It would be nice to see a game with many completely different areas to explore and an open world (at least as open as DA:O). DA:O had wonderful level design. Everything fit into place and almost no resources were reused. With good level design the world will seem huge. But this comes with the caveat that the story must stay on par with previous games (sans act III of DA2 where the plot seems to get convoluted).
Give us new characters and archetypes that interact with old characters and archetypes. I'd really like to play a Bioware game that will change my notion of immersion. But given the current track record, all I really have is hope.
Modifié par brickheart, 14 novembre 2012 - 06:43 .





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