Why canon ending?
#1
Posté 15 novembre 2012 - 08:23
The endings to ME3 - though initially very much hated - present a great opportunity to branch out the storyline of Mass Effect as there are now 4 new possible storylines which - if done right - can exist next to each other.
The first sequel could be based on destroy-ending and maybe the next game picks up where the control-ending left off and so on....
Kind of like "parallel universes/timelines".
Thoughts?
#2
Posté 15 novembre 2012 - 08:26
There's a whole lot of narrative problems with alternative universes that really don't have good answers. Not to mention I don't want to start every conversation I have about Mass Effect with "Is this Universe #1, #2, or #3?"
Modifié par David7204, 15 novembre 2012 - 08:27 .
#3
Posté 15 novembre 2012 - 08:28
#4
Posté 15 novembre 2012 - 08:33
DoktorAffentanz wrote...
Something I was thinking about.... Why does everybody assume that, if the next game is based on one of the endings, it has to be canon?
The endings to ME3 - though initially very much hated - present a great opportunity to branch out the storyline of Mass Effect as there are now 4 new possible storylines which - if done right - can exist next to each other.
The first sequel could be based on destroy-ending and maybe the next game picks up where the control-ending left off and so on....
Kind of like "parallel universes/timelines".
Thoughts?
Too hard. Do you know how many variables should they use?
BW was incapable of making ME3 right, loose ends, nonsenses (Not only the endings, for example, there are the rachni), any decision...
Is a swamp, OP. No offense but I don't think that BW is capable of this.
One reason are the reapers. Same for Krogan, Geth, and Quarians.
Modifié par Ironhandjustice, 15 novembre 2012 - 08:45 .
#5
Posté 15 novembre 2012 - 08:37
#6
Posté 15 novembre 2012 - 08:42
#7
Posté 15 novembre 2012 - 08:45
GT Zazzerka wrote...
I is next to U on a keyboard.
This.
Thanks. Fixed
#8
Posté 15 novembre 2012 - 08:49
♫ Because I is next to U on a keyboard, baybeh! 'Cos I am next to youuuuu! ♫
Modifié par GT Zazzerka, 15 novembre 2012 - 08:50 .
#9
Posté 15 novembre 2012 - 08:58
#10
Posté 15 novembre 2012 - 10:01
#11
Posté 15 novembre 2012 - 10:06
GT Zazzerka wrote...
Unrelated, but I think I've just created the next rap smash hit.
♫ Because I is next to U on a keyboard, baybeh! 'Cos I am next to youuuuu! ♫
I cant belive you didnt get any props on this. Its damn good.
#12
Posté 15 novembre 2012 - 10:10
#13
Guest_BringBackNihlus_*
Posté 15 novembre 2012 - 10:10
Guest_BringBackNihlus_*
GT Zazzerka wrote...
Unrelated, but I think I've just created the next rap smash hit.
♫ Because I is next to U on a keyboard, baybeh! 'Cos I am next to youuuuu! ♫
Lil Wayne is ready and willing to jack your rhymes, dawg.
As for the endings, it's pretty daring to canonize something where four choices are involved; all of them controversial. I can't see them doing it, honestly. Maybe I'll be wrong.
#14
Posté 15 novembre 2012 - 03:30
#15
Posté 15 novembre 2012 - 03:45
#16
Posté 15 novembre 2012 - 04:57
Modifié par iakus, 15 novembre 2012 - 05:00 .
#17
Posté 15 novembre 2012 - 05:00
#18
Posté 15 novembre 2012 - 05:08
A. Next title will be placed in new universe
B. Next title will prove IT
C. Next title will pick most favourite ending
------
A. I guess they will want make a line betwen the ME3 and ME4, so this is probably the choice which they will pick...
B. Nonsense of ending is strong that IT is still possibile
C. destroyers gonna destroy... and again with synthesis and control endings you gain unbreakable force - so beat me with this argument ...
What would you like ? Synthesis - future ME franchise will take a place in great simulator where is everyone happy, full of smiles and hugs...
Or Control ? Be silent or I will erase your existence from space with my single word to my army of minions...
#19
Posté 15 novembre 2012 - 06:41
#20
Posté 15 novembre 2012 - 06:58
The only alternatives (assuming ME4 is in fact set after ME3) are to either make one ending canon and then begin the limited storyline branching that the first three games have featured start over again, or to minimize the effect of the ME3 end choice so that it doesn't effect the story much going forward.
The second option is how they've handled the "big" decisions of ME1 and 2...
ME1: Save the council or not? Few lines of dialog changed, war assets in ME3 slightly different.
ME1: Udina or Anderson? Few lines of dialog changed, Udina in charge by ME3 regardless
ME2: Destroyed or saved collector base? Few lines of dialog changed, war assets slightly different.
...so perhaps that is what we should expect for ME4.
Modifié par Brhino, 15 novembre 2012 - 06:59 .
#21
Posté 15 novembre 2012 - 07:21
Brhino wrote...
OP is hoping for storytelling to "branch out". That's not going to happen. Every branched storyline has to be written, produced, voice over'd, art-designed, etc. etc. If you're asking for a game in which each ending selection from ME3 leads to a vastly different universe for ME4, then you're asking for three games in one box, and I hope you're willing to pay $180 for it because that's how much they'd have to charge to cover their costs (or, alternately, have each storyline max out at around 10 hours long this time).
The only alternatives (assuming ME4 is in fact set after ME3) are to either make one ending canon and then begin the limited storyline branching that the first three games have featured start over again, or to minimize the effect of the ME3 end choice so that it doesn't effect the story much going forward.
The second option is how they've handled the "big" decisions of ME1 and 2...
ME1: Save the council or not? Few lines of dialog changed, war assets in ME3 slightly different.
ME1: Udina or Anderson? Few lines of dialog changed, Udina in charge by ME3 regardless
ME2: Destroyed or saved collector base? Few lines of dialog changed, war assets slightly different.
...so perhaps that is what we should expect for ME4.
Well, it was just an idea that crossed my mind. Maybe, instead fo being "real" ME-Games titlet Mass Effect # whatever, they could be sort of spin-offs, each picking up the story where one of the endings left off.
I wouldn't necessarily see them released at the same time in a "3-in-1-SuperGame" but over the span of some years, released as individual games.
As we have seen in these forums, every ending choice (even refuse) have a lot of people who support them, so I imagined this to be a way they could salvage the mess they created.
#22
Posté 15 novembre 2012 - 09:06





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