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November 14th Balance Changes


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#151
Misfiring

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PLEASE fix the Submission Net on the Vorcha Hunter........ and WHY ON EARTH did he get Incinerate over the awesome Flamer? WHY?

Vorcha Hunter could be much better...... now he's screwed.

#152
Snake_Squeezins

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Sable Dove wrote...

So a few changes. Only one of which is really significant. And less significant that you'd think.

Point by point:
Hazard maps; nothing to say here.

Vorcha Hunter; sup-par, uninteresting class that was given the wrong version of one of its powers. A frail Batarian Sentinel. Probably the second-worst class of Retaliation.

XP/Score changes; will change pretty much nothing at all. N7 Mastery will go slightly faster. That's about all.

Shield Gate; an appreciated change, but not as significant as you might think. 3 seconds is still a long time. For Vanguards, it's an eternity. If they really want to make it work, they'd make it so that at the very least, your shieldgate returns as soon as shields start regenerating naturally, and at best, whenever the player regains shields (Energy Drain, Biotic Charge, etc.).

Objectives; finally. It's not really significant other than it should have been fixed before releasing the maps in which it's an issue. Apparently no one thoroughly playtested the maps. Still doesn't fix certain near-impossible objectives, too.

Challenges; TSol was a bit excessive, but the other challenges update too sparsely. Every 5 waves would be nice. I actually preferred the constant updates to having to check my N7HQ frequently.

Considering the delay, it's a pretty pathetic balance change. Not really any reason for players to come back and give the new stuff a try.

I agree with all of this.  A couple of good fixes, but pretty lacking considering all the known issues.

Let me just add some on my wish list:
-Fix the voice on the Batarian Brawler.  He shouldn't sound like a human while charging.
-Give stagger/instakill immunity for everyone who is revived/gelled, too often we stand up and are instantly killed again.
-Still too many Dragoons on Silver.  And give them a unique sound.  And basically overhaul them, they are still a mess.  I think they actually take cover now, that seems to be something, but there's more to do.
-Shockwave - is radius fixed on PC yet?

Modifié par Snake_Squeezins, 17 novembre 2012 - 03:26 .


#153
boobaboobler

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lmysterie wrote...

boobaboobler wrote...

 Is it just me or does it feel like these characters were made by a 5 year old in 5 minutes?:(

I feel the same way :( the only characters that was made with greatness was the turians and the voluses :( 

I agree. The turians are ****ing badass.:lol:

#154
ChurchOfZod

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Less spawns near objectives eh? After the trainwreck gold solo I just went through on wave 6 I heartily disagree. A swarm of Phantoms, Dragoons, Engineers et al that weren't even willing to be kited across the map from a 4 hack objective. UGH.

Modifié par ChurchOfZod, 18 novembre 2012 - 09:55 .


#155
Yate

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Small changes, but nice.

#156
Cymrich

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SgtAmazing wrote...
... how every day I play running becomes more impossible, and how the enemy seems to have 150% accuracy. The extra 50% is when their bullets curve around the corners.


This^^. I have a feeling it's more due to lag, though. I've been sync-killed from the other side of the map a few times, stuck watching my character force marched back for at least five seconds to get Banshee grabbed. Some people just shouldn't be hosting games.

#157
Blike

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Cymrich wrote...

SgtAmazing wrote...
... how every day I play running becomes more impossible, and how the enemy seems to have 150% accuracy. The extra 50% is when their bullets curve around the corners.


This^^. I have a feeling it's more due to lag, though. I've been sync-killed from the other side of the map a few times, stuck watching my character force marched back for at least five seconds to get Banshee grabbed. Some people just shouldn't be hosting games.

In defense of those ****ty grab-mechanics, it's so damn hilarious to see your body walking while being dragged sideways... to a Banshee on a platform 3 steps higher than you. So she just stands there like an idiot:P

#158
DJ Airsurfer

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"Due to a game-breaking bug, the Drell Infiltrator kit will be released at a later date."

#159
capitao_ratao29

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For characters waves challenges: (like complete 200 waves with batarian soldier, for example)

2x multiplier for silver
3x multiplier for gold
4x or 5x multiplier for platinum

I'm tired to play bronze to make these challenges, it's too boring
At least 2x multiplier for gold and platinum please ^^

Modifié par capitao_ratao29, 20 novembre 2012 - 02:15 .


#160
uzivatel

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capitao_ratao29 wrote...

For characters waves challenges: (like complete 200 waves with batarian soldier, for example)

2x multiplier for silver
3x multiplier for gold
4x or 5x multiplier for platinum

I'm tired to play bronze to make these challenges, it's too boring
At least 2x multiplier for gold and platinum please ^^

Maybe you could play the game the way you are having most fun and complete those challenges at later date?

#161
IronRush

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Misfiring wrote...

PLEASE fix the Submission Net on the Vorcha Hunter........ and WHY ON EARTH did he get Incinerate over the awesome Flamer? WHY?

Vorcha Hunter could be much better...... now he's screwed.


What is the problem with his submission net?