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Top 10 things from DA2 that I do NOT want back for Inquisition


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#1
Salaya

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10 - Different weapons without different effects.

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My cool sword...er, I mean, mace. Yes, my cool axe, that is.

While I appreciatte the effort to keep all the weapon types in DA2, the absence of armor-penetration made the effort futile. I really missed swap weapons between swords, maces and axes, when playing a warrior. I'm not asking for different animations or anything like that -I just want a gameplay reflection that puts some sense to wield different kinds of weapons.

9 - Dialogue wheel / Tones

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No, really, that was flirting?

The dialogue wheel was a clearly step back from the classic dialogue system; even more with the tones, making the experience extremely unrewarding and simple. To make things worse, there is no way to read the exact line that Shepard Hawke is going to say. I'm not sure if it's confirmed, but If the wheel is going to show its nose again, I hope that, at least, a system that shows the exact line (like in Deus Ex HR) is implemented.

8 - Enemies appearing from nowhere

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It's raining men!

Well, a pretty obvious flaw from DA2 that does not require much more discussion. No one liked this.

7 - Carts

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In the next Blight, we should use a cart to block darkspawn coming from the Deeproads!

Yep. Carts. To be honest, Race selection was here. But it's already confirmed so... while I mourn for the lost opportunity, I ask humbly to Bioware...please! Do not use carts to block obvious paths! There are too many of those things scattered over landscapes. I'm sure there are better ways to design gameplay-history related barriers.

6 - Clonic levels

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I know you pretty well, stalagmite...

Another flaw discussed billions of times. All seems to indicate that this is not coming back... but well, I felt the urge to point it again.

5 - Exaggerated/Anime like animations

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Hiyaaaaaaaaa! Take Lo Wang fury!

The first time I played DA2, I chose mage Hawke; when I saw the ridiculous animation that showed how she attacked with the staff... I almost uninstalled the game. Maybe this is a trivial issue for many people, but for me was very disappointing. Not only the staff, every weapon in the game is wielded and used like some kind of super-weapon from a cheap anime. I like jrpgs, and I like japanese animation, but this feature seems completely out of place in DA universe.

4 - Darkspawn design

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Roaaar! I ate all the genlocks from the previous game!

I know some people thinks that genlocks are some kind of excpetion to this, but for me, every new darkspawn was a clear step back from the original design. Hurlocks looked like...well, like frenzied clowns; alphas and emissaries looked like assasins-butchers from a B horror movie... sigh. I really dislike the new art design in general.

3 - Warriors without dual wielding swords

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Obvious photoshop is obvious

Seriously... why warriors are restricted to to two kind of weapon sets? Well, I don't like that, but what really pisses me off is the absence of a dual wielding specialty. The funniest and most memorable warrior from my Origin playthrougs was the dual wielding one, and I couldn't believe you stripped the possibility for DA2. Hope to see it back for Inquisition!

2 - Elves design

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Fenris, descendant of Giraffe elves

Elves are the worst part of the new art design, period. I don't like a single elf in DA2. Fenris, Marethari, Merrill... all of them look like aliens, in the worst meaning. In my case, I have a problem with that ridiculous nose, that goes up to the forehead like a pillar. And let's not talk about the neck. So, there is any chance that elves come back as human with pointy ears? Yes?

1 - Abilities without skills

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Mmm, maybe the persuasion skill is inside one of those caves blocked by a cart...

My major disappointment with DA2. The only way to develop a character? Giving points to combat abilities. Not a single skill, not direct-combat related. Why such an important part of crpgs was removed? I specially missed the persuasion skill -I really disliked how the devs handled the issue; for me, persuasion does not exist in the game-. I hope Bioware brings back the skill system, if not as in Origins, with a system that has some kind of gameplay value.

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Well, that's it. Feel free to post your own top 10 of not wanted features! :lol:

#2
ScarMK

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Dialogue wheel is coming back and there won't be an option to see the whole line before the character says it. Sad, I know. Other than that I'm with you on every other point though.

#3
Dhiro

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10 - I Agree! Also, I know that animations are expensive, but maces behaving like swords was really weird sometimes (but then, it was like that in DA: O too).
9 - The dialogue wheel will be in DA III, as said by the devs. Sorreh.
7 - I'd prefer if it was just a plain wall instead of a path to a place we can't go. It doesn't really make the dungeon bigger, in my opinion.
5 - Eh. Except maybe for some rogue animations I didn't had any issue with them.
2 - I'm okay with the new elf design, so I'd like them to keep it. That said, some elves were... something.
1 - I'd like more non-combat abilities and options as a whole. Talk -> Fight -> Talk -> Fight gets tiring.

#4
Rawgrim

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I agree with 9 of them. The Dialogue Wheel wasn`t that bad. I was used to it from playing ME1 and 2 though.

#5
tehturian

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Oh a generic DA2 hate thread? Never seen that before.

#6
funmachine

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4 - Agreed on hurlocks, but I think ogres and genlocks looked better in DA2. Also, the only thing that's really bothering on hurlocks is their teeth IMO. I think the problem would largely be solved if they just got spiky ones again ^^

2 - I liked the new elf design. For me it's better because it's something fresh and not the usual "small human with pointy ears" stereotype. There were some really ugly elves out there, sure, but that doesn't mean the overall design is flawed.

1 - Agreed again. I've been thinking about this and it would be nice if they could introduce a skill tree for passives. So basically that means persuasion, but also including extra mana/stamina, more HP etc, so more or less like the skills they added in Awakening. If they're going with similar skill trees as in DA2, then having one for just persuasion would be a bit much.

#7
Imp of the Perverse

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Problems 6 and 8 were recognized by Bioware and fixed in DA2's later DLCs. They also put a lot of effort into preventing the magic enemy spawning in ME3's multiplayer, and have talked a lot about how they're going to be putting more effort into level design for DA3, so I don't think those two are going to be a problem. Problem 7 is a symptom of problem 6, if they aren't recycling levels there won't be any need for cheesy barricades.

I see 2, 4, and 5 being related to the art direction. I liked a lot of DA2's animations, but I'm hoping they take the visuals in a more realistic, less cartoonish direction (back towards DAO a bit.) If they do that I imagine the animations would be made a little more realistic to match (though I'd hate to see a return to DAO's mage attack animation, that poking with a stick motion was kind of pathetic.) Since it sounds like they're fixing the problems in the paragraph above, I'd list these art related problems as being at the top of my list for things I'd like to see improved. Can't wait to see some screenshots to see how things have changed.

For your number 1, Bioware doesn't seem to want to produce content that isn't available in every playthrough, it's why you get the illusion of choice a lot (like facing a rachni queen in ME3 whether you exterminated them or not.) Dialog that's dependent upon a speech attribute is similar, and I'm sure a lot of people see points not related to combat as a bit of a waste. Bioware's RPGs have such great dialog that I pretty much always end up maxing whatever passes for a speech attribute, but I'd prefer it if I could do that without sacrificing combat abilities. It'd be nice if you received separate points for combat and non-combat abilities so you still had customization options, but didn't need to sacrifice one for another. Either that or tie the non-combat abilities in with the combat related ones.

#8
IronCyzyk

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I'd add five things I don't want to see return from DA:O, only I forget the names of all the sections of the Deep Roads, and will just sum it up by saying:

Don't do that again.

#9
Dabrikishaw

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10. Agreed
9. Dialogue wheel is staying, which I have no problem with.
8, 7, and 6 have all been addressed by Bioware in later games and DLC.
5. I have no issue with this.
4. Don't care about this
3. Agreed
2. I prefer these to the Origins designs
1. Agreed, although I didn't miss it.

#10
Salaya

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I'm glad to see more people missing the skills ^_^ It was a big disappointment for me.

@Imp: I see your point... but does not that mean that classes wouldn't appear neither? After all, you can't experience all classes in one playthrough (as many other little things).

@tehturian: I assure you, it was not my intention to make a hate thread. I tried to trivialize the thing, in fact.

#11
Hurbster

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Agree with 1-10.

#12
Forst1999

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10. Okay, they could bring that back. I never paid too much attention in DA:O, but it seems like a good system.
9. Look at the DAIII forum. The wheel is going to stay, and I'm quite happy with that. Sure, the paraphrases could be improved, but the system is good.
DA:O's dialogue options followed a similar pattern, so I don't understand the fuss about the personality tones.
8. Was addressed in the DLCs, as others have stated.
7&6 are part of the same problem. I think they understand that the level recycling in DAII was a bad idea.
5. I like the animations, They could probably slow it down a bit, but I vastly prefer it over Origins' clunkyness.
4. I prefer the new design. I like eerie better than monstrous. At the very least they should keep the Genlocks. Why do we need small darkspawn that's exactly like the other, larger darkspawn? The new Genlocks are much more interesting.
3. I like that Warriors and Rogues got more distinct in DAII. The separation of weapon skills is part of this, so I'd rather keep it the DAII way.
2. Please no humans with pointy ears (you very often hardly even notice). I like the new elf design very much.
1. Don't know. I always max out coercion skills in every RPG. So it makes no difference to me if they exist at all. For my playstyle, DAII's system was more interesting.
I'm not that big on crafting, so I don't really care about the others.

#13
Trolldrool

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I would say something on each point, but everything from 10 to 6 has already been said by everybody else.

5 - I agree on some of it. On warriors wielding massive weapons with the speed and ease as if they were wielding plastic, or rogues bouncing around like gummi bears I couldn't agree more. For mage staffs...meh. They do look a little too flashy, but at least they don't make me feel like I'm waving a stick yelling "Pew, pew, pew!"

4 - Yes! Absolutely yes! I have no idea who thought of the new design for darkspawn, but it absolutely ruined them for me. The hurlocks in the original actually looked like something I'd soil my pants and run away screaming from if I'd seen one in the streets. The hurlocks in DA2...they were just dull. I hated the Deep Roads in DA:O because they were filled with violent monsters that wanted to nasally lacerate my skull with barbed wire. I hated the Deep Roads in DA2 because they were filled with Skeletor rejects who moved and sounded like Moria orcs from the LOTR movies.

3 - While I too missed the option to dual wield as a warrior, it wasn't a big loss to me. In a way it made sense since the mobility required to wield a weapon in each hand is void garbed in thick, cumbersome plate.
2 - I like a few of the elves in DA2. That is, I like what they were going for, but it feels like they failed to realize their own vision. I don't mind the nose, but I want to cry everytime I see those enormous eyeballs. It makes me wonder if the reason Merril appears to be so stupid is because her eyes take up more space than her brain.
1 - The ability to fail coercion because my character isn't charismatic enough? Yes please.

As for myself, I only have one addition. I wish they wouldn't insist on white bleached teeth. Gross as it is, I actually liked the disgusting lack of dental hygiene. It gave the medieval environment much more realism. At the very least, make it an option in character creation.

Modifié par Trolldrool, 24 novembre 2012 - 02:34 .


#14
nomoredruggs

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I pretty much feel the same way about those issues. It seems most of them will be adressed thought, so that's good :)

As for the dialogue wheel, I think the problem was mostly how the paraphrasing was handled, which I'm sure could be improved upon, and well, maybe get rid of the tone icons, I think they were more distracting than helpful.

And as for the overal design,(elves,darkspawn,weapons etc) I disliked it quite a bit, but that's a purely aesthetic preference. I would like to see it at least toned down a bit. I think DAO looks beautiful, but I'm not sure the devs want to go back to that design.

#15
Adugan

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You forgot the trash loot everywhere. You go alll the way through that cave just to explore, and you find a bag of dirt and a burnt out candle inside one of the many crates and skeletons. Woohoo, good level design there

#16
nomoredruggs

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Adugan wrote...

You forgot the trash loot everywhere. You go alll the way through that cave just to explore, and you find a bag of dirt and a burnt out candle inside one of the many crates and skeletons. Woohoo, good level design there


Hehe yeah, that was a bit bad. I also didn't much like how a lot of the equipable items were called "belt" or "ring"...

#17
King Dragonlord

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I agree except with 5 and 2.

Regarding 5, I at least like that they made the effort overall to spice things up with the action with flashier moves and effects. I liked being a mage. But I can see what you mean about some of it. The Mage's default attack mode is silly. Do you really need to execute a series of 180 degree spins to keep firing magic blasts out of your staff?

I wouldn't want them to abandon this, I would want them to keep trying and see if they can come up with something less silly that's still flashy and varied. Because the combat in Origins does get a little monotonous if you play anything other than a mage (any time I played one of the other classes, I put at least one of the mages in my party and controlled that character most of the time to keep from getting bored.)

I'd like to add something to the list.

11) The complete sense of futility.

As the game progresses it feels more and more like it makes no difference what you do. You can never make peace with anybody, they always fight and everything always seems to end in a pile of corpses especially in Act 3. Thats fine when you're fighting Darkspawn but when you're trying to set up a conflict between Mages and Templars, you don't want every mage outside your party turning to blood magic and getting violent or becoming an abomination (I'm sorry, its only like 90% of them isn't it, my bad.)

Combine that with Anders blowing up the Chantry and how can you reach any conclusion other than the Templars are right. "But King" you say "The 10% of mages who don't resort to Blood Magic and demon possession deserve their freedom"

Ok Ok, You win.

#18
Aggie Punbot

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King Dragonlord wrote...

Combine that with Anders blowing up the Chantry and how can you reach any conclusion other than the Templars are right. "But King" you say "The 10% of mages who don't resort to Blood Magic and demon possession deserve their freedom"

Ok Ok, You win.


Quite easily.
1). The mages in Kirkwall did not demand for that to happen.
2). Anders only went that route after all other avenues of negotiation were spent and failed. He even tried conversing with the Grand Cleric, who was perfectly content to allow innocent people to be tortured, raped and murdered simply so the Chantry could maintain its power.
3). The templars are the ones who put the mages into such a desperate situation to begin with. In essence, they created the situation that they felt the need to "protect" people from. It's like poking, prodding, starving and abusing a friendly dog until it fights back, then saying: 'See! I knew it was a vicious beast! Kill all dogs!'

So it is perfectly easy and reasonablw to reach the conclusion that the templars were firmly and completely in the wrong.

#19
Guest_Faerunner_*

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You're wasting your breath. BioWare is going to bring back all the features from DA2 whether fans like them or not.

#20
Melca36

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Faerunner wrote...

You're wasting your breath. BioWare is going to bring back all the features from DA2 whether fans like them or not.



Them why have they already acknowledged mistakes with DA2 in an interview?


I don't expect DA:3 to be like DA:2...

They will take what worked in both games and DA:3 will be something different.

#21
Guest_Faerunner_*

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Melca36 wrote...

Them why have they already acknowledged mistakes with DA2 in an interview?


Mistakes on execution, not content. They don't think that DA2 game features for a DA:O sequel are a problem, but just how they were presented. They have absolutely convinced themselves that they "went the right direction" with DA2 and believe that if they just present it in a prettier package next time, people will like it.

Lead Designer Mike Laidlaw has stated that BioWare will, "despite Dragon Age's players' criticisms continue to tune and capitalize on that 'fusion' between the Origins experience and Dragon Age II" and has also "noted that a return to the RPG style of Dragon Age: Origins is unlikely." (After learning more about DA:I, we know it's not happening.) By the way, have you noticed that Laidlaw is an avid Mass Effect fan, speaks highly of DA2 (aka "Mass Effect with swords") and discusses DA:O with barely conceiled contempt in the forums? That's right. The lead designer adores a different franchise (which bleeds over into this one), loves the sequel and hates the first game. I think the odds are good that DA:O features are not returning.

I personally will also never forgive or forget Chris Hoban's false Metacritic review stating that, "Anything negative you will see about this game is an overreaction of personal preference." 

Most BioWare employees have similar sentiments if you read their comments in the forums. They make no secret of how much they love, love, love DA2, how they think it's unfairly misunderstood (it's not like fans might have any legitimate reasons for disliking it) or how they think next time it'll work. If you ask me, designers who cannot stand the first game have no business making its sequel and then acting unfairly maligned when fans of the first game react negatively to it.

I don't expect DA:3 to be like DA:2...

Really? I do.

They will take what worked in both games and DA:3 will be something different.

Then why do they keep declaring their intention to keep game features from DA2, but none from DA:O? Thus far, they've stated they intend to keep the new aesthetics, race designs, human-only protagonist, voiced protagonist, dialogue wheel, paraphrased dialogue wheel (even though it's one of the least popular game features), combat animation, need I go on?

Any time people ask about DA2 features, the devs are right there with specific confrimations. Any time anyone asks for returning DA:O features, they give some vague, wishy-washy blanket statements about how "We'll bring the best of DA:O and DA2" or "If players can keep an open mind, they might be surprised." How, when apparently none of the DA:O features are returning? Race options, playable origins, dialogue trees, sweeping epic story? None of that? Then WTF do DA:O fans have to look forward to? Nothing, that's what. Just DA2.5.

I'm not fooled.

Modifié par Faerunner, 29 décembre 2012 - 09:14 .


#22
Gamer Ftw

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Dragon age origins is my favorite game ever.
It's sad they are taking the future games so far away from what made it great.
Although I did like some da2 features like sarcastic personalities and voiced characters,I will never get used to the excessively skinny shoeless elves with huge looking heads or being about to roleplay your character without forcing us into pro-templar quests.

Modifié par Gamer Ftw, 04 janvier 2013 - 05:31 .


#23
l7986

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I believe Merril would like a word with you sir.

#24
Azmodael

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Agree to everythin of OP. Dialogue wheel = dumbeddown role play BiowareTM

Modifié par Azmodael, 04 janvier 2013 - 08:10 .


#25
Quyk Sylvyr

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I actually like the dialogue wheel for a couple reasons:
1) The dialogue wheel gives a hint for how Hawke responds at other time. This is most noticeable with a sarcastic Hawke. The random variations on Hawke increase the enjoyment in replaying the game and adds a touch of customization.

2) As simple as the icons are, it also makes it easier to predict what will come out of Hawke's mouth. Without the emoticons it would be more difficult to predict what each response means.

I think a lot of amazing gems in DAII get lost in its problems. The companion interaction in DA2 is amazing. The more I play DA2, I've gotten used to the combat (although admittedly the high flying leaps of warriors and rogues still make me roll my eyes). I just finished playing da2 and switched to da:o for a bit. DA:O actually feels sooo slow as a mage.

I've never understood why people are so hung up on having a different racial background. The benefits of one race far outweigh the cons. Only with one race can you feasibly have a voiced character, and a voiced character means small interactions with companions that make the random conversations more interesting.