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Am I the only person that doesn't really care for DPS or debuff or any of those silly terms?


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#76
InTheZone

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Mgamerz wrote...

BUT DPS MEANZ EVRRRRTHNGGG 2 BSSNNNNNN!!!!!11!11!! ITZ ALL ABUT TH DPSSSSSZZSSS!!!11!11


Goddamnit. I'll do whatever I want. *loads up Avenger X with Shotgun Amp 5*

#77
ISHYGDDT

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upinya slayin wrote...

InTheZone wrote...

I just use powers and space bullets to kill things. I don't care for these stats. WHO ELSE AGREES

EDIT: As a side note, No, I'm not American.


DPS is a useless stat. Debuff however is a very usefull stat. a target taking 25% more damage takes it regardless of any circumstance. with DPS is always a caluclation based on landing eveyr shot w/o stopping to take cover or move and with perfect reload cancelign eevry time. basically a perfect situation which dones't happen often


Disagree.   Even if I am a mediocre player and I make 50% of my shots with a Harrier, I will do about twice as much damage per second as if I make 50% of my shots with a Phaeston.  If I have to take cover in an interval using a Harrier, I will still have to take cover using a Phaeston, etc.  The weapons DPS is a multiplicative factor into your overall performance.  A poor player with a high DPS weapon will still do better than an equally poor player with a low DPS weapon.  Obviously this isn't the case if a player cannot adapt to using the High DPS weapon effectively e.g. unable to control the recoil on a Hurricane, unable to close distance to effectively use the Reegar etc, but I would never claim that DPS is the only stat that matters it's simply a very significant one.

Modifié par ISHYGDDT, 16 novembre 2012 - 01:18 .


#78
xJNPSx THE WAGN

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josehinojos wrote...

DPS, not so much. Debuff, yes I do. The fact you can do more damage by casting warp is nice to know when facing a boss by yourself.


this

#79
himegoto

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I dont understand whats the point of this thread.
This game is based upon DPS.

#80
The5Virtues

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Do things die quickly when I shoot them with it? Yes? Good enough.
When I combine this power with that one does it make big esplodies? Yes? Good enough!

#81
megabeast37215

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Do you have any other terms to describe how weapons compare to each other?

If debuff doesn't work for you... does "weaken"?

OP is being a silly goose.

#82
Mystical_Gaming

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I'm not really into the whole "builds" kinda thing. I just stick whatever I want on my characters and go with it. I do fine in Gold, Silver, or Bronze. I barely use equipment consumables too. I have so many of those stocked up lol

I have no problem with those that like to get technical and really make the best character setup, more power to them. I find it highly annoying when they start telling me I have to use this or that build. I'm like no, gunna use my characters and my favorite weapons kthxbye.

#83
doozerdude

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krogan+claymore... Doesnt need any silly debuff shinanigans

#84
megabeast37215

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The theme of this thread... is "I suck and I'm proud of it."... just worded nicer.

#85
ThatGuyThatPlaysThisGame

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I don't care about those. The fact people do is why this game has been changed with so many "balance" changes that the game is broken into boring copy + paste classes.

#86
LeandroBraz

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ISHYGDDT wrote...

upinya slayin wrote...

InTheZone wrote...

I just use powers and space bullets to kill things. I don't care for these stats. WHO ELSE AGREES

EDIT: As a side note, No, I'm not American.


DPS is a useless stat. Debuff however is a very usefull stat. a target taking 25% more damage takes it regardless of any circumstance. with DPS is always a caluclation based on landing eveyr shot w/o stopping to take cover or move and with perfect reload cancelign eevry time. basically a perfect situation which dones't happen often


Disagree.   Even if I am a mediocre player and I make 50% of my shots with a Harrier, I will do about twice as much damage per second as if I make 50% of my shots with a Phaeston.  If I have to take cover in an interval using a Harrier, I will still have to take cover using a Phaeston, etc.  The weapons DPS is a multiplicative factor into your overall performance.  A poor player with a high DPS weapon will still do better than an equally poor player with a low DPS weapon.  Obviously this isn't the case if a player cannot adapt to using the High DPS weapon effectively e.g. unable to control the recoil on a Hurricane, unable to close distance to effectively use the Reegar etc, but I would never claim that DPS is the only stat that matters it's simply a very significant one.



Disagree. The thing is that the weapons work differently, so you can have a player that make 50% of his shots with the harrier, but can make 90% of his shot with the phaeston, and vice versa. The human factor take out a lot of the DPS importance. Plus, you have the difference between classes, builds, play style. Everything change the damage outcome, and make the DPS just a almost meanless number about a game never made, where all you do is shoot straight in a target that don' t move. 

#87
CalindorZ

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Clearly Balkan wrote...

You are the only one.


There can be only one!

</cue thunderous dramatic music>

#88
Kenadian

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bob2.0 wrote...

Kenadian wrote...

Not caring about DPS is one thing, and completely justifiable. Not caring about debuffs? Get out. If you play for your own fun to the exclusivity of helping your team, you're not worth taking along. Play single player if you're not going to help your team in a co-op MP.


I guess I'll just take this and never clutch gold again with it.


Except that's not a weak build.:?

#89
bob2.0

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Ashen Earth wrote...

bob2.0 wrote...

Kenadian wrote...
Not caring about debuffs? Get out. you're not worth taking along.


I guess I'll just take this and never clutch gold again with it.


I hope you're not arguing against his post, and supporting the OP with that post because the irony would probably break the internet.

Would someone elaborate on how it was exactly that that class builder tool was created? Preferrably without all of the technical terms, because derailing the OP's thread with statistics and mathematical talk would be poetic justice a tragedy.


I'm not agreeing with anybody. But if I wanted to play a class that could debuff (or cared about them), I wouldn't be maining an HSol.

Modifié par bob2.0, 16 novembre 2012 - 04:47 .


#90
ISHYGDDT

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LeandroBraz wrote...

ISHYGDDT wrote...

upinya slayin wrote...

InTheZone wrote...

I just use powers and space bullets to kill things. I don't care for these stats. WHO ELSE AGREES

EDIT: As a side note, No, I'm not American.


DPS is a useless stat. Debuff however is a very usefull stat. a target taking 25% more damage takes it regardless of any circumstance. with DPS is always a caluclation based on landing eveyr shot w/o stopping to take cover or move and with perfect reload cancelign eevry time. basically a perfect situation which dones't happen often


Disagree.   Even if I am a mediocre player and I make 50% of my shots with a Harrier, I will do about twice as much damage per second as if I make 50% of my shots with a Phaeston.  If I have to take cover in an interval using a Harrier, I will still have to take cover using a Phaeston, etc.  The weapons DPS is a multiplicative factor into your overall performance.  A poor player with a high DPS weapon will still do better than an equally poor player with a low DPS weapon.  Obviously this isn't the case if a player cannot adapt to using the High DPS weapon effectively e.g. unable to control the recoil on a Hurricane, unable to close distance to effectively use the Reegar etc, but I would never claim that DPS is the only stat that matters it's simply a very significant one.



Disagree. The thing is that the weapons work differently, so you can have a player that make 50% of his shots with the harrier, but can make 90% of his shot with the phaeston, and vice versa. The human factor take out a lot of the DPS importance. Plus, you have the difference between classes, builds, play style. Everything change the damage outcome, and make the DPS just a almost meanless number about a game never made, where all you do is shoot straight in a target that don' t move. 




Well I'm fairly certain I addressed this in my original response, but even so, I will reiterate that DPS is not the only factor, which is why I considered similar weapons where a DPS comparison is best applied.  I also sincerely doubt a player will have more shots on target with a Phaeston than a Harrier given the differenc in their accuracy, but that's beside the point.

I'm not sure why just because you can't acheive a theoretical DPS number in practice, it becomes meaningless.  A primary advantage of levelling up a weapon is increased damage.  Are you really saying that well in theory my Harrier X will outperform a Harrier I, but in practice you just don't know.

DPS is a measure of comparison between two weapons.  It isn't the only dimension of the comparison, but calling it meaningless, smacks of hyperbole.

#91
LeandroBraz

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ISHYGDDT wrote...

LeandroBraz wrote...

ISHYGDDT wrote...

upinya slayin wrote...

InTheZone wrote...

I just use powers and space bullets to kill things. I don't care for these stats. WHO ELSE AGREES

EDIT: As a side note, No, I'm not American.


DPS is a useless stat. Debuff however is a very usefull stat. a target taking 25% more damage takes it regardless of any circumstance. with DPS is always a caluclation based on landing eveyr shot w/o stopping to take cover or move and with perfect reload cancelign eevry time. basically a perfect situation which dones't happen often


Disagree.   Even if I am a mediocre player and I make 50% of my shots with a Harrier, I will do about twice as much damage per second as if I make 50% of my shots with a Phaeston.  If I have to take cover in an interval using a Harrier, I will still have to take cover using a Phaeston, etc.  The weapons DPS is a multiplicative factor into your overall performance.  A poor player with a high DPS weapon will still do better than an equally poor player with a low DPS weapon.  Obviously this isn't the case if a player cannot adapt to using the High DPS weapon effectively e.g. unable to control the recoil on a Hurricane, unable to close distance to effectively use the Reegar etc, but I would never claim that DPS is the only stat that matters it's simply a very significant one.



Disagree. The thing is that the weapons work differently, so you can have a player that make 50% of his shots with the harrier, but can make 90% of his shot with the phaeston, and vice versa. The human factor take out a lot of the DPS importance. Plus, you have the difference between classes, builds, play style. Everything change the damage outcome, and make the DPS just a almost meanless number about a game never made, where all you do is shoot straight in a target that don' t move. 




Well I'm fairly certain I addressed this in my original response, but even so, I will reiterate that DPS is not the only factor, which is why I considered similar weapons where a DPS comparison is best applied.  I also sincerely doubt a player will have more shots on target with a Phaeston than a Harrier given the differenc in their accuracy, but that's beside the point.

I'm not sure why just because you can't acheive a theoretical DPS number in practice, it becomes meaningless.  A primary advantage of levelling up a weapon is increased damage.  Are you really saying that well in theory my Harrier X will outperform a Harrier I, but in practice you just don't know.

DPS is a measure of comparison between two weapons.  It isn't the only dimension of the comparison, but calling it meaningless, smacks of hyperbole.


almost meaningless =D

 what I don't like on DPS is the importance people give to it, like it's a final number over any weapon quality, and are fast to call any weapon with a lack on DPS useless, while what I find out by experience, is that it don't have all this relevance in most of the cases.

#92
Sovereign24

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You don't care about arithmetic?

You sound like the Republican party.

#93
SMBTheExile

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You can prove anything with stats. 87% of people know that.

I'm very grateful to those with the cleverness and spare time to devote to helping us. The one thing I would suggest is some kind of summary for the hard of understanding amongst us (which includes me) so that even people who don't get the maths know how to get the best out of their equipment.

#94
Jay_Hoxtatron

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LeandroBraz wrote...


almost meaningless =D

 what I don't like on DPS is the importance people give to it, like it's a final number over any weapon quality, and are fast to call any weapon with a lack on DPS useless, while what I find out by experience, is that it don't have all this relevance in most of the cases.


In most cases DPS is relevant. It's not the end all be all stat, but it matters. Saying it's almost meaningless is completely illogical.

#95
Uh Cold

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No I use the pretty colors and loud noises to make things go boom bang kerplat.

#96
Uchimura

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I don't mind them in this game. It's different enough from slow paced borefests that they're usually used in.

#97
Guest_Lathrim_*

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LeandroBraz wrote...

almost meaningless =D

 what I don't like on DPS is the importance people give to it, like it's a final number over any weapon quality, and are fast to call any weapon with a lack on DPS useless, while what I find out by experience, is that it don't have all this relevance in most of the cases.


DPS is far more relevant than "almost meaningless". As Hoxtatron said, it is not the absolute stat, especially with weapons such as the Acolyte and the Falcon, whose purpose is more linked to utility than damage... but in most cases it's much more important than you give it credit for.

#98
Lexa_D

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"Those long words people say, they hurt my brain! And numbers! Waaaagh!"

#99
InTheZone

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Lexa_D wrote...

"Those long words people say, they hurt my brain! And numbers! Waaaagh!"


BRB gonna cause a tech burst on your sarcastic ass :P