also you would be limited to one class specific power so that you can't cloak and charge with the same character. same idea in me3. the class specific passive would be selectable, but only if you have the type of powers that it uses (no sentinal passive if you don't have biotics, and tech/ no engineer passive if you don't have any tech, etc.) since this is SP there wouldn't be as much of a need for balance, and I could think of a few really fun combinations.
I am not a programmer, so I am not sure of the feasibility of this idea, but it doesn't seem too difficult, as they already have all the powers programmed. and bonus powers would be included in the general power pool if they were unlocked at the beginning of the playthrough.
since this would be similar to a weapon dlc, but across all three games I think it should be priced around the $5 mark (400 ms points, not sure about psn, or bioware points equivalent)
Modifié par Shepard Cmdr, 15 novembre 2012 - 06:23 .





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