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Why canon ending?


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21 réponses à ce sujet

#1
DoktorAffentanz

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Something I was thinking about.... Why does everybody assume that, if the next game is based on one of the endings, it has to be canon?

The endings to ME3 - though initially very much hated - present a great opportunity to branch out the storyline of Mass Effect as there are now 4 new possible storylines which - if done right - can exist next to each other.

The first sequel could be based on destroy-ending and maybe the next game picks up where the control-ending left off and so on....

Kind of like "parallel universes/timelines".

Thoughts?

#2
David7204

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Comic books have tried that, and it's killed them.

There's a whole lot of narrative problems with alternative universes that really don't have good answers. Not to mention I don't want to start every conversation I have about Mass Effect with "Is this Universe #1, #2, or #3?"

Modifié par David7204, 15 novembre 2012 - 08:27 .


#3
Hey

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I think id have a problem swallowing that I (Shepard) made a decision that lead to synthesis. I'd get over it if it was a fun game but that would bother me a bit initially at least. Still a cool idea.

#4
Ironhandjustice

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DoktorAffentanz wrote...

Something I was thinking about.... Why does everybody assume that, if the next game is based on one of the endings, it has to be canon?

The endings to ME3 - though initially very much hated - present a great opportunity to branch out the storyline of Mass Effect as there are now 4 new possible storylines which - if done right - can exist next to each other.

The first sequel could be based on destroy-ending and maybe the next game picks up where the control-ending left off and so on....

Kind of like "parallel universes/timelines".

Thoughts?


Too hard. Do you know how many variables should they use?

BW was incapable of making ME3 right, loose ends, nonsenses (Not only the endings, for example, there are the rachni), any decision...

Is a swamp, OP. No offense but I don't think that BW is capable of this.

One reason are the reapers. Same for Krogan, Geth, and Quarians.

Modifié par Ironhandjustice, 15 novembre 2012 - 08:45 .


#5
David7204

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"uncapable"?

#6
Zazzerka

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I is next to U on a keyboard.

#7
Ironhandjustice

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GT Zazzerka wrote...

I is next to U on a keyboard.


This.

Thanks. Fixed

#8
Zazzerka

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Unrelated, but I think I've just created the next rap smash hit.

Because I is next to U on a keyboard, baybeh! 'Cos I am next to youuuuu!

Modifié par GT Zazzerka, 15 novembre 2012 - 08:50 .


#9
Jadebaby

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no to everything.

#10
ZajoE38

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Maybe ME3 doesn't have cannon. Maybe Bioware put a player in to stance that he has to determine his own cannon. Like read this book, look at this painting and tell me what what it express in you.

#11
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GT Zazzerka wrote...

Unrelated, but I think I've just created the next rap smash hit.

Because I is next to U on a keyboard, baybeh! 'Cos I am next to youuuuu!


I cant belive you didnt get any props on this.  Its damn good.

#12
Zazzerka

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Image IPB

#13
Guest_BringBackNihlus_*

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GT Zazzerka wrote...

Unrelated, but I think I've just created the next rap smash hit.

Because I is next to U on a keyboard, baybeh! 'Cos I am next to youuuuu!


Lil Wayne is ready and willing to jack your rhymes, dawg.

As for the endings, it's pretty daring to canonize something where four choices are involved; all of them controversial. I can't see them doing it, honestly. Maybe I'll be wrong.

#14
MasterShepardN7

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The reason it sparks so much controversy is because one ending technically has to be unless it takes place in another galaxy. I mean whether or not the reapers are even around is one of the big factors and many character are either there or not and that's a big thing for fans myself included. Hell entire species could be alive or not and that makes a big difference just by itself. Not to mention whether or not everyone and everything are just part of the same big whole i.e. synthesis. There are so many variables that contribute to the overall whole which is why there are many things that need to be established. I mean the next protagonist could be some weird green like thing or just some Joe Blow you never know. That's whey we need a canon ending. To set the stage for the future and most importantly to be consistent with the lore and franchise.

#15
macrocarl

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Because BSN loves to jump to conclusions. That way they can argue more while we wait for real information to come out. Then when the info comes out there will be BSN'ers who have built up expectations derived from speculation (purely on their part by way of repeated untruths, 'leaks' and misquoted dev responses) and (!) then they'll become disappointed that reality didn't meet their expectations.

#16
Iakus

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The old endings ned to be destroyed, like a cleansing fire, swept away so balance can be restored, and the cycle can begin anew.  So new stories can grow.

Modifié par iakus, 15 novembre 2012 - 05:00 .


#17
MegaSovereign

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Why not zoidberg?

#18
Applepie_Svk

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Let me think for awhile...

A. Next title will be placed in new universe

B. Next title will prove IT

C. Next title will pick most favourite ending

------

A. I guess they will want make a line betwen the ME3 and ME4, so this is probably the choice which they will pick...

B. Nonsense of ending is strong that IT is still possibile

C. destroyers gonna destroy... and again with synthesis and control endings you gain unbreakable force - so beat me with this argument ...

What would you like ? Synthesis - future ME franchise will take a place in great simulator where is everyone happy, full of smiles and hugs...

Or Control ? Be silent or I will erase your existence from space with my single word to my army of minions...

#19
thehomeworld

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Why are people so apposed to cannon endings? Shep had cannon personality traits. The best ending to use if BW is indeed going to say, " 50 K years ago the hero known only as Shepard did x to save us all." Beyond that BW doesn't need to mention anything about shep, his/her choices, or what ending he/she did because the reapers will simply be gone and maynot even be known to this group of species.

#20
Brhino

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OP is hoping for storytelling to "branch out". That's not going to happen. Every branched storyline has to be written, produced, voice over'd, art-designed, etc. etc. If you're asking for a game in which each ending selection from ME3 leads to a vastly different universe for ME4, then you're asking for three games in one box, and I hope you're willing to pay $180 for it because that's how much they'd have to charge to cover their costs (or, alternately, have each storyline max out at around 10 hours long this time).

The only alternatives (assuming ME4 is in fact set after ME3) are to either make one ending canon and then begin the limited storyline branching that the first three games have featured start over again, or to minimize the effect of the ME3 end choice so that it doesn't effect the story much going forward.

The second option is how they've handled the "big" decisions of ME1 and 2...
ME1: Save the council or not? Few lines of dialog changed, war assets in ME3 slightly different.
ME1: Udina or Anderson? Few lines of dialog changed, Udina in charge by ME3 regardless
ME2: Destroyed or saved collector base? Few lines of dialog changed, war assets slightly different.
...so perhaps that is what we should expect for ME4.

Modifié par Brhino, 15 novembre 2012 - 06:59 .


#21
DoktorAffentanz

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Brhino wrote...

OP is hoping for storytelling to "branch out". That's not going to happen. Every branched storyline has to be written, produced, voice over'd, art-designed, etc. etc. If you're asking for a game in which each ending selection from ME3 leads to a vastly different universe for ME4, then you're asking for three games in one box, and I hope you're willing to pay $180 for it because that's how much they'd have to charge to cover their costs (or, alternately, have each storyline max out at around 10 hours long this time).

The only alternatives (assuming ME4 is in fact set after ME3) are to either make one ending canon and then begin the limited storyline branching that the first three games have featured start over again, or to minimize the effect of the ME3 end choice so that it doesn't effect the story much going forward.

The second option is how they've handled the "big" decisions of ME1 and 2...
ME1: Save the council or not? Few lines of dialog changed, war assets in ME3 slightly different.
ME1: Udina or Anderson? Few lines of dialog changed, Udina in charge by ME3 regardless
ME2: Destroyed or saved collector base? Few lines of dialog changed, war assets slightly different.
...so perhaps that is what we should expect for ME4.


Well, it was just an idea that crossed my mind. Maybe, instead fo being "real" ME-Games titlet Mass Effect # whatever, they could be sort of spin-offs, each picking up the story where one of the endings left off. 

I wouldn't necessarily see them released at the same time in a "3-in-1-SuperGame" but over the span of some years, released as individual games. 

As we have seen in these forums, every ending choice (even refuse) have a lot of people who support them, so I imagined this to be a way  they could salvage the mess they created. 

#22
sUiCiDeKiNgS13

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I'm starting to hate the word "canon"