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A good blood mage build?


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26 réponses à ce sujet

#1
Tyken132

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I was hoping for advice on how to build a good blood mage, everything i've seen so far says to start with arcane warrior first, is that right?

Also I was looking for some help on picking spells, as well as a general idea where to dump my stats?

#2
Lazylog

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Well inless you plan to start by putting a lot of points into stamina... which you shouldn't you should be putting it first into Magic obviously... that's why every says it. Honeslty you don't really need it earlier on.

#3
bas273

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That depends. Do you want a pure caster or a defensive/offensive tank?

If you want a caster (who wears a robe and wields a staff) you can take Blood Mage first. Your 2nd specialization can be Spirit Healer or no specialization at all.

As a Blood Mage you'll need some Constitution, 25 should be enough.

All other points should go in Magic for more spellpower.

#4
Tyken132

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Hmm, alright i'll head for Arcane warrior first, but any tips on spells and abilty set ups? I found a guide but some of the choices didn't seem that great.

Also should I try to unlock arcane warrior spec first? or get Wynne?

Edit:Well I was planning on being a pure caster, and didn't plan on getting hit much at all once my tank gets built up.

Modifié par Tyken132, 03 janvier 2010 - 05:11 .


#5
BlackVader

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Well, AW/BM is not really a bloodmage but rather the typical AW-build. It's fine and all but doesn't excactly work very well as a caster. If you want to try it, you can find some hints in this guide. But again, this is NOT a caster!

The best "pure" caster you can have is Blood Mage/Spirit healer. Spell picks don't really matter that much. You can't go wrong with cold, telekinesis and healing. Anything beyond that is up to your playstyle and party. For a melee-heavy party, Haste is god-send - unless all your melee fighter are two-weapon users with momentum.

#6
Cybercat999

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You should ask these questions in spoilers part of the forum.

I start with BM and I dont put much in con, my Morrigan is dedicated healer. Besides I just toggle BM on and off depending how much I can afford swapping health for mana in particular moment.

#7
Tyken132

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BlackVader wrote...

Well, AW/BM is not really a bloodmage but rather the typical AW-build. It's fine and all but doesn't excactly work very well as a caster. If you want to try it, you can find some hints in this guide. But again, this is NOT a caster!
The best "pure" caster you can have is Blood Mage/Spirit healer. Spell picks don't really matter that much. You can't go wrong with cold, telekinesis and healing. Anything beyond that is up to your playstyle and party. For a melee-heavy party, Haste is god-send - unless all your melee fighter are two-weapon users with momentum.


Alright, sounds great, Thanks. Also I was planning on going with a pure mage/ranged party with a tank, that way I can force field the tank then aoe everything to hell.

#8
Tyken132

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Cybercat999 wrote...

You should ask these questions in spoilers part of the forum.
I start with BM and I dont put much in con, my Morrigan is dedicated healer. Besides I just toggle BM on and off depending how much I can afford swapping health for mana in particular moment.


don't really see how i'm spoiling anything...And I tried posting in the tactics and class forums but I couldn't for some reason.

#9
Lazylog

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He not really spoiling anything.., everyone knows and if not then they wont understand. What would spoil it is if he goes and play as BM and a AW and discover at level 16 it was not what he wanted...

#10
castaftw

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As a pure bloodmage. Pick up spellmight (does not drain hp, only mana) and spell wisp for massive spellpower bonuses. Get the blood ring (extra proving) for lower hp cost in blood magic. Pick up Lifegiver ring in Orzammar, pretty expensive though.



This combined will make blood magic very effective if you put all your attribute points in magic.

#11
Tyken132

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Alright, thanks!

#12
termokanden

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I think alternating between Blood Magic and normal mana usage is a very good way to play a Blood Mage. It maximizes your mana reserves without spending a lot of stat points on it.

If you take Spirit Healer instead of AW, you can pick up Group Heal. Now you can heal your party and refill your "mana" at the same time. Oh, and I should probably add that having TWO mages with Group Heal makes you virtually impossible to kill.

Modifié par termokanden, 03 janvier 2010 - 05:59 .


#13
ChaoticBroth

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termokanden wrote...

I think alternating between Blood Magic and normal mana usage is a very good way to play a Blood Mage. It maximizes your mana reserves without spending a lot of stat points on it.

This. I've found it to be very important to know how to manage my expanded energy pool, but while keeping within the feasible health range so I can actually survive.

AW/BM just trivializes solo Nightmare runs. With Shimmering Shield, Rock Armor, Blood Wound, and any AoE Spell Combinations, you really can't be taken down easily, even if you're only wearing Reaper's Vestaments, a helm, and other pieces of gear to your preference. It's really a waste to wear massive armor, since you'll have crazy fatigue, and I've seen spells take ~100 HP with Blood Magic on. This was with a Blood Ring, too.

BM/SH is a combination that's pretty versatile. Group Heal, as people have said, is damn useful for keeping your team alive, and Blood Wound makes your enemies sitting ducks, with no friendly fire. I would not recommend taking Blood Control, I'd recommend working on the Spirit Healer tree. Revival comes in handy in case something goes wrong and there's a near-wipe, while Cleansing Aura makes you a walking health dispenser.

#14
OcelotRex

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Cybercat999 wrote...

You should ask these questions in spoilers part of the forum.
I start with BM and I dont put much in con, my Morrigan is dedicated healer. Besides I just toggle BM on and off depending how much I can afford swapping health for mana in particular moment.


According to the thread, spoilers are allowed. If you don't want to read any, I suggest going to a different one...

#15
Mr_Raider

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Most of the BM abilities can't be acquired at level 7. As such I would pick another specialization first., and save BM for level 14. The passive bonuses from SH are good, even if you don't want to be healer.

#16
stillnotking

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Yeah, being a Blood Mage is almost completely pointless until you get Blood Wound. Being allowed (actually, forced) to cast spells from your health rather than mana pool is a very iffy proposition at lower levels.

#17
Sacrificial Bias

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Quick question:

Will the Blood Ring stack with Avernus' Robes?

#18
stillnotking

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Nope, none of the "Improves Blood Magic" items stack.

#19
ash the rpgamer

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personally when i first heard about blood magic i thought ive gotta get that, but was disappointed.

blood wound is the only decent spell and you can get spells of similar effect that don't drain your hp.



however if you wish to play one, id suggest getting constitution to 20, then putting everything else in magic and willpower a 2/3:1 in favour of magic over willpower works well.

you could also get cunning up to 20-30 to help with coercion and other skills.

#20
countersubject

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Blood Mage + Arcane Warrior, no blood control except you have a useless point at the end that won't get you any good spell. Not that blood control is bad, it actually works even against yellow enemies and if it fails it does damage, but among all the other spells you want to cast it's no necessity.
I suggest no investment in constitution, what will an extra 10 points or more do? At best give you extra life for one spell or two. It shouldn't get any points for the same reason willpower shouldn't get any. Potions heal mages pretty well, so use those. In the end, you will want the bloodmagic mode only for blood wound, which is badass, & optionally blood control, then switch back and use normal lyrium potions for other spells.

Modifié par countersubject, 04 janvier 2010 - 01:25 .


#21
termokanden

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Actually ash, Blood Mage is worth it for Blood Wound alone. If you only use Blood Magic sparingly, mostly to cast Blood Wound, it's also a waste to spend points on constitution.



But just to make it clear, Blood Wound is by far the best spell in the game. AoE CC plus good damage, no friendly fire. It's insanely overpowered.

#22
DJ0000

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Blood wound is one of, if not the best and most usefull spells in the game. But more to the point I found that taking arcane warrior first was useful because it stopped me dieing all the time, as I could wear decent armour, and then adding blood magic to that was usefull as I like to wear massive armour which fatigues me badly.



Before blood magic, I ran out of mana quite quickly due to my armour but after getting blood magic I became almost unbeatable as I had an unlimited mana pool.



Once I got the Staff of the Magister Lords I never ran out of mana, so didn't need the mana bonus, having blood wound and blood control available was well worth it as they can destroy groups of enemies with ease.



To summarise, Arcane Warrior+Blood Magic+Staff of the Magister Lords= my perfect mage

#23
DJ0000

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countersubject wrote...

 Not that blood control is bad, it actually works even against yellow enemies and if it fails it does damage.


Apparently, the game is glitched so it doesn't do damage if it fails, from my exerience that seems to be true for the PS3 version.

#24
Cybercat999

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OcelotRex wrote...
According to the thread, spoilers are allowed. If you don't want to read any, I suggest going to a different one...


This thread was moved from "no spoilers" forum, obviously moderator thought it belongs to spoilers one.
And yeah, after 10 games I am avoiding spoilers at any cost...

I dont understand how the term "consideration for other players" can be so hard to grasp for some.

#25
termokanden

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DJ0000 wrote...

countersubject wrote...

 Not that blood control is bad, it actually works even against yellow enemies and if it fails it does damage.


Apparently, the game is glitched so it doesn't do damage if it fails, from my exerience that seems to be true for the PS3 version.


This seems to be the case for the PC version as well. It controls almost any enemy, but the times it didn't work for me, it did no damage at all.

I also believe that since the controlled mob becomes blue and not really under your control, it steals your XP if it kills anything.

In short, Blood Control is bad. But Blood Mage is still worth it for Blood Wound alone.

Regarding AW: I prefer not to take it for the simple reason that I want to be a pure caster. I prefer not to run around with expensive armor spells, I'd rather just have two mana pools instead.

For me, the choice between AW and Spirit Healer therefore becomes a choice between wearing the Helm of Honnleath and having access to Group Heal. And yes, Group Heal IS that good.

Modifié par termokanden, 04 janvier 2010 - 08:58 .