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The main problem with the dialogue wheel...


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#1
argan1985

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...can probably be summed up in this quote (from the recent patenting of said wheel):

"Some times such videogame dialog is implemented by displaying the
character's dialog line in the form of text, and at other times it is
implemented through playback of pre-recorded lines spoken by a voice
actor. In either case, when players are presented with a dialog choice,
they are usually required to refer to a text-based description or
another set of indicators to understand the available choices. This
causes the game play experience of in-game conversations to progress
much more slowly than real life conversations. As a consequence the
player may become frustrated with the pacing of conversation and with
the amount of reading required to engage in conversation, thus reducing
the player's enjoyment of the game.
"

Who are these people you are creating RPGs for, really? Casual players who want "less reading and MOAR action!!!"?

This kind of attitude is what can ruin games...make up your mind; if you want to make twitchy action games, make twitchy action games, but don't dress them up in some kind of "deep story-driven" costume.

I figured this is DA3 related since it's been confirmed that the wheel is here to stay.

#2
Dubya75

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Really?

#3
Karlone123

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Please, David Gaider, lock this.

Modifié par Karlone123, 16 novembre 2012 - 11:41 .


#4
Chris Priestly

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Thanks for your opinion. We like the dialog wheel. Wait till next year till we reveal whether it will be used in DA3 or not.


LOCKDOWN!



:devil: