Fix and buff the Shadow!
#76
Posté 14 novembre 2012 - 11:09
#77
Posté 14 novembre 2012 - 11:14
#78
Posté 14 novembre 2012 - 11:15
Ledgend1221 wrote...
Whats cheap about them?Marauder-Shields wrote...
Yes, let's make one of the cheapest characters in the game even more powerful.
Also if you bring up ES, I will care nothing for whatever points you put forth.
ES isn't a concern unless whoever's using it just spams the crap out of it while hiding.
SS takes an already-ridiculous heavy melee damage, multiplies it and deals extra damage to shields and armour while negating the drawbacks of melee (namely approaches). The Shadow is one of the most powerful kits in the game - the only fix that it needs is being able to SS Atlases, it certainly doesn't need more power.
#79
Posté 14 novembre 2012 - 11:19
#80
Posté 14 novembre 2012 - 11:22
#81
Posté 14 novembre 2012 - 11:45
Also, her melee needs to lock-on a bit better than it does now. It's infuriating when I attack an enemy only to have them slowly roll to the side and unload a full clip in her back (There are parts of the Shadow's light melee animation that cannot be interupted by the player).
#82
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Posté 14 novembre 2012 - 11:47
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Granted I got HORRIBLE objectives and places, and Dragoons would not leave me alone for a second.
She's fun to play when SS works, but infuriating and turns into a chore when it doesn't.
SS is too slow, and yes, there are no real transitions in the game. You just appear in front of the enemy while the camera is still traveling and you're lifting your sword to strike. And you get slapped around like a **** even if you strike from perfect cloak and on an unaware enemy.
#83
Posté 14 novembre 2012 - 11:53
What is wrong with you? It's clearly a "just came out of the shower and horny as hell" look.ZombieGambit wrote...
By the way, something about your avatar makes all your threads seem like satire. It's that condescending look, I think.
On topic, yeah. The Shadow deserves all the buffs in the world. Even if you make her invincible for 10 seconds after each Shadow Strike, she would still NOT be as good as most other Infiltrators on Gold and Plat.
Modifié par iOnlySignIn, 14 novembre 2012 - 11:54 .
#84
Posté 15 novembre 2012 - 12:05
#85
Posté 15 novembre 2012 - 12:11
ZombieGambit wrote...
Sure, why not?
I haven't seen anyone use the Shadow lately, except for one genius try to use her with a Black Widow and without Shadow Strike.
By the way, something about your avatar makes all your threads seem like satire. It's that condescending look, I think.
I still use her quite a bit. Entirely viable. That said, she does have some issues, and I hardly see anyone else use her except with sniper rifles, so yeah.
#86
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Posté 15 novembre 2012 - 12:22
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#87
Posté 15 novembre 2012 - 12:28
#88
Posté 15 novembre 2012 - 12:29
TheThirdSpectre wrote...
Melee speed? Don't make me laugh. Her melee is fine in MY opinion.
SS is definitely too slow.
#89
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Posté 15 novembre 2012 - 12:32
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TheThirdSpectre wrote...
Melee speed? Don't make me laugh. Her melee is fine in MY opinion.
1. Slow
2. Slow and leaves you vulnerable for a long time after it
3. Poor lock-on
4. Did I mention that it's SLOW?
5. VERY SLOW
#90
Posté 15 novembre 2012 - 12:36
Oh, that nasty enemy saw you in cloak and melee'd you?
Welcome to the world of.... everyone else! Why shouldn't enemies still be able to melee you when you're right next to them? No one else gets that exclusive benefit; why should infiltrators?
Jesus-f*ck, you can't have your cake and eat it. If SS was "faster" then fully expect the damage to be reduced accordingly. Biotic charge is fast, and it deals much less damage; don't expect lightning fast SS with the same damage.
Mr. Fagnan after all must BALANCE ALL THE THINGS. And the devs have explained time and time again that weapons / classes / powers are balanced around a very complex equation; you can't simply "buff" something without first taking into account the effect its going to have on the game in general.
A lot of the BSN seem to think, Fagnan and crew just sit around talking evil, whilst Eric strokes his lap-kitty, eventually deciding to nerf something really popular so you all cry and buff something no one ever uses.... the reality of this situation could not be further from the truth.
EDIT: and if you want to get something buffed, perhaps use some maths, or at least create a compelling argument, other than "THIS ONE TIEM A NASTY MARAUDER ELBOWED ME INA FACE, AND IT HURT AND I CRIED AFTERWARDS!"
Modifié par Annomander, 15 novembre 2012 - 12:39 .
#91
Posté 15 novembre 2012 - 12:37
Air Quotes wrote...
m4dh4xx0r wrote...
Only issue I've got with the shadow is the atlas shadow strike bug. Other than that, I personally don't see a need for a buff, but that's just me.
You don't feel that it's strange to get meleed or shot in Shadow Strike? You don't feel that it's strange how psychic the enemies are?
I mean if I was a Centurion who's shooting some guy in front and some chick with a sword uncloaks behind me to slash me, I would need time to react or to even hear her trough all that gunfire.
Instead he turns around in a milisecond and melees you. Or that Ravager craps itself IN ADVANCE, while you travel.
He uses a Turtle Beach headset. Hears EVERYTHING! But my problem isn't the centurion. My sword will still kill them. It's apearing in front of a Guardian that sucks! Hit his shield and he bashes then shoots you.
#92
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Posté 15 novembre 2012 - 12:42
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Annomander wrote...
Come on ladies, its an infiltrator, its easy mode enough without handing out buffs for no good reason.
Oh, that nasty enemy saw you in cloak and melee'd you?
Welcome to the world of.... everyone else! Why shouldn't enemies still be able to melee you when you're right next to them? No one else gets that exclusive benefit; why should infiltrators?
Jesus-f*ck, you can't have your cake and eat it. If SS was "faster" then fully expect the damage to be reduced accordingly. Biotic charge is fast, and it deals much less damage; don't expect lightning fast SS with the same damage.
Mr. Fagnan after all must BALANCE ALL THE THINGS. And the devs have explained time and time again that weapons / classes / powers are balanced around a very complex equation; you can't simply "buff" something without first taking into account the effect its going to have on the game in general.
A lot of the BSN seem to think, Fagnan and crew just sit around talking evil, whilst Eric strokes his lap-kitty, eventually deciding to nerf something really popular so you all cry and buff something no one ever uses.... the reality of this situation could not be further from the truth.
Can you melee that cloaked Geth Hunter or a Phantom? No? Though so. It's completely unnatural, artificial and cheap for the enemy to instantly turn around and instantly melee something that he wasn't aware of and never saw coming.
BC affects up to 3 targets and can knock them down out of the map. It restores shields and you are invincible in it. It detonates EVERYTHING. It's MUCH faster.
So your point is invalid.
If you're so good with a Shadow - show me.
Modifié par Air Quotes, 15 novembre 2012 - 12:51 .
#93
Posté 15 novembre 2012 - 12:51
Air Quotes wrote...
Annomander wrote...
Come on ladies, its an infiltrator, its easy mode enough without handing out buffs for no good reason.
Oh, that nasty enemy saw you in cloak and melee'd you?
Welcome to the world of.... everyone else! Why shouldn't enemies still be able to melee you when you're right next to them? No one else gets that exclusive benefit; why should infiltrators?
Jesus-f*ck, you can't have your cake and eat it. If SS was "faster" then fully expect the damage to be reduced accordingly. Biotic charge is fast, and it deals much less damage; don't expect lightning fast SS with the same damage.
Mr. Fagnan after all must BALANCE ALL THE THINGS. And the devs have explained time and time again that weapons / classes / powers are balanced around a very complex equation; you can't simply "buff" something without first taking into account the effect its going to have on the game in general.
A lot of the BSN seem to think, Fagnan and crew just sit around talking evil, whilst Eric strokes his lap-kitty, eventually deciding to nerf something really popular so you all cry and buff something no one ever uses.... the reality of this situation could not be further from the truth.
Can you melee that cloaked Geth Hunter or a Phantom? No? Though so. It;s completely unnatatural, artificial and cheap for the enemy to instantly turn around and instatly melee something that he wasn't aware of and never saw coming.
BC affects up to 3 targets and can knock them down out of the map. It restores shields and you are invincible in it. It denotates EVERYTHING. It's MUCH faster.
So your point is invalid.
Its easy to melee cloaked units; light them on fire with incendiary first. Standard procedure for any melee build is incendiary ammo unless you're garaunteed not to be fighting any cloaked units.
BC deals less damage, and delivers much less damage to the secondary afftcted targets; the combined damage is still a fraction of SS.
BC also grants 50% DR, but then again you aren't invisible so you draw much more aggro, due to the way enemy targetting mechanics work.
What are those things on the side of your head? EARS? REALLY? Yeah, shocker, enemies can "hear you" and "detect you" if you're too close or coming up behind them, shocking and imbalanced I know, no doubt you can create another whine thread about that too in the future.
If you want to melee: learn to play with the big boys or don't play at all. You can't expect to do a melee build and not expect some element of risk. That's what makes melee fun. Why should your "iWIN!" tactical
The wind up time on SS is similar to the wind up time on every other heavy melee in the game: for instance, the batarian bro-fist has a lengthy wind up time. Sure it can deal more damage, but it also doesn't magically teleport you around the map does it?
Your argument is weak.... why should you be able to teleport around the map from enemy to enemy, killing everything thats not a boss with a single attack, never once being detected or coming under fire, or being in danger? Proposing such a thing is downright ridiculous.
Other melee attacks such as the krogan and the batarians receive DR: but they don't teleport you, they don't have cloak etc. All the problems you are describing can be remedied by cloaking out of LoS and not doing anything to attract attention to yourself.
#94
Posté 15 novembre 2012 - 12:52
When i mid-gell myself, it was like i had infinite weight: my powers didn't come back and i couldn't move.
This happened to anyone before?
P.S. Sorry for my bad english, i'm not from a english speaking country
#95
Posté 15 novembre 2012 - 12:56
Air Quotes wrote...
1. Shadow decloaks MUCH faster than ANY other Infiltrator after a shot.
2. Shadow Strike sometimes stops and Shadow strikes the front of the enemy instead of going behind. That gets her killed.
3. Not being able to Shadow Strike an enemy that is right there next to you in plain sight
4. Not being able to Shadow Strike Atlases or Possesed Scions (you know about that)
Fix these!
Now to buffs.
50% damage reduction during Shadow Strike and Heavy Melee.
Faster Shadow Strike, faster melee
Ability to heavy melee right after Shadow Strike. Means it already locks on the enemy for heavy melee. Combo strike in other words.
Light melee should have a radius of 2-3 meters and hit enemies even behind you. Like Dragoons do.
You only go in front if it can't go behind due to the enemy standing with it's back to the wall.
Can't strike huge enemies. Wow, big shocker.
And by the way, you also can't biotic charge enemies that are right next to you. The attack takes a certain distance to go into effect, same as charge.
Also.... Shadow is OP already, it's just hard to use. If you're having trouble with it, that's because you're just bad with it.
#96
Guest_Air Quotes_*
Posté 15 novembre 2012 - 12:57
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#97
Posté 15 novembre 2012 - 01:07
Air Quotes wrote...
^^^ missed the point COMPLETELY. Other classes have other quick powers for CC. And by the way genius - you have ears too, but some enemies will still creep up on you because YOU CAN'T HEAR THEM.
Then PLAY those other classes! That's the wonderful thing about there being so many diverse options in MP, you aren't forced to play something.
You can hear the enemies.... moron, they make noise... lots of noise. Perhaps you need a new headset if you can't hear them?
Or maybe try turning your Justin Bieber music down?
Plenty of people have no problems getting SS to work; I have to suffer idiots who play shadow infiltrator all the time when we open up our vacant spot to public players; who are all pretty damn good at stealing kills with their shadow's lolstrike ability.
I'm not missing the point; you''ve just created a whine thread which amounts to nothing more than "I couldn't get X to work, so X must be buffed" when the answer is to be more inventive and play the game as the mechanics of the enemies and powers dictate instead of demanding powers be made too powerful to compensate for your inability to use them properly.
Cloaking when a target has clear vision of you means the target STILL KNOWS WHERE YOU ARE.
So cloak when it can't see you!
#98
Posté 15 novembre 2012 - 02:56
Overall though the shadow feels like it is in a good place right now. Just wish the shadows who join my game were actually any good
Modifié par MajorStupidity, 15 novembre 2012 - 02:59 .
#99
Posté 15 novembre 2012 - 03:47
Air Quotes wrote...
It's completely unnatural, artificial and cheap for the enemy to instantly turn around and instantly melee something that he wasn't aware of and never saw coming.
Except that they don't do that, as many have tried to explain. They only turn around if they ARE aware of you.
As I told you before, if an enemy is not aware of ANY player, they will occasionally pick a random player and become aware of them regardless of where they are or if they are cloaked. That will occasionally be you, and that is why you believe that they are hitting you when unaware. If you only SS enemies that are aware of some other player, then this won't ever happen and they won't ever interrupt you. This is easy to tell if you watch their behavior.
Biodevs cannot remove this mechanic without writing a whole new enemy ai, because the current ai would spend significant amounts of time wandering lost nowhere near any players without this mechanism.
Modifié par MuKen, 15 novembre 2012 - 03:50 .
#100
Guest_Air Quotes_*
Posté 15 novembre 2012 - 08:14
Guest_Air Quotes_*
Annomander wrote...
Air Quotes wrote...
^^^ missed the point COMPLETELY. Other classes have other quick powers for CC. And by the way genius - you have ears too, but some enemies will still creep up on you because YOU CAN'T HEAR THEM.
Then PLAY those other classes! That's the wonderful thing about there being so many diverse options in MP, you aren't forced to play something.
You can hear the enemies.... moron, they make noise... lots of noise. Perhaps you need a new headset if you can't hear them?
Or maybe try turning your Justin Bieber music down?
Plenty of people have no problems getting SS to work; I have to suffer idiots who play shadow infiltrator all the time when we open up our vacant spot to public players; who are all pretty damn good at stealing kills with their shadow's lolstrike ability.
I'm not missing the point; you''ve just created a whine thread which amounts to nothing more than "I couldn't get X to work, so X must be buffed" when the answer is to be more inventive and play the game as the mechanics of the enemies and powers dictate instead of demanding powers be made too powerful to compensate for your inability to use them properly.
Cloaking when a target has clear vision of you means the target STILL KNOWS WHERE YOU ARE.
So cloak when it can't see you!
Are you stupid or are you trolling or both? I saw your videos and you got ambushed by Hunters and Dragoons like a moron you are. So you should STFU about me not being able to hear stuff.
SS is buggy mess.
I'll wait for your Shadow video. Where you destroy stuff super fast.
Modifié par Air Quotes, 15 novembre 2012 - 08:14 .





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