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Black Ops 2 implemented decision making 10x more important than ME series


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#101
The Spamming Troll

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BaladasDemnevanni wrote...

Someone With Mass wrote...

Seboist wrote...

Thanks for pointing out another why this series is a joke.

LOL @getting beaten by games that don't even market choices.


Still better than The Witcher 2.

Damn, does that game look generic.


It plays pretty weak as well. The combat system is like a bland version of Dark Souls.


i tried witcher 2, didnt last more then a few hours tho. the combat was sooooooo ridiculous. roll, slash, roll, run in a circle, roll, slash, slow time or throw a fire ball, roll, slash, roll........NO THANKS! my main problem with witcher and all other sword play games is that my sword isnt a sword so much as its a blunt object. outside of the force unleashed sucking, hitting someone with a light saber, and not haveing them slice in half is something i cant enjoy. is it a sword, OR NOT??? even more so the combat that revolves around swords is extremely repetitive and completely unintriguing. dishonored was actually kindof good with its hand to hand combat, tho so maybe the next elder scrolls will incorporate some of those mechanics.

atmosphere was cool tho. but everytime i got into combat i couldnt get over the fact that the combat was so lame. id rather play the game with no combat. "story mode" perhaps. but i doubt other developers are trying to copy biowares games. because they kida suck!

Modifié par The Spamming Troll, 17 novembre 2012 - 03:16 .


#102
Guest_The Mad Hanar_*

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Can't we all agree that every game and film ever made does something better than ME3 so we can stop it with these repetitive threads? Don't get me wrong, I think ME3 is as broken as the next guy but I don't really care if Viva Pinata has a better skill tree than ME3. Just sayin.

#103
crimzontearz

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The Mad Hanar wrote...

Can't we all agree that every game and film ever made does something better than ME3 so we can stop it with these repetitive threads? Don't get me wrong, I think ME3 is as broken as the next guy but I don't really care if Viva Pinata has a better skill tree than ME3. Just sayin.

repetita juvant, my friend, I hope these threads keep popping up until ME4 is WELL underway

#104
Seival

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JimTasty wrote...

 In Black Ops 2 you make choices that actually have REAL consequences in the game rather than just a single line of throw-away dialogue. Shame that Call of Duty can do something better with an RPG mechanic than Bioware itself. Sad day for Bioware!


Mass Effect choices have real consequences. And if you disagree with that, then you didn't play Mass Effect games, or you are just trolling.

#105
Applepie_Svk

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Seival wrote...

JimTasty wrote...

 In Black Ops 2 you make choices that actually have REAL consequences in the game rather than just a single line of throw-away dialogue. Shame that Call of Duty can do something better with an RPG mechanic than Bioware itself. Sad day for Bioware!


Mass Effect choices have real consequences. And if you disagree with that, then you didn't play Mass Effect games, or you are just trolling.


Kill the rachni queen in ME1, get new one in ME3... destroy or save Collector´s base in ME2, ME3 EMS nope and remains of Reaper still with same condition... promote Anderson to be a councilor ME1 - Udina is councilour in ME3... Try to reach chat betwen the Korris and Legion in ME2 - Quarians going to war one way or another... Shadowbroker, haha good one...

Only real decision which had consequence is saving Kelly Chambers - she saved your fishes /trollface.jpg

Modifié par Applepie_Svk, 17 novembre 2012 - 05:17 .


#106
AdrynBliss

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what people seem to want is a shiny reward for you choices, something you can see. Oh in BO 2 i can see the results for my choices, that's nice but you know in ME3 my choices effect the lives of an entire galaxy of people so yeah...i'm good, i don't need a shiny cookie, i have a brain.

#107
LilyasAvalon

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... Call of Duty has a storyline?

#108
crimzontearz

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AdrynBliss wrote...

what people seem to want is a shiny reward for you choices, something you can see. Oh in BO 2 i can see the results for my choices, that's nice but you know in ME3 my choices effect the lives of an entire galaxy of people so yeah...i'm good, i don't need a shiny cookie, i have a brain.

LOL ORLY?


 
Because last time I checked the original endings explained NOTHING about the effects of your choices on the galaxy (which was hinted to be left as a wasteland but then retconned in the EC).


Not to mention that since most decisions eithun the game lead to either a similar outcome or are reduced to the application of simple incremental math I would say that wanting SOME effect to be tangible abd defined is not TOO much to ask.
Sure you have a brain but you seem to be using it solely to defend bioware and do their job by headcanoning things. It is thanks to apologists like you that BiowEAre still thinks they nailed EVERYTHING about this game.

#109
Mendelevosa

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Seival wrote...

JimTasty wrote...

 In Black Ops 2 you make choices that actually have REAL consequences in the game rather than just a single line of throw-away dialogue. Shame that Call of Duty can do something better with an RPG mechanic than Bioware itself. Sad day for Bioware!


Mass Effect choices have real consequences. And if you disagree with that, then you didn't play Mass Effect games, or you are just trolling.


Some parts of the story may change depending only on dialogue choices. In terms of actual gamaplay time controlling Shepard outside of dialogue, the gameplay still remains pretty much the same for all players. At least in BO2, the actual pathing of both story and gameplay, as well as the consequences, changes drastically based on all gameplay-related choices. 

I'm not going to go and say "LOL ME3 SUCKZ MOAR THAN BOPS2!" I just honestly felt underwhemled of how unimportant ME3 choices were, especially since only dialogue determines consequences and seeing how Bioware used "importing choices matter" as the main part of their marketing.

EDIT: And you can't say that any of the choices matter in the end when considering the fate of the Milky Way is decided by whatever button Shepard presses.

Modifié par Mendelevosa, 17 novembre 2012 - 05:42 .


#110
AdrynBliss

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crimzontearz wrote...

AdrynBliss wrote...

what people seem to want is a shiny reward for you choices, something you can see. Oh in BO 2 i can see the results for my choices, that's nice but you know in ME3 my choices effect the lives of an entire galaxy of people so yeah...i'm good, i don't need a shiny cookie, i have a brain.

LOL ORLY?


 
Because last time I checked the original endings explained NOTHING about the effects of your choices on the galaxy (which was hinted to be left as a wasteland but then retconned in the EC).


Not to mention that since most decisions eithun the game lead to either a similar outcome or are reduced to the application of simple incremental math I would say that wanting SOME effect to be tangible abd defined is not TOO much to ask.
Sure you have a brain but you seem to be using it solely to defend bioware and do their job by headcanoning things. It is thanks to apologists like you that BiowEAre still thinks they nailed EVERYTHING about this game.


Of the top of my head real quick.
When i saved tera nova in ME1 i saved the lives of millions, did i need that explained, no.
When i helped kolyat in ME2 it turned his life around and he became a better person and he would of gone on to interact with others and effect their lives in big or small ways, do i need that explained no.
The people that die or didn't die in ME2, their lives and how those lives interacted with others and the results, jacobs child for example and the life he/she would go on to life, do i need those explained, no.
Wiping out the geth or not would effect the quarians social, cultural and physical evolution in different ways, did i need that explained, no.

There are dozens, pertentionally hundreds, of effects the players choices have on the mass effect universe but people refuse to see them unless they get a cookie.

#111
Mendelevosa

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AdrynBliss wrote...

crimzontearz wrote...

AdrynBliss wrote...

what people seem to want is a shiny reward for you choices, something you can see. Oh in BO 2 i can see the results for my choices, that's nice but you know in ME3 my choices effect the lives of an entire galaxy of people so yeah...i'm good, i don't need a shiny cookie, i have a brain.

LOL ORLY?


 
Because last time I checked the original endings explained NOTHING about the effects of your choices on the galaxy (which was hinted to be left as a wasteland but then retconned in the EC).


Not to mention that since most decisions eithun the game lead to either a similar outcome or are reduced to the application of simple incremental math I would say that wanting SOME effect to be tangible abd defined is not TOO much to ask.
Sure you have a brain but you seem to be using it solely to defend bioware and do their job by headcanoning things. It is thanks to apologists like you that BiowEAre still thinks they nailed EVERYTHING about this game.


Of the top of my head real quick.
When i saved tera nova in ME1 i saved the lives of millions, did i need that explained, no.
When i helped kolyat in ME2 it turned his life around and he became a better person and he would of gone on to interact with others and effect their lives in big or small ways, do i need that explained no.
The people that die or didn't die in ME2, their lives and how those lives interacted with others and the results, jacobs child for example and the life he/she would go on to life, do i need those explained, no.
Wiping out the geth or not would effect the quarians social, cultural and physical evolution in different ways, did i need that explained, no.

There are dozens, pertentionally hundreds, of effects the players choices have on the mass effect universe but people refuse to see them unless they get a cookie.


Well that's nice and all, but what about outside of story and dialogue? The actual pathing of the time spent outside of those two are the same for everyone. In BOPS 2, the gameplay, such as time spent shooting and killing, changes depending on your choices. Yes, ME3 is 40+ hours long, but it would have been nice to see more changes than just dialogue and story alterations.

I believe this is what some people are trying to say.

Modifié par Mendelevosa, 17 novembre 2012 - 05:51 .


#112
crimzontearz

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You got to be kidding

First off, BDTS was a dlc, it is completely separated fro the main game as, indeed, has A SINGLE OUTCOME, but you DO get different conversations and outcomes depending on whether you save the hostages or not.

Kolyat, depending on your choices, gives you also tangible differences

it is not a matter of having a cookie but SEEING the result of an action in my VISUAL medium...

But it's ok I am glad you enjoyed the headcanoning

#113
Seival

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Applepie_Svk wrote...

Seival wrote...

JimTasty wrote...

 In Black Ops 2 you make choices that actually have REAL consequences in the game rather than just a single line of throw-away dialogue. Shame that Call of Duty can do something better with an RPG mechanic than Bioware itself. Sad day for Bioware!


Mass Effect choices have real consequences. And if you disagree with that, then you didn't play Mass Effect games, or you are just trolling.


Kill the rachni queen in ME1, get new one in ME3... destroy or save Collector´s base in ME2, ME3 EMS nope and remains of Reaper still with same condition... promote Anderson to be a councilor ME1 - Udina is councilour in ME3... Try to reach chat betwen the Korris and Legion in ME2 - Quarians going to war one way or another... Shadowbroker, haha good one...

Only real decision which had consequence is saving Kelly Chambers - she saved your fishes /trollface.jpg


Kill Wrex in ME1 and you will never see him again later.
Sacrifice Kaiden in ME1 and you will never see him again later.
Sacrifice Ash in ME1 and you will never see her later.
Kill Rachni queen in ME1 and you will never see the same queen later.
Kill Council in ME1 and you will never see the same Council later.
Kill Rana in ME1 and you will never see her later.
Kill Balek in ME1 and you will never see him again.
Don't help Jenna, and you will never see her later.
Don't help Kirrahe, and you will never see him again.
Kill Helena and you will never see her again.
Don't help Thorian thralls, and you will never see them again.
Suggest Anderson as a human Consul and he will be human Consul in ME2.
Lose any squadmate in ME2 and you will never see her/him later (Legion is not the same if we lose it).
Lose Normandy crew in ME2 and you will never see them again.
Don't save David in ME2, and you will never see him again.
Destroy the Greybox in ME2 and you will never reveal its secret.
Keep Collector base in ME2, and you decrease EMS requirement for Control.
Destroy Collector base in ME2, and you decrease EMS requirement for Destroy.
...

I could continue the list, but don't want to spend too much time arguing with a troll.

Mass Effect is the game with the most complicated story in game development history. No other game can come even close to that.

Modifié par Seival, 17 novembre 2012 - 05:59 .


#114
Applepie_Svk

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Seival wrote...


Mass Effect is the game with the most complicated story in game development history. No other game can come even close to that.


Witcher already did, even Dragon Age and ME1 managed better... /trollface.jpg

If Mass Effect 3 showed anything is that all choices are meaningless, because each time when you made one your consequences are summ in the new generic replacement of event or NPC. You killed Wrex ? You get Wreav... You sold or let die Legion ? You get VI ... and so many other things... You let Council dies ? You will get same generic council You saved Council ? They will be still refusing truth...

If I want real consequences then I would like to see different gameplay or different behavior of NPCs with each new part which I have changed in new gameplay, that´s the part where Witcher 2 beat most if not all RPG games made to this date, consequences here not just changing sides of which are you up to, but also change location of events as much outcomes.

Modifié par Applepie_Svk, 17 novembre 2012 - 06:19 .


#115
Seival

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Applepie_Svk wrote...

/trollface.jpg


You don't really need to add anything else to your posts, because this is the only meaning of any of your answers. You are just a troll who can't say anything constructive. And now you don't even try to hide it. Your posts can't be taken seriously.

#116
Applepie_Svk

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Seival wrote...

Applepie_Svk wrote...

/trollface.jpg


You don't really need to add anything else to your posts, because this is the only meaning of any of your answers. You are just a troll who can't say anything constructive. And now you don't even try to hide it. Your posts can't be taken seriously.


You should read and respect opinions of others and not just pretending it, instead is that you which marked everyone in your poll which gave ME worst than 3 as a bunch of trolls, only one which is trolling most of the time are you. 

#117
Seival

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Applepie_Svk wrote...

Seival wrote...

Applepie_Svk wrote...

/trollface.jpg


You don't really need to add anything else to your posts, because this is the only meaning of any of your answers. You are just a troll who can't say anything constructive. And now you don't even try to hide it. Your posts can't be taken seriously.


You should read and respect opinions of others and not just pretending it, instead is that you which marked everyone in your poll which gave ME worst than 3 as a bunch of trolls, only one which is trolling most of the time are you. 


And you should repeat that phrase while looking into the mirror.

#118
JimTasty

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ZeCollectorDestroya wrote...

The saddest part is, that the OP is actually correct...

The choices make a HUGE difference. Dammit Woods! I actually want to replay the Campaign so I can get the perfect ending.


I know man I about cried when Woods fired that shot...

#119
BaladasDemnevanni

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Applepie_Svk wrote...

Seival wrote...


Mass Effect is the game with the most complicated story in game development history. No other game can come even close to that.


Witcher already did, even Dragon Age and ME1 managed better... /trollface.jpg

If Mass Effect 3 showed anything is that all choices are meaningless, because each time when you made one your consequences are summ in the new generic replacement of event or NPC. You killed Wrex ? You get Wreav... You sold or let die Legion ? You get VI ... and so many other things... You let Council dies ? You will get same generic council You saved Council ? They will be still refusing truth...

If I want real consequences then I would like to see different gameplay or different behavior of NPCs with each new part which I have changed in new gameplay, that´s the part where Witcher 2 beat most if not all RPG games made to this date, consequences here not just changing sides of which are you up to, but also change location of events as much outcomes.


Pretty much this. Very well said.

#120
Mendelevosa

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Seival wrote...

Applepie_Svk wrote...

Seival wrote...

JimTasty wrote...

 In Black Ops 2 you make choices that actually have REAL consequences in the game rather than just a single line of throw-away dialogue. Shame that Call of Duty can do something better with an RPG mechanic than Bioware itself. Sad day for Bioware!


Mass Effect choices have real consequences. And if you disagree with that, then you didn't play Mass Effect games, or you are just trolling.


Kill the rachni queen in ME1, get new one in ME3... destroy or save Collector´s base in ME2, ME3 EMS nope and remains of Reaper still with same condition... promote Anderson to be a councilor ME1 - Udina is councilour in ME3... Try to reach chat betwen the Korris and Legion in ME2 - Quarians going to war one way or another... Shadowbroker, haha good one...

Only real decision which had consequence is saving Kelly Chambers - she saved your fishes /trollface.jpg


Kill Wrex in ME1 and you will never see him again later. Only a visual change. Replaced by Wreav who does the same things as Wrex would have.
Sacrifice Kaiden in ME1 and you will never see him again later. Only a visual change. His presence does not change the main story plots
Sacrifice Ash in ME1 and you will never see her later. Only a visual change. her presence does not change the main story plots
Kill Rachni queen in ME1 and you will never see the same queen later. The whole point of killing the Queen was to exterminate the entire Ranchi race. Apparently that didn't happen.
Kill Council in ME1 and you will never see the same Council later. Only a visual change. Just replaced with a Council that is just as ignorant.
Kill Rana in ME1 and you will never see her later. Only a visual change. Presence is not important
Kill Balek in ME1 and you will never see him again. Only a visual change. Presence is not important
Don't help Jenna, and you will never see her later. Only a visual change. Presence is not important
Don't help Kirrahe, and you will never see him again. Only a visual change. Presence is not important.
Kill Helena and you will never see her again. Only a visual change. Presence is not important.
Don't help Thorian thralls, and you will never see them again. Only a visual change. Presence is not important
Suggest Anderson as a human Consul and he will be human Consul in ME2. Only to be replaced by Udina in ME3 anyway.
Lose any squadmate in ME2 and you will never see her/him later (Legion is not the same if we lose it). Mainly a visual change.  Only a few characters can change how missions play out.
Lose Normandy crew in ME2 and you will never see them again. Only a visual change. Not important to the story
Don't save David in ME2, and you will never see him again. Only a visual change.
Destroy the Greybox in ME2 and you will never reveal its secret. The secret changes nothing important in the story IIRC
Keep Collector base in ME2, and you decrease EMS requirement for Control. The base is not needed as the same result can be achieved by getting other assets
Destroy Collector base in ME2, and you decrease EMS requirement for Destroy. Base is still not needed as getting the best Destroy ending can be achieved by aquiring other assets.
...

I could continue the list, but don't want to spend too much time arguing with a troll.

Mass Effect is the game with the most complicated story in game development history. No other game can come even close to that.


Read my comments within your post in case you missed them.

The story in itself may be complicated, but the overall outline of the story remains the same for everyone, regardless of any choices made. Everyone still gets the same missions (only change is different/removal of characters depending who players did or did not save or help), the same story plots,, the same combat paths, and the same dialogue choices. And speaking of dialogue choices, those choices were the only ones that changed anything. No actions outside of dialogue had anything resembling consequences. The closest Bioware evr got to allowing combat choices to change the story was the Feros mission where Shepard could save or kill the colonists.

In BO2 however, every gameplay choice (including time spent shooting and killing) had an effect on the story and could make certain story plots completely different, making it so that every player could have a truly unique story.

Sure ME3 is 40+ hours long, but they could have introduced story, dialogue, AND GAMEPLAY changes if it wasn't rushed out the door. It could have easily have been given another year or two for its production. And if Bioware was going to release a halr-made feature, they should not have made "choices matter" as ME3's main campaign slogan. And it doesn't help how the entire fate of the Milky Way is only determined by whatever button Shepard presses, making all other choices pointless.

Modifié par Mendelevosa, 17 novembre 2012 - 06:40 .


#121
Seival

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Mendelevosa wrote...

Kill Wrex in ME1 and you will never see him again later. Only a visual change. Replaced by Wreav who does the same things as Wrex would have.


Killing Wrex in ME1... Killing (!) was just a visual change?? Do you care about game characters at least a little, or they are just a pile of rubble for you?

Sorry, but I don't wanna even read the rest of your comments...

Modifié par Seival, 17 novembre 2012 - 06:47 .


#122
Mendelevosa

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Seival wrote...

Mendelevosa wrote...

Kill Wrex in ME1 and you will never see him again later. Only a visual change. Replaced by Wreav who does the same things as Wrex would have.


Killing Wrex in ME1... Killing (!) was just a visual change?? Do you care about game characters even a little, or they are just a pile of rubble to you?

Sorry, but I don't wanna even read the rest of your comments...


I respected your views by reading your ENTIRE post. Yet you refuse to return the favor. How do you expect anyone to take you seriously if you are going to act like a child?

FYI, I do care about the characters. In fact, Wrex is one of my favorite characters. But look at Wrex's influence on the story. Regardless of whether he lives or dies, the story plots remains, for the most part, unaffected. Even if Wreav takes over, the same missions and plots are given to players. The only difference is that one character is part of the story instead of the other. It would have been more effective if the fate of Tuchanka and the direction of story plots were changes drastically if Wreav had taken over, though this is not the case. That is part of my main point. The overall story, dialogue, and gameplay all stays the same, disregarding many choices Shepard makes

Modifié par Mendelevosa, 17 novembre 2012 - 07:01 .


#123
Saint Op

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Wow so I guess if ME trilogy was just one 10hr game that had a canon story before and after it and 6 mix n match outcomes that won't matter with a you did bad fight more baddies mechanic with a focus on MP it would have been awesome...
Maybe the second game could have been 5hrs long and just a choice between working with TIM or the counsil...great...
My favorite hockey team has a better goalie then my favorite basketball team...still crackers...

#124
Costin_Razvan

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The fact that Bioware games are longer is not an excuse for a shooter and a CALL OF ****ING DUTY game to provide vastly better choices and consequences.

What I find vastly more intresting is that Raul Menendez is 100 times better then TIM as a terrorist antagonist, let alone the Catalyst.

Modifié par Costin_Razvan, 17 novembre 2012 - 07:33 .


#125
Sebby

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crimzontearz wrote...

You got to be kidding

First off, BDTS was a dlc, it is completely separated fro the main game as, indeed, has A SINGLE OUTCOME, but you DO get different conversations and outcomes depending on whether you save the hostages or not.

Kolyat, depending on your choices, gives you also tangible differences

it is not a matter of having a cookie but SEEING the result of an action in my VISUAL medium...

But it's ok I am glad you enjoyed the headcanoning


No, video games are an INTERACTIVE medium and if a game's "choice" provides me with the same god damn experience as watching it on youtube then what's the freakin point of wasting $60 on it?