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More non-violent solutions, please


208 réponses à ce sujet

#1
Maria Caliban

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I'd like more quests with the option to solve them in a non-violent manner. This might be through dialogue, but could also be through using character skills or performing certain actions either during the quest or previously.

While I understand that combat is part of BioWare games and there will never be a BioWare game like Deus Ex where you can avoid killing everyone but the boss,* I enjoy using alternate game paths, particular those which don't include turning other people into a chunky red paste.

Thank you.



*Feel free to prove me wrong.

#2
TEWR

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I support this idea. Long ago, in my own personal musings, I thought of a few ways that some DAII quests could've been solved without any fighting at all.

#3
Gibb_Shepard

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Well this was pretty much on their mission statement for DA3, so it's safe to say the game won't turn every situation into a blood bath like da2

#4
thats1evildude

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But murder is all I'm good at!

#5
argan1985

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Agreed...but preferrably no "instawin" dialogue options.

#6
Ser Fish

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I support this message. I always feel more accomplished from avoiding a fight with dialogue that from actually doing the fight. It's not that I don't like combat (I do), it's just that I love playing a guile hero who can talk her way out of any situation.
The ability to find non combat solutions to problems based on what stats and skills your character has would be nice too. As well as quests that are puzzle based or centred around interpersonal relations. Would give a nice change of pace to 'go here and kill these dudes' or 'collect fifty bear asses'.

#7
milena87

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I support this idea of course, I love not having to kill everyone in sight.
One thing however must be mentioned: I feel the XP amount should be the same whatever path you decide. I don't particularly like when a game rewards you for killing things/people, but not for resolving things peacefully.

#8
goofyomnivore

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I'd love this. Whether it is through stealth, diplomacy, jedi mind tricks or whatever. More ways to solve problems/advance the game is always nice.

#9
LolaLei

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Sounds good to me!

#10
BouncyFrag

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Careful now. Murder knife will not be pleased with talk such as this.

#11
Liamv2

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BouncyFrag wrote...

Careful now. Murder knife will not be pleased with talk such as this.

The Merder knife shall stab this idea

#12
JWvonGoethe

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I support the idea in principle. If there was something like the LA Noire system where you have a well-implemented persuasion system, have to gather evidence, rumours etc beforehand and confront your enemy with these in order to get them to back down, that could work. But if it just a case of choosing the obvious dialogue option that gets them to change their mind, then that would probably feel a little underwhelming.

So, in the same way that milena87 would like to get the same amount of XP no matter which path you choose (which I would support), there should also be roughly equivalent rewards in terms of gameplay and content for both paths.

#13
smallwhippet

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Gibb_Shepard wrote...

Well this was pretty much on their mission statement for DA3, so it's safe to say the game won't turn every situation into a blood bath like da2


Forgive me, but I feel that is rather unfair. There were plenty of occasions in DA2 when a non-violent option was open to you, such as the Dalish assassin on the Wounded Coast in Act 1; Act of Mercy; Wayward son; Offered and Lost (confrontation in the Hanged Man), to name but a few...

Some of them were dependent upon the dominant personality trait and others were only available with certain companions in tow, but they were unquestionably there.

And yes, they are a good thing.

#14
henkez3

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Maria Caliban wrote...

I'd like more quests with the option to solve them in a non-violent manner. This might be through dialogue, but could also be through using character skills or performing certain actions either during the quest or previously.

While I understand that combat is part of BioWare games and there will never be a BioWare game like Deus Ex where you can avoid killing everyone but the boss,* I enjoy using alternate game paths, particular those which don't include turning other people into a chunky red paste.

Thank you.



*Feel free to prove me wrong.



Go back to yer dating-sims ya hippie!!

No but seriously, I wouldn't mind this. When it comes to certain quests in both DA games I was sometimes left wondering why I had to slaughter like 30 people in order to achieve my goal when there were definitively room for diplomacy.

Act of Mercy in Act 1 of DA2 is a good example of this, it has mostly violent endings but if you take Varric with you he can use his smooth-talking to get you out of it. More of this please!

#15
Poison_Berrie

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Yes, it would be great if a good amount of quest didn't require you to wade your way through a high number of enemies.
It would be even better if this wasn't just a simple obvious dialogue option. Like using stealth, finding alternate routes, needing to know what dialogue someone responds well to (agressive, charming or perhaps a lie) or going through someone related first.

#16
fchopin

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But Hawke likes killing and blood, Hawke does not care if you good or bad as long as he can kill everyone.

#17
Tinu

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fchopin wrote...

But Hawke likes killing and blood, Hawke does not care if you good or bad as long as he can kill everyone.


Hawke is no longer :whistle:

#18
fchopin

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TinuHawke wrote...
Hawke is no longer :whistle:



Thank god.

#19
StElmo

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absolutely agree.

#20
Sanunes

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I would like something like this as well, but the catch is I don't think it would be something we can do all the time, for that would require a different approach to designing the levels and the combat system. That will definitely have people coming to these forums and complain about how BioWare is selling out the RPG fans further. I would expect it to be an option or the focus of mission where they can control the environment like Mark of the Assassin.

#21
mousestalker

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I endorse this proposal! :happy:

Modifié par mousestalker, 16 novembre 2012 - 12:53 .


#22
Bfler

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I support this. Like the cure of the wolves in DAO, without the fight against the ents before Zathrian recognizes, that he is wrong.

#23
Ophir147

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My only problem with non-violent solutions is that they are usually presented at the very end of an encounter/dungeon/etc, and as a result there are times when you steamroll about a hundred mooks in order to get to the mastermind of the operation, who is pretty much the only person you don't murder. I always thought of this as weird. Also, entire caves full of bandits and spiders that you have to convince to stop being bad guys and go help charity or whatever would be even more so.

If non-violent solutions are to be really used with minimal dissonance, they would need to be implemented in ways like

-The end of "Act of Mercy" in Dragon Age II, in which you convince the templar to that the mages are not in the cave
-The quest "Honor Bound" in Dragon Age: Origins, where you can convince Ser Landry that you're innocent/not a Grey Warden

There are more of course, but these are the ones that spring to mind.

#24
thats1evildude

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Ophir147 wrote...

My only problem with non-violent solutions is that they are usually presented at the very end of an encounter/dungeon/etc, and as a result there are times when you steamroll about a hundred mooks in order to get to the mastermind of the operation, who is pretty much the only person you don't murder.


What measure is a mook?

Modifié par thats1evildude, 16 novembre 2012 - 01:29 .


#25
Tolkiens Padawan

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I definately agree with OP. We need non-combat-skills allowing us - in combination with finding the right words, solving minigames, having the right allies with us (and maybe enough influence on them) or whatever - to solve quests in different ways.
I also agree with Ophir147.