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Specializations as a plot element


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#26
KNIGHTMARE170

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Jonata wrote...

If I remember well being a Blood Mage was actually a pretty big deal in Origins. Not only you had to bargain with the demon to get it, but Wynne almost freaked out about it after Broken Circle.

I would like to see something like that again, it was pretty cool since the cutscene also officially justified the use of Blood Magic by the Wardens, and I was since then able to play my "good" Blood Mage without asking myself if I was meta-gaming too much.


I actually unlocked the specialization by buying a book for 9 gold in awakanings, so i never had to do anything evil to learn the power ironically. Gaining these powers is where the reactions are, but not having them. You can make ANDERS of all people a blood mage if you so decide to.

#27
Sajuro

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I would like it if you couldn't make the straight laced mage specialize in blood magic or the heartless mage be a spirit healer.

#28
Sajuro

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KNIGHTMARE170 wrote...

Jonata wrote...

If I remember well being a Blood Mage was actually a pretty big deal in Origins. Not only you had to bargain with the demon to get it, but Wynne almost freaked out about it after Broken Circle.

I would like to see something like that again, it was pretty cool since the cutscene also officially justified the use of Blood Magic by the Wardens, and I was since then able to play my "good" Blood Mage without asking myself if I was meta-gaming too much.


I actually unlocked the specialization by buying a book for 9 gold in awakanings, so i never had to do anything evil to learn the power ironically. Gaining these powers is where the reactions are, but not having them. You can make ANDERS of all people a blood mage if you so decide to.

Don't forget Wynn, I did it just so she would get a constitution boost.

#29
KNIGHTMARE170

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Sajuro wrote...

I would like it if you couldn't make the straight laced mage specialize in blood magic or the heartless mage be a spirit healer.


So your saying only good can learn "good" magic and only  bad can learn "bad" magic?

#30
Sable Rhapsody

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KNIGHTMARE170 wrote...

Sajuro wrote...

I would like it if you couldn't make the straight laced mage specialize in blood magic or the heartless mage be a spirit healer.


So your saying only good can learn "good" magic and only  bad can learn "bad" magic?

I think it'd be interesting if the game commented on an otherwise more traditional mage learning blood magic, but really, you should be able to do what you like with the character.  My Orlesian Warden-Commander was a decent person who generally had no problems with the Chantry or templars.  She used blood magic because the Wardens permit it, and it's sometimes necessary for nasty business.

As for spirit healer, even the most ruthless mage can see the benefit in being able to fight another day.  Healing is not only an act of compassion, it's also a wise tactic.

Modifié par Sable Rhapsody, 15 novembre 2012 - 01:45 .


#31
withneelandi

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It would be fantastic, to be honest i'd settle for class, gameplay and story to be more closely linked.

I'd love, for example if mages had to concider when, where and in front of who magic was used. To use dragon age 2 as an example it would have been amazing if the game had been able to somehow restrict how and where mage characters could use magic, i.e if attacked in broad daylight having to use on mele staff attacks, or even having to wear "street clothes" in kirkwall rather than robes, or carrying more disguised staffs, perhaps even integrating a mechanic of mages wearing hoods or such to hide their identity.

Sad type that I am, when playing da2 as a mage (essepcially in act 1), i'll tend to avoid wearing full scale mage robes in kirkwall and carry staffs which have a blade element, stick to the mele attacks if there are prying eyes because I can't quite rationalise hawk chucking fireballs left right and centre in broad daylight without the ultra strick kirkwall templars getting concerned.

It might be a totally un-realistic suggestion in terms of practical application but it would be cool as hell. Fable 2 did this in a very very minor way, if you used magic in the centre of the main village, people would react with fear to you, so I guess its not totally unrealistic.

Of course, you might not play as an apostate in da3, so the whole point may be moot.....

:P

Modifié par withneelandi, 15 novembre 2012 - 01:56 .


#32
Sajuro

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KNIGHTMARE170 wrote...

Sajuro wrote...

I would like it if you couldn't make the straight laced mage specialize in blood magic or the heartless mage be a spirit healer.


So your saying only good can learn "good" magic and only  bad can learn "bad" magic?

okay, if someone says "Blood Magic is evil," then you shouldn't be able to say "now you're a blood mage!" and if someone is a total ******, they shouldn't want to take a specialization that requires an amount of empathy.

#33
Sable Rhapsody

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Sajuro wrote...
okay, if someone says "Blood Magic is evil," then you shouldn't be able to say "now you're a blood mage!" and if someone is a total ******, they shouldn't want to take a specialization that requires an amount of empathy.


Oh, you're talking about companion NPCs?  That would make more sense.  Sorry for misunderstanding.

I think it worked out ok in DA2 where each companion had his/her own specialization.  It made a lot more sense than being able to turn Wynne into a blood mage.

#34
LostInReverie19

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KNIGHTMARE170 wrote...

 I was wondering if this could be implamented. Imagine if you are a reaver and companions or other characters mention that you like to munch on souls, or being an assassin or blood mage and people taking notice. 


Yes, please. It was pretty ridiculous going through DAII as a blood mage and no one noticing or caring. :huh:

#35
Puzzlewell

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Having the specializations actually play into the story is something I can appreciate. While it is a different instance, I've always really enjoyed that in BG2, each class has their own stronghold quests. It made it a more personalized experience in my humble opinion and would love to have the specializations actually play into the story. It's been quite some years since I last played DAO but I was a little bummed that ranger was merely learned through a book, while other specializations actually had some kind of storyline to go along with them.

#36
Rixatrix

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Requiem1289 wrote...

KNIGHTMARE170 wrote...

 I was wondering if this could be implamented. Imagine if you are a reaver and companions or other characters mention that you like to munch on souls, or being an assassin or blood mage and people taking notice. 


Yes, please. It was pretty ridiculous going through DAII as a blood mage and no one noticing or caring. :huh:


Agreed.  Also, if you are a templar, Orsino should mention it.  I would definitely like to see specializations become a plot element.

Modifié par BlueMoonSeraphim, 15 novembre 2012 - 10:56 .


#37
Wifflebottom

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I posted this somewhere before but I think that picking a specialization should diverge the story temporarily into a section with a couple of missions where a mentor is teaching the protagonist. They'd be kind of like origins but they wouldn't be at the beginning of the game and after the specialization story arc characters could occasional reference your specialization or someone from your specialization's story. It may be complicated to make but I think it sounds really cool.

#38
Auintus

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Should integrate you into whichever system. Reaver involves dealing with cultists and your own high dragon, duelist has you duel certain skilled individuals around Thedas, etc. At the end, you get a unique spec-based accessory.

EDIT: There should still be consequences for the main storyline. An anti-blood magic character refusing romance if you take the spec, templars treating spirit warriors similar to a mage. Could offer alternate paths to dealing with storyline issues, or maybe, if we really are managing a system, add allies related to your spec. Rise to the top of a dragon cult and you get the cult added to your resources/allies. All sorts of possibilities. I doubt all of them will happen, but I can dream.

Modifié par Auintus, 15 novembre 2012 - 11:17 .


#39
Auintus

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Don't want to start another thread..again. So I'm bumping this one. Hopefully will not get in trouble. It's kinda old.

We should be able to invoke spec skills in conversations. Blood control to pass a persuasion check, templar cancelling magic to intimidate a magister, Reaver's Frightening Appearance for an intimidate check, etc.

#40
bloodmage13

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I would love it if specializations were used in a similar fashion that origins were used. For instance Templars should have special dialogue options and blood mages should be shunned by certain characters

#41
jack253

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I originally put this in a threat about blood magic but find that it better belongs here

I agree with the fact that they can't drastically change the story for just one specialization but I have come up with some ways in which it can influence it without breaking it.
Companions: these are the people closest to you and will know you and your fighting style the best, thus they should have their own opinion of it. For example a noble knight might not approve of your assassin specialization as he feels it is cowardice and without honor and thus it will take more time and effort for him to warm up to you but in the end he will start to respect you. Or some sort of kinship or rivalry (depending on the character) might form more easily between those that possess the  same specialization.
convincing npc: when trying to persuade an npc if he is aware what the character or his companions specialization is give the player a bonus or penalty to the check. A known bloodmage will have a harder time convincing someone of his good intent then someone else or a duelist has an easier time convincing the enemy leader to a one on one duel then the raging reaver.
quests: let us earn the specializations that we want to use like in DAO. You want to be a bloodmage seek out a
demon, a berserker then go to the dwarfs and get them to train you or become a bard by learning how to play a song and steal a noblemans secrets.

Modifié par jack253, 05 décembre 2012 - 01:05 .


#42
GipsyDangeresque

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If DA3: Inquisition actually takes place in Orlais in any large part, being a Bard would be very interesting indeed.

At that point we're talking about the PC possibly being wrapped up in "the Game" of intrigue and the storylines that would sprout out from that.


Perhaps we might have extra influence to throw around, the favors owed of Nobles helped in the past... or favors owed the other way around coming to bite you in the ass.

Modifié par Atemeus, 05 décembre 2012 - 02:38 .