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Fix and buff the Shadow!


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#226
HolyAvenger

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Air Quotes wrote...

HolyAvenger wrote...

I know I've one-shotted Phantoms with SS on gold...


One shotting Phantoms is not that impressive these days. I can do that from range with a Sniper Rifle and Phasic rounds. With less risk to get BS meleed.  


Yeah, but that doesn't make you a sword-wield, cover-flipping space ninja.Image IPB

I will always love the Shadow for her cool factor. I will never take her to plat.

#227
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GallowsPole wrote...

Alot of well made arguments in this thread, but in the end, nothing a buff will fix. You will still be engaging an enemy on one to one basis and still run the risk of getting ganged. Unless you were made nearly invincible, nothing will change the fact of the Shadow's other cons.


Well if you had DR or invincibility frames in SS and heavy melee, that would help a LOT. At least you will not die when SS craps out. 

Some other power for CC other than ES would be perfect though. 

#228
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HolyAvenger wrote...

Air Quotes wrote...

HolyAvenger wrote...

I know I've one-shotted Phantoms with SS on gold...


One shotting Phantoms is not that impressive these days. I can do that from range with a Sniper Rifle and Phasic rounds. With less risk to get BS meleed.  


Yeah, but that doesn't make you a sword-wield, cover-flipping space ninja.Image IPB

I will always love the Shadow for her cool factor. I will never take her to plat.


I love the cool ninja factor too. :ph34r: But to become a punching bag for douchebags with inhuman reflexes and reaction times while you perform your STEALTH attack is not cool or ninja like.

#229
Hoz_Hun

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Air Quotes wrote...

Hoz_Hun wrote...

Air Quotes wrote...

Let's look at this. SS one target, kill, now you have to run or wait 2.5 seconds for another SS. So you can kill 2 targets in 6-8 seconds. (counting in transitions for SS) That's WAYYY too long. 


You don't have to run anywhere, I always stay in TC after one SS. I can kill two enemy in one TC (even phantom). If you want to be safe or in a hard situation, you can do one SS stay in TC and run away.

Edit: Ah and we have a gun, I used to use that too. Pirana is very effective in close ange.


I know that. I use the Bonus power. But you always have to wait till the target is alone. And that rarely happens. Most of the time they will be in packs. So you SS one, all the other will know and shoot you or melee you. And you can't fight them off or stagger them to escape. Waiting till they separate wastes time. And to even engage 1 target alone you have to make sure he didn't see you and cloak in cover. Wastes time. A few seconds, but still wasted. Those few seconds add up to minutes. And minutes means that other character would rack up a ton of kills. 

BTW, Shadow will unloack INSTANTLY after you pull a trigger and the enemies will react faster to your shots than any other Infiltrator. 


Iff you put this question this way, yes there are different classes character some of them better in certain situation than others. I find Kroguard most effective and safe in the same time. Especially good for Soloing.
Shadow is not without problems, but I still say she is one of the best of the current kits. Soloing Gold with it not as bad as you think. I have far more problem Soloing with Engineer (and I like that calss) or Adept. It could be my misstake since I did not use and learned that clasess or kits to be that good with it.

#230
HiGamerCAT

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What I do not appreciate is even when being a host I do not have full control over my character's survival. (fyi I only play her on gold as i dont want to stress out about game glitching on plat).

She's fragile, which is fine except you will die because of broken game mechanic/enemies reaction/call it whatever you will - you all know what i mean.
To top it off, due to stagger in situations "oh crap must res NAO" when I have to medigel and use survival pack (since she's fragile) - I die before being able to activate it (in situations where my other relatively fragile kits do not).
I kinda understand the difficulty balancing the mechanics for this character when someone's playing off host. But when I am hosting and "playing by shadow rules" I expect less unpleasant surprizes from the game.
Oh and that "40% damage reduction after SS" (or whatever it actualy comes out to be) - yeah ravager laughs at it and here's a complimentary acid pool ready just for me... right before SS... Oh you're targeting someone through the wall?? Lucky you! Here's a marauders complimentary smack in your face - cause he totally saw me coming...

#231
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Hoz_Hun wrote...

Air Quotes wrote...

Hoz_Hun wrote...

Air Quotes wrote...

Let's look at this. SS one target, kill, now you have to run or wait 2.5 seconds for another SS. So you can kill 2 targets in 6-8 seconds. (counting in transitions for SS) That's WAYYY too long. 


You don't have to run anywhere, I always stay in TC after one SS. I can kill two enemy in one TC (even phantom). If you want to be safe or in a hard situation, you can do one SS stay in TC and run away.

Edit: Ah and we have a gun, I used to use that too. Pirana is very effective in close ange.


I know that. I use the Bonus power. But you always have to wait till the target is alone. And that rarely happens. Most of the time they will be in packs. So you SS one, all the other will know and shoot you or melee you. And you can't fight them off or stagger them to escape. Waiting till they separate wastes time. And to even engage 1 target alone you have to make sure he didn't see you and cloak in cover. Wastes time. A few seconds, but still wasted. Those few seconds add up to minutes. And minutes means that other character would rack up a ton of kills. 

BTW, Shadow will unloack INSTANTLY after you pull a trigger and the enemies will react faster to your shots than any other Infiltrator. 


Iff you put this question this way, yes there are different classes character some of them better in certain situation than others. I find Kroguard most effective and safe in the same time. Especially good for Soloing.
Shadow is not without problems, but I still say she is one of the best of the current kits. Soloing Gold with it not as bad as you think. I have far more problem Soloing with Engineer (and I like that calss) or Adept. It could be my misstake since I did not use and learned that clasess or kits to be that good with it.


I soloed Gold a few times with the Shadow, and trust me, Adept or Engineer is way more consistent. (And faster to solo with) You use a power, you know the outcome. 

#232
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HiGamerCAT wrote...

What I do not appreciate is even when being a host I do not have full control over my character's survival. (fyi I only play her on gold as i dont want to stress out about game glitching on plat).

She's fragile, which is fine except you will die because of broken game mechanic/enemies reaction/call it whatever you will - you all know what i mean.
To top it off, due to stagger in situations "oh crap must res NAO" when I have to medigel and use survival pack (since she's fragile) - I die before being able to activate it (in situations where my other relatively fragile kits do not).
I kinda understand the difficulty balancing the mechanics for this character when someone's playing off host. But when I am hosting and "playing by shadow rules" I expect less unpleasant surprizes from the game.
Oh and that "40% damage reduction after SS" (or whatever it actualy comes out to be) - yeah ravager laughs at it and here's a complimentary acid pool ready just for me... right before SS... Oh you're targeting someone through the wall?? Lucky you! Here's a marauders complimentary smack in your face - cause he totally saw me coming...


THIS. 

#233
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Still complaining for shadow's low durability? That's high risk - high reward. Every time you backstab an enemy in the crowd you should always dodge to minimize the risk of being blindly attacked by other foes. I find the shadow difficult and challenging to use (if not aganist cerberus) but also extremely fun to play, and not so buggy afterall...

#234
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the_sfonda_culo wrote...

Still complaining for shadow's low durability? That's high risk - high reward. Every time you backstab an enemy in the crowd you should always dodge to minimize the risk of being blindly attacked by other foes. I find the shadow difficult and challenging to use (if not aganist cerberus) but also extremely fun to play, and not so buggy afterall...


High risk - inconsistent reward. And yeah I dodge after SS even if there are no enemies in range, because you don't know. Something may just spawned behind your back. 

She's difficult and challenging to use, but the reward is not that great or consistent or quick. 

Low durability is fine, I'm used to that. But ussually classes with low durability have big damage output, Shadow doesn't. And the damage output is SLOW. 

Modifié par Air Quotes, 16 novembre 2012 - 03:42 .


#235
Buzykill

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"Shadow" strike... Enemies start meleeing you even before you arrive to the target! 0:41

Modifié par Buzykill, 16 novembre 2012 - 03:46 .


#236
MaxShine

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I just did a solo with the shadow. I got downed a few times because of the SS weirdness. Considering I got absolutely horrible objectives on wave 3 and 6, I would say she can be effective, but a lot of fixing needs to be done. Most importantly fix that SS Atlas bug... that is terribly annoying. The SS speed should be buffed a bit too and you should be a able to start moving after the SS faster... and there is this annoying tracking bug where you target an enemy push SS a million times and nothing happens...

http://img138.images...01211161629.png

EDIT:wtf is wrong with posting a picture..

Image IPB

Modifié par 100RenegadePoints, 16 novembre 2012 - 04:39 .


#237
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Buzykill wrote...

"Shadow" strike... Enemies start meleeing you even before you arrive to the target! 0:41


People are gonna say - you cloaked when they were able to see you cloak you n00b! But how did that trooper know you're gonna teleport behind him in ADVANCE? How did you know you're not just cloaking? 

I understand these are game mechanics, but still they are pretty stupid. And SS is really slow if it gives the Trooper so much time to turn around and start his melee. 

#238
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100RenegadePoints wrote...

[img][img]http://img138.imageshack.us/img138/621/masseffect3201211161629.png]http://img138.imageshack.us/img138/621/masseffect3201211161629.png[/img]http://imageshack.us/content_round.php?page=done&l=img138/621/masseffect3201211161629.png[/img]

I just did a solo with the shadow. I got downed a few times because of the SS weirdness. Considering I got absolutely horrible objectives on wave 3 and 6, I would say she can be effective, but a lot of fixing needs to be done. Most importantly fix that SS Atlas bug... that is terribly annoying. The SS speed should be buffed a bit too and you should be a able to start moving after the SS faster... and there is this annoying tracking bug where you target an enemy push SS a million times and nothing happens...


What weapon and build? 

#239
Klokos

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Air Quotes wrote...

Buzykill wrote...

"Shadow" strike... Enemies start meleeing you even before you arrive to the target! 0:41


People are gonna say - you cloaked when they were able to see you cloak you n00b! But how did that trooper know you're gonna teleport behind him in ADVANCE? How did you know you're not just cloaking? 

I understand these are game mechanics, but still they are pretty stupid. And SS is really slow if it gives the Trooper so much time to turn around and start his melee. 


But the Trooper attcked didn't have the time to finish his melee :wizard:

 More seriously, when playing on host I don't seem to have much SS problems except against guardians and ravagers that almost always seem to attack me before I can strike or goo themself in advance.

#240
MaxShine

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Air Quotes wrote...

100RenegadePoints wrote...

[img][img]http://img138.imageshack.us/img138/621/masseffect3201211161629.png]http://img138.imageshack.us/img138/621/masseffect3201211161629.png[/img]http://imageshack.us/content_round.php?page=done&l=img138/621/masseffect3201211161629.png[/img]

I just did a solo with the shadow. I got downed a few times because of the SS weirdness. Considering I got absolutely horrible objectives on wave 3 and 6, I would say she can be effective, but a lot of fixing needs to be done. Most importantly fix that SS Atlas bug... that is terribly annoying. The SS speed should be buffed a bit too and you should be a able to start moving after the SS faster... and there is this annoying tracking bug where you target an enemy push SS a million times and nothing happens...


What weapon and build? 


What the hell is wrong with this linking images stuff omg..
[img]http://img138.imageshack.us/img138/621/masseffect3201211161629.png[/img]

http://narida.pytalhost.com/me3/classes/#Infiltrator/NShadow/MALKK/ReegarCarbine10BG5AM5/Acolyte10AG5BA5/StrengthEnhancer3/PowerEfficiencyModule4/JuggernautShield5/

Modifié par 100RenegadePoints, 16 novembre 2012 - 03:59 .


#241
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Klokos wrote...

Air Quotes wrote...

Buzykill wrote...

"Shadow" strike... Enemies start meleeing you even before you arrive to the target! 0:41


People are gonna say - you cloaked when they were able to see you cloak you n00b! But how did that trooper know you're gonna teleport behind him in ADVANCE? How did you know you're not just cloaking? 

I understand these are game mechanics, but still they are pretty stupid. And SS is really slow if it gives the Trooper so much time to turn around and start his melee. 


But the Trooper attcked didn't have the time to finish his melee :wizard:

 More seriously, when playing on host I don't seem to have much SS problems except against guardians and ravagers that almost always seem to attack me before I can strike or goo themself in advance.



A Phantom would've killed her right there and then or Geth/Marauder would've elbowed her and then finished with a gun. 

#242
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Oh, Reegar and Acolyte. That's cheating. :lol:

Modifié par Air Quotes, 16 novembre 2012 - 04:03 .


#243
MaxShine

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Air Quotes wrote...

Oh, Reegar and Acolyte. That's cheating. :lol:


Not really ;) I did not use the Acolyte once... But it makes no difference you can take it for free it does not add additional weight. The Reegar is needed when you want to kill an Atlas quickly and to hold the powerful omni-blade...

Modifié par 100RenegadePoints, 16 novembre 2012 - 04:11 .


#244
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100RenegadePoints wrote...

Air Quotes wrote...

Oh, Reegar and Acolyte. That's cheating. :lol:


Not really ;) I did not use the Acolyte once... But it makes no difference you can take it for free it does not add additional weight. The Reegar is needed when you want to kill an Atlas quickly and to hold the powerful omni-blade...


Reegar is like the only weapon that let's you SS into crowds and then melt them without even aiming :P 

Now try with a Talon or something ;)

Modifié par Air Quotes, 16 novembre 2012 - 04:13 .


#245
MaxShine

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Air Quotes wrote...

Reegar is like the only weapon that let's you SS into crowds and then melt them without even aiming :P 

Now try with a Talon or something ;)


Well... That is the idea B)... If you do that with a Talon... you are dead... Why would you fight like a gentleman against a cheating AI? ;)

#246
SandeProElite

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The Electric Slash build is now pretty much the best way to go with her. They need to make the Shadow Strike more reliable and less risky.

#247
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100RenegadePoints wrote...

Air Quotes wrote...

Reegar is like the only weapon that let's you SS into crowds and then melt them without even aiming :P 

Now try with a Talon or something ;)


Well... That is the idea B)... If you do that with a Talon... you are dead... Why would you fight like a gentleman against a cheating AI? ;)


Because a Shadow should be deadly with her sword and super fast melees, cutting and stabbing people and CC'ing them and not with some crazy Quarian invention dubbed by many as an anomination. :lol:

#248
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SandeProElite wrote...

The Electric Slash build is now pretty much the best way to go with her. They need to make the Shadow Strike more reliable and less risky.


INORITE? But I HATE ES. It's ughgggh, bleh. :sick:

#249
capn233

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What I want to know is if the sword helps with making sandwiches.

;)

#250
MuKen

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Air Quotes wrote...
Anyway, dude you sound like those people who say Geth are okay and do not cheat, you have to "pay attention to them" or Collectors are okay and they take normal damage - until it's proven they are bugged.


I've never participated in balance discussions about either of them.  But you know what?  Collectors got fixed after it WAS proved they are bugged.  Which is perfectly reasonable.  You don't tell people to fix their stuff without proving its broken.  Burden of proof IS on you.

SS is a poor mans Biotic Charge. No CC, no force, you can't SS groups because they will become aware of you in a second so in this regard it's no different than BC (no matter that you have cloak)


So you want it to have what BC has?  Plus doing enough damage to kill all sorts of things in one hit, and being backed up by cloak and bonus power?  Where's the tradeoff for these things?

The DPS is low, survivability with more than 1 enemy near you is low. You can only engage in 1vs1 battles or you will get killed. Once you commit to SS you're a sitting duck. No DR, no frames and NO SUPRISE to the enemy. 


The kill rate is lower compared to a handful of top-tier classes, that's a bad reason to say any class is weak.  On top of which, she's a duration infiltrator while in her standard spec.

And, if you aren't soloing, it is quite possible to safely pick people off of the groups as long as you are observant and hit the right one at the right time.

Modifié par MuKen, 16 novembre 2012 - 04:41 .