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More non-violent solutions, please


208 réponses à ce sujet

#26
vortex216

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Eh, couldn't care less about "talking" your way out of the situation. I play violent video games to be violent in my video game. The option might be fun to have, but I wouldn't use it.

#27
Jonata

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There were a couple of minor situations in DA:O (like the Mad Hermit/Sylvan quest in the Brecillian Forest) that could be solved by talking alone, sometimes even without Coercion skills... you just had to be clever enough, and not wanting to slay everything in your way.

Needless to say that "diplomatic" solutions can be much rewarding, and I'd like them to return in DA3.

#28
cindercatz

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I'd always like to see more of this, and I'd also like to see story consequences. If I work something out peacefully and somebody survives that wouldn't have otherwise, I'd like to see that character effect something later on, for good or ill. I'd also like this to play into diplomacy with other characters and groups. Cool stuff.

edit: Something along these lines that I've been thinking about with companion relationships, also, is that if the companion is loyal because you've agreed with their stance on whatever their primary issue is, we could have scenarios where the companion can actually win over an antagonist and make them your ally. And if the companion is disloyal, they could actually swap allegiances or undermine you and allow your enemy to escape or capture you, etc.

Modifié par cindercatz, 16 novembre 2012 - 02:16 .


#29
Felya87

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I'd really liked that. Sometimes in DA2 was depressing always have to fight.

#30
Guest_IIDovahChiiefII_*

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Well i agree to the aspect.that we need the option for a dialog to subdue the optician.but because its a game and everybody wants some bloodshed.ill still be picking the classic Brute choice

#31
Inside_Joke

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I have nothing against that. If we could still get some EXP I'd love that.

#32
happy_daiz

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Actually, this is a really good idea. It would be nice to feel like your legwork elsewhere would come in handy to get you out of a potentially sticky (or deadly) situation.

I have absolutely no problem with combat, but sometimes it would be nice to use my feminine wiles...err...persuasion...err...well, you know what I mean.

If you're able to get enough information on something relevant to a quest, you should be able to interact with people to change the outcome of the situation.

Modifié par happy_daiz, 16 novembre 2012 - 03:02 .


#33
Giant ambush beetle

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I support this, while combat is fun and all solving problems with violence gets boring quickly and makes the protagonist appear like an incapable caveman/woman with the IQ of a brick.

I want more quests that can solved with wit and discretion, not just bashing everyones head in.

#34
billy the squid

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I don't think they will do something like Deus Ex HR in it's entirety, which I liked a lot, but if they did include an element of that, it would be welcome.

#35
Guest_EntropicAngel_*

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Yes.

#36
QueenPurpleScrap

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I agree that having non-violent options (with equivalent experience, etc. gained) would be great. And not through a single dialog choice, it has to be a bit more involved than that so you feel like you really accomplished something. I think it would be great if your reputation for diplomacy (or lack thereof) opened or closed options later in the game. Maybe even open up quests, or you approach them differently. Same quest, different questgiver with different desired result, etc. etc.

Obviously this wouldn't be practical for a lot of situations, but I'd like enough for the variety and to have different ways to shape my character.

#37
Hainkpe

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More stealthy options please!

I like stealthy. Takes skill and patience. Not to mention, dressing like a ninja helps. XD

#ninjatime

#38
David Gaider

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Maria Caliban wrote...
I'd like more quests with the option to solve them in a non-violent manner. This might be through dialogue, but could also be through using character skills or performing certain actions either during the quest or previously.


Yes, this is actually something we're doing. The use varies-- we don't want the player to unwittingly miss out on a really interesting combat encounter, but so long as the alternative path also has interesting content (or, at least, the player had to do more legwork to get that alternative other than picking a 'skip combat' dialogue option) or the combat isn't important-- and the player is aware that what they're doing will have that result-- it should be possible in some cases. Not everyone considers combat itself a reward, after all.

#39
Nattfare

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Different solutions to one problem would be great indeed. Would be great if there actuallly isn't any right or wrong to it.
Sure, combat could earn you more xp at very moment but it could cause problems later on? Like missing out on an ally or that you have to answer for your actions in some way for example.

It's nice to see that you are hinting about it, David.

#40
BouncyFrag

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Liamv2 wrote...

BouncyFrag wrote...

Careful now. Murder knife will not be pleased with talk such as this.

The Merder knife shall stab this idea

In light of recent comments made in this thread, the afore mentioned "Merder Knife" has released a video to intimidate those who would steal his....her....hmm...it's glory.
Fear the glory.
"Merder Knife" commands me to put in this emotican so I must comply: :devil:

#41
macrocarl

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David Gaider wrote...

Maria Caliban wrote...
I'd like more quests with the option to solve them in a non-violent manner. This might be through dialogue, but could also be through using character skills or performing certain actions either during the quest or previously.


Yes, this is actually something we're doing. The use varies-- we don't want the player to unwittingly miss out on a really interesting combat encounter, but so long as the alternative path also has interesting content (or, at least, the player had to do more legwork to get that alternative other than picking a 'skip combat' dialogue option) or the combat isn't important-- and the player is aware that what they're doing will have that result-- it should be possible in some cases. Not everyone considers combat itself a reward, after all.


That sounds even better! I like a mix, especially if I'm dealing with different groups. Can't wait. I mean I can but it makes me Highlander the Saddening.:crying::wizard:

#42
Herr Uhl

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Nattfare wrote...

Different solutions to one problem would be great indeed. Would be great if there actuallly isn't any right or wrong to it.
Sure, combat could earn you more xp at very moment but it could cause problems later on? Like missing out on an ally or that you have to answer for your actions in some way for example.

It's nice to see that you are hinting about it, David.


Wouldn't it be easier to reward someone with the extra potential XP that you'd get for killing the extra dudes when finishing the quest?

Having less of a reward in loot (the guys you kill presumably carry things) seems like a better solution.

#43
Fredvdp

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I personally like it when skills are attributes are used in the dialog system. For instance, high 'cunning' or 'survival' leads to new options. I think Obsidian did a great job with that in KotOR II. I liked it in DAO as well, but it could have been used more.

#44
Rixatrix

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Yes, support!

Always nice to have a "Nah, I'm just gonna kill you instead" option available too, though.

#45
Kidd

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David Gaider wrote...

Maria Caliban wrote...
I'd like more quests with the option to solve them in a non-violent manner. This might be through dialogue, but could also be through using character skills or performing certain actions either during the quest or previously.


Yes, this is actually something we're doing. The use varies-- we don't want the player to unwittingly miss out on a really interesting combat encounter, but so long as the alternative path also has interesting content (or, at least, the player had to do more legwork to get that alternative other than picking a 'skip combat' dialogue option) or the combat isn't important-- and the player is aware that what they're doing will have that result-- it should be possible in some cases. Not everyone considers combat itself a reward, after all.

How come, with every post you make about DA3 recently, I get more and more happy to play it?

I mean I was already having issues waiting until next year. But now I want the damn game yesterday :wizard:

#46
Potato Cat

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KiddDaBeauty wrote...

David Gaider wrote...

Maria Caliban wrote...
I'd like more quests with the option to solve them in a non-violent manner. This might be through dialogue, but could also be through using character skills or performing certain actions either during the quest or previously.


Yes, this is actually something we're doing. The use varies-- we don't want the player to unwittingly miss out on a really interesting combat encounter, but so long as the alternative path also has interesting content (or, at least, the player had to do more legwork to get that alternative other than picking a 'skip combat' dialogue option) or the combat isn't important-- and the player is aware that what they're doing will have that result-- it should be possible in some cases. Not everyone considers combat itself a reward, after all.

How come, with every post you make about DA3 recently, I get more and more happy to play it?

I mean I was already having issues waiting until next year. But now I want the damn game yesterday :wizard:


Wow, I was just  about to make this exact post. Like word for word. Image IPB

#47
The Teyrn of Whatever

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Maria Caliban wrote...

I'd like more quests with the option to solve them in a non-violent manner. This might be through dialogue, but could also be through using character skills or performing certain actions either during the quest or previously.

While I understand that combat is part of BioWare games and there will never be a BioWare game like Deus Ex where you can avoid killing everyone but the boss,* I enjoy using alternate game paths, particular those which don't include turning other people into a chunky red paste.

Thank you.



*Feel free to prove me wrong.


I'm all in favour of being able to find diplomatic solutions to problems, to be able to charm or intimidate people into submission, or go out of my way to perform a task in order to please someone and avert violence. Don't get me wrong, I like kicking ass (and taking names), but I don't want every situation to end up with the protag saying something like, "Very well, you leave me no choice!" followed by *hack* *slash* *schplort!*...

#48
Dabrikishaw

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I like this idea, even though I prefer solving things with combat,

#49
RinpocheSchnozberry

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One of the best ways to play the Fallout games is with a crazy high social skill. I've go through them smooth talking on my first play through. It is a great change from the inevitable chopshootkill.

#50
cowoline

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So want this!