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Fix and buff the Shadow!


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#51
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Apl_J wrote...

Shadow, who can kill every nonboss/brute/scion in one hit, while taking duration and bonus power on tc needs a buff?


So? I can kill A LOT of mooks in one hit. And faster. 2 nades/that's 1.5 seconds - spawn is gone.  Instead of waiting till they split and then hunting them down 1 by 1

And the buff is not to up the damage, but to make BS cheating mechanics less BS. 

#52
Ramazon7

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Apl_J wrote...

Shadow, who can kill every nonboss/brute/scion in one hit, while taking duration and bonus power on tc needs a buff?


And why would that bother you in a co-op game? Oh wait I know. Nevermind.

I spent my fair share of time playing the Shadow and I have to admit I felt a lot more squishy due to bugs OP pointed out. I was synckilled by Phantoms 4 out of 6 times I SSed them and even these two times I got out that was due to them getting staggered (from some other source?). I get a lot of SS porting in front of enemies who melee me right away and interrupt any damage from beeing dealt anyway.

I support this as I enjoy this class the most and I feel like I'm weakining my team on Gold and maybe even on Silver when playing it.

#53
Jazharah

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I hadn't thought about it much, though some points made I have noticed and have aggravated me.

The Shadow is a killing machine on Silver though - I usually top the list when playing her - but I haven't dared to take her into Gold matches yet simply because of the bugs.

#54
Bayonet Hipshot

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Apl_J wrote...

Shadow, who can kill every nonboss/brute/scion in one hit, while taking duration and bonus power on tc needs a buff?


They need a buff to prevent them from being screwed by elbowing enemies or by SS own dumb fault when it sometimes teleports you in fron of a target 

Also you CANNOT kill Brutes, Scions in ONE HIT..I have tried an experimented..You can't...Even on Silver...You can kill a Phantom or Dragoon in one hit on Gold...

#55
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She doesn't necessarily need a damage buff; she does needs a kind of a tweak.

-Shadow Strike needs invincibility frames during the animation til the end of the strike where the DR should take effect if it is specced into.
-Shadow Strike's animation should move at the same speed as Biotic Charge.
-Shadow Strike should ALWAYS position the Shadow behind enemies.
-The Shadow should be able to cancel into a heavy melee right after a Shadow Strike.
-Electric Slash and Biotic Slash should offer a 20% damage reduction while in animation since it leaves you somewhat vulnerable.(This isn't necessary.)


-(This is for humor)ALL kits should have a 90% damage reduction when using a dodge animation. :D

#56
Bwnci

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Cloaking outside of the enemies line of sight before SSing has proved to be very (not completely) reliable for me. However I'm still only able to enjoy playing with her against Cerberus. Ravangers ALWAYS know your coming and spill their guts, this usually kills you. The Brutes armour will stagger you, affording him the opportunity to turn round and smash you. The bee-line pathing of the Geth usually has them crowd eachother, you will usually take out one and alert every other. You will soon see incoming fire from just about anywhere on the map. As for the Collectors, well that just seems bad on paper...

Despite all this the only buff I'd really like to see is stagger immunity after/during Shadow Strike, although I wouldn't frown at the damage resistance. Please do not try and make this move Biotic Charge though, simply because it isn't.

#57
Eelectrica

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Agreed.
Shadow can be fun and frustrating to play.
Fun it everything works properly
Frustrating when cloaked, SS shielded target, end up DOA.

And yeah we should be able to heavy melee after a SS. Tried that last time I played shadow, and couldn't believe it when the stupid thing stood there like a statue while I held the F key down! Even kroguard can heavy melee after a charge.

#58
Apl_Juice

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Air Quotes wrote...

Apl_J wrote...

Shadow, who can kill every nonboss/brute/scion in one hit, while taking duration and bonus power on tc needs a buff?


So? I can kill A LOT of mooks in one hit. And faster. 2 nades/that's 1.5 seconds - spawn is gone.  Instead of waiting till they split and then hunting them down 1 by 1

And the buff is not to up the damage, but to make BS cheating mechanics less BS. 


Do you not understand that that is unfeasible?

As with all your topics, I understand and empathize, but nothing is going to come of any of it. Unless it can be done in a weekly .ini change, its probably not going to happen. Changing how enemies react to and how one power works (on an already solid kit) is just a waste of time, comparitively speaking. They've only ever really changed the mechanics of ONE skill, which is Singularity. Not even trying to be mean, but this is something you can deal with and/or workaround. The only time I've ever been attacked during Shadow Strike was when I was being targeted. Try moving around in TC before you Shadow Strike: trust me, it works.

#59
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Apl_J wrote...

Air Quotes wrote...

Apl_J wrote...

Shadow, who can kill every nonboss/brute/scion in one hit, while taking duration and bonus power on tc needs a buff?


So? I can kill A LOT of mooks in one hit. And faster. 2 nades/that's 1.5 seconds - spawn is gone.  Instead of waiting till they split and then hunting them down 1 by 1

And the buff is not to up the damage, but to make BS cheating mechanics less BS. 


Do you not understand that that is unfeasible?

As with all your topics, I understand and empathize, but nothing is going to come of any of it. Unless it can be done in a weekly .ini change, its probably not going to happen. Changing how enemies react to and how one power works (on an already solid kit) is just a waste of time, comparitively speaking. They've only ever really changed the mechanics of ONE skill, which is Singularity. Not even trying to be mean, but this is something you can deal with and/or workaround. The only time I've ever been attacked during Shadow Strike was when I was being targeted. Try moving around in TC before you Shadow Strike: trust me, it works.




Again. You have to do TONS of **** before you SS and even then there's no guarantee that it'll work. Every SS is a GAMBLE. Sometimes none of the Phantoms react, sometimes 3 Phantoms IN A ROW react for NO RAISIN even if you did everything right.  

They will have to patch SS to able to strike Atlases, so at the same time they could add invulnerability frames or DR to it.  

#60
Apl_Juice

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The only times I've ever been 'hit out of SS' was when:

I SS'd into a group.
I SS'd an enemy who was already targeting me.

And in both of those situations I was already cloaked. I'll play some more Shadow this week to get a feel for what you're saying, but ever since I started SS'ing enemies who weren't looking at me, I've literally had zero problems with the skill.

#61
Commander NT13

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Shadow is a lot of fun, but I generally only player her (and vanguards) while I'm host to minimize bull****tery.

I have noticed SS randomly teleports in front, rather than behind, enemies, and I'm unsure whether or not it's bad timing or lag.

#62
Rebel_Raven

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Yeah, I agree here. Shadow needs repairs immensely.

#63
m4dh4xx0r

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Air Quotes wrote...

m4dh4xx0r wrote...

Only issue I've got with the shadow is the atlas shadow strike bug. Other than that, I personally don't see a need for a buff, but that's just me.


You don't feel that it's strange to get meleed or shot in Shadow Strike? You don't feel that it's strange how psychic the enemies are? 

I mean if I was a Centurion who's shooting some guy in front and some chick with a sword uncloaks behind me to slash me, I would need time to react or to even hear her trough all that gunfire. 

Instead he turns around in a milisecond and melees you. Or that Ravager craps itself IN ADVANCE, while you travel. 


I always cloak when an enemy isn't looking before SSing.  I agree the power sucks if you aren't cloaked or they see you enter cloak.  I can't speak for platinum, but on gold, I very rarely get instakilled by phantoms, and when I do, I usually realize midstrike I've made a huge mistake.

Personally, the shadow is my favorite character.  I don't mind if they improve it, just don't break it. lol

#64
StrawHatMoose

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I don't get why she can hit enemies behind her with melee, it seems pretty stupid. At least the Dragoons have 360 degrees whips. I think light melee should be able to hit more than one enemy, but it seems stupid to give it a massive radius/range.
I agree with the bug fixes but not really with the buffs.

Modifié par StrawHatMoose, 14 novembre 2012 - 10:17 .


#65
MaxShine

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You cannot reliably shadow strike the GP too... Sometimes nothing happens, it is extremly annoying. The Atlas has something like 20000+ shields that you cannot use to refill your own shields.

#66
Ledgend1221

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Shadow is fine except for the SS targeting bug.

#67
MuKen

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Air Quotes wrote...

Again. You have to do TONS of **** before you SS and even then there's no guarantee that it'll work. Every SS is a GAMBLE. Sometimes none of the Phantoms react, sometimes 3 Phantoms IN A ROW react for NO RAISIN even if you did everything right.  


This has been explained dozens of times, it is NOT random.  If they are currently targetting another player and don't see you, this will NOT happen to you.  If they turn around, it is because they are aware of you, you just needed to handle your sneaking better.

If an enemy is not currently aware of ANYBODY, then they will periodically "see" a random player for free.  This is a mechanic they will not remove, because the current AI isn't smart enough to find players on the map without it.  So if you SS some random guy through a wall that you only know is there because of your targetting reticle, then yes you are gambling because you don't know what that guy is up to.  If he doesn't see anybody, there is a chance he will randomly "see" you.  But realistically, should you have been able to SS that guy at all?

If you restrict your SS to people YOU can see so you know they are currently chasing/shooting someone else and not you, then your target will never interrupt you.

Modifié par MuKen, 14 novembre 2012 - 10:31 .


#68
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MuKen wrote...

Air Quotes wrote...

Again. You have to do TONS of **** before you SS and even then there's no guarantee that it'll work. Every SS is a GAMBLE. Sometimes none of the Phantoms react, sometimes 3 Phantoms IN A ROW react for NO RAISIN even if you did everything right.  


This has been explained dozens of times, it is NOT random.  If they are currently targetting another player and don't see you, this will NOT happen to you.  If they turn around, it is because they are aware of you, you just needed to handle your sneaking better.

If an enemy is not currently aware of ANYBODY, then they will periodically "see" a random player for free.  This is a mechanic they will not remove, because the current AI isn't smart enough to find players on the map without it.  So if you SS some random guy through a wall that you only know is there because of your targetting reticle, then yes you are gambling because you don't know what that guy is up to.  If he doesn't see anybody, there is a chance he will randomly "see" you.  But realistically, should you have been able to SS that guy at all?

If you restrict your SS to people YOU can see so you know they are currently chasing/shooting someone else and not you, then your target will never interrupt you.

You can't SS someone that's behind a wall. :mellow: Also, if I'm correct SS teleports you behind the enemy and teleportations is something that warps time and space in theory, so it's plausible to in fact, teleport through a wall given the universe we are in. 
On a side note: Lol.....we're not fighting AIs. We're fighting VIs.:wizard:That's insulting to the Geth, and EDI.

#69
SectiplaveB4

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I have to agree with the OP and Sin on this one, the Shadow was one of my most used classes, but I have had to sideline her as it is more of a rage worthy experience than a fun one when things don't go your way.

I understand what MuKen is saying with how enemies peek behind TC, and the main reason this is a risk is the SS animation is just too slow, any enemy with a fast melee animation is going to EASILY beat you to the punch while you wait for the travel time and then your horrible slow melee animation.

I'm also lead to believe that the moment you SS, while your camera is travelling you are already there and the enemy is already aware of you. However the animation doesn't start until your camera catches up, so long range SS is actually a larger gamble if this is true.

I don't think they need DR during SS, just increase the animation speed of SS, I think the heavy melee is more or less fine as you have more control over when to use it, and it lands the hit fairly quick the recovery is just slow.

#70
MuKen

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Jiovanie- wrote...

You can't SS someone that's behind a wall. :mellow:


Yes you can, people do it all the time.  If you have targetting reticle, which you sometimes get through walls, you can SS.  But it is, as I said, a gamble.

Also, if I'm correct SS teleports you behind the enemy and teleportations is something that warps time and space in theory, so it's plausible to in fact, teleport through a wall given the universe we are in. 


I was talking about the fact that since they are through a wall, you shouldn't have any idea where to go to SS them.

#71
Marauder-Shields

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Yes, let's make one of the cheapest characters in the game even more powerful.

#72
Ledgend1221

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Marauder-Shields wrote...

Yes, let's make one of the cheapest characters in the game even more powerful.

Whats cheap about them?
Also if you bring up ES, I will care nothing for whatever points you put forth.

#73
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MuKen wrote...

Jiovanie- wrote...

You can't SS someone that's behind a wall. :mellow:


Yes you can, people do it all the time.  If you have targetting reticle, which you sometimes get through walls, you can SS.  But it is, as I said, a gamble.

Also, if I'm correct SS teleports you behind the enemy and teleportations is something that warps time and space in theory, so it's plausible to in fact, teleport through a wall given the universe we are in. 


I was talking about the fact that since they are through a wall, you shouldn't have any idea where to go to SS them.

I stand corrected, but I generally never do it. I only SS enemies that are more than 40 meters away, alone, and in plain sight. Also, you have a point of not knowing where to go, but if she had Hunter Mode Vision......
 :bandit:

#74
GallowsPole

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I find when I keep sprinting, TC and then SS. Works every time.

#75
Praidas

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Yep, it's official - enemies has 6th sense of ****** and they feel pain in ass when you're around cloaked.