
My cool sword...er, I mean, mace. Yes, my cool axe, that is.
While I appreciatte the effort to keep all the weapon types in DA2, the absence of armor-penetration made the effort futile. I really missed swap weapons between swords, maces and axes, when playing a warrior. I'm not asking for different animations or anything like that -I just want a gameplay reflection that puts some sense to wield different kinds of weapons.
9 - Dialogue wheel / Tones

No, really, that was flirting?
The dialogue wheel was a clearly step back from the classic dialogue system; even more with the tones, making the experience extremely unrewarding and simple. To make things worse, there is no way to read the exact line that
8 - Enemies appearing from nowhere

It's raining men!
Well, a pretty obvious flaw from DA2 that does not require much more discussion. No one liked this.
7 - Carts

In the next Blight, we should use a cart to block darkspawn coming from the Deeproads!
Yep. Carts. To be honest, Race selection was here. But it's already confirmed so... while I mourn for the lost opportunity, I ask humbly to Bioware...please! Do not use carts to block obvious paths! There are too many of those things scattered over landscapes. I'm sure there are better ways to design gameplay-history related barriers.
6 - Clonic levels

I know you pretty well, stalagmite...
Another flaw discussed billions of times. All seems to indicate that this is not coming back... but well, I felt the urge to point it again.
5 - Exaggerated/Anime like animations

Hiyaaaaaaaaa! Take Lo Wang fury!
The first time I played DA2, I chose mage Hawke; when I saw the ridiculous animation that showed how she attacked with the staff... I almost uninstalled the game. Maybe this is a trivial issue for many people, but for me was very disappointing. Not only the staff, every weapon in the game is wielded and used like some kind of super-weapon from a cheap anime. I like jrpgs, and I like japanese animation, but this feature seems completely out of place in DA universe.
4 - Darkspawn design

Roaaar! I ate all the genlocks from the previous game!
I know some people thinks that genlocks are some kind of excpetion to this, but for me, every new darkspawn was a clear step back from the original design. Hurlocks looked like...well, like frenzied clowns; alphas and emissaries looked like assasins-butchers from a B horror movie... sigh. I really dislike the new art design in general.
3 - Warriors without dual wielding swords

Obvious photoshop is obvious
Seriously... why warriors are restricted to to two kind of weapon sets? Well, I don't like that, but what really pisses me off is the absence of a dual wielding specialty. The funniest and most memorable warrior from my Origin playthrougs was the dual wielding one, and I couldn't believe you stripped the possibility for DA2. Hope to see it back for Inquisition!
2 - Elves design

Fenris, descendant of Giraffe elves
Elves are the worst part of the new art design, period. I don't like a single elf in DA2. Fenris, Marethari, Merrill... all of them look like aliens, in the worst meaning. In my case, I have a problem with that ridiculous nose, that goes up to the forehead like a pillar. And let's not talk about the neck. So, there is any chance that elves come back as human with pointy ears? Yes?
1 - Abilities without skills

Mmm, maybe the persuasion skill is inside one of those caves blocked by a cart...
My major disappointment with DA2. The only way to develop a character? Giving points to combat abilities. Not a single skill, not direct-combat related. Why such an important part of crpgs was removed? I specially missed the persuasion skill -I really disliked how the devs handled the issue; for me, persuasion does not exist in the game-. I hope Bioware brings back the skill system, if not as in Origins, with a system that has some kind of gameplay value.
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Well, that's it. Feel free to post your own top 10 of not wanted features!





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