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Why making ME4 a sequel is a no-win situation for Bioware


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#26
Kileyan

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liggy002 wrote...

someguy1231 wrote...

Because if the events of the next Mass Effect are set after Mass Effect 3, then Bioware will be forced to make one of two decisions which most of the fanbase won't like:

1. Canonize an ending.
2. Make the ending temporary, trivial, or otherwise insignificant.

I've already said before that the only way to make ME3's ending really matter in ME4 is to effectively make an entire game for each ending, and no studio has the resources or ability to do that. Everyone here who wants a sequel needs to really think about what the implications would be.


Why does no studio have the resources or ability to do that?  They make the games and fans cover the cost and provide profit.


Because gamers expect more and games cost more to make with each new leap in technology. 10 years ago, maybe that could have been done, a seperate story with each ending, that was time Bioware did text dialog, isometric views.

Todays games simply cost a lot more, everything is full motion video, full voice, more detailed game maps. All of those things, especially the full voice and cut scenes for every encounter make it pretty much impossible to make a special game for each ME3 ending choice.

#27
corporal doody

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i disagree OP. ME4 will NOT be a "no-win."

why do i think so? cuz i do.....

and in every ending there enough foreshadowing (in some cases SPELLED out for you) about how things wind up and arent that much different.

The endings effected Shepard more than anyone else...Shepard will not be there for ME4...that is a given....
Everyother race CAN BE. even the geth. They get taken out in Destroy....Hackett says they rebuild just about everything..who is to say the quarians dont use the VAST amounts of data and knowledge they have compiled to start fresh and give the Geth life anew. Neo-Geth or sumthin.


set it a few decades or centuries after ME3....good to go

#28
grey_wind

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Binary_Helix 1 wrote...

A prequel would only suck because the few cool stories there were (like TIM origin) were squandered in crap comic books.


They could honestly declare that ME: Evolution isn't canon and I doubt anybody would care. There's so much potential in TIM's backstory, and to see it all wasted because SuperMac did such a bang-up job with the comics is just sad.


I even made a thread about this once:
http://social.biowar.../index/14773184

#29
WhiteKnyght

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someguy1231 wrote...

Because if the events of the next Mass Effect are set after Mass Effect 3, then Bioware will be forced to make one of two decisions which most of the fanbase won't like:

1. Canonize an ending.
2. Make the ending temporary, trivial, or otherwise insignificant.

I've already said before that the only way to make ME3's ending really matter in ME4 is to effectively make an entire game for each ending, and no studio has the resources or ability to do that. Everyone here who wants a sequel needs to really think about what the implications would be.


There are very easy ways to skirt around the variances in endings.

1. If chose Destroy. They write it so that the Quarians recreated the Geth.
2. If chose Control. They write it so that the Reapers are off somewhere doing something at Shepard's behest.
3. If chose Synthesis. They write it so that figured out a way to hide the unpleasant green complexion.
4. If chose Refuse. Well anybody who would let the Reapers win and consider that their favorite ending has relinquished the idea of a sequel.

Synthesis was also inevitable according to Starbrat. So in the non-synthesis endings that are imported, they can just write it so they achieved it by normal means.

Only real issue with a sequel is that after defeating the Reapers, any post-cycle enemies will feel small in comparison and easy work.

That said, a prequel might be a better idea. But they need to keep it within the timeframe of humanity's presence in the galactic community. And do the story in such a way that it does not impose on the main trilogy at all.

Best place for a story I'd choose would be when humanity discovered the prothean cache on Mars. They could write in a conflict that leads into the founding of the Systems Alliance. That people suddenly abandoned their prejudices towards each other in a mutual fear of an alien threat seems like a prettied up version of the truth. Would be truer to human nature if they went to war over control of the alien tech and the Systems Alliance being established was what ended hostilities. Second game could cover the First Contact War, and third could show Humanity's adjustment into the galactic community.

#30
sH0tgUn jUliA

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someguy1231 wrote...

xsdob wrote...

Here's why making ME4 as a prequel is a bad idea as well.

"Oh wow, this game is great. I wonder what happens ne- oh yeah." *returns game for refund*

Or the other scenario

"Why would I get this game? It won't fix the ending and all it's going to do is lead to the pile of **** later."

Or the even more likley scenario

"Why isn't shepard here? This game sucks."


Fans knew how Halo: Reach and Deus Ex: Human Revolution would end, and that didn't stop the games from being huge successes. 

Anyway, to get back on topic, I think most people clamoring for a sequel haven't thought through what Bioware would need to do in order to make  a sequel.


I have. I completely thought it through. I sent Casey Hudson a letter about what they need to do to make it work. If he does it and the game flops I'll fess up. If he doesn't do it and the game flops no one can blame me for it. It's either that or Elephant Theory. BTW I've not posted anywhere about it.

Modifié par sH0tgUn jUliA, 16 novembre 2012 - 04:02 .


#31
Malanek

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someguy1231 wrote...
1. Canonize an ending.


Why is this a no win situation? 80% of the players picked one option anyway. Those who prefer a different option will get the satisfaction of thinking their own Shepard was so much wiser. If picking destroy , the world will be the most similar to what it was in me1-3. I, and many other people want to see what happens next. Why is this a no-win situation OP?

#32
Kileyan

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Malanek999 wrote...

someguy1231 wrote...
1. Canonize an ending.


 I, and many other people want to see what happens next. Why is this a no-win situation OP?


I think a lot of people on this forum have the idea that no one will play another Bioware game unless it faithfully carries over all their save game decisions.

I personally think the save carry overs do less for the gaming medium than just picking a cannon for the story and focusing on your decisions making a much bigger difference in the game they are made, rather than some game that is made 4 years later.

#33
Mathias

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someguy1231 wrote...

noobcannon wrote...

someguy1231 wrote...

Because if the events of the next Mass Effect are set after Mass Effect 3, then Bioware will be forced to make one of two decisions which most of the fanbase won't like:

1. Canonize an ending.
2. Make the ending temporary, trivial, or otherwise insignificant.

I've already said before that the only way to make ME3's ending really matter in ME4 is to effectively make an entire game for each ending, and no studio has the resources or ability to do that. Everyone here who wants a sequel needs to really think about what the implications would be.


the majority of the fanbase chose destroy, so i think they would like it actually (a continuation of the destroy ending)


It doesn't matter how many fans choose this or that ending. Making an ending canon would betray the spirit of the ME games, where we've always been told that our decisions matter and shape what ending we get. Look at how much heat they got over the Rachni Queen decision. If they did the same sort of thing with ME3's ending it'd be like the Rachni Queen times a thousand.


Implying that they haven't already betrayed the franchise and it's fans.

#34
someguy1231

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The Grey Nayr wrote...

someguy1231 wrote...

Because if the events of the next Mass Effect are set after Mass Effect 3, then Bioware will be forced to make one of two decisions which most of the fanbase won't like:

1. Canonize an ending.
2. Make the ending temporary, trivial, or otherwise insignificant.

I've already said before that the only way to make ME3's ending really matter in ME4 is to effectively make an entire game for each ending, and no studio has the resources or ability to do that. Everyone here who wants a sequel needs to really think about what the implications would be.


There are very easy ways to skirt around the variances in endings.

1. If chose Destroy. They write it so that the Quarians recreated the Geth.
2. If chose Control. They write it so that the Reapers are off somewhere doing something at Shepard's behest.
3. If chose Synthesis. They write it so that figured out a way to hide the unpleasant green complexion.
4. If chose Refuse. Well anybody who would let the Reapers win and consider that their favorite ending has relinquished the idea of a sequel.

Synthesis was also inevitable according to Starbrat. So in the non-synthesis endings that are imported, they can just write it so they achieved it by normal means.


You underestimate the implications of each ending. This isn't something you can just sweep under the rug and pretend everything just goes back to normal in every ending. Besides, many here who want a sequel want it precisely because they want to further explore the implications left by the endings. If Bioware just ignores the elephant in the room, they'll receive yet another massive fan backlash. 

#35
spockjedi

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ME4 is always a no-win scenario. If it's sequel, the problem you described will happen. If it's a prequel, everbody will know that the Reapers are dumb dolls of a crazy child.
That's why Bioware should finish all the DLCs they still want to produce for ME3, and then leave the franchise buried for at least 10 years. After that, they should reboot the series, starting with a remake of ME1, more or less like Tomb Raider.
This is the only promising future I can imagine for the franchise.

#36
Liamv2

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I will still buy it mass effect is one of the very few good game series around in the days of FPS supriority

#37
InvincibleHero

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It would depend which ending they chose to be the post-war setting.

They always have chosen the decisions they wanted to carry forth. Default is pretty much canon but by another name so people don't get upset about nothing really. I made choices in game that were made by someone else, and it mattered when I made them and played the game out differently. I don't care if they choose to use one over the other as long as the game comes out more coherently. I play a game I'm not Shepard nor did I write the game in any part.

Now if they choose synthesis or refuse my interest level will drop. I would like some form of humanity in the game even if we can choose to be any of the alien species.

#38
tg0618

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They most likely will pick a cannon ending. I'm hoping that destroy will be the canon ending, it does seem to be the most favored one.

Personally I want Shepard's story to continue, at least maybe an expansion where if you choose destroy and you get the "breath of life seen" you can play as your LI and go to rescue Shepard at the Citadel.

If you picked one of the other endings...then too bad, now your descision matters!!!!!Image IPB

Modifié par Tony0618, 16 novembre 2012 - 10:11 .


#39
Nykara

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I think most people underestimate just how easy it would be to continue the story based off any of the three endings. If the next game has it's own story there would only even need to be a mention of it and that is all. Maybe slightly different graphics for the characters for those who chose synth as the ending but even that isn't totally necessary. With all three endings the Reapers are effectively out of the way and the next 'big bad' would be the main focus of a new game.

#40
dorktainian

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why is it difficult? It is well know that the 'BEST' ending is the Shepards breath ending - just follow on from that. It's not difficult. Destroy FTW.

Woohoo Victory instead of Indoctrination.

#41
Kataphrut94

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They don't have to worry that much about canonising an ending. Just have people refer to the Reapers as being "gone", then the audience can decide for themselves based on their own choice as to whether or not they were destroyed or just left when they'd run out of problems to solve. You can do the opposite with the geth if you want to: bring them back as either rebuilt or survivors of the destroy ending to appease all the genocide buggers.

#42
tg0618

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Kataphrut94 wrote...

They don't have to worry that much about canonising an ending. Just have people refer to the Reapers as being "gone", then the audience can decide for themselves based on their own choice as to whether or not they were destroyed or just left when they'd run out of problems to solve. You can do the opposite with the geth if you want to: bring them back as either rebuilt or survivors of the destroy ending to appease all the genocide buggers.


I personally wouldn't mind, but then the "Our choices don't matter!!!!" thing will be yelled from the rooftops, perhaps justifiably so.

#43
ElSuperGecko

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TC - ever thought that Bioware may know something about the story that you don't? That they have yet to reveal everything? That they have - you know - plans for their multi-million dollar franchise?

/facepalm

#44
Kataphrut94

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Tony0618 wrote...

Kataphrut94 wrote...

They don't have to worry that much about canonising an ending. Just have people refer to the Reapers as being "gone", then the audience can decide for themselves based on their own choice as to whether or not they were destroyed or just left when they'd run out of problems to solve. You can do the opposite with the geth if you want to: bring them back as either rebuilt or survivors of the destroy ending to appease all the genocide buggers.


I personally wouldn't mind, but then the "Our choices don't matter!!!!" thing will be yelled from the rooftops, perhaps justifiably so.


There's gonna be vitriol no matter what they do. But if the next game is meant to be seperate from the previous trilogy, it should matter as much. Given the outcomes of things like 'Refuse', 'Low EMS Destroy' & the potential for double genocide on Rannoch, a bit of canonising is innevitable.

#45
MassStorm

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I don't know if it is a no-win situation but if it is a prequel i won't buy.

#46
Archonsg

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spockjedi wrote...

ME4 is always a no-win scenario. If it's sequel, the problem you described will happen. If it's a prequel, everbody will know that the Reapers are dumb dolls of a crazy child.
That's why Bioware should finish all the DLCs they still want to produce for ME3, and then leave the franchise buried for at least 10 years. After that, they should reboot the series, starting with a remake of ME1, more or less like Tomb Raider.
This is the only promising future I can imagine for the franchise.


+1

ME as a series is essentially doomed by ME3's ending.
Then, you have the stigma of the afore mentioned ending. Even non-gaming friends have heard of ME3 and even without having played the game, had the impression that the game sucked. A view that that I corrected, so that they understood that only the ending sucked.

ME, the series, need a reboot.
It needs time to allow for not just players to let it ho, but for new gamers to discover the world it is set in.
It needs all its plots relooked and re-written. This time with the hindsight and knowledge of the issues and plot holes present in the current seies.

Most of all, ME the seies need to be written, especially ME3, with the perspective that it is a game with multiple possible endings that should cover a gamut of choices *made by the player*. Not as a book or movie where player choice is taken out of his hands and the player's role change from active participant to passive audience to witness the character he (or she) had played with over the years be replaced by a version they no longer recognize.

ME4 if released in the near future (2-4 years) would be in my opinion too soon. Too much bad feelings attached to ME3 to make a "4" moniker work.

Mass Effect : Reboot, however would imply change and improvement over something we All, regardless of pro or anti ME3 enders, love.

And that might work.
ME4, not so.

#47
Nerevar-as

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ElSuperGecko wrote...

TC - ever thought that Bioware may know something about the story that you don't? That they have yet to reveal everything? That they have - you know - plans for their multi-million dollar franchise?

/facepalm


They thought they could get away with the orignal endings. That says everything you need to know about their master plans.

#48
DoomsdayDevice

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In response to OP:

Unless you become indoctrinated in two of the endings and only destroy can continue the story.

#49
ElSuperGecko

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Nerevar-as wrote...
They thought they could get away with the orignal endings. That says everything you need to know about their master plans.


....and they would have got away with it too, if it wasn't for those meddling literalists!  Image IPB

#50
Sanunes

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No matter what BioWare decides to do they are going to upset people, so they might as well make a sequel to bury what happened with Mass Effect 3 instead of going through this mess again if there is going to be a Mass Effect 5, for you can only hide in prequels for so long.