The next Mass Effect Trilogy should take place during the events of ME1, 2, and 3
#1
Posté 16 novembre 2012 - 06:15
We could play as a Mercenary with not alligances, we would also be able to choose any race for the main character Turian, Krogan, Salarian, Drell, Asari, Human, etc.
We could build a new diverse Team based on our journeys through space and such, a new bad*** ship not is not part of the boring alliance.
What do you guys think about that?
What story could this type of idea follow? Any ideas?
I think this would be a better idea than going to far out and starting completely from the beginning with a prequel or trying to think to deep and far fetched about a sequel which would probably have to canonize one of the three main endings ya know?
#2
Guest_magnetite_*
Posté 16 novembre 2012 - 06:23
Guest_magnetite_*
As for a sequel, most of the characters we know would be dead. After all, if it took place in 2286 (100 years later), not much would have changed. It literally takes thousands of years to rebuild the galaxy. I think Vigil stated this in Mass Effect 1.
Modifié par magnetite, 16 novembre 2012 - 06:24 .
#3
Posté 16 novembre 2012 - 06:27
I'm not gonna waste my time with a prequel/midiquel when i know what it's all leading up to. Especially when what it's leading up to has pissed off me and so many other people off.
Modifié par Mdoggy1214, 16 novembre 2012 - 06:27 .
#4
Posté 16 novembre 2012 - 06:27
Besides, the only hope I have of enjoying future games is if they pretend the first trilogy never happened.
Besides besides, I played ME3 in the driver's seat. If I didn't like how the crash felt while I was in the car, why would I enjoy watching it happen from the perspective of a passerby a hundred yards off?
Besides besides besides, it's going to be weird enough not playing Shepard as it is, a character who I became deeply invested in. It'll be even weirder if I am experiencing the same story as someone else. I'd rather have a new story to associate that new character with. (Er, by "story" I mean the story of the Reaper war -- obviously this new character would not be following Shepard's same plot path.)
Modifié par Nightwriter, 16 novembre 2012 - 06:29 .
#5
Posté 16 novembre 2012 - 06:29
Nightwriter wrote...
I don't like playing the little guy doing the smaller stuff in the background while the big hero I used to be makes history.
Besides, the only hope I have of enjoying future games is if they pretend the first trilogy never happened.
Besides besides, I played ME3 in the driver's seat. If I didn't like how the crash felt while I was in the car, why would I enjoy watching it happen from the perspective of a passerby a hundred yards off?
Besides besides besides, it's going to be weird enough not playing Shepard as it is, a character who I became deeply invested in. It'll be even weirder if I am experiencing the same story as someone else. I'd rather have a new story to associate that new character with.(Er, by "story" I mean the story of the Reaper war -- obviously this new character would not be following Shepard's same path.)
This. Plus that shouldn't be a big deal since they've alread ignored a lot of player choice in ME3 already
#6
Guest_magnetite_*
Posté 16 novembre 2012 - 06:34
Guest_magnetite_*
Mdoggy1214 wrote...
This. Plus that shouldn't be a big deal since they've alread ignored a lot of player choice in ME3 already
This is incorrect. Choices affected the game as a whole, not just the ending. Some felt that the third game was one giant epilogue where you got to say goodbye to everyone and have all your previous choices that were left unfinished wrap up *before* the ending happened (eg. sometime between the beginning in Vancouver and when the beam hits in London, which they did actually).
It worked like that in previous games too. Choices from Mass Effect 1 played out sometime during the course of Mass Effect 2, but they did not affect the ending of Mass Effect 2. I don't see how that would just all of the sudden change for Mass Effect 3. Say, to take the thousands of choices throughout the trilogy and have that somehow affect the final choice or last 5 minutes of Mass Effect 3. That's not how this series works.
Modifié par magnetite, 16 novembre 2012 - 06:47 .
#7
Posté 16 novembre 2012 - 06:48
Many want Shepard and his companions, allies, and friends back (like myself), many want a prequel setting, many want a sequel set years away, many don't care what bioware does either way, some even want an mmo.
Whatever Bioware does they will ultimately loose and attract many fans but it will never be as good as the first time around, don't get me wrong it may be good, darn good, but just it wont have anything on Shepard's story because it was the first.
The way ME3 was done I highly doubt Bioware could beat anything they have done previously with this franchise. The next games will undoubtably be dumb down to save time, money, and effort on their part.
#8
Posté 16 novembre 2012 - 07:03
chidingewe8036 wrote...
Bioware has a very very very difficult task on their hands because the slightest screw up this time around would alienate alot of the fanbase.
Many want Shepard and his companions, allies, and friends back (like myself), many want a prequel setting, many want a sequel set years away, many don't care what bioware does either way, some even want an mmo.
Whatever Bioware does they will ultimately loose and attract many fans but it will never be as good as the first time around, don't get me wrong it may be good, darn good, but just it wont have anything on Shepard's story because it was the first.
The way ME3 was done I highly doubt Bioware could beat anything they have done previously with this franchise. The next games will undoubtably be dumb down to save time, money, and effort on their part.
TOTALLY DISAGREE!
pressure from who knows where caused that crap to happen with both DAII and ME3. im pretty damned positive a lesson has been learned, so i highly doubt they will let it happen again.
and Star Wars Old Republic.....well i dont think it did so well because it alienated console users....
if ME3 taught EA anything....it is you cant always force ideas and think they are going to turn out the way you want. The next ME game might upset some folks that have yet to realize Shepard's tale is done after everything for ME3 comes out (rather are still in a state of denial after EC).....but it will a wonderful game. im calling it now!
Modifié par corporal doody, 16 novembre 2012 - 07:10 .
#9
Posté 16 novembre 2012 - 07:05
#10
Posté 16 novembre 2012 - 07:09
Nightwriter wrote...
Deadlines are not "lessons" one can learn to prevent.
here here
#11
Posté 16 novembre 2012 - 07:14
To quote the catalyst, "we have tired...a similar solution in the past. But it has always failed."
#12
Posté 16 novembre 2012 - 07:26
Mdoggy1214 wrote...
Nothing would turn me off quicker than a ME game that isn't a sequel. Push the series forward. I want to see the game take place in the future with new races joining galactic civilization, new technology, cities, characters, etc etc.
I'm not gonna waste my time with a prequel/midiquel when i know what it's all leading up to. Especially when what it's leading up to has pissed off me and so many other people off.
Yeah, the ending wasn't good.
#13
Posté 16 novembre 2012 - 08:30
Modifié par ChrisDV, 16 novembre 2012 - 08:31 .
#14
Posté 16 novembre 2012 - 09:39
cool idea to play Joe Everyguy....but NOT during the same time period as our intrepid super hero main character.
Joe Everyguy or Jane Everygirl (human, alien, or otherwise) would be awesome to play as in the next game that is set down the road from ME1-3
Modifié par corporal doody, 16 novembre 2012 - 09:40 .
#15
Posté 16 novembre 2012 - 02:16
magnetite wrote...
Mdoggy1214 wrote...
This. Plus that shouldn't be a big deal since they've alread ignored a lot of player choice in ME3 already
This is incorrect. Choices affected the game as a whole, not just the ending. Some felt that the third game was one giant epilogue where you got to say goodbye to everyone and have all your previous choices that were left unfinished wrap up *before* the ending happened (eg. sometime between the beginning in Vancouver and when the beam hits in London, which they did actually).
It worked like that in previous games too. Choices from Mass Effect 1 played out sometime during the course of Mass Effect 2, but they did not affect the ending of Mass Effect 2. I don't see how that would just all of the sudden change for Mass Effect 3. Say, to take the thousands of choices throughout the trilogy and have that somehow affect the final choice or last 5 minutes of Mass Effect 3. That's not how this series works.
First off don't go telling me i'm incorrect in a clearly subjective argument.
Second the only choices that made a significant impact are the ones that revolved around the Tuchanka and Rannoch story arc. Everything else didn't matter, nor had an impact on the ending. If the entirety of ME3 was the ending then where's my Part 3 of the trilogy? I don't buy that argument. There's no such thing as a 20 hour ending. Nobody expected the choices made in ME1 to have in impact on ME2's ending either. We all expected it to come into fruition in the finale. But for the most part it didn't. I made Anderson as the councilor and that didn't matter. Nor did choosing an all human council or saving the Rachni Queen. Oh 100 war assets on the Crucible? Whoopdy s***. Where's my army of Rachni arriving as reinforcements on the battlefield?
Why is it that i can make bad decisions in the whole trilogy and get a lot of my squadmates killed, and yet i can still get access to all three endings?
Modifié par Mdoggy1214, 16 novembre 2012 - 02:17 .
#16
Posté 16 novembre 2012 - 02:27
#17
Posté 16 novembre 2012 - 04:11
In the same vein, I'd like to see a game set in the timeline of ME 1 - 2 that doesn't even mention reapers or collectors, in an interesting shade of grey place like Illium or Noveria, or etc. Lots of possibilities.
Just because we know how the ME galaxy 'ends', well, we know the four possible ways it ends, doesn't mean we can't have good narratives in the same timeline independent of that fact.
Modifié par Norwood06, 16 novembre 2012 - 04:12 .
#18
Posté 16 novembre 2012 - 05:33
Norwood06 wrote...
I disagree with a lot of the anti-midquel comments. EG: will Star Wars 1313 be a bad game because it's plot is independent of the jedi and galatic war? No, I think it can still be great.
In the same vein, I'd like to see a game set in the timeline of ME 1 - 2 that doesn't even mention reapers or collectors, in an interesting shade of grey place like Illium or Noveria, or etc. Lots of possibilities.
Just because we know how the ME galaxy 'ends', well, we know the four possible ways it ends, doesn't mean we can't have good narratives in the same timeline independent of that fact.
1- Star Wars has a period of roughly 20 years between the two trilogies that hasn't really been explored. There is no such gap between the ME games. That is where 1313 is set.
2- Beyond the Hutts, we see little of the criminal underworld of the Star Wars universe. This is not the case in ME.
3- Star Wars doesn't have an equivalent to the Reapers, who flies in & renders every conflict worthless. We can have new stories in the ME universe, but if it's before/during the trilogy, we know that the Reapers are going to turn up & render every accompishment of the new cast meaningless when they start killing everything.
#19
Posté 16 novembre 2012 - 05:41
Mdoggy1214 wrote...
Nothing would turn me off quicker than a ME game that isn't a sequel. Push the series forward. I want to see the game take place in the future with new races joining galactic civilization, new technology, cities, characters, etc etc.
I'm not gonna waste my time with a prequel/midiquel when i know what it's all leading up to. Especially when what it's leading up to has pissed off me and so many other people off.
+1k
Push it forwards. At least 50-100 years.
#20
Guest_Sion1138_*
Posté 16 novembre 2012 - 06:25
Guest_Sion1138_*
No mercenaries though, no meaningless shoosting. Play as part of a renegade expedition to enter Reaper dark space and... do something!
#21
Posté 16 novembre 2012 - 09:36
ChrisDV wrote...
Norwood06 wrote...
I disagree with a lot of the anti-midquel comments. EG: will Star Wars 1313 be a bad game because it's plot is independent of the jedi and galatic war? No, I think it can still be great.
In the same vein, I'd like to see a game set in the timeline of ME 1 - 2 that doesn't even mention reapers or collectors, in an interesting shade of grey place like Illium or Noveria, or etc. Lots of possibilities.
Just because we know how the ME galaxy 'ends', well, we know the four possible ways it ends, doesn't mean we can't have good narratives in the same timeline independent of that fact.
1- Star Wars has a period of roughly 20 years between the two trilogies that hasn't really been explored. There is no such gap between the ME games. That is where 1313 is set.
2- Beyond the Hutts, we see little of the criminal underworld of the Star Wars universe. This is not the case in ME.
3- Star Wars doesn't have an equivalent to the Reapers, who flies in & renders every conflict worthless. We can have new stories in the ME universe, but if it's before/during the trilogy, we know that the Reapers are going to turn up & render every accompishment of the new cast meaningless when they start killing everything.
1 - Well, there's that 3 year gap when Shep was dead. Does there need to be 20 years? ME1-3 story was what, 4 years? 5? (including the gap)
2 - Fair enough, but I think ME1-3 is just scraping the surface of what's to see in the galaxy during this period, even beyond criminal underworld. Lots of possibilities.
3 - I think that's unavoidable but also irrelevant. To have ME4 after ME3, BW would need to canonize a end. Otherwise, the differences between Sythesis, geth/quarian, Krogran, Control are too divergent to reconcile. Add the krogan breeding like rabbits (if they're alive) the devastation of turian and human populations, plus the Leviathans controling the primitives again, and it gets messy. The galaxy will have changed so much after ME3, it'll be like rebooting in a new franchise. A midquel at least will maintain the familiar political balance of power, economy, conflicts, etc.
3b - re: reapers, lets go back to SW. If you wrote a story on Alderaan (take Kotor II or TOR eg), are those stories useless because eventually the planet will be destroyed? Yes, the ME galaxy has an end date (catalyst firing). But I disagree that a story can't be fulfilling even though all the characters will likely die a few years afterwards. It's more realistic, actually.
Modifié par Norwood06, 16 novembre 2012 - 09:43 .
#22
Posté 16 novembre 2012 - 09:58
magnetite wrote...
Personally I'd like to see a prequel, and I do remember them saying that future games will take place before or during Mass Effect 3, but not after.
As for a sequel, most of the characters we know would be dead. After all, if it took place in 2286 (100 years later), not much would have changed. It literally takes thousands of years to rebuild the galaxy. I think Vigil stated this in Mass Effect 1.
Worst choice ever, forwards is always the way to go, backwards sucks.
#23
Posté 16 novembre 2012 - 10:17
dreamgazer wrote...
I largely disagree with the idea of midquel, except for this one spark of an idea I had after reading an off-hand comment in another thread: a stealth Assassin's Creed-like game featuring Thane.
I'm full to my ears about assassins.
#24
Posté 16 novembre 2012 - 10:23
#25
Posté 16 novembre 2012 - 10:24





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