More non-violent solutions, please
#26
Posté 16 novembre 2012 - 01:58
#27
Posté 16 novembre 2012 - 02:02
Needless to say that "diplomatic" solutions can be much rewarding, and I'd like them to return in DA3.
#28
Posté 16 novembre 2012 - 02:12
edit: Something along these lines that I've been thinking about with companion relationships, also, is that if the companion is loyal because you've agreed with their stance on whatever their primary issue is, we could have scenarios where the companion can actually win over an antagonist and make them your ally. And if the companion is disloyal, they could actually swap allegiances or undermine you and allow your enemy to escape or capture you, etc.
Modifié par cindercatz, 16 novembre 2012 - 02:16 .
#29
Posté 16 novembre 2012 - 02:28
#30
Guest_IIDovahChiiefII_*
Posté 16 novembre 2012 - 02:50
Guest_IIDovahChiiefII_*
#31
Posté 16 novembre 2012 - 02:56
#32
Posté 16 novembre 2012 - 03:00
I have absolutely no problem with combat, but sometimes it would be nice to use my feminine wiles...err...persuasion...err...well, you know what I mean.
If you're able to get enough information on something relevant to a quest, you should be able to interact with people to change the outcome of the situation.
Modifié par happy_daiz, 16 novembre 2012 - 03:02 .
#33
Posté 16 novembre 2012 - 03:07
I want more quests that can solved with wit and discretion, not just bashing everyones head in.
#34
Posté 16 novembre 2012 - 03:14
#35
Guest_EntropicAngel_*
Posté 16 novembre 2012 - 03:16
Guest_EntropicAngel_*
#36
Posté 16 novembre 2012 - 03:23
Obviously this wouldn't be practical for a lot of situations, but I'd like enough for the variety and to have different ways to shape my character.
#37
Posté 16 novembre 2012 - 03:25
I like stealthy. Takes skill and patience. Not to mention, dressing like a ninja helps. XD
#ninjatime
#38
Posté 16 novembre 2012 - 03:57
Maria Caliban wrote...
I'd like more quests with the option to solve them in a non-violent manner. This might be through dialogue, but could also be through using character skills or performing certain actions either during the quest or previously.
Yes, this is actually something we're doing. The use varies-- we don't want the player to unwittingly miss out on a really interesting combat encounter, but so long as the alternative path also has interesting content (or, at least, the player had to do more legwork to get that alternative other than picking a 'skip combat' dialogue option) or the combat isn't important-- and the player is aware that what they're doing will have that result-- it should be possible in some cases. Not everyone considers combat itself a reward, after all.
#39
Posté 16 novembre 2012 - 04:06
Sure, combat could earn you more xp at very moment but it could cause problems later on? Like missing out on an ally or that you have to answer for your actions in some way for example.
It's nice to see that you are hinting about it, David.
#40
Posté 16 novembre 2012 - 04:07
In light of recent comments made in this thread, the afore mentioned "Merder Knife" has released a video to intimidate those who would steal his....her....hmm...it's glory.Liamv2 wrote...
The Merder knife shall stab this ideaBouncyFrag wrote...
Careful now. Murder knife will not be pleased with talk such as this.
Fear the glory.
"Merder Knife" commands me to put in this emotican so I must comply:
#41
Posté 16 novembre 2012 - 04:11
David Gaider wrote...
Maria Caliban wrote...
I'd like more quests with the option to solve them in a non-violent manner. This might be through dialogue, but could also be through using character skills or performing certain actions either during the quest or previously.
Yes, this is actually something we're doing. The use varies-- we don't want the player to unwittingly miss out on a really interesting combat encounter, but so long as the alternative path also has interesting content (or, at least, the player had to do more legwork to get that alternative other than picking a 'skip combat' dialogue option) or the combat isn't important-- and the player is aware that what they're doing will have that result-- it should be possible in some cases. Not everyone considers combat itself a reward, after all.
That sounds even better! I like a mix, especially if I'm dealing with different groups. Can't wait. I mean I can but it makes me Highlander the Saddening.
#42
Posté 16 novembre 2012 - 04:14
Nattfare wrote...
Different solutions to one problem would be great indeed. Would be great if there actuallly isn't any right or wrong to it.
Sure, combat could earn you more xp at very moment but it could cause problems later on? Like missing out on an ally or that you have to answer for your actions in some way for example.
It's nice to see that you are hinting about it, David.
Wouldn't it be easier to reward someone with the extra potential XP that you'd get for killing the extra dudes when finishing the quest?
Having less of a reward in loot (the guys you kill presumably carry things) seems like a better solution.
#43
Posté 16 novembre 2012 - 04:15
#44
Posté 16 novembre 2012 - 04:57
Always nice to have a "Nah, I'm just gonna kill you instead" option available too, though.
#45
Posté 16 novembre 2012 - 05:07
How come, with every post you make about DA3 recently, I get more and more happy to play it?David Gaider wrote...
Maria Caliban wrote...
I'd like more quests with the option to solve them in a non-violent manner. This might be through dialogue, but could also be through using character skills or performing certain actions either during the quest or previously.
Yes, this is actually something we're doing. The use varies-- we don't want the player to unwittingly miss out on a really interesting combat encounter, but so long as the alternative path also has interesting content (or, at least, the player had to do more legwork to get that alternative other than picking a 'skip combat' dialogue option) or the combat isn't important-- and the player is aware that what they're doing will have that result-- it should be possible in some cases. Not everyone considers combat itself a reward, after all.
I mean I was already having issues waiting until next year. But now I want the damn game yesterday
#46
Posté 16 novembre 2012 - 05:09
KiddDaBeauty wrote...
How come, with every post you make about DA3 recently, I get more and more happy to play it?David Gaider wrote...
Maria Caliban wrote...
I'd like more quests with the option to solve them in a non-violent manner. This might be through dialogue, but could also be through using character skills or performing certain actions either during the quest or previously.
Yes, this is actually something we're doing. The use varies-- we don't want the player to unwittingly miss out on a really interesting combat encounter, but so long as the alternative path also has interesting content (or, at least, the player had to do more legwork to get that alternative other than picking a 'skip combat' dialogue option) or the combat isn't important-- and the player is aware that what they're doing will have that result-- it should be possible in some cases. Not everyone considers combat itself a reward, after all.
I mean I was already having issues waiting until next year. But now I want the damn game yesterday
Wow, I was just about to make this exact post. Like word for word.
#47
Posté 16 novembre 2012 - 05:37
Maria Caliban wrote...
I'd like more quests with the option to solve them in a non-violent manner. This might be through dialogue, but could also be through using character skills or performing certain actions either during the quest or previously.
While I understand that combat is part of BioWare games and there will never be a BioWare game like Deus Ex where you can avoid killing everyone but the boss,* I enjoy using alternate game paths, particular those which don't include turning other people into a chunky red paste.
Thank you.
*Feel free to prove me wrong.
I'm all in favour of being able to find diplomatic solutions to problems, to be able to charm or intimidate people into submission, or go out of my way to perform a task in order to please someone and avert violence. Don't get me wrong, I like kicking ass (and taking names), but I don't want every situation to end up with the protag saying something like, "Very well, you leave me no choice!" followed by *hack* *slash* *schplort!*...
#48
Posté 16 novembre 2012 - 05:57
#49
Posté 16 novembre 2012 - 06:11
#50
Posté 16 novembre 2012 - 06:16





Retour en haut







