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Level Design.


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#1
brickheart

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For me, the biggest problem with DA2 had to do with the repetitive nature of the level design.  If I had to throw in my two cents I would ask Bioware to not reuse resources as much, or if they do reuse resources to make them different enough to give a completely different experience. This does not mean have one area that has some areas that open and close as the plot continues. DA3 really needs to have level design that will shock and awe its audience for people to get over the sameness of DA2's level designs. And make sure the action fits in with the level design. Battles should flow and follow a clear difficulty curve based on the area and game progress. 



It would be nice to see a game with many completely different areas to explore and an open world (at least as open as DA:O). DA:O had wonderful level design. Everything fit into place and almost no resources were reused. With good level design the world will seem huge. But this comes with the caveat that the story must stay on par with previous games (sans act III of DA2 where the plot seems to get convoluted). 



Give us new characters and archetypes that interact with old characters and archetypes. I'd really like to play a Bioware game that will change my notion of immersion. But given the current track record, all I really have is hope. 

Modifié par brickheart, 14 novembre 2012 - 06:43 .


#2
Sable Rhapsody

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I tend to be a wee bit more critical of BioWare's level design, at least from a gameplay perspective. The game of theirs where I really loved the level design was Jade Empire. Every other game IMO had serviceable level design at best, and some really dull stuff. DA:O might not have reused maps like 2 did, but OH GOD THE DEEP ROADS WHYYYYYYYYYYY And it was brown. Very, very brown.

TBH it's never been BioWare's strong suit.  I'd be thrilled with beautiful level design, but something decent enough where it doesn't detract from the rest of the game would be good enough for me.

Modifié par Sable Rhapsody, 14 novembre 2012 - 10:16 .