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Fix and buff the Shadow!


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#101
NatrixHasYou

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vivanto wrote...

You forgot about the part where it just flat out refuses to ShadowStrike an enemy, kinda like the vanguard refuses to Charge things right in front of them.

Might be the single most frustrating thing about this game for me. It's the main thing that makes it hard to play a Vanguard or Shadow. Especially Vanguards, when your shields are down, you've got the enemy right in the middle of your crosshairs with not a pebble between you, and you're just mashing the hell out of the button trying to get the Charge to work.

And it doesn't.

And it doesn't.

And it doesn't.

And then a teammate is picking you up.

#102
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www.youtube.com/watch 

For those saying Shadow Strike is fine watch the video. Every bug in the book is visible. 

#103
Doni

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I think including something like stagger immunity for shadow strike would be a good idea.

#104
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Scruffaluphagus wrote...

I think including something like stagger immunity for shadow strike would be a good idea.


Stagger immunity, faster camera and faster sword slash. 

#105
Necrotya

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Replace ES with hand lasers FTW^^

#106
Beta Commando

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Yet she is one of the strongest of them all, though it does not mean that the glitches tied to her should not be fixed.

#107
Sir_Alan_

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I really like using the N7 Shadow but sometimes it can be really frustrating, especially when enemies turn around waiting to dish out a slap before you've even arrived to SS them?!

I remember this one incident; i targeted a Geth Pyro (hadn't seem me obvs), cloaked and hit SS and just as i begin teleporting i get the *your taking damage* screen depite there being no enemies near me, i then appear behind my target already downed?!

I mean seriously wtf is this bullsh*t, i was literally cross map and yet i get toasted before i've even teleported next to him. It wasn't so much a pre-emptive strike on his part but some stupid f**king hack, where he could deal damage waaaaay outside of range and send it to me by mail ¬¬

Thankfully this has only happened once or twice but getting slapped just as you appear and always before you get to carry out the SS, happens all the time *smh*

#108
Mister_Faust

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I like SS and used it for fun to do massive melee damage but the animation is pretty slow sometimes and on a small map everyone kills everything before you and if they do you are stuck doing the animation while they kill more. On the other hand it is great to follow around a shadow and steal all of his SS kills.

#109
Chaoswind

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ATLAS and Scions are real problems, the rest no.

Due to the effects of cloak when solo, a shadow is REALLY weak when alone and gets murdered mid shadow strike more often then not, however with support is the best single target assassin in the game.

With sword mastery fixed you can oneshot phantoms easily even in platinum.

Host because lag is very punishing to a shadow and don't try to solo platinum with it and you will be either top score or second best all the time.

#110
joker_jack

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Given we are most likely in the last stretch in this games cycle, i'm guess this won't ever get fixed.

#111
TrollBerzerker01

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Isn't it a glitch that the power damage boosts from her class training increase Shadow Strike's damage?

Getting these fixes would likely cause them to fix that too. IMO having to take the melee damage boosts from Fitness instead of the health/shields ones would cripple her far worse, even if all these things were fixed.

Also my Shadow is fully capable of Shadow Striking possessed scions. The Atlas glitch I am well-aware of, but considering I basically destroy Phantoms with her I don't see it as much of an issue.

#112
Hoz_Hun

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Wow, I din't know that, not being able to Shadow Strike Atlases is a BUG. I thougth it's a FIX. I always think Shadow Strike an Atlas is lame. And Shadow is my favorite character.

#113
joel9009

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if you need a buff to the shadow you are doing it wrong. learn to play

#114
BridgeBurner

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Air Quotes wrote...

I saw your videos and you got ambushed by Hunters and Dragoons like a moron you are. So you should STFU about me not being able to hear stuff. 

SS is buggy mess. 

I'll wait for your Shadow video. Where you destroy stuff super fast. 


I don't actually play infiltrators, because I'm too elitist: infiltrator is a class for pansies who can't play properly, who need a hard cover 100% aggro drop and a damage boost; because they can't kill stuff conventionally. Last time I played infiltrator was the first week of retaliation when I played some games with the Ghost.

So I wouldn't expect a shadow video from me any time soon, I don't play cheap classes.

In many of my videos you might see a hunter or a dragoon attack me when I'm preoccupied with something else: this generally doesnt occur unless my attention is fully focussed elsewhere though: usually if im dealing with something else at the time.

The video you linked proves nothing, and vindicates my statements: every time the player cloaked using hard cover: there were no issues with SS. Everytime he cloaked in the wide open or in soft cover (enemies don't need to be facing you to know where you are) the enemies detected him: which the game is coded to do, to prevent cloak being too powerful as a survivability tool.

8:32 in the video...he cloaks in soft cover, then shoots a phantom with his acolye (cloak breaks instantly; NOT when the cloak visual effect fades) then he wonders why the phantom is able to detect him before his SS is completed.... When its obvious that he was a) not obscured completely and B) uncloaked: enemies can detect you (shocking, I know) when you aren't cloaked. Just like biotic charge, your character may not look like its "there" but the character is still tracked by the enemies when its teleporting / charging towards the target and as a result if uncloaked and detected prior to the animation will be targetted immediately at higher difficulty levels.

Using any form of attack or power whilst cloaked "reveals" your location to the enemy briefly, until you lose them again by entering hard cover (when solo'ing) or exiting the 9 meter "detection" radius which enemies can detect your location in whilst cloaked (if you are in a group, this won't always work whilst solo'ing, so use the hard cover trick instead).

As for the end of the video: if you look at the top, when he presses his SS button, he clearly is targetting the ravager, not the phantom; ravager sacs burst based on proximity and using an attack on an enemy (as i explained above) or being cloaked within 9 meters of them (even if you originally cloaked in hard cover) means they can detect you.

I've yet to see any substantial evidence which suggests any of your whining is warranted. The "bugs" you keep talking about are caused by not utilising cloak as the game mechanics dictate; and are down to misunderstanding the mechanics of enemy aggro and cloaking, as opposed to any form of "bug" as such.

Cloak in hard cover: don't break cloak until after your SS: the visual effect of your cloak may take a split second to diminish, but the second it is broken, not after the visual fades, is the point at which enemies can detect you.

:wizard:

Sometimes enemies can be difficult to hear, but a lot of the time this is only when there are multiple enemies in close proximity who are all attacking you at once.

Modifié par Annomander, 15 novembre 2012 - 02:45 .


#115
The Hat Son

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Have not played my shadow since I have not been able to SS Prime's (fixed I believe) and Atlas :(

#116
Farosyrn

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Annomander wrote...


What are those things on the side of your head? EARS? REALLY? Yeah, shocker, enemies can "hear you" and "detect you" if you're too close or coming up behind them, shocking and imbalanced I know, no doubt you can create another whine thread about that too in the future.


The wind up time on SS is similar to the wind up time on every other heavy melee in the game: for instance, the batarian bro-fist has a lengthy wind up time. Sure it can deal more damage, but it also doesn't magically teleport you around the map does it?


Other melee attacks such as the krogan and the batarians receive DR: but they don't teleport you, they don't have cloak etc. All the problems you are describing can be remedied by cloaking out of LoS and not doing anything to attract attention to yourself.

:kissing:


Then again, the melee of the characters you mentioned is just an additional tool, not their primary means of dealing damage & survivability. That's why I can't quite agree with your comparison.

And about them hearing me sneak up...have you ever fired a gun before? Or seen Rambo? Because it's not like you could hear anyone coming up behind you in complete silence in the midst of battle. Grenades exploding left and right, bullets whistling past your ears, that annoying centurion in cover next to you barking orders...you get the point.

So, fixing more than necessary, a few buffs definitely not out of place - especially invincibility frames/not getting interrupted anymore just before your sword takes someone's head off.

Other than that, peace & out. :wizard:


Edit: And be nice. Only the ghost is somewhat, uh, godly, and not every player who likes to use infiltrators is a cheater. There are other classes which require much less practice and tactics than a well played sniper. Also, it sort of defeats any valid point you may have to offer if you come in here and say something is 'already fine/overpowered as is, although I have never really played the class'. And I know you make fair points, usually. No offense intended, just saying.

Modifié par Farosyrn, 15 novembre 2012 - 03:17 .


#117
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Annomander wrote...

Air Quotes wrote...

I saw your videos and you got ambushed by Hunters and Dragoons like a moron you are. So you should STFU about me not being able to hear stuff. 

SS is buggy mess. 

I'll wait for your Shadow video. Where you destroy stuff super fast. 


I don't actually play infiltrators, because I'm too elitist: infiltrator is a class for pansies who can't play properly, who need a hard cover 100% aggro drop and a damage boost; because they can't kill stuff conventionally. Last time I played infiltrator was the first week of retaliation when I played some games with the Ghost.

So I wouldn't expect a shadow video from me any time soon, I don't play cheap classes.

In many of my videos you might see a hunter or a dragoon attack me when I'm preoccupied with something else: this generally doesnt occur unless my attention is fully focussed elsewhere though: usually if im dealing with something else at the time.

The video you linked proves nothing, and vindicates my statements: every time the player cloaked using hard cover: there were no issues with SS. Everytime he cloaked in the wide open or in soft cover (enemies don't need to be facing you to know where you are) the enemies detected him: which the game is coded to do, to prevent cloak being too powerful as a survivability tool.

8:32 in the video...he cloaks in soft cover, then shoots a phantom with his acolye (cloak breaks instantly; NOT when the cloak visual effect fades) then he wonders why the phantom is able to detect him before his SS is completed.... When its obvious that he was a) not obscured completely and B) uncloaked: enemies can detect you (shocking, I know) when you aren't cloaked. Just like biotic charge, your character may not look like its "there" but the character is still tracked by the enemies when its teleporting / charging towards the target and as a result if uncloaked and detected prior to the animation will be targetted immediately at higher difficulty levels.

Using any form of attack or power whilst cloaked "reveals" your location to the enemy briefly, until you lose them again by entering hard cover (when solo'ing) or exiting the 9 meter "detection" radius which enemies can detect your location in whilst cloaked (if you are in a group, this won't always work whilst solo'ing, so use the hard cover trick instead).

As for the end of the video: if you look at the top, when he presses his SS button, he clearly is targetting the ravager, not the phantom; ravager sacs burst based on proximity and using an attack on an enemy (as i explained above) or being cloaked within 9 meters of them (even if you originally cloaked in hard cover) means they can detect you.

I've yet to see any substantial evidence which suggests any of your whining is warranted. The "bugs" you keep talking about are caused by not utilising cloak as the game mechanics dictate; and are down to misunderstanding the mechanics of enemy aggro and cloaking, as opposed to any form of "bug" as such.

Cloak in hard cover: don't break cloak until after your SS: the visual effect of your cloak may take a split second to diminish, but the second it is broken, not after the visual fades, is the point at which enemies can detect you.

:wizard:

Sometimes enemies can be difficult to hear, but a lot of the time this is only when there are multiple enemies in close proximity who are all attacking you at once.


Because if you played the Shadow you would get raped or you would have to wait for hours before doing anything till your team kills stuff. Elitist. 

Show me a gold solo of this CHEAP character. See how fun it is. Or how fast it is. 

#118
Hantaksk

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The shadow is overpowered...

look at that front..
ook at that rear...
enemies cannot hold a force like that...

#119
BridgeBurner

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Farosyrn wrote...


Then again, the melee of the characters you mentioned is just an additional tool, not their primary means of dealing damage & survivability. That's why I can't quite agree with your comparison.

And about them hearing me sneak up...have you ever fired a gun before? Or seen Rambo? Because it's not like you could hear anyone coming up behind you in complete silence in the midst of battle. Grenades exploding left and right, bullets whistling past your ears, that annoying centurion in cover next to you barking orders...you get the point.

So, fixing more than necessary, a few buffs definitely not out of place - especially invincibility frames/not getting interrupted anymore just before your sword takes someone's head off.

Other than that, peace & out. :wizard:


There is no fixing required. I explained a couple of posts up why SS isn't doing what you want it to: all the problems you have are solved by using cloak properly and knowing how the enemy aggro / targetting mechanics work....

I'll try and type a TL;DR here....
  • Enemies can detect you if you are cloaked too close to them, they can "hear you"
  • If you shoot, use a power or attack (read: shadow strike) while cloaked, the enemies know where you are unless you place hard cover between you and them to "lose their attention"
  • Cloaking in hard cover means the enemy cannot detect you, but will still advance / attack the place they saw you visible last
  • Cloaking while at least ONE enemy on the map can see you means ALL the enemies on the map know where you are; enemies don't need to be facing you to know where you are and the AI ensures if one enemy sees you, every enemy knows where you are
  • Cloak (for purposes of being detected) breaks INSTANTLY upon firing a weapon; so enemies will react accordingly
  • Cloaking whilst clearly visible means the enemies still know where you are, and can track you with shooting / attacks and powers even while your SS teleportation is occurring.
  • Plenty of enemies (melee enemies and boss level enemies) can detect you while cloaked and will advance on you even though you are cloaked (this is intended)
The other sounds in game help make using sound to pin-point enemy locations more challenging, that won't be changed.

In short: even in team games, you must cloak in HARD COVER (so no enemy on the map can see you) to completely ensure being undetected.

So.... to ensure your SS works every time....
  • Enter hard cover, breaking LoS to every enemy on the map...
  • Cloak
  • Use SS without first entering an enemy's detection radius with regular movement
  • Do NOT fire any other powers, shoot or do anything to break cloak prior to casting SS

If you do those things, SS will work.

#120
BridgeBurner

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Air Quotes wrote...

Because if you played the Shadow you would get raped or you would have to wait for hours before doing anything till your team kills stuff. Elitist. 

Show me a gold solo of this CHEAP character. See how fun it is. Or how fast it is. 


Why don't you address my post in regards to the mechanics, instead of accusing me of being a noob and an elitist?

Go on, try SS in the way I recommended, and see if it works or not.

Record a video too, while you're at it, then we can all see that I was correct in regards to the mechanics and how they integrate with SS / shadow inf play.

#121
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Annomander wrote...

Air Quotes wrote...

Because if you played the Shadow you would get raped or you would have to wait for hours before doing anything till your team kills stuff. Elitist. 

Show me a gold solo of this CHEAP character. See how fun it is. Or how fast it is. 


Why don't you address my post in regards to the mechanics, instead of accusing me of being a noob and an elitist?

Go on, try SS in the way I recommended, and see if it works or not.

Record a video too, while you're at it, then we can all see that I was correct in regards to the mechanics and how they integrate with SS / shadow inf play.


For morons I REPEAT. You can cloak FAR FAR away in hard cover, soft cover WHATEVER. SS a Phantom a MILE away and she will instantly melee you sometimes while the camera is still traveling.  That because you don't teleport with the camera, you teleport instantly like in Biotic Charge and that gives an enemy over a half a second to react and attack you. 

I played the **** out of Shadow and I know. And her cloak is buggy too. None of the infiltrators unloak as fast as a Shadow after a shot. Go ahead and try it. 

She bugged up the ass and if you're too blind to see or you don't play her then crawl back under your bridge. 

Modifié par Air Quotes, 15 novembre 2012 - 03:40 .


#122
Yate

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*shrug* I'm pretty good with the Shadow.

#123
Farosyrn

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Annomander wrote...

Farosyrn wrote...


Then again, the melee of the characters you mentioned is just an additional tool, not their primary means of dealing damage & survivability. That's why I can't quite agree with your comparison.

And about them hearing me sneak up...have you ever fired a gun before? Or seen Rambo? Because it's not like you could hear anyone coming up behind you in complete silence in the midst of battle. Grenades exploding left and right, bullets whistling past your ears, that annoying centurion in cover next to you barking orders...you get the point.

So, fixing more than necessary, a few buffs definitely not out of place - especially invincibility frames/not getting interrupted anymore just before your sword takes someone's head off.

Other than that, peace & out. :wizard:


There is no fixing required. I explained a couple of posts up why SS isn't doing what you want it to: all the problems you have are solved by using cloak properly and knowing how the enemy aggro / targetting mechanics work....

I'll try and type a TL;DR here....
  • Enemies can detect you if you are cloaked too close to them, they can "hear you"
  • If you shoot, use a power or attack (read: shadow strike) while cloaked, the enemies know where you are unless you place hard cover between you and them to "lose their attention"
  • Cloaking in hard cover means the enemy cannot detect you, but will still advance / attack the place they saw you visible last
  • Cloaking while at least ONE enemy on the map can see you means ALL the enemies on the map know where you are; enemies don't need to be facing you to know where you are and the AI ensures if one enemy sees you, every enemy knows where you are
  • Cloak (for purposes of being detected) breaks INSTANTLY upon firing a weapon; so enemies will react accordingly
  • Cloaking whilst clearly visible means the enemies still know where you are, and can track you with shooting / attacks and powers even while your SS teleportation is occurring.
  • Plenty of enemies (melee enemies and boss level enemies) can detect you while cloaked and will advance on you even though you are cloaked (this is intended)
The other sounds in game help make using sound to pin-point enemy locations more challenging, that won't be changed.

In short: even in team games, you must cloak in HARD COVER (so no enemy on the map can see you) to completely ensure being undetected.

So.... to ensure your SS works every time....
  • Enter hard cover, breaking LoS to every enemy on the map...
  • Cloak
  • Use SS without first entering an enemy's detection radius with regular movement
Do NOT fire any other powers, shoot or do anything to break cloak prior to casting SS

If you do those things, SS will work.




All of which pretty much boils down to this: Either you are in hard cover in a corner of the map with no enemy anywhere but in front of you and SS without so much as shooting the acolyte, or you die. And even then, you will still find yourself dying under circumstances so mysterious you wouldn't be surprised to find Angela Lansbury standing over your corpse wailing "Has there been a muuurder?". Bioware's honest truth.
But really, try it for yourself. Take the shadow to gold/platinum and experience it for yourself. ^_^

#124
MaxShine

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I have a lot of videos showing SS bugs, but sadly atm I have no time to edit and upload them...
SS is very buggy. I still can play the class quite well though, but it can be very frustrating...

#125
MaxShine

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Air Quotes wrote...

For morons I REPEAT. You can cloak FAR FAR away in hard cover, soft cover WHATEVER. SS a Phantom a MILE away and she will instantly melee you sometimes while the camera is still traveling.  That because you don't teleport with the camera, you teleport instantly like in Biotic Charge and that gives an enemy over a half a second to react and attack you. 


From my experience there is short time interval until the phantom notices you. It does not matter whether the phantom 'sees' you cloak/decloak or whatever. I agree if you SS a phantom from far away she will hit you no matter what you do. This is more evident in solo games than in team games though. If targets another player you can SS across the whole map and she will do nothing...