Air Quotes wrote...
I saw your videos and you got ambushed by Hunters and Dragoons like a moron you are. So you should STFU about me not being able to hear stuff.
SS is buggy mess.
I'll wait for your Shadow video. Where you destroy stuff super fast.
I don't actually play infiltrators, because I'm too elitist: infiltrator is a class for pansies who can't play properly, who need a hard cover 100% aggro drop and a damage boost; because they can't kill stuff conventionally. Last time I played infiltrator was the first week of retaliation when I played some games with the Ghost.
So I wouldn't expect a shadow video from me any time soon, I don't play cheap classes.
In many of my videos you might see a hunter or a dragoon attack me when I'm preoccupied with something else: this generally doesnt occur unless my attention is fully focussed elsewhere though: usually if im dealing with something else at the time.
The video you linked proves nothing, and vindicates my statements: every time the player cloaked using hard cover: there were no issues with SS. Everytime he cloaked in the wide open or in soft cover (enemies don't need to be facing you to know where you are) the enemies detected him: which the game is coded to do, to prevent cloak being too powerful as a survivability tool.
8:32 in the video...he cloaks in soft cover, then shoots a phantom with his acolye (cloak breaks instantly; NOT when the cloak visual effect fades) then he wonders why the phantom is able to detect him before his SS is completed.... When its obvious that he was a) not obscured completely and

uncloaked: enemies can detect you (shocking, I know) when you aren't cloaked. Just like biotic charge, your character may not look like its "there" but the character is still tracked by the enemies when its teleporting / charging towards the target and as a result if uncloaked and detected prior to the animation will be targetted immediately at higher difficulty levels.
Using any form of attack or power whilst cloaked "reveals" your location to the enemy briefly, until you lose them again by entering hard cover (when solo'ing) or exiting the 9 meter "detection" radius which enemies can detect your location in whilst cloaked (if you are in a group, this won't always work whilst solo'ing, so use the hard cover trick instead).
As for the end of the video: if you look at the top, when he presses his SS button, he clearly is targetting the ravager, not the phantom; ravager sacs burst based on proximity and using an attack on an enemy (as i explained above) or being cloaked within 9 meters of them (even if you originally cloaked in hard cover) means they can detect you.
I've yet to see any substantial evidence which suggests any of your whining is warranted. The "bugs" you keep talking about are caused by not utilising cloak as the game mechanics dictate; and are down to misunderstanding the mechanics of enemy aggro and cloaking, as opposed to any form of "bug" as such.
Cloak in hard cover: don't break cloak until after your SS: the visual effect of your cloak may take a split second to diminish, but the second it is broken, not after the visual fades, is the point at which enemies can detect you.

Sometimes enemies can be difficult to hear, but a lot of the time this is only when there are multiple enemies in close proximity who are all attacking you at once.
Modifié par Annomander, 15 novembre 2012 - 02:45 .