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Which Map System Would You Prefer?


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30 réponses à ce sujet

#1
TheInquisitor

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DA:O Map or DA2 map?

The Dragon Age Origins Map has battle encounters when we travel. There is no night/day selection. A simple map that works best I think.

The Dragon Age 2 map has 2 difference sections to it... Each section you are able to toggle night/day.

What map works best and what type of map would you like to see in Inquisition?

- Origins Map.
- DA2 Map.
- Origins and DA2 map mixed together.
- A totally new type of map.

Poll - social.bioware.com/4175959/polls/41690/

Modifié par TristanHawke, 16 novembre 2012 - 12:25 .


#2
Guest_shlenderman_*

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Skyrim map.

Hope the map won't be problematique. I hate it when this happens. Problematique maps and such.

#3
fchopin

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I like the day/night settings so i hope we see more in DA3.

#4
deuce985

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I wouldn't mind seeing a new map built off the foundation from DA2's map. It would really depend on how "open" DA3 is and how many new countries/areas we visit.

#5
DreGregoire

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One with pretty colors! Seriously? I hope they do something slightly different from what they have done before. :)

#6
hexaligned

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DA2's "map" felt more like a stage select screen to me. I was looking forward to the Day/night cycle and thought it had some nice potential. but they did almost nothing with the mechanic.
I prefer Origins if for no other reason that it gave at least some feeling of traveling around with that little blood trail dealy. Oh, and the random encounters while traveling, they should bring those back.

Modifié par relhart, 16 novembre 2012 - 12:50 .


#7
Massakkolia

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Not a big issue but I don't think Dragon Age 2's graphical presentation of Kirkwall really qualifies as a map. It was a pretty picture with some symbols sprinkled all over it.

I like watching all the streets and the whole town planning unfolding on a map. DA:O had that with the map of Denerim. The map of Ferelden was pretty good too. I like to have a sense of the geography. Just give me a good old-fashioned detailed map (maybe with the day/night cycle addition) and I'll be happy.

No random encounters, unless they add to the story somehow. I assume they were used in Origins to add some sense of travelling from one place to another. I'd rather we actually play at least a small slice of the travelling part instead of having just one random fight.

#8
berelinde

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Call me crazy, but I'd like a map that made reference to actual geography. That was one of my two complaints about the DA2 map. Once you got used to the ultra-stylized image, you could see that it was a kind of pictogram of the city... kind of in the same way that subway maps are representations of Manhattan (All of them! You could be in St. Petersburg)... but the "world map" portion for sites outside Kirkwall were just three hexagons hanging in space. I always felt as if I were pressing the buttons on an elevator. "Second floor: Tal-Vashoth, random moldy bones, spindleweed!"

My other complaint about the DA2 map was that the palette did not work for me. I know, DA2 was all about grays and red with yellow plot arrows, but when I think of maps, I think of parchment, greeny-brown watercolor washes, and notes written in the margins (and yellow highlighter marking my route so I don't wind up in another state by accident, but that's another story).

Modifié par berelinde, 16 novembre 2012 - 01:02 .


#9
themikefest

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Origins map with day/night selection

#10
Swagger7

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I prefer the DAO map, including random encounters and a seperate camp and home base (that Warden castle DLC). I do like the day/night selector from DA2 though.

#11
sully.nathan

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DAO map with random encounters, and also an actual day and night cycle.

#12
Kail Ashton

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A map that points me to a less pointless topic~! .....wait, i'm on the bioware forums.....damnit

#13
Sith Grey Warden

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I liked the DAO map actually looking like a map. I could see the roads I used, and when the drops of blood dropped on the map, it felt more like I was moving from place to place instead of just teleporting than when in DA2 it only had a load screen.

I liked the day/night feature of DA2, though.

I thought random encounters made sense, and that they made travel feel more drawn out. I kinda think there should have been a possibility of multiple random encounters during a longer travel (such as Orzammar to Denerim) and the option to stop at the camp after an encounter to rest up after a difficult fight, but it was generally quite well implemented.

#14
Foolsfolly

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DA2's map felt more abstract than anything. It was very stylized. DA:O's map was very simple and straight forward.

I don't have a preference and as such wouldn't be upset with either nor neither returning.

Random encounters aren't based on the map's look, by the way.

#15
Fawx9

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Obviously iOS maps.

I mean they are amazing to look at and don't have all those petty street and place names in the way.

#16
hexaligned

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Foolsfolly wrote...

DA2's map felt more abstract than anything. It was very stylized. DA:O's map was very simple and straight forward.

I don't have a preference and as such wouldn't be upset with either nor neither returning.

Random encounters aren't based on the map's look, by the way.


I got the impression we were talking about the map mechanics, or functionality, not it's aesthetics.
If we are just going on looks, then yeah, I don't give a ****.

#17
Foolsfolly

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Well functionally they behaved the same. The random encounters still happened they were just slightly less random (is Fenris with you? Then this happens. And I believe there was another one but I can't remember why the party was attacked... the dwarf merchant!)

In the case of random encounters more than DA2 and less than DA:O.

I'd much rather have larger open world environments where perhaps randomized incidents can occur than just a load screen getting interrupted with a battle. It'd ground it more, for me personally, that way.

#18
Guest_Puddi III_*

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Both maps use the same system, the only difference is the artwork used to present it. I'd prefer a system with an overland map you can wander around on and find hidden dungeons and such.

#19
Kileyan

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In my dream world I would be able to walk from point A to point B. The map would represent where I am standing, not a click to trigger a load screen to another area across the world.

Now I have no problem with fast travel points, but I really do want to be able to walk places, not just watch cutscenes and click game loading screen as a replacement for a game world.

#20
Kileyan

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Filament wrote...

Both maps use the same system, the only difference is the artwork used to present it. I'd prefer a system with an overland map you can wander around on and find hidden dungeons and such.


What was that NWN's game, that let you wander the overland maps as an icon, and find random encounters or long hidden dungeons and lich towers? I could handle that as a compromise for full exploration.

All I really care about is a feeling of being able to explore. I really have no interest in another led by the nose linear adventure that doesn't encourage some side quest exploration.

#21
Guest_Puddi III_*

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Storm of Zehir.

We don't talk about that game.

(Really though, the overland map was an excellent feature of that game, IMO. The problem was that it was the only feature.)

#22
Kileyan

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Filament wrote...

Storm of Zehir.

We don't talk about that game.

(Really though, the overland map was an excellent feature of that game, IMO. The problem was that it was the only feature.)


Understood, thats why the only thing I remember about the game is the overland map, which I think is a good thing. They must have done something right, when I still remember a little icon bumping along a 2d map, and found it more exploration than in any game that Bioware has made since.

#23
Foolsfolly

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Filament wrote...

Storm of Zehir.

We don't talk about that game.

(Really though, the overland map was an excellent feature of that game, IMO. The problem was that it was the only feature.)


I have no idea if anyone else ever did this.... but I used to expand the map window in Morrowind and then stick it over the in-game screen and wander to my objectives like that... as an arrow on the map instead of my 3D body. I'd remove the map if I hear the battle music start then resume it once I killed the, let's face it, cliff racer.

#24
snackrat

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I prefer the Origins one. It felt like a real map, and it seemed to work in the setting. DA2's felt... sterile, which cast it at odds with the world it was set in.
There is something to be said with the clean nature of DA2's. It's just that it somehow... summed up the environments, so they became less of an actual setting and more just... parts. Having the marks that the Origin maps had made it feel more like personal markings of locations.

#25
Sir JK

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It really depends on what form the plot takes in my meaning. Origins relied on travelling between different parts of Ferelden and doing stuff. As such a classic map fit rather well. It presented the lay of the land, the distances between locations and allowed you to follow your journey on it. It wasn't very exciting but worked very well. But as both the deep roads and Denerim submaps showed us, it lacked the granularity to depict most locations in detail (which is why said sub-maps existed).

DA2's map worked better for DA2. It didn't rely on travelling very much so we had no need for great distances being depicted and a traditional map would not easily have depicted the height differences that define the Kirkwall skyline nor effectively show that Darktown was practically under Hightown. Rather than show geographic dispositions, it told us about the city. The day and night cycle was a nice addition, if a bit underwhelming in how it was used.
It would not have worked well for DAO though. Possibly for Denerim, providing us with a skyview over the city, but not for the game as a whole.

As for DA3, it depends. If the game is supposed to contain a lot of travelling, a more traditional map would be preferable. It establishes were things are in relation to one another.

If the rumour is true, that the game is supposed to take place over several countries, then a political overlay would be real nice. Depicting cities, borders and writing out names of said things+regions would add a lot of atmosphere. Imagine if you will, that instead of passing between Location A and B you do so, but on the way you move through the Valley of Orlais, making a brief stop at Val Chevin, taking a shortcut across the border to Nevarra and then reenter Orlais by crossing the river of Arlesans further upstream. Thus telling you a story as you watch your progress.
A possible downside is that the area might just be too big to be easily handled with such a map. Orlais seems to be 2-3 times the size of Ferelden, and adding more countries on top of that? There's a possibility it might make the map clumsy and remove anything interesting that can be gleaned from it. Especially the sense of scale might be ruined. So it's a tricky line to walk.