Top 10 things from DA2 that I do NOT want back for Inquisition
#26
Posté 08 janvier 2013 - 10:30
#27
Guest_Faerunner_*
Posté 08 janvier 2013 - 08:39
Guest_Faerunner_*
Quyk Sylvyr wrote...
I've never understood why people are so hung up on having a different racial background. The benefits of one race far outweigh the cons. Only with one race can you feasibly have a voiced character, and a voiced character means small interactions with companions that make the random conversations more interesting.
First of all, this is wrong. Dwarves, elves and humans all have diverse vocal ranges from tennors to baritones. Accents are culturally aquired rather than racially, so elves and dwarves could have the same accent as humans (or vice-versa!) depending on where they were raised. You've noticed Tevinter elves have British accents just like Fereldan humans and Orlaisian elves have Orlaisian accents same as Orlaisian humans, and surface dwarves could potentially aquire surface accents from living there longest? So, no, having the same voice actor is not unfeasible. (The developers themselves said voice acting was not the main obstacle for races, but cinematics.)
What's more, you're assuming people feel voiced characters are even a benefit. A lot of people dislike it because it severely decreases the amount of dialogue choices (since voice files take up more space and they have to save money to pay voice actors), and takes the feeling of autonomy away from the player. When I imagine my characters, I put a huge mental emphasis on body language, tone of voice, verbal ticks, line delivery, and even the sound of the voice. Constantly being forced to watch a character deliver pre-recorded lines in the way the voice actor interprets the line (tone, emphasis, verbal ticks, hand motions, etc) instead of how I interpret it makes me feel even more disconnected from the character. It feels more like watching a movie ("I wonder what this character is going to say") than getting inside a character's skin and walking around in it.
What's more, I think the benefits of multiple races far outweigh the cons. Thanks to different races, you can see the world from different racial, cultural, social, and economic perspectives. It flavors the way your character sees the world, how other characters see you, and how it impacts your relationship with other characters. Imagine trying to romance Merrill or Fenris as an elf instead of a human; can you honestly tell me the dynamic would be the same? How about being a fellow dwarf being buddies with Varric; do you think it would be the same as Varric's "You're all right for a human" attitude toward Hawke?
Heck, just the way your race colors your perception of quests. Can you honestly say you would see the Mage/Templar conflict the same way if you were an elven mage who had to suffer the double stigma of your race as well as magic? A dwarf who can't perform magic? Do you think your confrontation with the Arishok in Demands of the Qun would be the same if you were one of the city elves who suffered from the city's corruption but was still willing to defend it, as opposed to being a rich human noble defending a system that you benefit from? How about being a dwarf going into the Deep Roads with Varric?
I think these would create FAR more "small interactions with companions that make the random conversations far more interesting" than any bit of voice acting for a human protagonist. Also far more variety and re-playability than the same human with one of three rigid personalities.
Modifié par Faerunner, 09 janvier 2013 - 06:25 .
#28
Posté 13 janvier 2013 - 07:54
IronCyzyk wrote...
I'd add five things I don't want to see return from DA:O, only I forget the names of all the sections of the Deep Roads, and will just sum it up by saying:
Don't do that again.
I almost didn't do Fool's Gold in DA2 simply because I hated that place so much.
#29
Posté 15 janvier 2013 - 04:08
And yeah I'd like to be able to choose my race and origin again for the same reasons Faerunner points out. Who your ingame avatar is shapes your perceptions of the game.
#30
Posté 17 janvier 2013 - 09:42
#31
Posté 18 janvier 2013 - 11:03
You kill over 500 thugs and the consequenses are ... nothing? I mean after killing 100 thugs you would believe your character is so infamous noone would dare fight him.
#32
Posté 19 janvier 2013 - 01:08
SomeoneStoleMyName wrote...
You kill over 500 thugs and the consequenses are ... nothing? I mean after killing 100 thugs you would believe your character is so infamous noone would dare fight him.
Exactly! I think Zevran says something along those lines too, how foolish people are for attacking such obviously powerful people like Hawke and the Warden.
#33
Posté 25 janvier 2013 - 12:41





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