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Fix and buff the Shadow!


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#176
Chaoswind

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This must be a troll thread...

Shadows on paper DPS is crap, that is true
But utility is off the charts when used right, some people need to learn to use it.

SS is better used as a teleport, if the enemy is next to you and some of your team mates are close DON'T SS:

1. Cloak = 90% Melee bonus
2. Melee (Heavy or Light)
3. Target is dead in a second
4.?????
5. Profit
6. Either repeat with next target or SS to that group of silly nemesis saying their cooking will be over in 10 minutes.

Shadows only suck vs Bosses


Targets that will be troublesome for your Shadow

Cerberus:
ATLAS

Geth:
Prime (loldrone and murderturret want to have a party with you)
Boombers (Have not fought them with a shadow YET, so maybe)

Reapers:
Banshees
Ravagers (NOT if you dodge before the murder poo)
Brutes

Collectors:
Scions
Praetorians

Modifié par Chaoswind, 16 novembre 2012 - 12:07 .


#177
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MuKen wrote...

Air Quotes wrote...

THEY KNOW WHERE YOU ARE AT ALL TIMES AND SEE YOU TROUGH WALLS AT ALL TIMES.


This is plain wrong, the game has a specific "aware" state that it turns on and off depending on a set of rules.

It's just some enemies will "pretend" they don't see you when you enter cloak and will go into cover themselves (Phantoms and most of Cerberus) and


When they are in cover not shooting at anyone, SSing is taking a risk because you don't know whether or not they see anyone else.  The way you are talking about this implies you are not in fact taking into account whether they see other players, and that is why you get interrupted.

some units will not give a **** about cloak and keep running at you full speed (Dragoons, Brutes, Pyros, Hunters) and melee you or shoot you or burn you. 


"Keep" running at you?  It's been long established if they are already running at you cloak is not supposed to drop you off their awareness.  This is working as intended.


You have no IDEA what your talking about. I have 1000 hours of gameplay invested and I know game mechanics. 

Observe enemies from far away, who never saw you cloak, randomly running and shooting ****, observe those turrets who randomly shoot nothingness. Observe Dragoons who run at you full speed after they spawned, they never saw you, they never saw you cloak, but they will run straight to your postition and melee you. Observe Rocket Troopers, Primes, Atlases and other enemies who pre-shoot, pre-mlee before you even turn the corner because they see you trough walls and aready know you are behind them. They even shoot that walls. Your turrets shoot the walls too. 

#178
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Chaoswind wrote...

This must be a troll thread...

Shadows on paper DPS is crap, that is true
But utility is off the charts when used right, some people need to learn to use it.

SS is better used as a teleport, if the enemy is next to you and some of your team mates are close DON'T SS:

1. Cloak = 90% Melee bonus
2. Melee (Heavy or Light)
3. Target is dead in a second
4.?????
5. Profit
6. Either repeat with next target or SS to that group of silly nemesis saying their cooking will be over in 10 minutes.

Shadows only suck vs Bosses


Targets that will be troublesome for your Shadow

Cerberus:
ATLAS

Geth:
Prime (loldrone and murderturret want to have a party with you)
Boombers

Reapers:
Banshees
Ravagers (NOT if you dodge before the murder poo)
Brutes

Collectors:
Scions
Praetorians


LOL. That's pretty much everything. A lot of classes can kill mooks faster, with AOE, from safe distances and without random BS. And they can engage groups of enemies right away instead of waiting for them to separate. 

Modifié par Air Quotes, 16 novembre 2012 - 12:10 .


#179
MuKen

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JAZZ_LEG3ND wrote...
Not until you show me a picture of a UFO, taken from your backyard!
'cause I mean, that's gonna happen right when you want it to, right?

Seriously though, I don't need to show you squat.
If defending broken gameplay gets you off, so be it.
I've said my piece.


Because I'm arguing that UFOs exist and the people in charge need to do something about them!

Right, bye now.

Air Quotes wrote...

You have no IDEA what your talking about. I have 1000 hours of gameplay invested and I know game mechanics. 

Observe enemies from far away, who never saw you cloak, randomly running and shooting ****, observe those turrets who randomly shoot nothingness. Observe Dragoons who run at you full speed after they spawned, they never saw you, they never saw you cloak, but they will run straight to your postition and melee you. Observe Rocket Troopers, Primes, Atlases and other enemies who pre-shoot, pre-mlee before you even turn the corner because they see you trough walls and aready know you are behind them. They even shoot that walls. Your turrets shoot the walls too. 


Which ALL supports exactly what I said, that they will sometimes find you if there is nobody else for them to focus on.  It does not support your assertion that they see you all the time.  Unless you're claiming every enemy on the map is shooting at your position all the time?  When you solo, they all make a beeline straight for you while shooting at you constantly?  No?  I thought not.

Modifié par MuKen, 16 novembre 2012 - 12:12 .


#180
Untonic

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Shadow used to be my favorite character, used to put her on a very-high-risk-high-reward build--and I was very good at it.

Ever since Retaliation believe, more bugs have destroyed SS. They fixed a little but I want to paly the Shadow again without some stupid bug conflicting or being a glass cannon. I'm not going to conform to the same shotgun-SS only build or something like that, I like mine.

They need to fix her and buff her, not to the extremes but maybe a little. Some of your suggestions would help, I just hope BW can help.

#181
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MuKen wrote...

JAZZ_LEG3ND wrote...
Not until you show me a picture of a UFO, taken from your backyard!
'cause I mean, that's gonna happen right when you want it to, right?

Seriously though, I don't need to show you squat.
If defending broken gameplay gets you off, so be it.
I've said my piece.


Because I'm arguing that UFOs exist and the people in charge need to do something about them!

Right, bye now.

Air Quotes wrote...

You have no IDEA what your talking about. I have 1000 hours of gameplay invested and I know game mechanics. 

Observe enemies from far away, who never saw you cloak, randomly running and shooting ****, observe those turrets who randomly shoot nothingness. Observe Dragoons who run at you full speed after they spawned, they never saw you, they never saw you cloak, but they will run straight to your postition and melee you. Observe Rocket Troopers, Primes, Atlases and other enemies who pre-shoot, pre-mlee before you even turn the corner because they see you trough walls and aready know you are behind them. They even shoot that walls. Your turrets shoot the walls too. 


Which ALL supports exactly what I said, that they will sometimes find you if there is nobody else for them to focus on.  It does not support your assertion that they see you all the time.  Unless you're claiming every enemy on the map is shooting at your position all the time?  When you solo, they all make a beeline straight for you while shooting at you constantly?  No?  I thought not.


If they don't have anything to focus on, doesn't mean they can cheat and BS melee you. If the devs can't figure out how to prevent BS cheating they should give the player DR or invicibility frames to remedy that cheating a bit. 

And yes, when you solo,  Dragoons make a Conga beeline and come straight at you shooting. Others will randomly shoot all around like idiots, but they will take cover so that makes them slower and more bearable. 

Modifié par Air Quotes, 16 novembre 2012 - 12:18 .


#182
JAZZ_LEG3ND

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@ Chaoswind
Brutes are super easy with the Shadow.
Cloak and SS just as he charges. You'll appear 20 ft behind him and cut him a new one (from 20 ft away) He charges you again; repeat.
Dead brute.

A glitch in the player's favor for ones.

Modifié par JAZZ_LEG3ND, 16 novembre 2012 - 12:18 .


#183
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JAZZ_LEG3ND wrote...

@ Chaoswind
Brutes are super easy with the Shadow.
Cloak and SS just as he charges. You'll appear 20 ft behind him and cut him a new one (from 20 ft away) He charges you again; repeat.
Dead brute.

A glitch in the players favor for ones.


:lol: yeah, that. BS FTW. Works on teleporting Banshees too. 

#184
Chaoswind

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Air Quotes wrote...

Chaoswind wrote...

This must be a troll thread...

Shadows on paper DPS is crap, that is true
But utility is off the charts when used right, some people need to learn to use it.

SS is better used as a teleport, if the enemy is next to you and some of your team mates are close DON'T SS:

1. Cloak = 90% Melee bonus
2. Melee (Heavy or Light)
3. Target is dead in a second
4.?????
5. Profit
6. Either repeat with next target or SS to that group of silly nemesis saying their cooking will be over in 10 minutes.

Shadows only suck vs Bosses


Targets that will be troublesome for your Shadow

Cerberus:
ATLAS

Geth:
Prime (loldrone and murderturret want to have a party with you)
Boombers

Reapers:
Banshees
Ravagers (NOT if you dodge before the murder poo)
Brutes

Collectors:
Scions
Praetorians


LOL. That's pretty much everything. A lot of classes can kill mooks faster, with AOE, from safe distances and without random BS. And they can engage groups of enemies right away instead of waiting for them to separate. 



those are the targets that don't die in 1 second and as thus require you to think a little more than cloak+shot

SS with 40% damage overtime will take care of ravagers easily
Brutes are dead in a SS + Melee spree or as said above the Torero strategy (ole!!!)
Banshees are not fun in melee range unless you have a ramp shield equiped.

ATLAS are bugged, but they used to be like brutes when their shields and 2 armor bars where down.

loldrone makes melee range not a wise choice vs Prime :mellow:
Scions are bugged
Praetorians are not fun for anyone unless you use a weapon DPS class.

Modifié par Chaoswind, 16 novembre 2012 - 12:22 .


#185
Untonic

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Chaoswind wrote...

This must be a troll thread...

Shadows on paper DPS is crap, that is true
But utility is off the charts when used right, some people need to learn to use it.

SS is better used as a teleport, if the enemy is next to you and some of your team mates are close DON'T SS:

1. Cloak = 90% Melee bonus
2. Melee (Heavy or Light)
3. Target is dead in a second
4.?????
5. Profit
6. Either repeat with next target or SS to that group of silly nemesis saying their cooking will be over in 10 minutes.

Shadows only suck vs Bosses


Targets that will be troublesome for your Shadow

Cerberus:
ATLAS

Geth:
Prime (loldrone and murderturret want to have a party with you)
Boombers (Have not fought them with a shadow YET, so maybe)

Reapers:
Banshees
Ravagers (NOT if you dodge before the murder poo)
Brutes

Collectors:
Scions
Praetorians


I beg to differ with the Shadow sucking versus bosses. 

Atlas - be careful of their missile, stay behind them always.
Prime - tricky but works, need guerilla movement
Haven't tried bombers...
Banshees - SS them while teleporting so they can't glove you, and or get them distracted.
Ravagers - I hate them period with Shadow.
Scions haven't tried...
Praetorians haven't tried... (Haven't played Shadow on Collectors, been doing other stuff.)
Phantoms - SS, done unless you get sinc-killed.

It takes skill to fight bosses, a properly set Shadow can do wonders.

#186
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Chaoswind wrote...

Air Quotes wrote...

Chaoswind wrote...

This must be a troll thread...

Shadows on paper DPS is crap, that is true
But utility is off the charts when used right, some people need to learn to use it.

SS is better used as a teleport, if the enemy is next to you and some of your team mates are close DON'T SS:

1. Cloak = 90% Melee bonus
2. Melee (Heavy or Light)
3. Target is dead in a second
4.?????
5. Profit
6. Either repeat with next target or SS to that group of silly nemesis saying their cooking will be over in 10 minutes.

Shadows only suck vs Bosses


Targets that will be troublesome for your Shadow

Cerberus:
ATLAS

Geth:
Prime (loldrone and murderturret want to have a party with you)
Boombers

Reapers:
Banshees
Ravagers (NOT if you dodge before the murder poo)
Brutes

Collectors:
Scions
Praetorians


LOL. That's pretty much everything. A lot of classes can kill mooks faster, with AOE, from safe distances and without random BS. And they can engage groups of enemies right away instead of waiting for them to separate. 



those are the targets that don't die in 1 second and as thus require you to think a little more than cloak+shot

SS with 40% damage overtime will take care of ravagers easily
Brutes are dead in a SS + Melee spree
Banshees are not fun in melee range unleast you have a ramp shield equiped.

ATLAS are bugged, but they used to be like brutes when their shields and 2 armor bars where down.

loldrone makes melee range not a wise choice vs Prime :mellow:
Scions are bugged
Praetorians are not fun for anyone unless you use a weapon DPS class.


That's basically half the factions. Where does she really excel at? Anything she do can be done by another class faster, safer and consistently. 

#187
Chaoswind

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like I said bosses require strategy (aka give you some trouble), that doesn't mean shadow can't kill bosses

#188
JAZZ_LEG3ND

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Air Quotes wrote...

JAZZ_LEG3ND wrote...

@ Chaoswind
Brutes are super easy with the Shadow.
Cloak and SS just as he charges. You'll appear 20 ft behind him and cut him a new one (from 20 ft away) He charges you again; repeat.
Dead brute.

A glitch in the players favor for ones.


:lol: yeah, that. BS FTW. Works on teleporting Banshees too. 

haha, you're game.
I have a phobia for meleeing Banshees.
Pre-patch syndrome, I guess.

Modifié par JAZZ_LEG3ND, 16 novembre 2012 - 12:26 .


#189
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Untonic wrote...

Chaoswind wrote...

This must be a troll thread...

Shadows on paper DPS is crap, that is true
But utility is off the charts when used right, some people need to learn to use it.

SS is better used as a teleport, if the enemy is next to you and some of your team mates are close DON'T SS:

1. Cloak = 90% Melee bonus
2. Melee (Heavy or Light)
3. Target is dead in a second
4.?????
5. Profit
6. Either repeat with next target or SS to that group of silly nemesis saying their cooking will be over in 10 minutes.

Shadows only suck vs Bosses


Targets that will be troublesome for your Shadow

Cerberus:
ATLAS

Geth:
Prime (loldrone and murderturret want to have a party with you)
Boombers (Have not fought them with a shadow YET, so maybe)

Reapers:
Banshees
Ravagers (NOT if you dodge before the murder poo)
Brutes

Collectors:
Scions
Praetorians


I beg to differ with the Shadow sucking versus bosses. 

Atlas - be careful of their missile, stay behind them always.
Prime - tricky but works, need guerilla movement
Haven't tried bombers...
Banshees - SS them while teleporting so they can't glove you, and or get them distracted.
Ravagers - I hate them period with Shadow.
Scions haven't tried...
Praetorians haven't tried... (Haven't played Shadow on Collectors, been doing other stuff.)
Phantoms - SS, done unless you get sinc-killed.

It takes skill to fight bosses, a properly set Shadow can do wonders.


See, needs this, needs that, movement, caution, gambling, luck, good distration, good teammates. Too many variables. Too slow. Too inconsistent. DPS drops like a brick. 

#190
Chaoswind

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Air Quotes wrote...

Chaoswind wrote...

Air Quotes wrote...

Chaoswind wrote...

This must be a troll thread...

Shadows on paper DPS is crap, that is true
But utility is off the charts when used right, some people need to learn to use it.

SS is better used as a teleport, if the enemy is next to you and some of your team mates are close DON'T SS:

1. Cloak = 90% Melee bonus
2. Melee (Heavy or Light)
3. Target is dead in a second
4.?????
5. Profit
6. Either repeat with next target or SS to that group of silly nemesis saying their cooking will be over in 10 minutes.

Shadows only suck vs Bosses


Targets that will be troublesome for your Shadow

Cerberus:
ATLAS

Geth:
Prime (loldrone and murderturret want to have a party with you)
Boombers

Reapers:
Banshees
Ravagers (NOT if you dodge before the murder poo)
Brutes

Collectors:
Scions
Praetorians


LOL. That's pretty much everything. A lot of classes can kill mooks faster, with AOE, from safe distances and without random BS. And they can engage groups of enemies right away instead of waiting for them to separate. 



those are the targets that don't die in 1 second and as thus require you to think a little more than cloak+shot

SS with 40% damage overtime will take care of ravagers easily
Brutes are dead in a SS + Melee spree
Banshees are not fun in melee range unleast you have a ramp shield equiped.

ATLAS are bugged, but they used to be like brutes when their shields and 2 armor bars where down.

loldrone makes melee range not a wise choice vs Prime :mellow:
Scions are bugged
Praetorians are not fun for anyone unless you use a weapon DPS class.


That's basically half the factions. Where does she really excel at? Anything she do can be done by another class faster, safer and consistently. 


Fun factor?

super B movility
super C utility
super D dodgity
Super E experticity required to make it work
Super F nijaity :ph34r:

#191
Commander NT13

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I think placing the Shadow a smidge farther behind a Ravager would be tops. I can't tell you how many times I thought I selected the Marauder but wind up going towards the Ravager and thinking 'Whelp there is a 80% chance I'm going to be incapped.'

#192
Chaoswind

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Air Quotes wrote...


See, needs this, needs that, movement, caution, gambling, luck, good distration, good teammates. Too many variables. Too slow. Too inconsistent. DPS drops like a brick. 


being a ninja is not easy work and has a ton of variables :ph34r:

#193
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Chaoswind wrote...

Air Quotes wrote...

Chaoswind wrote...

Air Quotes wrote...

Chaoswind wrote...

This must be a troll thread...

Shadows on paper DPS is crap, that is true
But utility is off the charts when used right, some people need to learn to use it.

SS is better used as a teleport, if the enemy is next to you and some of your team mates are close DON'T SS:

1. Cloak = 90% Melee bonus
2. Melee (Heavy or Light)
3. Target is dead in a second
4.?????
5. Profit
6. Either repeat with next target or SS to that group of silly nemesis saying their cooking will be over in 10 minutes.

Shadows only suck vs Bosses


Targets that will be troublesome for your Shadow

Cerberus:
ATLAS

Geth:
Prime (loldrone and murderturret want to have a party with you)
Boombers

Reapers:
Banshees
Ravagers (NOT if you dodge before the murder poo)
Brutes

Collectors:
Scions
Praetorians


LOL. That's pretty much everything. A lot of classes can kill mooks faster, with AOE, from safe distances and without random BS. And they can engage groups of enemies right away instead of waiting for them to separate. 



those are the targets that don't die in 1 second and as thus require you to think a little more than cloak+shot

SS with 40% damage overtime will take care of ravagers easily
Brutes are dead in a SS + Melee spree
Banshees are not fun in melee range unleast you have a ramp shield equiped.

ATLAS are bugged, but they used to be like brutes when their shields and 2 armor bars where down.

loldrone makes melee range not a wise choice vs Prime :mellow:
Scions are bugged
Praetorians are not fun for anyone unless you use a weapon DPS class.


That's basically half the factions. Where does she really excel at? Anything she do can be done by another class faster, safer and consistently. 


Fun factor?

super B movility
super C utility
super D dodgity
Super E experticity required to make it work
Super F nijaity :ph34r:


She CAN be fun, when she works. And she CAN be awesome when you get lucky. But she's inconsistent, too depedent on random variables and random BS. 

#194
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Chaoswind wrote...

Air Quotes wrote...


See, needs this, needs that, movement, caution, gambling, luck, good distration, good teammates. Too many variables. Too slow. Too inconsistent. DPS drops like a brick. 


being a ninja is not easy work and has a ton of variables :ph34r:


Pick any other infiltrator. Be independent, destroy stuff faster, consistently, from safe distances, without melee crap attached to your gun. CC spawns, nuke spawns without prolonged stupid animations that get you killed. 

#195
Untonic

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Chaoswind wrote...

Air Quotes wrote...


See, needs this, needs that, movement, caution, gambling, luck, good distration, good teammates. Too many variables. Too slow. Too inconsistent. DPS drops like a brick. 


being a ninja is not easy work and has a ton of variables :ph34r:


This.

You can't expect everything to line up to your gun's barrel or blade, and DPS isn't everything.

Hell I play for the fun, DPS comes second.

This ain't COD, it's a tactical game.

#196
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Untonic wrote...

Chaoswind wrote...

Air Quotes wrote...


See, needs this, needs that, movement, caution, gambling, luck, good distration, good teammates. Too many variables. Too slow. Too inconsistent. DPS drops like a brick. 


being a ninja is not easy work and has a ton of variables :ph34r:


This.

You can't expect everything to line up to your gun's barrel or blade, and DPS isn't everything.

Hell I play for the fun, DPS comes second.

This ain't COD, it's a tactical game.


Fun is fun. But when you get a decent team and stufff dies faster all around than you can SS some trooper it stops being fun and you become useless. 

#197
MuKen

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Air Quotes wrote...
If they don't have anything to focus on, doesn't mean they can cheat and BS melee you. If the devs can't figure out how to prevent BS cheating they should give the player DR or invicibility frames to remedy that cheating a bit.


You keep calling it BS cheating like applying a label makes your point stronger somehow. It's a consistent mechanic, that you admitted you know how to defeat.  What exactly makes this a cheat?

You really think that if the Shadow did not have to take into account what the enemy is doing before SSing them, this would be balanced?  You just consider all things that make anything more powerful to be good changes, regardless of what is balanced or not.

And on top of whether or not its even balanced, this would make the Shadow just plain unfun.  Run around cloaked all day SSing things for free without having to think about anything.

Others will randomly shoot all around like idiots


You just admitted right there that they don't all see exactly where you are all the time.

Modifié par MuKen, 16 novembre 2012 - 01:09 .


#198
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MuKen wrote...

Air Quotes wrote...
If they don't have anything to focus on, doesn't mean they can cheat and BS melee you. If the devs can't figure out how to prevent BS cheating they should give the player DR or invicibility frames to remedy that cheating a bit.


You keep calling it BS cheating like applying a label makes your point stronger somehow. It's a consistent mechanic, that you admitted you know how to defeat.  What exactly makes this a cheat?

You really think that if the Shadow did not have to take into account what the enemy is doing before SSing them, this would be balanced?  You just consider all things that make anything more powerful to be good changes, regardless of what is balanced or not.

And on top of whether or not its even balanced, this would make the Shadow just plain unfun.  Run around cloaked all day SSing things for free without having to think about anything.

Others will randomly shoot all around like idiots


You just admitted right there that they don't all see exactly where you are all the time.


In ideal world I would like the Shadow to have something to quickly stagger enemies with instead of Electric Slash (I made a thread about it) That would give you the mechanics to counter instant enemy reactions, It would help you set up SS and escape after it. I would improve your killing speed too. But they will not going to add it. 

Anyway, dude you sound like those people who say Geth are okay and do not cheat, you have to "pay attention to them" or Collectors are okay and they take normal damage - until it's proven they are bugged.

SS is a poor mans Biotic Charge. No CC, no force, you can't SS groups because they will become aware of you in a second so in this regard it's no different than BC (no matter that you have cloak)

The DPS is low, survivability with more than 1 enemy near you is low. You can only engage in 1vs1 battles or you will get killed. Once you commit to SS you're a sitting duck. No DR, no frames and NO SUPRISE to the enemy. 

#199
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If speeced correctly one shadow strike is enough to kill any non-boss enemy (phantoms require two). I never use heavy melee, just cloak (bonus power), shadow strike, shadow strike another target and repeat = profit. N7 shadow is even overpowered

#200
kyles3

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Melee in general could be implemented much better. As much fun as it is, you can kill stuff faster with a gun and with less risk.