RAWR!
Modifié par DreGregoire, 16 novembre 2012 - 12:06 .
Modifié par DreGregoire, 16 novembre 2012 - 12:06 .
Guest_Tancred Of The Chantry_*
eyesofastorm wrote...
I don't know how Bioware expects me to play, but I expect to play moderately buzzed and in my underdraws and slippers.
Every time the word "cheese" is mentioned, take a sip. Not a whole shot. We don't want anyone to die of alcohol poisoning.Tancred Of The Chantry wrote...
eyesofastorm wrote...
I don't know how Bioware expects me to play, but I expect to play moderately buzzed and in my underdraws and slippers.
/thread
I plan on getting an early start on a drinking game once more details are out.
Every time Leliana makes an appearance, take a shot...
Sounds like a challenge >FaWa wrote...
Every time a Female Dwarf doesn't appear, take a shot
The Six Path of Pain wrote...
Sounds like a challenge >FaWa wrote...
Every time a Female Dwarf doesn't appear, take a shot
I'm guessing that. It's been how I've seen their games, consistently, since BG1 after all.Sylvius the Mad wrote...
Or is it BioWare's intention that a DA3 player will be able to design his character's personality himself, and then be able to (mostly) play that character in a manner that is consistent with that design?
Arcane Warrior Mage Hawke wrote...
I don't understand what the thread's asking.
fchopin wrote...
Arcane Warrior Mage Hawke wrote...
I don't understand what the thread's asking.
Sylvius is asking Bioware how he is supposed to play DA3 as apparently he has been playing Bioware games the last 10 years in the wrong way and did not know this.
If you could show Sylvius how to play Bioware games he would be grateful.
Nattfare wrote...
Has he tried reading the manuals? I always skip them though.
Nattfare wrote...
Well I knew I was skipping them for a reason.
Don't think I've ever wondered how I am supposed to play a game. I just play until it doesn't work anymore and then I try some other way to play it.
Lacking any other guidance, this is how I try to play BioWare's games, as well.KiddDaBeauty wrote...
I'm guessing that. It's been how I've seen their games, consistently, since BG1 after all.Sylvius the Mad wrote...
Or is it BioWare's intention that a DA3 player will be able to design his character's personality himself, and then be able to (mostly) play that character in a manner that is consistent with that design?
Foolsfolly wrote...
I think we're expected to play it with our hands. I could be wrong here but... yes, hands.
DarkKnightHolmes wrote...
Better with kinect.
berelinde wrote...
How does knowing how the game is intended to be played matter? You go through, choose the dialogue options that appeal to you, exactly the same way we did back in BG2. Unlike BG2 with its timered dialogues, we now know when conversation is going to happen, so we can save first and reload if the conversation if it the results are less than satisfactory.
And really, it's a video game, not a command performance before the monarch of your choice. We aren't creating theatrical masterpieces to be remembered years after we are gone, nor will anyone know or care if something gets really screwed up and we have to do it again.
Modifié par CaptainBlackGold, 16 novembre 2012 - 07:28 .
CaptainBlackGold wrote...
I think Slyvius makes an important point that is danger of getting lost amongst all the witticisms; what is the design philosophy Bioware is using to make their games? While I do not expect an answer, I do hope that someone, somewhere who has decision making ability, carefully considers what Slyvius is asking.
The last few games have had a heavy, cinematic emphasis and now with a voiced character becoming "standard" one can only assume that this is now the preferred direction. I am not arguing whether said "standard" is good or bad - just that it lends itself to creating a game where the main character is more and more Bioware's and less the player's.
I fail to see how it could not be. The actor has only a few lines, and only a limited way to say them. With the paraphrase, we the player no longer even know what the character is going to say until he says it. Even if we did, we still would know how the actor is going to deliver them.
While this allows the writers/developers to make a far more dramatic story, it also takes something away from the player. Furthermore, it comes with other prices as well - e.g., we don't even get the possibility of a dwarf romance anymore because apparently, it is too difficult to make the models interact properly on screen (and that apart from the "ick" factor some developers have mentioned).
Not only is technology pushing game design in a certain direction, so is the culture itself; i.e., how many threads/comments on these boards have been asking for a more "action" twitch based game play? How many people have complained about "reading" all that text? There are many demands on peoples' time today, and a lot of interesting ways to spend it - a lot of players seem to want an interactive movie experience.
The limitations of previous technology, almost inadvertently at times, allowed more player freedom, and therefore more classic "role playing" just because the developers could not do certain things - unvoiced dialogue allowed the player to read any tone, intent, etc. wanted, sometimes (often) despite what the writers may have intended. But it had the serendipitous effect of allowing the character to "belong" to the player.
So it seems inevitable that we are in danger of losing something, that some of us regard as important; while also getting something that simply could not be done before. Everything has a price, you get something by giving something else up.
But I would like to know that what I am getting is something I really want; and that's why the question is a valid one. I didn't quite with DA2, but hope that I might with DA3.
Modifié par J.C. Blade, 16 novembre 2012 - 07:49 .
Modifié par Arcane Warrior Mage Hawke, 16 novembre 2012 - 08:03 .
Arcane Warrior Mage Hawke wrote...
You are never able to create your character's appearance,backstory,motivation and personality exactly the way you want in a video game period.
If that's a serious issue for you I highly suggest you start writing your own fiction otherwise we'll see posts like this everytime Bioware annouces a game.
Guest_Ivandra Ceruden_*