at about 1295 with 32.5% power damage bonus. 
The incapacitate duration is 9.20 seconds. 

Why the big difference? 

Seems like Vorcha Hunter got the original Sub Net version before it was buffed for damage and cooldown. I hope Bioware becomes aware of this disparity. Perhaps an oversight or bug, but it should be adjusted to be the same for both characters. 

I like the idea of this class, but trying to get tech bursts from Sub Net - Incinerate is difficult due to the high cooldowns from Bloodlust. Perhaps it's better to capture enemies with the net then just shoot them... 

#98
Hyperglide

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What is the Shield gate fix? Is this referring to when all your shields are gone it now takes 3 seconds for your shields to respawn? Does this not make the 15% shield cooldown in fitness pretty redundant now? 15% of 3 seconds is like what 0.315 hundreths of a second? So we're looking at around 2.685 for shields to start coming back?

#99
rysamad

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Thank you!

#100
Upfunkt

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davidselite737 wrote...

This is why I play PC, I can make them anything I want. ROFL. Console is so outdated. Now I will raise my sentinel shield to protect all the hate .Image IPB


Ugh! Keyboard and mouse? I'd rather use a controller with frag grenades assigned to the Back button.