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Typhoon VIII is not great even on destroyer


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#76
NathS

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TommyNg wrote...

Phantoms and dragoons are especially hard to aim , they fast they dodge also small target


You don't need to be a better shot, you just need to shoot more bullets.

#77
Zorinho20_CRO

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InTheZone wrote...

Lord_Sirian wrote...

The Typhoon is great.

L2P


Tells player to "learn to play" - doesn't provide tips.

Douche

Short version.
 Aim at enemy and press fire button.
Edit:
Joke, off course.
BSN is full of good guides on every subject your heart desires,so just take a look.

Modifié par zorinho20, 16 novembre 2012 - 02:25 .


#78
IronRush

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Feneckus wrote...

Typhoon X vs Platinum Atlas : http://www.youtube.c...u850Ip0#t=0m27s

OMG this weapon is so terrible !!!

The Destroyer got nerfed since then but not much has changed since that video was made before they fixed the ridiculous recoil. You just had to use extended mag + recoil dampener. Now you can use extended mag + extended barrel, which means 25% more damage.


Atlas is not the test. Huge target ignore one of the Typhoon's drawbacks.

#79
Deerber

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Feneckus wrote...

Typhoon X vs Platinum Atlas : http://www.youtube.c...u850Ip0#t=0m27s

OMG this weapon is so terrible !!!

The Destroyer got nerfed since then but not much has changed since that video was made before they fixed the ridiculous recoil. You just had to use extended mag + recoil dampener. Now you can use extended mag + extended barrel, which means 25% more damage.


Lol. As soon as I saw the title of this thread I knew you were going to post that video. And you're damn right in doing it.

I really cannot believe people still say the typhoon sucks. It... Baffles me. :unsure:

#80
Deerber

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IronRush wrote...

Feneckus wrote...

Typhoon X vs Platinum Atlas : http://www.youtube.c...u850Ip0#t=0m27s

OMG this weapon is so terrible !!!

The Destroyer got nerfed since then but not much has changed since that video was made before they fixed the ridiculous recoil. You just had to use extended mag + recoil dampener. Now you can use extended mag + extended barrel, which means 25% more damage.


Atlas is not the test. Huge target ignore one of the Typhoon's drawbacks.


In case you didn't notice, all bosses are huge targets ;) And the typhoon is a boss killer - nothing more, nothing less.

Modifié par Deerber, 16 novembre 2012 - 02:26 .


#81
Suzaku4489

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NathS wrote...

You don't need to be a better shot, you just need to shoot more bullets.


I love that you used that quote.

Also, I shred everything with my Typhoon, even on fast targets (it's actually decent with hipfire for fast-moving/close targets).  After reading all of this, I really want to reset my Destroyer and rip up a few matches with it now.  :lol:

#82
Lexa_D

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3XT3RM1N4TUS wrote...

Lexa_D wrote...

3XT3RM1N4TUS wrote...

Felis Menari wrote...

The Typhoon is quite possibly the best gun when it comes to boss killing. Slap on an EB and AP mod (or AP ammo along with ext. mags) and you're good to go. That being said, I prefer the Revenant.


Nope. Black Widow, Javelin, Claymore, Piranha, Raider, Graal, GPS are MUCH better for boss killing

Oh, my, Graal and GPS. Go kill a golden Brute with that.

They ignore armor, can be charged for great damage and Graal deals insane amount of headshot damage. Use them with infiltrators.

Use Typhoon with infiltrators. Turian would be the best :).

#83
BridgeBurner

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Since they buffed the typhoon so its recoil no longer increases each level, you can now afford to use EB on your typhoon instead of stability.

EB+EM+AP IV gives you the best sustained DPS possible on the weapon....

Pre-nerf typhoon, with EM, Stab and AP IV did around 330 damager per shot when ramped up (2.0x modifier to base damage only) versus gold/platinum boss level armour.

Post-nerf typhoon (and post recoil buff) typhoon with EM, EB and AP IV is doing ( when fully ramped up with 1.5x modifier to base damage only when ramped up) 300 damage per shot versus gold/platinum boss level armour.

Basically, over its original form, the typhoon is now doing around 9% less damage than it did before when you factor in it is no longer a necessity using a recoil mod, which frees you up to take the damage barrel instead for optimal sustained DPS.

Its NOT going to be buffed any time soon.

The recoil change, effectively meant stability was no longer required, and as a result, EB became viable to use for optimal sustained DPS (sustained, not burst is what you use to determine how fast something can kill bosses)

TL;DR: Typhoon is fine, OP is bad.

Modifié par Annomander, 16 novembre 2012 - 02:32 .


#84
Lexa_D

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peddroelmz wrote...

3XT3RM1N4TUS wrote...
...
They ignore armor, can be charged for great damage and Graal deals insane amount of headshot damage. Use them with infiltrators.


They ignore armor DR ...

But are far from ideal boss killing weapons (lack DPS) compared to true top DPS boss melting weapons such as the Typhoon  .... Graal increased headhsot modifier only applies vs regular units .. Boss headshots use a fixed *1.4 + debuffs modifier that is the same for all weapons ...

The difference in Boss killing  efficency is made HUGE in the case of the Atlas because of its double/triple hit per bullet bug hit scan weapons can exploit and projectile weapons (GPS, Graal) cannot ...  

  

Leaving it to the hivemind to spell out the status of GPS/Graal.

#85
genomandril

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Ok. So, now, it's difficult to target small enemies in movement with Typhoon. I'm playing another game, then :?

#86
Swan Killer

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Lord_Sirian wrote...

TommyNg wrote...

Lord_Sirian wrote...

The Typhoon is great.

L2P


Even after nerf ? Any video to support it

 

Here you go.


Pre-nerf Destroyers, if I'm not mistaken? The Typhoon is not a bad gun, but it really shined on the Destroyer....until they first nerfed the gun, then the Destroyer. With the Reduced RoF and/or Magazine size...not that big of a winnner now. 

Modifié par tivesz, 16 novembre 2012 - 02:37 .


#87
ryoldschool

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Well, I have been a big complainer when they nerfed the Typhoon the second time ( factor from 2.0 to 1.5 ). I did not use it for about two months - I even made a video about how on Xbox it could not take an Atlas down in one clip like the PC guys do ( they were exploiting the canopy glitch to do double damage ).

However, once they fixed the stability bug ( the bug was that as you leveled up the Typhoon the LESS stable it bacame ) and it became more stable at higher levels, and they fixed the AP ammo bug where it only applied the AP ammo effect to you first equiped weapon - the weapon is once again my favorite AR. At level X it does not need any stability gear and you can actually hit targets smaller than an atlas pretty well.

Not requiring stability means I can put on extended clip + EB + AP ammo and its a fun weapon once again. Have not tried taking down an atlas in one clip again ( maybe you can ) but I don't really care because it is once again effective against most enemies.

#88
Hellfire257

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What? If it was that bad, nobody would use it at all.

#89
Eriseley

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I just used it in a few rounds with a vanilla human soldier, worked quite nicely versus Collectors and Reapers. I think it would be a bit rougher against Cerberus and Geth, and in any case it helps if your team mates are good and keeping craps off of you while you shoot, which I lucked out on.

#90
BridgeBurner

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ryoldschool wrote...

Well, I have been a big complainer when they nerfed the Typhoon the second time ( factor from 2.0 to 1.5 ). I did not use it for about two months - I even made a video about how on Xbox it could not take an Atlas down in one clip like the PC guys do ( they were exploiting the canopy glitch to do double damage ).

However, once they fixed the stability bug ( the bug was that as you leveled up the Typhoon the LESS stable it bacame ) and it became more stable at higher levels, and they fixed the AP ammo bug where it only applied the AP ammo effect to you first equiped weapon - the weapon is once again my favorite AR. At level X it does not need any stability gear and you can actually hit targets smaller than an atlas pretty well.

Not requiring stability means I can put on extended clip + EB + AP ammo and its a fun weapon once again. Have not tried taking down an atlas in one clip again ( maybe you can ) but I don't really care because it is once again effective against most enemies.


I'm not sure if the stability was a bug. I think it was intentional. It was fixed with balance changes, not with a patch.

I think that the stability was intentional originally to force people to choose between high burst or less-high sustained.

I'm not inclined to believe it was a bug, unless someone can point me to a developer source confirming it, in which case I'll retract my oberservation.

#91
IronRush

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Deerber wrote...

IronRush wrote...

Feneckus wrote...

Typhoon X vs Platinum Atlas : http://www.youtube.c...u850Ip0#t=0m27s

OMG this weapon is so terrible !!!

The Destroyer got nerfed since then but not much has changed since that video was made before they fixed the ridiculous recoil. You just had to use extended mag + recoil dampener. Now you can use extended mag + extended barrel, which means 25% more damage.


Atlas is not the test. Huge target ignore one of the Typhoon's drawbacks.


In case you didn't notice, all bosses are huge targets ;) And the typhoon is a boss killer - nothing more, nothing less.


I can't agree man. Boss killer intended is one shot sniper rifles. AR is good to go weapon. Great against all kind of targets if modded correctly.

Atlas is huge and very slow unit. Try to make tests with Banshees.

#92
Matthias King

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The real problem with the Typhoon is that stupid ramp up mechanic.

I don't know why Bioware insists that a weapon supposedly created 200 years from now needs to function like a weapon designed 100 years ago.

If they would ditch that stupid mechanic and just let it function like any other full-auto weapon, so that it could be burst fired, it would be a lot better and more practical to use.

If anyone thinks it would be game-breaking, they're incorrect. It doesn't even do that much damage per shot compared with other guns like the Revenant or Harrier.

It's just a dumb mechanic that the gun was saddled with for no good reason.

#93
TommyNg

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3XT3RM1N4TUS wrote...

Feneckus wrote...

3XT3RM1N4TUS wrote...

Nope. Black Widow, Javelin, Claymore, Piranha, Raider, Graal, GPS are MUCH better for boss killing


Just when I thought it couldn't get any more stupid than the OP.

Well done.

Go ahead and defend not so great guns, retard.


I am glad someone agree with me :happy:

#94
peddroelm

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Annomander wrote...

I'm not inclined to believe it was a bug, unless someone can point me to a developer source confirming it, in which case I'll retract my oberservation.


Not sure it made it to the forums directly (Eric Fagnan post) .. I do recall somebody at some point made a post claiming he got a reply to a PM he sent to Eric questioning him about the +recoil per level for the typhoon.. In this PM Eric replied they will look into the matter ..

Next week balance/fixes summary contained this

"Typhoon Assault Rifle
- Recoil no longer gets worse as the weapon levels up. "

So the PM story was probably true ..

Modifié par peddroelmz, 16 novembre 2012 - 02:51 .


#95
stayposi1990

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Eh. I think it's awesome even though I've only gotten to try it post-nerf.

It is my favorite boss-killing gun for weapons characters, and I never got it past III I think.

#96
DullahansXMark

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My brother almost vomited at how awful it was. Given how easily he accepted how bad the GPSMG and Eagle (back when it actually was a bad gun) were, this was really something.

I hate the gun too. It's worthless once you get a Revenant, which is a much more common weapon.

#97
palmof40sorrows

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Deerber wrote...

IronRush wrote...

Feneckus wrote...

Typhoon X vs Platinum Atlas : http://www.youtube.c...u850Ip0#t=0m27s

OMG this weapon is so terrible !!!

The Destroyer got nerfed since then but not much has changed since that video was made before they fixed the ridiculous recoil. You just had to use extended mag + recoil dampener. Now you can use extended mag + extended barrel, which means 25% more damage.


Atlas is not the test. Huge target ignore one of the Typhoon's drawbacks.


In case you didn't notice, all bosses are huge targets ;) And the typhoon is a boss killer - nothing more, nothing less.



Phantoms? And while Banshees aren't small per se, their movement patterns can make it difficult to hit them. Towards the end of my AR Challenge use of the Typhoon I got better at using it (have it at VI), but have still not come to love it. And I only REALLY started liking it with the "hunter mode" scope and drill rounds. 

#98
Musketeer1970

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I love it with my Demolisher and Destroyer (no hawk). Both use the Typhoon with AP barrel (will be replaced with HV after another upgrade) and extended mag. I then take a crusader with high velocity barrel and Omniblade. Both run with Shocktrooper V.

I find when I can set up to cover an approach the Typhoon mows through troops. It is my destroyer's go to weapon for stripping shields and does a great job on armord units, particularly Dragoons who can be pelted as they approach. I see no need for stabilization and can easily walk in head shots.

When I need to go travelling or snipe lone enemies the Crusader comes out. It is also my boss killer. Banshees, Primes, Atlases, Praetorians all eat head shots from it after I've stripped their shields with the typhoon.

Most of my play is Silver to avoid using too many consumables.

#99
Wingheaven7

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Your doing it wrong.

Extended barrel. Magazine. Any ammo mod. Has default armor piercing, no need for HVB, stability mods, (if you need one your using the wrong class for this weapon) or any of the scopes.

Easily tears up groups and bosses. Results may vary...

#100
Deerber

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IronRush wrote...

Deerber wrote...

IronRush wrote...

Feneckus wrote...

Typhoon X vs Platinum Atlas : http://www.youtube.c...u850Ip0#t=0m27s

OMG this weapon is so terrible !!!

The Destroyer got nerfed since then but not much has changed since that video was made before they fixed the ridiculous recoil. You just had to use extended mag + recoil dampener. Now you can use extended mag + extended barrel, which means 25% more damage.


Atlas is not the test. Huge target ignore one of the Typhoon's drawbacks.


In case you didn't notice, all bosses are huge targets ;) And the typhoon is a boss killer - nothing more, nothing less.


I can't agree man. Boss killer intended is one shot sniper rifles. AR is good to go weapon. Great against all kind of targets if modded correctly.

Atlas is huge and very slow unit. Try to make tests with Banshees.


Then that is why you don't like it. Typhoon is not a mook killer. You'll do that 10 times better with a harrier. It's not an all-purpose AR, it's a niche weapon. But as soon as the enemy becomes non-health based, well... It just falls to pieces in front of a Typhoon.

I don't understand why people keep talking about banshees with the typhoon. They melt in like what? Half a clip? I have no problem consinstently landing headshots after headshots on them. And I am, by no means, a good shot. Not nearly as good as lots of guys around here, at least.
Sure, they're difficult to aim at while they teleport, but that's true for *all* weapons. When they finally stop, they go down before they can even cast a warp ball, though.