Could people wipe their faces after battle?
#26
Posté 15 novembre 2012 - 06:53
#27
Posté 15 novembre 2012 - 06:59
Agreed. This.Realmzmaster wrote...
I find it interesting that in one thread gamers are asking for nudity and in this thread no blood on the face during cutscenes. You just slaughtered the enemy you would think that blood would cover just about everything including your own blood if injured. During a real battle the combatants normally did not have time to clean up so they spoke to each other through blood covered faces. Sometimes they would wipe their eyes to keep the blood form obscuring vision. That is realistic.
#28
Posté 15 novembre 2012 - 07:14
Rawgrim wrote...
Doesn`t the blood splatters get removed if you turn the violence level in the game down?
It does, but what the OP is asking for (unless I am completely misunderstand, which I don't think I am) is for blood splatters to be in as they are normally, but have them cleaned from faces only after combat. Which makes sense to me; who wants blood dripping into their eyes and mouth while they casually chat over the corpses of their enemies? Cleaning armour can wait until you return home/to camp, but blood really doesn't taste all that good.
#29
Posté 15 novembre 2012 - 07:16
#30
Posté 15 novembre 2012 - 07:19
thats1evildude wrote...
Give me blood! Blood! Gallons of the stuff! Give me all that I can drink and it will never be enough!
Never bothered me that much.
Modifié par BouncyFrag, 15 novembre 2012 - 07:28 .
#31
Posté 15 novembre 2012 - 07:23
#32
Posté 15 novembre 2012 - 07:55
Harle Cerulean wrote...
It does, but what the OP is asking for (unless I am completely misunderstand, which I don't think I am) is for blood splatters to be in as they are normally, but have them cleaned from faces only after combat. Which makes sense to me; who wants blood dripping into their eyes and mouth while they casually chat over the corpses of their enemies? Cleaning armour can wait until you return home/to camp, but blood really doesn't taste all that good.
Yes, exactly.
I currently do turn off the blood spatter, usually. But I'd rather keep it on if it wasn't for the blood on the face in conversations.
#33
Posté 15 novembre 2012 - 10:11
#34
Posté 16 novembre 2012 - 12:27
but then i got to thinking and decided that might actually be pretty cool to see...
#35
Posté 16 novembre 2012 - 12:36
At least until one character does the mom trick and spits on a handkerchief before wiping a spot off of someone else's face.labargegrrrl wrote...
i actually took the title of this thread literally and got a visual of pc's pulling out a rag and wiping their faces off while someone was talking to them. which, pft! silly me, right?
but then i got to thinking and decided that might actually be pretty cool to see...
...this seems like something Wynne might do.
#36
Posté 16 novembre 2012 - 01:44
Then again, I don't see what this discussion is for. There's been the option of turning the blood splattering off since Origins.
#37
Posté 16 novembre 2012 - 01:46
Blackrising wrote...
Then again, I don't see what this discussion is for. There's been the option of turning the blood splattering off since Origins.
It's a suggestion of how to improve it so that I won't want to turn it off.
#38
Posté 16 novembre 2012 - 04:55
#39
Posté 16 novembre 2012 - 05:10
As for wiping off the spattering, I dunno. Unless they have some sort of towel/rag available I wouldn't want to wipe my face while wearing all that armor with all those spikes everywhere.
#40
Posté 16 novembre 2012 - 05:16
Cutlass Jack wrote...
Yup the blood setting Is the first thing I've turned off in Dragon Age. Ever since my very first Origin's character, where my noble's thrilling battle with small rats left his team looking like refugees from Carrie's prom. Apparently rats are dimensional conduits to the Plane of Blood.
DA2 was a slight improvement in that the blood faded relatively quicky. But the fading didn't happen during cutscenes.They really need to tone it down to less rediculous levels.
I actually did the same thing, though I think DA2 dealt with this a lot better.
My personal favourite bug with the blood system is when somehow the allowed/restricted areas for the effect were reversed. Which meant that after battle you had copious amounts of insanely thick blood splatter entirely around Hawke's eyes.
Almost like he had decided to put on some really really really bad makeup. Was very surreal to go through the conversations when that was happening. Everyone with heavy concentrations of blood completely around their eyes.
#41
Posté 16 novembre 2012 - 05:26
StarcloudSWG wrote...
The bloodiness of the battles in DAO and DA2, in general, was excessively over the top. People are not made of bloodbags, with explosive squibs attached, loosely packed around a framework of bone and covered in skin.
No, but wouldn't it be a wonderful world if they were?
A man can dream, though … a man can dream …
#42
Posté 16 novembre 2012 - 05:29
Allan Schumacher wrote...
Cutlass Jack wrote...
Yup the blood setting Is the first thing I've turned off in Dragon Age. Ever since my very first Origin's character, where my noble's thrilling battle with small rats left his team looking like refugees from Carrie's prom. Apparently rats are dimensional conduits to the Plane of Blood.
DA2 was a slight improvement in that the blood faded relatively quicky. But the fading didn't happen during cutscenes.They really need to tone it down to less rediculous levels.
I actually did the same thing, though I think DA2 dealt with this a lot better.
My personal favourite bug with the blood system is when somehow the allowed/restricted areas for the effect were reversed. Which meant that after battle you had copious amounts of insanely thick blood splatter entirely around Hawke's eyes.
Almost like he had decided to put on some really really really bad makeup. Was very surreal to go through the conversations when that was happening. Everyone with heavy concentrations of blood completely around their eyes.
I never saw that because I turned the blood off. It sounds amazing, though!
Personally, the blood on the face is the only reason I turn off the blood effects. I really hope that DA3 either has spatter that can be set to avoid the face, or the ability to keep gore turned on and just turn off the spatter patterns.
#43
Posté 16 novembre 2012 - 05:30
High concentrations of blood is good for the bags under our eyes.Allan Schumacher wrote...
Cutlass Jack wrote...
Yup the blood setting Is the first thing I've turned off in Dragon Age. Ever since my very first Origin's character, where my noble's thrilling battle with small rats left his team looking like refugees from Carrie's prom. Apparently rats are dimensional conduits to the Plane of Blood.
DA2 was a slight improvement in that the blood faded relatively quicky. But the fading didn't happen during cutscenes.They really need to tone it down to less rediculous levels.
I actually did the same thing, though I think DA2 dealt with this a lot better.
My personal favourite bug with the blood system is when somehow the allowed/restricted areas for the effect were reversed. Which meant that after battle you had copious amounts of insanely thick blood splatter entirely around Hawke's eyes.
Almost like he had decided to put on some really really really bad makeup. Was very surreal to go through the conversations when that was happening. Everyone with heavy concentrations of blood completely around their eyes.
#44
Posté 16 novembre 2012 - 05:30
#45
Posté 16 novembre 2012 - 05:36
Karlone123 wrote...
High concentrations of blood is good for the bags under our eyes.Allan Schumacher wrote...
Cutlass Jack wrote...
Yup the blood setting Is the first thing I've turned off in Dragon Age. Ever since my very first Origin's character, where my noble's thrilling battle with small rats left his team looking like refugees from Carrie's prom. Apparently rats are dimensional conduits to the Plane of Blood.
DA2 was a slight improvement in that the blood faded relatively quicky. But the fading didn't happen during cutscenes.They really need to tone it down to less rediculous levels.
I actually did the same thing, though I think DA2 dealt with this a lot better.
My personal favourite bug with the blood system is when somehow the allowed/restricted areas for the effect were reversed. Which meant that after battle you had copious amounts of insanely thick blood splatter entirely around Hawke's eyes.
Almost like he had decided to put on some really really really bad makeup. Was very surreal to go through the conversations when that was happening. Everyone with heavy concentrations of blood completely around their eyes.
I think this would actually work for a blood mage---blood makeup lol
#46
Posté 16 novembre 2012 - 05:38
I never saw that because I turned the blood off. It sounds amazing, though!
It was fixed before release so you shouldn't have been able to see it.
#47
Guest_Nizaris1_*
Posté 16 novembre 2012 - 06:01
Guest_Nizaris1_*
#48
Posté 16 novembre 2012 - 08:48
Got any pics of that glitch, Allan dear?Allan Schumacher wrote...
I never saw that because I turned the blood off. It sounds amazing, though!
It was fixed before release so you shouldn't have been able to see it.
#49
Posté 16 novembre 2012 - 09:46
I remember Sandal in the deep road when he explained how he froze the oger , then he smiled.
He had blood all over his teeth.
It was really scary , like more than the darkspawn.
#50
Posté 16 novembre 2012 - 10:07
This is also why blood mages never catch any disease in spite of the obnoxious places they normally reside in...





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