I really hope that every single decision has at least 4 different options and outcomes.
Say a companion character turns on you, you can either try to keep them on your side (the heroic option), kill them (the hardline option), knock them out and leave them (the batman option), or intimidate them (the other batman option).
This would be awesome, rather then the simple DIE or LIVE simplicity.
That way, later in the game, letting them live could have a consequence that killing them, or keeping them onside could avoid.
I love stuff like that!
Modifié par StElmo, 16 novembre 2012 - 11:43 .





Retour en haut







