Attn Bioware: Vorcha Hunter has pre-buff submission net.
#26
Posté 14 novembre 2012 - 07:08
#27
Posté 14 novembre 2012 - 07:11
I mean, as if the character wasn't underwhelming enough. We basically have to wait until next week for him to be okay-ish.
#28
Posté 14 novembre 2012 - 07:12
Eric Fagnan wrote...
We will address this with next week's changes.
Really nice this was delayed a day too.....
Can you at least increase the base damage and give a 1.5 native multiplier against armor for the net.
#29
Posté 14 novembre 2012 - 07:13
#30
Posté 14 novembre 2012 - 07:13
#31
Posté 14 novembre 2012 - 07:15
I am still cracking up at this response.Eric Fagnan wrote...
We will address this with next week's changes.
#32
Posté 14 novembre 2012 - 07:15
Okay, seriously, if you want to work there apply for the job. Provide something useful rather than recycling your statements over and over again just with more flare. It's pointless. I realize everyone wants the characters to all be unique, want more powers, etc. Frankly seeing as how I'm odd and I write fanfiction and do artwork to go along I have my own versions of many of these characters that look nothing like what they do in the multi-player and I've little issue of doing this. Putting that image design though and skinning it? Making the powers work with the coding and all that? I've no clue of how to do. Bugs are going to happen though, and they probably do notice these things but they have to prioritize them. Long story short, sod off, or contribute.mrcanada wrote...
Honestly, all the people that sit there and say they have to test things etc, here is just another reason on how these characters are simply after birth in the design department. Copy and paste skinning just sucks, Batarians receiving human voices weird charge evolution ommisions and blade armor not working properly on gold and above and now this.............You'd think that would be the first thing checked!!
#33
Posté 14 novembre 2012 - 07:16
Annomander wrote...
only primes TBs if it actually incapacitates.... so can't prime armoured.... etc
I'm fairly sure it primes armour. If it doesn't then I've been VERY lucky for a long time.
#34
Posté 14 novembre 2012 - 07:16
#35
Posté 14 novembre 2012 - 07:17
Now that is an interesting point. Maybe vacations are past due for some people up there.mrcanada wrote...
Thing is, the community catches the mistake in under 5 minutes. Says something.
#36
Posté 14 novembre 2012 - 07:18
Black Crisis wrote...
Okay, seriously, if you want to work there apply for the job. Provide something useful rather than recycling your statements over and over again just with more flare. It's pointless. I realize everyone wants the characters to all be unique, want more powers, etc. Frankly seeing as how I'm odd and I write fanfiction and do artwork to go along I have my own versions of many of these characters that look nothing like what they do in the multi-player and I've little issue of doing this. Putting that image design though and skinning it? Making the powers work with the coding and all that? I've no clue of how to do. Bugs are going to happen though, and they probably do notice these things but they have to prioritize them. Long story short, sod off, or contribute.mrcanada wrote...
Honestly, all the people that sit there and say they have to test things etc, here is just another reason on how these characters are simply after birth in the design department. Copy and paste skinning just sucks, Batarians receiving human voices weird charge evolution ommisions and blade armor not working properly on gold and above and now this.............You'd think that would be the first thing checked!!
I've put a ton of contributions into posts, have a look. They'll never make a difference in the end, but I do it anyway. This is nigh negligent and I'm not sure how you defend it.
#37
Posté 14 novembre 2012 - 07:18
I'm not entirely sure either as I've primed things with my Batarian Sentinel and seen people make it go boom. Either that or someone hit it with a power that primes and I didn't notice it so I'm not entirely sure.IndigoVitare wrote...
Annomander wrote...
only primes TBs if it actually incapacitates.... so can't prime armoured.... etc
I'm fairly sure it primes armour. If it doesn't then I've been VERY lucky for a long time.
#38
Posté 14 novembre 2012 - 07:18
the soldier you use bloodlust, flamer (which can be canceled) and you can even add 3 into carnage for FEs now
The sentinal you can go BL, Grenades, and ignore cooldown allowing heavy weapon usage
This guy doesn't seem to synergize as well as the others.
#39
Posté 14 novembre 2012 - 07:18
You have a point there.mrcanada wrote...
Thing is, the community catches the mistake in under 5 minutes. Says something.
#40
Posté 14 novembre 2012 - 07:18
Do you not understand what this all implies? Human voices were applied to the Batarian character. That's how copy and paste that character was. The old Submission net was applied to the Vorcha Hunter. They didn't even bother to use the buffed version, they just took the first Submission net they could find and threw it on the character. That doesn't warrant a delay in balance changes.Black Crisis wrote...
Okay, seriously, if you want to work there apply for the job. Provide something useful rather than recycling your statements over and over again just with more flare. It's pointless. I realize everyone wants the characters to all be unique, want more powers, etc. Frankly seeing as how I'm odd and I write fanfiction and do artwork to go along I have my own versions of many of these characters that look nothing like what they do in the multi-player and I've little issue of doing this. Putting that image design though and skinning it? Making the powers work with the coding and all that? I've no clue of how to do. Bugs are going to happen though, and they probably do notice these things but they have to prioritize them. Long story short, sod off, or contribute.mrcanada wrote...
Honestly, all the people that sit there and say they have to test things etc, here is just another reason on how these characters are simply after birth in the design department. Copy and paste skinning just sucks, Batarians receiving human voices weird charge evolution ommisions and blade armor not working properly on gold and above and now this.............You'd think that would be the first thing checked!!
On top of all of that, they're going to wait until NEXT week to fix it. That's just making a mockery of the people who love and support this game.
#41
Guest_MastahDisastah_*
Posté 14 novembre 2012 - 07:19
Guest_MastahDisastah_*
Oh well I suppose a half-finished character is better than none right?
#42
Posté 14 novembre 2012 - 07:21
#43
Posté 14 novembre 2012 - 07:21
Just says they should be running an open beta on the PC side where it won't cost them **** loads of money to tweak things on a daily or even weekly bases.mrcanada wrote...
Thing is, the community catches the mistake in under 5 minutes. Says something.
Modifié par Dorje Sylas, 14 novembre 2012 - 07:22 .
#44
Posté 14 novembre 2012 - 07:21
Can you guys address it by maybe hiring a tester or two? Is Canadian minimum wage really that punishing?Eric Fagnan wrote...
We will address this with next week's changes.
#45
Posté 14 novembre 2012 - 07:23
Azrael 007 wrote...
Now that is an interesting point. Maybe vacations are past due for some people up there.mrcanada wrote...
Thing is, the community catches the mistake in under 5 minutes. Says something.
With all due respect to the team, I've long suspected they have nobody play-testing these kits. How does this go unnoticed? Or a Batarian sporting a voice changer? Or the deluge of other issues found with them?
#46
Posté 14 novembre 2012 - 07:23
#47
Posté 14 novembre 2012 - 07:24
how is the Asari's passives messed up?Reizo Ryuu wrote...
So...is only the geth pyro working properly? The batarian has screwed up voices, the asari apparantly has a completely wrong passive tree, the shaman was missing a 5th card and now this....
#48
Posté 14 novembre 2012 - 07:25
Look, I'm not saying there aren't problems, I haven't noticed the Batarian issue because I haven't used the Batarian Vanguard. None of my friends who use him really pay that much attention to him because they're usually gabbing away on mics to hear the character's voice. I'm not saying there aren't problems and there hasn't been negligence, I'm merely saying don't jump down someone's throat in such a harsh manner, unless it is seriously warranted. I love this game, and I'm going to continue playing it, but it's a game. Mistakes in coding are going to be made, there is going to be some "recycling", and all that good jazz. As for mockery, I will slightly agree, but nothing we can really do about it.Liefglinde wrote...
Do you not understand what this all implies? Human voices were applied to the Batarian character. That's how copy and paste that character was. The old Submission net was applied to the Vorcha Hunter. They didn't even bother to use the buffed version, they just took the first Submission net they could find and threw it on the character. That doesn't warrant a delay in balance changes.Black Crisis wrote...
Okay, seriously, if you want to work there apply for the job. Provide something useful rather than recycling your statements over and over again just with more flare. It's pointless. I realize everyone wants the characters to all be unique, want more powers, etc. Frankly seeing as how I'm odd and I write fanfiction and do artwork to go along I have my own versions of many of these characters that look nothing like what they do in the multi-player and I've little issue of doing this. Putting that image design though and skinning it? Making the powers work with the coding and all that? I've no clue of how to do. Bugs are going to happen though, and they probably do notice these things but they have to prioritize them. Long story short, sod off, or contribute.mrcanada wrote...
Honestly, all the people that sit there and say they have to test things etc, here is just another reason on how these characters are simply after birth in the design department. Copy and paste skinning just sucks, Batarians receiving human voices weird charge evolution ommisions and blade armor not working properly on gold and above and now this.............You'd think that would be the first thing checked!!
On top of all of that, they're going to wait until NEXT week to fix it. That's just making a mockery of the people who love and support this game.
#49
Posté 14 novembre 2012 - 07:26
Reizo Ryuu wrote...
So...is only the geth pyro working properly? The batarian has screwed up voices, the asari apparantly has a completely wrong passive tree, the shaman was missing a 5th card and now this....
Geth Trooper currently has a glitch that allows him to walk at normal speed while Flamering....ing.
#50
Posté 14 novembre 2012 - 07:26





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