Eric Fagnan wrote...
We will address this with next week's changes.
While you're at it, buff SubNet. This new character is inferior to the other two Vorcha in every aspect.
Eric Fagnan wrote...
We will address this with next week's changes.
Can you also buff submission net so the hunter is worth playing?Eric Fagnan wrote...
We will address this with next week's changes.
Fixed.Kalas321 wrote...
Can you also buff submission net so the hunter and Batarian Sentinel are worth playing?Eric Fagnan wrote...
We will address this with next week's changes.
DJ Airsurfer wrote...
Fixed.Kalas321 wrote...
Can you also buff submission net so the hunter and Batarian Sentinel are worth playing?Eric Fagnan wrote...
We will address this with next week's changes.
No programming knowledge was required to catch this bug. Sheer laziness.lavatsunami wrote...
How many of you idiots actually program?
mrcanada wrote...
Honestly, all the people that sit there and say they have to test things etc, here is just another reason on how these characters are simply after birth in the design department. Copy and paste skinning just sucks, Batarians receiving human voices weird charge evolution ommisions and blade armor not working properly on gold and above and now this.............You'd think that would be the first thing checked!!
Even then there's still a difference. There's no in game number showing you that the Typhoon had those multipliers or that penetration. The Submission net's in game numbers CLEARLY show that it's the pre-buff ability. That's the problem here.Tallgeese_VII wrote...
Liefglinde wrote...
Point is we're not professionals. We didn't spend a week (read: 30 seconds, as it appears) coming up with this character. We didn't design this character. And yet players found a glaring issue in a matter of minutes.WMcAlister wrote...
Liefglinde wrote...
It was a simple matter of actually looking at the numbers and not copypasting and calling it a day. Of those several hundred thousand of us, how many of those do you think got the new kit in the first 5 minutes? Not nearly that many. And yet the bug was found.Chealec wrote...
mrcanada wrote...
Thing is, the community catches the mistake in under 5 minutes. Says something.
Yeah - shows there are several hundred thousand of us and what, maybe 20 Devs and QA peeps at BW working on MP?
More than 20. Lots more.
There's a difference between a gameplay bug and a bug that is sitting there and staring you in the face. There is absolutely no excuse as to why this bug was not found and corrected.
Similar thing goes to Krysae & Typhoon.
Although they were not BUGs, introducint pre-nerf Krysae after nerfing Falcon was pretty @#$@.
Typhoon with 2x damage multiplier + 1m penetration.. too good? I guess it was.
These things didn`t even realy had to be tested. They were in right front of your face asking to be fixed.
Elotana wrote...
No programming knowledge was required to catch this bug. Sheer laziness.lavatsunami wrote...
How many of you idiots actually program?
lavatsunami wrote...
Elotana wrote...
No programming knowledge was required to catch this bug. Sheer laziness.lavatsunami wrote...
How many of you idiots actually program?
No, programming was required to build it. Lol. Daft much?
Stardusk wrote...
Great, was actually looking forward to this guy and now I have to wait a week. Brilliant. What is the point of delaying stuff and then bringing it out broken?! Seriously...
Quite frankly, I don't care how complicated it is. A glaring mistake was made, and it should be fixed.BartoshOsiek wrote...
To those asking for immediate fix: The devs have already stated, that it's too complicated to make changes twice a week. That's also the reason why we're not getting new characters on tuesday and changes on wednesday when there is delay.
Atheosis wrote...
lavatsunami wrote...
Elotana wrote...
No programming knowledge was required to catch this bug. Sheer laziness.lavatsunami wrote...
How many of you idiots actually program?
No, programming was required to build it. Lol. Daft much?
No programming knowledge was required to test it and see it has a pre-buff garbage power. Come on now.
Modifié par lavatsunami, 14 novembre 2012 - 08:16 .
Liefglinde wrote...
Quite frankly, I don't care how complicated it is. A glaring mistake was made, and it should be fixed.BartoshOsiek wrote...
To those asking for immediate fix: The devs have already stated, that it's too complicated to make changes twice a week. That's also the reason why we're not getting new characters on tuesday and changes on wednesday when there is delay.
If that sounds harsh, that's because it is. I can't understand how people find it acceptable that a company that is doing their job can mess up so much. In nearly any other profession, no one is going to accept the excuse that "oh well it's too complicated so even though i made a mistake I'll fix it in a week." So why is that accepted here?
This is all irrelevant. No amount of programming is needed to go into the game screen and see the stats for the power listed in plain sight. No magic strings of numbers of codes or starchildren are necessary to see that the stats for the power are not right. Therefore, this was never tested.lavatsunami wrote...
Atheosis wrote...
lavatsunami wrote...
Elotana wrote...
No programming knowledge was required to catch this bug. Sheer laziness.lavatsunami wrote...
How many of you idiots actually program?
No, programming was required to build it. Lol. Daft much?
No programming knowledge was required to test it and see it has a pre-buff garbage power. Come on now.
That's not really the point. The point is that trying to make even minor changes quickly in a programming environment causes mistakes. Maybe when it was tested version 1.01234578787834 was used instead of 1.0224578787835. Unless you're a programmer, unless you understand a programming environment, be quiet. And if you are, you probably won't whine about it, because you understand how it works. On top of that, you should probably stop whining anyway, because it's annoying. And yes, whining about whining counts, which includes my post.
If Bioware tried to explain even a quarter of what some of these changes entail, about 95% of people in these forums brains would explode.
lavatsunami wrote...
Atheosis wrote...
lavatsunami wrote...
Elotana wrote...
No programming knowledge was required to catch this bug. Sheer laziness.lavatsunami wrote...
How many of you idiots actually program?
No, programming was required to build it. Lol. Daft much?
No programming knowledge was required to test it and see it has a pre-buff garbage power. Come on now.
That's not really the point. The point is that trying to make even minor changes quickly in a programming environment causes mistakes. Maybe when it was tested version 1.01234578787834 was used instead of 1.0224578787835. Unless you're a programmer, unless you understand a programming environment, be quiet. And if you are, you probably won't whine about it, because you understand how it works. On top of that, you should probably stop whining anyway, because it's annoying. And yes, whining about whining counts, which includes my post.
If Bioware tried to explain even a quarter of what some of these changes entail, about 95% of people in these forums brains would explode.
Atheosis wrote...
Liefglinde wrote...
Quite frankly, I don't care how complicated it is. A glaring mistake was made, and it should be fixed.BartoshOsiek wrote...
To those asking for immediate fix: The devs have already stated, that it's too complicated to make changes twice a week. That's also the reason why we're not getting new characters on tuesday and changes on wednesday when there is delay.
If that sounds harsh, that's because it is. I can't understand how people find it acceptable that a company that is doing their job can mess up so much. In nearly any other profession, no one is going to accept the excuse that "oh well it's too complicated so even though i made a mistake I'll fix it in a week." So why is that accepted here?
Indeed. I love ME3 MP, but since release it's been a never-ending stream of broken and buggy content that often takes months to fix. The entire thing has felt like a beta from the start, and it's kind of sad really.
Liefglinde wrote...
This is all irrelevant. No amount of programming is needed to go into the game screen and see the stats for the power listed in plain sight. No magic strings of numbers of codes or starchildren are necessary to see that the stats for the power are not right. Therefore, this was never tested.lavatsunami wrote...
Atheosis wrote...
lavatsunami wrote...
Elotana wrote...
No programming knowledge was required to catch this bug. Sheer laziness.lavatsunami wrote...
How many of you idiots actually program?
No, programming was required to build it. Lol. Daft much?
No programming knowledge was required to test it and see it has a pre-buff garbage power. Come on now.
That's not really the point. The point is that trying to make even minor changes quickly in a programming environment causes mistakes. Maybe when it was tested version 1.01234578787834 was used instead of 1.0224578787835. Unless you're a programmer, unless you understand a programming environment, be quiet. And if you are, you probably won't whine about it, because you understand how it works. On top of that, you should probably stop whining anyway, because it's annoying. And yes, whining about whining counts, which includes my post.
If Bioware tried to explain even a quarter of what some of these changes entail, about 95% of people in these forums brains would explode.