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Attn Bioware: Vorcha Hunter has pre-buff submission net.


159 réponses à ce sujet

#26
TheSpookyAce

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I just don't understand. When they release a new kit, can't they just tell something is off the second they look at the status of powers on the screen? This isn't something that is hidden and hard to tell.

#27
Nissun

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Wow.

I mean, as if the character wasn't underwhelming enough. We basically have to wait until next week for him to be okay-ish.

#28
Drayce333

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Eric Fagnan wrote...

We will address this with next week's changes.


Really nice this was delayed a day too.....

Can you at least increase the base damage and give a 1.5 native multiplier against armor for the net.

#29
NoReapers

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http://nooooooooooooooo.com/

#30
mrcanada

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Thing is, the community catches the mistake in under 5 minutes. Says something.

#31
Liefglinde

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Eric Fagnan wrote...

We will address this with next week's changes.

I am still cracking up at this response.

#32
Black Crisis

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mrcanada wrote...

Honestly, all the people that sit there and say they have to test things etc, here is just another reason on how these characters are simply after birth in the design department. Copy and paste skinning just sucks, Batarians receiving human voices weird charge evolution ommisions and blade armor not working properly on gold and above and now this.............You'd think that would be the first thing checked!!

Okay, seriously, if you want to work there apply for the job.  Provide something useful rather than recycling your statements over and over again just with more flare.  It's pointless.  I realize everyone wants the characters to all be unique, want more powers, etc.  Frankly seeing as how I'm odd and I write fanfiction and do artwork to go along I have my own versions of many of these characters that look nothing like what they do in the multi-player and I've little issue of doing this.  Putting that image design though and skinning it?  Making the powers work with the coding and all that?  I've no clue of how to do.  Bugs are going to happen though, and they probably do notice these things but they have to prioritize them.  Long story short, sod off, or contribute.

#33
IndigoVitare

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Annomander wrote...
only primes TBs if it actually incapacitates.... so can't prime armoured.... etc


I'm fairly sure it primes armour. If it doesn't then I've been VERY lucky for a long time.

#34
MajorStupidity

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Until they fix subnet to Batsent level I find no reason to use this character.

#35
Azrael 007

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mrcanada wrote...

Thing is, the community catches the mistake in under 5 minutes. Says something.

Now that is an interesting point. Maybe vacations are past due for some people up there.

#36
mrcanada

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Black Crisis wrote...

mrcanada wrote...

Honestly, all the people that sit there and say they have to test things etc, here is just another reason on how these characters are simply after birth in the design department. Copy and paste skinning just sucks, Batarians receiving human voices weird charge evolution ommisions and blade armor not working properly on gold and above and now this.............You'd think that would be the first thing checked!!

Okay, seriously, if you want to work there apply for the job.  Provide something useful rather than recycling your statements over and over again just with more flare.  It's pointless.  I realize everyone wants the characters to all be unique, want more powers, etc.  Frankly seeing as how I'm odd and I write fanfiction and do artwork to go along I have my own versions of many of these characters that look nothing like what they do in the multi-player and I've little issue of doing this.  Putting that image design though and skinning it?  Making the powers work with the coding and all that?  I've no clue of how to do.  Bugs are going to happen though, and they probably do notice these things but they have to prioritize them.  Long story short, sod off, or contribute.


I've put a ton of contributions into posts, have a look. They'll never make a difference in the end, but I do it anyway. This is nigh negligent and I'm not sure how you defend it.

#37
Black Crisis

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IndigoVitare wrote...

Annomander wrote...
only primes TBs if it actually incapacitates.... so can't prime armoured.... etc


I'm fairly sure it primes armour. If it doesn't then I've been VERY lucky for a long time.

I'm not entirely sure either as I've primed things with my Batarian Sentinel and seen people make it go boom.  Either that or someone hit it with a power that primes and I didn't notice it so I'm not entirely sure.  

#38
upinya slayin

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Worse Vorcha Ever lol

the soldier you use bloodlust, flamer (which can be canceled) and you can even add 3 into carnage for FEs now

The sentinal you can go BL, Grenades, and ignore cooldown allowing heavy weapon usage

This guy doesn't seem to synergize as well as the others.

#39
NoReapers

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mrcanada wrote...

Thing is, the community catches the mistake in under 5 minutes. Says something.

You have a point there.

#40
Liefglinde

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Black Crisis wrote...

mrcanada wrote...

Honestly, all the people that sit there and say they have to test things etc, here is just another reason on how these characters are simply after birth in the design department. Copy and paste skinning just sucks, Batarians receiving human voices weird charge evolution ommisions and blade armor not working properly on gold and above and now this.............You'd think that would be the first thing checked!!

Okay, seriously, if you want to work there apply for the job.  Provide something useful rather than recycling your statements over and over again just with more flare.  It's pointless.  I realize everyone wants the characters to all be unique, want more powers, etc.  Frankly seeing as how I'm odd and I write fanfiction and do artwork to go along I have my own versions of many of these characters that look nothing like what they do in the multi-player and I've little issue of doing this.  Putting that image design though and skinning it?  Making the powers work with the coding and all that?  I've no clue of how to do.  Bugs are going to happen though, and they probably do notice these things but they have to prioritize them.  Long story short, sod off, or contribute.

Do you not understand what this all implies? Human voices were applied to the Batarian character. That's how copy and paste that character was. The old Submission net was applied to the Vorcha Hunter. They didn't even bother to use the buffed version, they just took the first Submission net they could find and threw it on the character. That doesn't warrant a delay in balance changes.

On top of all of that, they're going to wait until NEXT week to fix it. That's just making a mockery of the people who love and support this game.

#41
Guest_MastahDisastah_*

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I am speechless...what's the point in the delay? Not to mention that krogan shaman and batarian have been fixed too because their "delivery" speed was bugged...

Oh well I suppose a half-finished character is better than none right? =]

#42
Reizo Ryuu

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So...is only the geth pyro working properly? The batarian has screwed up voices, the asari apparantly has a completely wrong passive tree, the shaman was missing a 5th card and now this....

#43
Dorje Sylas

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mrcanada wrote...

Thing is, the community catches the mistake in under 5 minutes. Says something.

Just says they should be running an open beta on the PC side where it won't cost them **** loads of money to tweak things on a daily or even weekly bases.

Modifié par Dorje Sylas, 14 novembre 2012 - 07:22 .


#44
Elotana

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Eric Fagnan wrote...

We will address this with next week's changes.

Can you guys address it by maybe hiring a tester or two? Is Canadian minimum wage really that punishing?

#45
PinchLion

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Azrael 007 wrote...

mrcanada wrote...

Thing is, the community catches the mistake in under 5 minutes. Says something.

Now that is an interesting point. Maybe vacations are past due for some people up there.


With all due respect to the team, I've long suspected they have nobody play-testing these kits. How does this go unnoticed? Or a Batarian sporting a voice changer? Or the deluge of other issues found with them?

#46
Influ

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Haha. Nice to see they could really crack down on the problems thanks to the delayed balance changes.

#47
mistervirginia

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Reizo Ryuu wrote...

So...is only the geth pyro working properly? The batarian has screwed up voices, the asari apparantly has a completely wrong passive tree, the shaman was missing a 5th card and now this....

how is the Asari's passives messed up? :blink:

#48
Black Crisis

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Liefglinde wrote...

Black Crisis wrote...

mrcanada wrote...

Honestly, all the people that sit there and say they have to test things etc, here is just another reason on how these characters are simply after birth in the design department. Copy and paste skinning just sucks, Batarians receiving human voices weird charge evolution ommisions and blade armor not working properly on gold and above and now this.............You'd think that would be the first thing checked!!

Okay, seriously, if you want to work there apply for the job.  Provide something useful rather than recycling your statements over and over again just with more flare.  It's pointless.  I realize everyone wants the characters to all be unique, want more powers, etc.  Frankly seeing as how I'm odd and I write fanfiction and do artwork to go along I have my own versions of many of these characters that look nothing like what they do in the multi-player and I've little issue of doing this.  Putting that image design though and skinning it?  Making the powers work with the coding and all that?  I've no clue of how to do.  Bugs are going to happen though, and they probably do notice these things but they have to prioritize them.  Long story short, sod off, or contribute.

Do you not understand what this all implies? Human voices were applied to the Batarian character. That's how copy and paste that character was. The old Submission net was applied to the Vorcha Hunter. They didn't even bother to use the buffed version, they just took the first Submission net they could find and threw it on the character. That doesn't warrant a delay in balance changes.

On top of all of that, they're going to wait until NEXT week to fix it. That's just making a mockery of the people who love and support this game.

Look, I'm not saying there aren't problems, I haven't noticed the Batarian issue because I haven't used the Batarian Vanguard.  None of my friends who use him really pay that much attention to him because they're usually gabbing away on mics to hear the character's voice.  I'm not saying there aren't problems and there hasn't been negligence, I'm merely saying don't jump down someone's throat in such a harsh manner, unless it is seriously warranted.  I love this game, and I'm going to continue playing it, but it's a game.  Mistakes in coding are going to be made, there is going to be some "recycling", and all that good jazz.  As for mockery, I will slightly agree, but nothing we can really do about it.

#49
Liefglinde

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Reizo Ryuu wrote...

So...is only the geth pyro working properly? The batarian has screwed up voices, the asari apparantly has a completely wrong passive tree, the shaman was missing a 5th card and now this....


Geth Trooper currently has a glitch that allows him to walk at normal speed while Flamering....ing.

#50
InTheZone

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whaaaaaa, booo, preorder cancelled.