Cairodin wrote...
Solmanian wrote...
What do you mean "Sacrificed"?
What I was going for was this:
1. If you have a certain amount of skill points that you acquire throughout the game,
2. And the only reasonable way to allow XP from conversations is to have devoted persuasion skills,
3. Then it follows that in order to put points into a persuasion skill, you aren't putting those points into a combat skill.
Hence you sacrifice a certain amount of combat skill so that you can have persuasion skill. I think that passing persuasion checks based on persuasion skill is a decent enough equivalent to progressing the game via combat; so in that scenario awarding XP to players that can avoid combat through conversation is justified.
Hope that makes more sense, now.
All that being said, I don't know that I see the devs adding conversation skills back into their games. I guess we'll just have to wait and see.
The trend I see is that people have a problem with taking the easy way out of an enounter (non-violent solution) without having to sacrifice anything. But there is an inherent sacrifice to taking a non-violent solution, and that sacrifice is looting the corpses of your enemies.





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