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dlc Idea, the seventh class


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#1
dirty console peasant

dirty console peasant
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 since the trilogy was just released, I was thinking that bioware could release a three game dlc that would allow us to create our own classes for shepard where we pick the powers (and gun specilizations in me2)  so for instance in me1 I could go with shotguns, Assualt rifles and then a mixture of combat, tech, and biotic powers, say lift, singularity, electronics, decryption, throw, combat armor, fitness, etc. and in me2 I could do the same thing but only pick one original weapon specilization along with either pistols or smg, so that the soldier is still the only one with all the guns except for smg.  

also you would be limited to one class specific power so that you can't cloak and charge with the same character.  same idea in me3.  the class specific passive would be selectable, but only if you have the type of powers that it uses (no sentinal passive if you don't have biotics, and tech/ no engineer passive if you don't have any tech, etc.)  since this is SP there wouldn't be as much of a need for balance, and I could think of a few really fun combinations.  

I am not a programmer, so I am not sure of the feasibility of this idea, but it doesn't seem too difficult, as they already have all the powers programmed.  and bonus powers would be included in the general power pool if they were unlocked at the beginning of the playthrough.

since this would be similar to a weapon dlc, but across all three games I think it should be priced around the $5 mark  (400 ms points, not sure about psn, or bioware points equivalent)

Modifié par Shepard Cmdr, 15 novembre 2012 - 06:23 .