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Do You Think The New Engine Will Hinder Quality?


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#1
Guest_EntropicAngel_*

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 So I recently got Need For Speed The Run. There's a lot I could say about it, but the important part is that it had the Frostbite 2 engine. And, one thing I noticed about it was that it was very short, and it felt like the developers...limited the number of on-screen characters. I suspected this had something to do with the engine.

Do you guys think something like this could happen with DA ]|[? Developers get so caught up with making the game look pretty that the game's length (or, let's just say generally, quality) is shortened? I enjoy goodlooking games, don't get me wrong, but I don't want that to outweigh other factors of the game.

#2
upsettingshorts

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It can't possibly hinder quality as much as Eclipse did.

#3
Herr Uhl

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It is a racing game made with the same engine. Apples and oranges as they tend to have other priorities (looks, feel and online play) to a single player RPG.

#4
Dhiro

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Upsettingshorts wrote...

It can't possibly hinder quality as much as Eclipse did.


Noble clothes in high-resolution

#5
slimgrin

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Look up BF3 multiplayer maps.

#6
hoorayforicecream

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I disagree with the premise that a game's quality is proportional to its length. If that were true, MMOGs would be the best games ever.

#7
Guest_EntropicAngel_*

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Upsettingshorts wrote...

It can't possibly hinder quality as much as Eclipse did.


I mean hinder quality in the sense that they're worried so much about trying to make it look good that they neglect other areas. Not a huge amount, but some?


Herr Uhl wrote...

It is a racing game made with the same engine. Apples and oranges as they tend to have other priorities (looks, feel and online play) to a single player RPG.


That's fair, but there have been many racing games with longer..."stories" for lack of a better world. NFS Most Wanted, for one: that was a very long game.

And, about the online play/single player thing...well...you've heard the rumors, haven't you?

#8
RinpocheSchnozberry

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There have been hints of a booby slider, intimations of a booty slider... No engine that supports such things can possibly hinder quality.

#9
mousestalker

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My plan at the moment is to wait and see. If things develop, then pondering may be involved.

#10
Rinji the Bearded

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I really doubt it. And, as Shorts said, it can't possibly be as hindering as Eclipse was.

#11
slimgrin

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EntropicAngel wrote...

Upsettingshorts wrote...

It can't possibly hinder quality as much as Eclipse did.


I mean hinder quality in the sense that they're worried so much about trying to make it look good that they neglect other areas. Not a huge amount, but some?



This argument is dead in the water and has been for some time. There are plenty of games that have great visuals and solid gameplay. The FB 2 engine will only give them more tools to work with and for once the DA series might actually look good.

Modifié par slimgrin, 16 novembre 2012 - 03:42 .


#12
upsettingshorts

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EntropicAngel wrote...

Upsettingshorts wrote...

It can't possibly hinder quality as much as Eclipse did.


I mean hinder quality in the sense that they're worried so much about trying to make it look good that they neglect other areas. Not a huge amount, but some?


Here's the thing though:  Making things look good in Eclipse took more effort.  

You remember the low resolution elves in Kirkwall?  The baked-in lighting and shadows?  The repeated environments?  The levels on rails?  

In this video DICE gives a seminar on the advantages of Frostbite 2, and one of them was the speed at which they could get the job done using it.  They don't compare it to Eclipse, but they do compare it to Unreal.  It's technical, and most of it goes over my head, but the gist of some things are easy enough for the lay person to understand.

That said, as I've never worked in game design, I'll defer to people who know what they're talking about like hoorayforicecream and the DICE folk in that video.

Modifié par Upsettingshorts, 16 novembre 2012 - 03:44 .


#13
Guest_EntropicAngel_*

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Upsettingshorts wrote...

Here's the thing though:  Making things look good in Eclipse took more effort.  

You remember the low resolution elves in Kirkwall?  The baked-in lighting and shadows?  The repeated environments?  The levels on rails?  

In this video DICE gives a seminar on the advantages of Frostbite 2, and one of them was the speed at which they could get the job done using it.  They don't compare it to Eclipse, but they do compare it to Unreal.  It's technical, and most of it goes over my head, but the gist of some things are easy enough for the lay person to understand.

That said, as I've never worked in game design, I'll defer to people who know what they're talking about like hoorayforicecream and the DICE folk in that video.


Hmm, interesting. Thanks.

#14
macrocarl

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hoorayforicecream wrote...

I disagree with the premise that a game's quality is proportional to its length. If that were true, MMOGs would be the best games ever.


Yup 100%!:lol:

#15
TheBlackBaron

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I can't possibly imagine a scenario where it detracts from or hinders the game's quality.

From a certain point of view, I suppose, you can make the argument that it won't add anything. But I don't think there's many that would subscribe to that.

#16
Brockololly

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EntropicAngel wrote...

 So I recently got Need For Speed The Run. There's a lot I could say about it, but the important part is that it had the Frostbite 2 engine. And, one thing I noticed about it was that it was very short, and it felt like the developers...limited the number of on-screen characters. I suspected this had something to do with the engine.

Do you guys think something like this could happen with DA ]|[? Developers get so caught up with making the game look pretty that the game's length (or, let's just say generally, quality) is shortened? I enjoy goodlooking games, don't get me wrong, but I don't want that to outweigh other factors of the game.


I don't think the game looking good would affect things that much. My only concern with the switch to Frostbite 2 is how many resources and how much time it takes BioWare to get the sort of baseline tools they've been accustomed to working within the context of their new engine. Since this will be the first party based, dialogue heavy RPG to be made with Frostbite, there probably is a bunch of that sort of thing BioWare has to do on their own. But on the flip side, the aspects of simply making the game look good are hopefully easier to do with Frostbite than Eclipse.

Barring technical issues and performance, DA3 should probably look just fine on the technical side of things and it will just come down to a more subjective judgement on whether it looks good from an art and animation perspective and how they try to make the most of Frostbite . Like the human faces and facial animation in Frostbite 2 games have been pretty creepy and Uncanny Valley at times (NFS: The Run and MoH:Warfighter in particular), so depending on how BioWare appraoches that via how realistic they try to make characters will be interesting.

Modifié par Brockololly, 16 novembre 2012 - 04:40 .


#17
Wulfram

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If it can do a strategy game like command and conquer, it can't be that bad at having many things on the screen at the same time, right?

#18
Brockololly

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Wulfram wrote...

If it can do a strategy game like command and conquer, it can't be that bad at having many things on the screen at the same time, right?


Except as of yet we have no idea how it handles a strategy game like C&C since that is not out yet :wizard:

Presumably, it can handle lots of stuff onscreen fine though, if you look at a 64 player BF3 match. Although if they try to release DA3 on current gen consoles, they might have issues there and have to scale things down, just like console BF3 doesn't support 64 player matches.

#19
Guest_FemaleMageFan_*

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Interesting argument! This is a funny thing in software called seperation of concerns. If bioware is smart(which they are) then at this point they have sepearated implementation logic from game logic. At this time they have a separate team making the "game look good" and another for "in game content." I suspect at this moment they have established a certain toolset for employers to use so that the employers can continue doing their job while any quality optimization or improvements can be made on the toolset without actually altering other sections of the game.

#20
Guest_EntropicAngel_*

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Brockololly wrote...
. Like the human faces and facial animation in Frostbite 2 games have been pretty creepy and Uncanny Valley at times (NFS: The Run and MoH:Warfighter in particular), so depending on how BioWare appraoches that via how realistic they try to make characters will be interesting.


Really? I thought Jack in The Run looked absolutely phenomenal, Sam as well.

#21
upsettingshorts

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In any case, faces are made up of models and textures that exist independent of engines, and animations exist independent of engines... the actors in one Frostbite game need not share the properties of an actor in another Frostbite game so... yeah.

#22
Giant ambush beetle

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RinpocheSchnozberry wrote...

There have been hints of a booby slider, intimations of a booty slider... No engine that supports such things can possibly hinder quality.


Really? Where? :blink: 

#23
Inquisitor Recon

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All I want to say is, please no lens flare. Why do all games need so much lens flare now?

#24
Heimdall

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The only thing I might worry about is the time taken to adapt the engine the way they need to for their purposes eating into the actual game development time. That's a minor worry though.

#25
Arcadian Legend

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ReconTeam wrote...

All I want to say is, please no lens flare. Why do all games need so much lens flare now?


Does DA even have any lens flare effects? I forget.