Liefglinde wrote...
WMcAlister wrote...
Liefglinde wrote...
Chealec wrote...
mrcanada wrote...
Thing is, the community catches the mistake in under 5 minutes. Says something.
Yeah - shows there are several hundred thousand of us and what, maybe 20 Devs and QA peeps at BW working on MP?
It was a simple matter of actually looking at the numbers and not copypasting and calling it a day. Of those several hundred thousand of us, how many of those do you think got the new kit in the first 5 minutes? Not nearly that many. And yet the bug was found.
More than 20. Lots more.
Point is we're not professionals. We didn't spend a week (read: 30 seconds, as it appears) coming up with this character. We didn't design this character. And yet players found a glaring issue in a matter of minutes.
There's a difference between a gameplay bug and a bug that is sitting there and staring you in the face. There is absolutely no excuse as to why this bug was not found and corrected.
I'm not saying I'm happy about it. I'm not saying it wasn't a bad mistake.
I am saying that we've all made similar mistakes. I've written papers and worked on code (sometimes in groups) where the most asinine mistake was made simply because there was a lot to do and not a lot of time to do it, or because everything just starts to blur together after a while.
I'm saying that people on BSN misrepresent programming that they seem to believe is the utmost simplicity.
But most of all, I'm amazed that so many people who say the class is crap and won't ever play it anyway feel they need to chime in on how the class was done wrong.
Modifié par WMcAlister, 14 novembre 2012 - 07:46 .