Dragon Age 2 and Mass Effect failed a lot of times when it tried to implement any sort of political occurance. Dragon Age 2 because of the lack of direct influence we had in the plot (which was a problem with the entirety of the game to be honest) and Mass Effect because of some major issues which just screamed "what the hell?" For example:
The Cereberus Coup was just a bad mistake, not even Udina would be stupid enough to execute such a futile approach of gaining 'support' for earth.
The Rannoch mission, though wonderful in every respect, lacked in just one bit of dialogue that could have redeemed the over-use of auto-dialogue: "This. Is. Stupid." Though wars are started because of stupid things (and I don't blame the writers for doing this) once again the lack of interactivity lowered the quality of what was a really great part of Mass Effect 3.
Speculation over the "ahh, yes, 'Reapers'" is just futile. We all know that this was just to open the door to Mass Effect 3's 'unprepared' universe. It would have been nice to have some foreshadowing, maybe hints here and there. A lot of cheesy plot turns can be prevented with a single line of dialogue, or just a little bit of information we get beforehand that hints towards this.
Origins though did this a lot better. We had influence over the Landsmeet, had a say during the process and the moves made by the Lords and Ladies weren't out of character. You can forgive something stupid (Ned Stark's demise) if it's in character.
Anyway BioWare, I hope it is. Religion and Politics are tricky themes to tackle, and I really it will be executed as it should be. The end of the world doesn't have to come from some big Dragon ALL the time... though Dragons are necessary of course. We couldn't have a fantasy game without a Dragon to slay





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