True, I can see now that you said "romance" and not "sex" -- I made an assumption about what you were saying based on the point of the topic that you seemed to be supporting, and I apologize.Knight of Dane wrote...
Come on; try to strech your horizon, did I say anything about the point of it(romance)?
The conclusion is part of the point, but since romances in Biowares games are optional the point remains with the player.
Which is what I like about them.
And I never said anything about DA games being strictly romantic either, I said that a romantic scene was the culmination of persuing a relationship in media, which romances in DA and Mass Effect take form in a small narrative on the sideline.
Besides, when did I say sex? I said a romantic scene, didn't I?
Now please if you can't argue without twisting my points into something I never mentioned please refrain from persuing the conversation.
If I may display my personal opinion it is the following:
The witcher 2 has a very, bold, romance scene with frontal nudity and moans..
That's a bit far, I don't feel like that's required. When I say fade to black I mean it comes too soon in the DA2 and ME2 games and beleive it can be done better.
ME did it in a way i like it, nothing completely sexual, but still a scene where you got to see your character get close and intimate with his/her partner.
That is the culmination of romance.
ME did also turn to fade black, we just got to see a bit more "content" first.
I don't care about sideboob or butcheeks, but to me a romantic story branch should end in some kind of scene that isn't just clothes-kiss. That leaves too much up for interpretation.
Some might see that as a good thing though.
What I have yet to see from any bioware game is a romance scene that is really, romantic, intimate, feelygoody. Sort of like that.
Sensitivity. You god damn persued this, why not end it?
And square skips it if you don't wana see
My point is that the DA romances don't suffer from a lack of displayable sexual intimacy. It's just not worth the resources to make a 30-second scene that's non-interactive and non-plot driven that will also only be seen by a few of the players, when those resources could be put to much better use elsewhere in the game.




Ce sujet est fermé
Retour en haut







