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Fix and buff the Shadow!


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#151
MuKen

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Air Quotes wrote...

For the LAST time - she melees you only because SS is too slow and the character appears next to her instantly rather than together with the camera. That gives her about half a second to melee you and her melee is super fast. 

You can see the same behaviour in Guardians who melee you out of Biotic Charge BEFORE BC even lands. Or how Pyros start flaming before BC camera catches up to you. Pay attention next time. 


Are you even reading what I'm saying?  She won't even TRY to melee you at all if she's not aware of you BEFORE you do the move.  Speed is irrelevant, if you give this game mechanic the proper attention she will never try to melee you at all.

If you do a SS on someone who is not aware of you, they will be paralyzed and unable to start any new attacks.

Modifié par MuKen, 15 novembre 2012 - 09:20 .


#152
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MuKen wrote...

Air Quotes wrote...

For the LAST time - she melees you only because SS is too slow and the character appears next to her instantly rather than together with the camera. That gives her about half a second to melee you and her melee is super fast. 

You can see the same behaviour in Guardians who melee you out of Biotic Charge BEFORE BC even lands. Or how Pyros start flaming before BC camera catches up to you. Pay attention next time. 


Are you even reading what I'm saying?  She won't even TRY to melee you at all if she's not aware of you BEFORE you do the move.  Speed is irrelevant, if you give this game mechanic the proper attention she will never try to melee you at all.

If you do a SS on someone who is not aware of you, they will be paralyzed and unable to start any new attacks.


I KNOW that. And that's what makes her super slow. 

In solo games she can't SS reliably. And in team games you have to pay attention at all times to what the enemies are doing and what all of your teammates are doing or are about to do at all times. And you either do a whole lot of nothing searching for targets to strike or you get killed by the stupid SS bugs. No quick CC, no quick melee no quick anything. 

Modifié par Air Quotes, 15 novembre 2012 - 10:18 .


#153
Sailears

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I have no issue with the shadow apart from two things:
- atlases (obvious reasons)
- SS not working when you want/need it to.

The second one is by far the most annoying - it's worse than charge, when you are mashing the SS key repeatedly and nothing happens, or there's a long delay, then you either decloak and die, or the enemy becomes aware of you when SS finally engages, or you end up SSing the wrong enemy...
Makes you feel like a right prat when playing; worse than a vanguard charging into a spawn and dying. :mellow:

#154
BridgeBurner

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Air Quotes wrote...

In solo games she can't SS reliably. And in team games you have to pay attention


*dumbfounded*

Does it strike you that powers aren't actually balanced around solo play? Why are you crying like a baby for buffs to a power on the basis of it not working in solo play?

In team games, the idea would be to use your team mates as decoys, which although cheap, would be very effective.

#155
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Annomander wrote...

Air Quotes wrote...

In solo games she can't SS reliably. And in team games you have to pay attention


*dumbfounded*

Does it strike you that powers aren't actually balanced around solo play? Why are you crying like a baby for buffs to a power on the basis of it not working in solo play?

In team games, the idea would be to use your team mates as decoys, which although cheap, would be very effective.


I'm sorry but there will be times when you have to solo. And this one power is actually super unbalanced for solo play. 

The the buffs are there to remedy the BS glitches not to make you OP. 

A charging Vanguard is invincible and has 50% DR after charge. A Batarian in heavy melee get's insane DR. Krogan get DR too. And the damage of SS isn't all that spectatular either. You have to go complete damage, sacrifice your survivability, pimp out your weapons, slap on powerful gear to be able to one shot Phantoms. A simple Acolyte + Charge will do it faster and safer. And it'll stagger 2 more. 

And before you say, you're invisible with cloak so you shoudn't get any DR. Wrong. If every enemy in the vicinity starts shooting or melee you the second you SS something, with perfect accuracy, then she needs some sort of DR. Plus she has NO quick CC, while Batarians have grenades, Krogans have grenades, Vanguards have grenades, Nova, Phase Disruptor. 

Enemies very RARELY travel alone, most of the time they spawn in packs and move in packs, so waiting to catch one that separated wastes time and lowers Shadows DPS. And even when you get someone away from their team by the time you SS there the target is either dead or has plenty of time to react to SS. 

Modifié par Air Quotes, 15 novembre 2012 - 10:40 .


#156
JAZZ_LEG3ND

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Op is on the money.
I can vouch for every word.

I'm sick to death of using SS on an unsuspecting Marauder who "magically" knows I'm cloaked behind him; he pulls that ballistic stagger inducing elbow-shot out of his ass and then unloads with the Phaeston. Medigel or rank-quit.

Due to these bugs/glitches and imbalances the only enemy you can safely and consistently dispatch are husks. (sad) fact.

Bioware, fix your game please.
thanks

#157
Ledgend1221

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You know the Shadow's melee attack is pretty powerful and she has a gun.
Use them

#158
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Ledgend1221 wrote...

You know the Shadow's melee attack is pretty powerful and she has a gun.
Use them


Her melee is slow and leaves you vulnerable for a long time and gives you no DR. Her guns are weak, because you spec for power damage and you usually put melee gear on them. And in general - Shadow is all about her sword and SS, not about shooting. I do use a gun (Eagle, Talon, Paladin)

#159
MuKen

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Air Quotes wrote...

I KNOW that. And that's what makes her super slow. 

In solo games she can't SS reliably. And in team games you have to pay attention at all times to what the enemies are doing and what all of your teammates are doing or are about to do at all times. And you either do a whole lot of nothing searching for targets to strike or you get killed by the stupid SS bugs. No quick CC, no quick melee no quick anything. 


So you want to remove the requirement that you actually LOOK at what the enemies and your teammates are doing before hitting the "this guy dies now" button?  That's the only thing that keeps this from being a braindead easy and OP class to play.

You say you know how it works, and yet you keep calling it a bug, despite the fact that all the mechanics that lead up to whether or not they interrupt you are well-known, explained, and consistent and none of it is unintentional.

P.S.  observing when an enemy is targetting someone else is nowhere NEAR as hard as you are making it out to be.

Modifié par MuKen, 15 novembre 2012 - 11:34 .


#160
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MuKen wrote...

Air Quotes wrote...

I KNOW that. And that's what makes her super slow. 

In solo games she can't SS reliably. And in team games you have to pay attention at all times to what the enemies are doing and what all of your teammates are doing or are about to do at all times. And you either do a whole lot of nothing searching for targets to strike or you get killed by the stupid SS bugs. No quick CC, no quick melee no quick anything. 


So you want to remove the requirement that you actually LOOK at what the enemies and your teammates are doing before hitting the "this guy dies now" button?  That's the only thing that keeps this from being a braindead easy and OP class to play.

P.S.  observing when an enemy is targetting someone else is nowhere NEAR as hard as you are making it out to be.


Look bro. You said it yourself - the enemy cheats. It cheats by knowing where you are at all times and by always being aware of you and picking a free target to be "interested in" 

So to make those cheats less BS, give the Shadow some DR so when you get screwed by stupid nonsense godlike enemy reactions when they shoudn't have them, you woudn't drop dead like a stone or get left at healthgate. 

Got it? 

P.S. It's not super difficult , but it's super slow and wastes time and cuts your DPS in half. And still DOESN'T prevent you from random BS. 

Modifié par Air Quotes, 15 novembre 2012 - 11:35 .


#161
JAZZ_LEG3ND

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MuKen wrote...

Air Quotes wrote...

I KNOW that. And that's what makes her super slow. 

In solo games she can't SS reliably. And in team games you have to pay attention at all times to what the enemies are doing and what all of your teammates are doing or are about to do at all times. And you either do a whole lot of nothing searching for targets to strike or you get killed by the stupid SS bugs. No quick CC, no quick melee no quick anything. 


So you want to remove the requirement that you actually LOOK at what the enemies and your teammates are doing before hitting the "this guy dies now" button?  That's the only thing that keeps this from being a braindead easy and OP class to play.

P.S.  observing when an enemy is targetting someone else is nowhere NEAR as hard as you are making it out to be.

You don't seem to be grasping the issue here.
If the game's systems worked flawlessly I'm sure you're solution here would be just fine.
That however, is not the case.
I've been smashed to bits countless times by enemies who DID NOT know I was using SS.

And on top of the bugs, the Shadow is quite weak in her strongest ability. Melee.
Her strikes are incredibly slow, her quick melee's range, AA and DR are laughably nonexistent.

Modifié par JAZZ_LEG3ND, 15 novembre 2012 - 11:41 .


#162
MuKen

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Air Quotes wrote...

Look bro. You said it yourself - the enemy cheats. It cheats by knowing where you are at all times and by always being aware of you and picking a free target to be "interested in"


You say you know how it works, but you keep making false statements.  They don't know where you are at all times.  They SOMETIMES find where ONE player is IF they can't see or hear anybody else.  Stop exaggerating stuff.  Without this mechanic, enemies would be wandering around aimlessly for significant periods of time after spawning, and this game would be entirely unfun.  You call it a "BS cheat", but if you actually played the game without it, it would be dumb.

So to make those cheats less BS, give the Shadow some DR so when you get screwed by stupid nonsense godlike enemy reactions when they shoudn't have them, you woudn't drop dead like a stone or get left at healthgate. 

Got it? 


If we did that, you'd still be complaining about the occasional sync kill despite that there is a way to avoid them, the same way you can avoid things now if you care to.  And your prior suggestion, to make it fast enough to be uninterruptible would clearly make the skill braindead easy and OP, as you seem to at least recognize by not pushing that anymore.

You are not getting "screwed" by anything, the situation you talk about is entirely avoidable.  And contrary to what you say, avoiding it does not mean barely ever hitting anything.

Modifié par MuKen, 15 novembre 2012 - 11:42 .


#163
MuKen

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JAZZ_LEG3ND wrote...
That however, is not the case.
I've been smashed to bits countless times by enemies who DID NOT know I was using SS.


It is the case, if you've read all the posts in this thread.  They DID know about you, they discovered it through the 'find a player' mechanic, a mechanic which can be 100% avoided if you understand it and look out for it.

#164
cgj

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the shadow is way too slow, the fact that you have to be 100% sure the enemy has 0 LOS on you doesn't help at all

sometimes a pyro can be around a corner and another guy turning the said corner, SS the said guy and watch the pyro BBQ you before you're even there (and that's when said guy wasn't even aware of you ), BS like that happens

heck even if they're looking at you SS goes invisible and reappears in their back, how in the world can they know you're reappearing there in the 1st place

Shadow is the infiltrator with the less damage potential and let's not even talk about DPS and what does she gets in return , utility ? no, nothing,

#165
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MuKen wrote...

Air Quotes wrote...

Look bro. You said it yourself - the enemy cheats. It cheats by knowing where you are at all times and by always being aware of you and picking a free target to be "interested in"


You say you know how it works, but you keep making false statements.  They don't know where you are at all times.  They SOMETIMES find where ONE player is IF they can't see or hear anybody else.  Stop exaggerating stuff.  Without this mechanic, enemies would be wandering around aimlessly for significant periods of time after spawning, and this game would be entirely unfun.  You call it a "BS cheat", but if you actually played the game without it, it would be dumb.

So to make those cheats less BS, give the Shadow some DR so when you get screwed by stupid nonsense godlike enemy reactions when they shoudn't have them, you woudn't drop dead like a stone or get left at healthgate. 

Got it? 


If we did that, you'd still be complaining about the occasional sync kill despite that there is a way to avoid them, the same way you can avoid things now if you care to.  And your prior suggestion, to make it fast enough to be uninterruptible would clearly make the skill braindead easy and OP, as you seem to at least recognize by not pushing that anymore.

You are not getting "screwed" by anything, the situation you talk about is entirely unavoidable contrary to what you say, avoiding it does not mean barely ever hitting anything.


THEY KNOW WHERE YOU ARE AT ALL TIMES AND SEE YOU TROUGH WALLS AT ALL TIMES. 

It's just some enemies will "pretend" they don't see you when you enter cloak and will go into cover themselves (Phantoms and most of Cerberus) and some units will not give a **** about cloak and keep running at you full speed (Dragoons, Brutes, Pyros, Hunters) and melee you or shoot you or burn you. 

#166
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cgj wrote...

the shadow is way too slow, the fact that you have to be 100% sure the enemy has 0 LOS on you doesn't help at all

sometimes a pyro can be around a corner and another guy turning the said corner, SS the said guy and watch the pyro BBQ you before you're even there (and that's when said guy wasn't even aware of you ), BS like that happens

heck even if they're looking at you SS goes invisible and reappears in their back, how in the world can they know you're reappearing there in the 1st place

Shadow is the infiltrator with the less damage potential and let's not even talk about DPS and what does she gets in return , utility ? no, nothing,


THIS.

Some poeple just DON'T get it. Or pretend to be stupid. 

#167
cgj

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 and some units will not give a **** about cloak and keep running at you full speed (Dragoons, Brutes, Pyros, Hunters) and melee you or shoot you or burn you. 


[/quote]

'nope melee units and hunters go to the position you entered cloak and shoot/melee/stand there (brutes) like idiots, if you're still in the area, they will find you though'
that's what a devs said

and i've witnessed it plenty of times
but of course that's not 100% reliable sometimes (like 40% of the time ...)they don't give a ****, not just melee units

Modifié par cgj, 15 novembre 2012 - 11:52 .


#168
JAZZ_LEG3ND

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MuKen wrote...

JAZZ_LEG3ND wrote...
That however, is not the case.
I've been smashed to bits countless times by enemies who DID NOT know I was using SS.


It is the case, if you've read all the posts in this thread.  They DID know about you, they discovered it through the 'find a player' mechanic, a mechanic which can be 100% avoided if you understand it and look out for it.

That sounds great in a sentence bub, in reality it's BS.
Cloak + SS on an enemy 50 ft away who's shooting at my teamates should work, but there are occasions when it doesn't. Combine logic with the matter of consistency and you get bugs after the = sign.

I don't want to psycho-analyse broken and glitchy gameplay to have a good time.
I want to react to what I see and have the game entertain me with consistent challenge.

#169
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[quote]cgj wrote...


 and some units will not give a **** about cloak and keep running at you full speed (Dragoons, Brutes, Pyros, Hunters) and melee you or shoot you or burn you. 


[/quote]

'nope melee units and hunters go to the position you entered cloak and shoot/melee/stand there (brutes) like idiots, if you're still in the area, they will find you though'
that's what a devs said

and i've witnessed it plenty of times
but of course that's not 100% reliable sometimes (like 40% of the time ...)they don't give a ****, not just melee units



[/quote]

It's still fkn obvious cheating. 

#170
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JAZZ_LEG3ND wrote...

MuKen wrote...

JAZZ_LEG3ND wrote...
That however, is not the case.
I've been smashed to bits countless times by enemies who DID NOT know I was using SS.


It is the case, if you've read all the posts in this thread.  They DID know about you, they discovered it through the 'find a player' mechanic, a mechanic which can be 100% avoided if you understand it and look out for it.

That sounds great in a sentence bub, in reality it's BS.
Cloak + SS on an enemy 50 ft away who's shooting at my teamates should work, but there are occasions when it doesn't. Combine logic with the matter of consistency and you get bugs after the = sign.

I don't want to psycho-analyse broken and glitchy gameplay to have a good time.
I want to react to what I see and have the game entertain me with consistent challenge.




Another guy who UNDERSTANDS. Thank god FFS. 

#171
MuKen

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Air Quotes wrote...

THEY KNOW WHERE YOU ARE AT ALL TIMES AND SEE YOU TROUGH WALLS AT ALL TIMES.


This is plain wrong, the game has a specific "aware" state that it turns on and off depending on a set of rules.

It's just some enemies will "pretend" they don't see you when you enter cloak and will go into cover themselves (Phantoms and most of Cerberus) and


When they are in cover not shooting at anyone, SSing is taking a risk because you don't know whether or not they see anyone else.  The way you are talking about this implies you are not in fact taking into account whether they see other players, and that is why you get interrupted.

some units will not give a **** about cloak and keep running at you full speed (Dragoons, Brutes, Pyros, Hunters) and melee you or shoot you or burn you. 


"Keep" running at you?  It's been long established if they are already running at you cloak is not supposed to drop you off their awareness.  This is working as intended.

JAZZ_LEG3ND wrote...
That sounds great in a sentence bub, in reality it's BS.
Cloak + SS on an enemy 50 ft away who's shooting at my teamates should work, but there are occasions when it doesn't. Combine logic with the matter of consistency and you get bugs after the = sign.


I have never seen this in games or in anybody's video of SS play.  Every example of "BS" SS interruptions always comes down to that enemy not having seen some other player to focus on.  Can you show me one single video instance of this happening?

Modifié par MuKen, 16 novembre 2012 - 12:01 .


#172
jordie3000

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Pyth the Bull wrote...

ZombieGambit wrote...

By the way, something about your avatar makes all your threads seem like satire. It's that condescending look, I think.

It looks like a skanky **** who got left in an alley after a gang rape.

I kind of like it.


http://mlkshk.com/r/9010

Dude.

Dude.

#173
Relix28

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MuKen wrote...

Air Quotes wrote...

THEY KNOW WHERE YOU ARE AT ALL TIMES AND SEE YOU TROUGH WALLS AT ALL TIMES.


This is plain wrong, the game has a specific "aware" state that it turns on and off depending on a set of rules.

It's just some enemies will "pretend" they don't see you when you enter cloak and will go into cover themselves (Phantoms and most of Cerberus) and


When they are in cover not shooting at anyone, SSing is taking a risk because you don't know whether or not they see anyone else.  The way you are talking about this implies you are not in fact taking into account whether they see other players, and that is why you get interrupted.

some units will not give a **** about cloak and keep running at you full speed (Dragoons, Brutes, Pyros, Hunters) and melee you or shoot you or burn you. 


"Keep" running at you?  It's been long established if they are already running at you cloak is not supposed to drop you off their awareness.  This is working as intended.

JAZZ_LEG3ND wrote...
That sounds great in a sentence bub, in reality it's BS.
Cloak + SS on an enemy 50 ft away who's shooting at my teamates should work, but there are occasions when it doesn't. Combine logic with the matter of consistency and you get bugs after the = sign.


I have never seen this in games or in anybody's video of SS play.  Every example of "BS" SS interruptions always comes down to that enemy not having seen some other player to focus on.  Can you show me one single video instance of this happening?


Don't bother. It's pointless.

#174
cgj

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Air Quotes wrote...


It's still fkn obvious cheating. 


it is
but knowing that can help avoid getting destroyed through cloak
now how many average players even know half of the mechanics ruling the game ... ,
it shouldn't be mandatory to know what happens behind the curtains to be able to use your powers, and if it is it should be detailed in the first place

but back on the shadow
rather than DR why not I-frames , nova gets that and it can even be abused  so why not

Modifié par cgj, 16 novembre 2012 - 12:08 .


#175
JAZZ_LEG3ND

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MuKen wrote...

JAZZ_LEG3ND wrote...
That sounds great in a sentence bub, in reality it's BS.
Cloak + SS on an enemy 50 ft away who's shooting at my teamates should work, but there are occasions when it doesn't. Combine logic with the matter of consistency and you get bugs after the = sign.


I have never seen this in games or in anybody's video of SS play.  Every example of "BS" SS interruptions always comes down to that enemy not having seen some other player to focus on.  Can you show me one single video instance of this happening?

Not until you show me a picture of a UFO, taken from your backyard!
'cause I mean, that's gonna happen right when you want it to, right?

Seriously though, I don't need to show you squat.
If defending broken gameplay gets you off, so be it.
I've said my piece.