Air Quotes wrote...
1. Shadow decloaks MUCH faster than ANY other Infiltrator after a shot.
2. Shadow Strike sometimes stops and Shadow strikes the front of the enemy instead of going behind. That gets her killed.
3. Not being able to Shadow Strike an enemy that is right there next to you in plain sight
4. Not being able to Shadow Strike Atlases or Possesed Scions (you know about that)
Fix these!
Now to buffs.
50% damage reduction during Shadow Strike and Heavy Melee.
Faster Shadow Strike, faster melee
Ability to heavy melee right after Shadow Strike. Means it already locks on the enemy for heavy melee. Combo strike in other words.
Light melee should have a radius of 2-3 meters and hit enemies even behind you. Like Dragoons do.
Dunno but the shadow strike is IMO still one of the absolute best characters in the game that works just about against every single faction despite the reapers. when it comes to the bugs
1. Haven't really paid attention but possible.
2. true not sure what's the deal with that. Especially against guardians a pain.
3. realised that and I agree
4. same as 3rd :-)
now when it comes to the buffs I certainly do not agree.
Yes, the SS is pretty slowish as well as the heavy melee but otherwise the whole little kit would be insanely overpowered. I mean you can SS phantoms with one use of the power, regen your shield with it and teleport in or out of enemy groups whenever you like it.
Making it even faster or the character have some sort of DR would make you close to invincible.
Also the radius light melee would make the character suddenly into a crowd control class and that as a melee build? don't like that one bit. Yoou either spec her into a crowd control **** with electric slash or a "one vs one" killing machine but having both of both worlds would be just too much.
Now the last and for me personally most important point.
The "I get hit killed while I use my SS" point. A point that got on my nerves and still does but I changed my attitude towards it.
Now I don't know how it's in your case or if it has anything to do with the system you're playing on but whenever it happens to me that a Phantom, Guardian, Rockettrooper, Prime etc. etc. turns around and slaps me in the face before I can unleash my cloaked SS they ALWAYS spotted me first.
so the AI definately is focused on my character during the attack and they more than often turn around and do their little melee attack.
Now looking from a "it's not realistic that they have "inhuman" reflexes/psychic abbilities" point of view in video games always seems to me a bit...meh. However in this case is it really that surprising that an enemy that had you in sight, doesn't see you any longer, suddenly hears that weird sound before SS turns around and reacts to it? Be it asit may be like I said looking into realistic/logical AI behavior just isn't my cup of tea.
Other than that the "psychic abbility" really never happened to me when the enemy was focused on any of my teammates.
IMO the shadow and the SS shadow melee build is really perfectly balanced as it is.
You can kill the most enemies in the shortest time, you can move literally across the map in no time, you have great survivability due to cloak and shield regen SS and you have pretty much the strongest one shot power in the game.
As long as you watch your steps, attack enemies that do not concentrate their fire on you and stay out of too big groups there is IMO no better melee character.
All of it is also formulated towards gold difficulty.
Hope I don't come over too "offensive" or even disrespectful. Not my intention just giving my 2 cents ;-)