More non-violent solutions, please
#1
Posté 16 novembre 2012 - 08:15
While I understand that combat is part of BioWare games and there will never be a BioWare game like Deus Ex where you can avoid killing everyone but the boss,* I enjoy using alternate game paths, particular those which don't include turning other people into a chunky red paste.
Thank you.
*Feel free to prove me wrong.
#2
Posté 16 novembre 2012 - 08:18
#3
Posté 16 novembre 2012 - 08:25
#4
Posté 16 novembre 2012 - 08:36
#5
Posté 16 novembre 2012 - 08:38
#6
Posté 16 novembre 2012 - 08:40
The ability to find non combat solutions to problems based on what stats and skills your character has would be nice too. As well as quests that are puzzle based or centred around interpersonal relations. Would give a nice change of pace to 'go here and kill these dudes' or 'collect fifty bear asses'.
#7
Posté 16 novembre 2012 - 08:50
One thing however must be mentioned: I feel the XP amount should be the same whatever path you decide. I don't particularly like when a game rewards you for killing things/people, but not for resolving things peacefully.
#8
Posté 16 novembre 2012 - 08:54
#9
Posté 16 novembre 2012 - 09:25
#10
Posté 16 novembre 2012 - 09:37
#11
Posté 16 novembre 2012 - 09:46
The Merder knife shall stab this ideaBouncyFrag wrote...
Careful now. Murder knife will not be pleased with talk such as this.
#12
Posté 16 novembre 2012 - 09:58
So, in the same way that milena87 would like to get the same amount of XP no matter which path you choose (which I would support), there should also be roughly equivalent rewards in terms of gameplay and content for both paths.
#13
Posté 16 novembre 2012 - 10:00
Gibb_Shepard wrote...
Well this was pretty much on their mission statement for DA3, so it's safe to say the game won't turn every situation into a blood bath like da2
Forgive me, but I feel that is rather unfair. There were plenty of occasions in DA2 when a non-violent option was open to you, such as the Dalish assassin on the Wounded Coast in Act 1; Act of Mercy; Wayward son; Offered and Lost (confrontation in the Hanged Man), to name but a few...
Some of them were dependent upon the dominant personality trait and others were only available with certain companions in tow, but they were unquestionably there.
And yes, they are a good thing.
#14
Posté 16 novembre 2012 - 10:03
Maria Caliban wrote...
I'd like more quests with the option to solve them in a non-violent manner. This might be through dialogue, but could also be through using character skills or performing certain actions either during the quest or previously.
While I understand that combat is part of BioWare games and there will never be a BioWare game like Deus Ex where you can avoid killing everyone but the boss,* I enjoy using alternate game paths, particular those which don't include turning other people into a chunky red paste.
Thank you.
*Feel free to prove me wrong.
Go back to yer dating-sims ya hippie!!
No but seriously, I wouldn't mind this. When it comes to certain quests in both DA games I was sometimes left wondering why I had to slaughter like 30 people in order to achieve my goal when there were definitively room for diplomacy.
Act of Mercy in Act 1 of DA2 is a good example of this, it has mostly violent endings but if you take Varric with you he can use his smooth-talking to get you out of it. More of this please!
#15
Posté 16 novembre 2012 - 10:07
It would be even better if this wasn't just a simple obvious dialogue option. Like using stealth, finding alternate routes, needing to know what dialogue someone responds well to (agressive, charming or perhaps a lie) or going through someone related first.
#16
Posté 16 novembre 2012 - 10:39
#17
Posté 16 novembre 2012 - 11:12
fchopin wrote...
But Hawke likes killing and blood, Hawke does not care if you good or bad as long as he can kill everyone.
Hawke is no longer
#18
Posté 16 novembre 2012 - 11:24
TinuHawke wrote...
Hawke is no longer
Thank god.
#19
Posté 16 novembre 2012 - 11:44
#20
Posté 16 novembre 2012 - 12:41
#21
Posté 16 novembre 2012 - 12:53
Modifié par mousestalker, 16 novembre 2012 - 12:53 .
#22
Posté 16 novembre 2012 - 01:18
#23
Posté 16 novembre 2012 - 01:26
If non-violent solutions are to be really used with minimal dissonance, they would need to be implemented in ways like
-The end of "Act of Mercy" in Dragon Age II, in which you convince the templar to that the mages are not in the cave
-The quest "Honor Bound" in Dragon Age: Origins, where you can convince Ser Landry that you're innocent/not a Grey Warden
There are more of course, but these are the ones that spring to mind.
#24
Posté 16 novembre 2012 - 01:29
Ophir147 wrote...
My only problem with non-violent solutions is that they are usually presented at the very end of an encounter/dungeon/etc, and as a result there are times when you steamroll about a hundred mooks in order to get to the mastermind of the operation, who is pretty much the only person you don't murder.
What measure is a mook?
Modifié par thats1evildude, 16 novembre 2012 - 01:29 .
#25
Posté 16 novembre 2012 - 01:46
I also agree with Ophir147.





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