How are we expected to play DA3?
#1
Posté 15 novembre 2012 - 06:20
Is it BioWare's intention that discovering the PC's personality is part of the gameplay experience?
Or is it BioWare's intention that a DA3 player will be able to design his character's personality himself, and then be able to (mostly) play that character in a manner that is consistent with that design?
Or is it BioWare's intention that a DA3 player will be able to choose only broadly what sort of character he is playing, with the details provided by BioWare?
Or is it BioWare's intention that a DA3 player will be able to choose only specific story details, with the PC's design being provided primarily by BioWare?
While I have been able to find ways to play and enjoy many BioWare games in the past, it's become clear to me that I've never really known how BioWare expected me to play. Perhaps the QA guys would be the best-suited to answer this question, as they would need to know from what pespective to test the game's content.
#2
Posté 15 novembre 2012 - 06:24
Given how ME3 and DA2 did it, with all that auto-dialogue and whatsnot, More and more choices having been removed as well. I will bet money on point 4.
#3
Posté 15 novembre 2012 - 06:26
#4
Posté 15 novembre 2012 - 06:26
#5
Posté 15 novembre 2012 - 06:26
[edit: ninja'd by Mr Priestly. Dammit.]
Modifié par AlexJK, 15 novembre 2012 - 06:27 .
#6
Posté 15 novembre 2012 - 06:58
#7
Guest_Puddi III_*
Posté 15 novembre 2012 - 07:04
Guest_Puddi III_*
#8
Posté 15 novembre 2012 - 07:21
#9
Posté 15 novembre 2012 - 07:24
That's my hope. By asking early, I hope to get an answer before the game is released, as opposed to having the game come out without me having any idea how it's supposed to work.Chris Priestly wrote...
I guess you'll find out next year when we start talking more about the detail of the game.
Modifié par Sylvius the Mad, 15 novembre 2012 - 07:25 .
#10
Posté 15 novembre 2012 - 07:26
Sylvius the Mad wrote...
This is a serious question.
Is it BioWare's intention that discovering the PC's personality is part of the gameplay experience?
Or is it BioWare's intention that a DA3 player will be able to design his character's personality himself, and then be able to (mostly) play that character in a manner that is consistent with that design?
Or is it BioWare's intention that a DA3 player will be able to choose only broadly what sort of character he is playing, with the details provided by BioWare?
Or is it BioWare's intention that a DA3 player will be able to choose only specific story details, with the PC's design being provided primarily by BioWare?
While I have been able to find ways to play and enjoy many BioWare games in the past, it's become clear to me that I've never really known how BioWare expected me to play. Perhaps the QA guys would be the best-suited to answer this question, as they would need to know from what pespective to test the game's content.
I kind of think it will be the first one.
Discovering the PC's personality will be part of the gameplay experience, as will be discovering the actual combat mechanics which will not be documented. Knowing combat mechanics will not be crucial as one would expect though, as you'll have a primary attribute that you can safely dump all your stats in, one (or 2) combat style to choose from and everything will be neatly scaled to your level (to prevent mean monsters from slaughtering your low level wandering party). Safety will be increased by never being able to miss when striking a monster with your weapon. Oh, and huge numbers.
It's up to you (how) to play it.
Then again, DA3 could be different from DAO and DA2.
#11
Posté 15 novembre 2012 - 07:35
#12
Posté 15 novembre 2012 - 07:40
Sylvius the Mad wrote...
That's my hope. By asking early, I hope to get an answer before the game is released, as opposed to having the game come out without me having any idea how it's supposed to work.Chris Priestly wrote...
I guess you'll find out next year when we start talking more about the detail of the game.
Well you could wait till after reviews and stuff come out.
#13
Posté 15 novembre 2012 - 07:44
Sylvius the Mad wrote...
I'm unwilling to draw a conclusion until I get some hard evidence, but I do think it valuable to keep these alternatives (and their viability) in the public eye.
Of course.
One of the beautiful aspects of Project Eternity is how they've been sharing informations and plans for the game update after update at the beginning of the development process, which allows people to offer feedback about specific potential features.
#14
Posté 15 novembre 2012 - 07:46
Given that I still can't answer this question with regard to DAO or DA2, simply waiting (or even playing the game) doesn't appear to be sufficient.Vandicus wrote...
Sylvius the Mad wrote...
That's my hope. By asking early, I hope to get an answer before the game is released, as opposed to having the game come out without me having any idea how it's supposed to work.Chris Priestly wrote...
I guess you'll find out next year when we start talking more about the detail of the game.
Well you could wait till after reviews and stuff come out.
#15
Posté 15 novembre 2012 - 08:00
#16
Posté 15 novembre 2012 - 08:02
Given this statement, do you actually expect anyone to attempt to answer your question seriously? Or is this topic really just your way of saying "I didn't like the role playing options available to me in DAO and DA2"?Sylvius the Mad wrote...
Given that I still can't answer this question with regard to DAO or DA2, simply waiting (or even playing the game) doesn't appear to be sufficient.
#17
Posté 15 novembre 2012 - 08:14
I mean, it's a fair assumption that your character will be put in the role of some sort of adventurer, who will be leading a group. So I'll try to make a character who'll fit that. And the opening section of the game will probably add details to the characters past, so I probably shouldn't nail down the backstory too much until I've got further into the game. And the game will likely give hints as to other traits that will be possible to express during the game, so I'll likely add a few from there.
And nowadays I probably need to listen to the voice acting a bit before I nail down too much, because that's a fixed point of the character and it won't work if I want to play a character which fits that too poorly.
#18
Posté 15 novembre 2012 - 08:20
Wulfram wrote...
The way I tend to deal with Bioware games is to design a character, but to keep it within sensible limits as to what's likely to work, and to leave a fair amount to be filled in through the initial stages of the game.
I mean, it's a fair assumption that your character will be put in the role of some sort of adventurer, who will be leading a group. So I'll try to make a character who'll fit that. And the opening section of the game will probably add details to the characters past, so I probably shouldn't nail down the backstory too much until I've got further into the game. And the game will likely give hints as to other traits that will be possible to express during the game, so I'll likely add a few from there.
And nowadays I probably need to listen to the voice acting a bit before I nail down too much, because that's a fixed point of the character and it won't work if I want to play a character which fits that too poorly.
I guess alot of auto-dialogue could mess this up abit.
#19
Posté 15 novembre 2012 - 08:24
In DA 2, Hawke's tone changed over the course of the game depending on what your responses tended towards. In some cases later on, this actually caused Hawke to respond automatically to minor dialog options.
I actually liked that little touch, since it wasn't taken too far.
#20
Posté 15 novembre 2012 - 08:25
#21
Posté 15 novembre 2012 - 08:26
Rawgrim wrote...
I guess alot of auto-dialogue could mess this up abit.
Yes, though from this point of view it's less of a problem if it's used in a consistent role from the beginning. The big problem comes if the initial stages of the game make me think I have the freedom to define my character in an aspect, and then later it gets autodialogued to something else.
#22
Posté 15 novembre 2012 - 08:26
Even before 2003. Because they've never told me. And I've never asked.Upsettingshorts wrote...
The sun rises in the East, sets in the West, and Sylvius is unsure how BioWare intends for him play one of their games made after 2003.
Well, that's not quite true. In a conversation in 2006 or 2007, David made it clear that it was not intended that the player would control all of the party members (Bhaalspawn and companions alike) equally in conversations in BG2, even though the game does totally work like that.
#23
Posté 15 novembre 2012 - 08:28
I actually really do like the roleplaying options available to me in DAO. But that doesn't mean I know how the game was intended to be played. Since the way I wanted to play it worked fine, I didn't particularly care whether BioWare's accommodation of my playstyle was intentional.AlexJK wrote...
Given this statement, do you actually expect anyone to attempt to answer your question seriously? Or is this topic really just your way of saying "I didn't like the role playing options available to me in DAO and DA2"?Sylvius the Mad wrote...
Given that I still can't answer this question with regard to DAO or DA2, simply waiting (or even playing the game) doesn't appear to be sufficient.
Modifié par Sylvius the Mad, 15 novembre 2012 - 08:30 .
#24
Posté 15 novembre 2012 - 09:19
eyesofastorm wrote...
I don't know how Bioware expects me to play, but I expect to play moderately buzzed and in my underdraws and slippers.
Post of the month! Close down the BSN until December.
#25
Posté 15 novembre 2012 - 10:39
And really, it's a video game, not a command performance before the monarch of your choice. We aren't creating theatrical masterpieces to be remembered years after we are gone, nor will anyone know or care if something gets really screwed up and we have to do it again.





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