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Changing Item Cost


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#1
nwnsmith

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I am hoping someone can direct me in the right direction. I added a property to an item of case spell: activate item unlimited uses. This drove up the base cost of the item way to high for my liking. I belive the cost change is 2da driven and hope someone can tell me which 2da to edit so that I can bring the cost back down to 1gp and then edit any costs changes I DO prefer directly in the merchant.

Thanks for your help

#2
ShadowM

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What I did for hr base was to edit iprp_qualcost adding -/+ value item properties so you can modify the cost in a general way.

#3
henesua

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 You likely want to check out this post by lightfoot which explains how cost is determined.

http:/social.bioware.com/forum/1/topic/192/index/6284320#6285176

Modifié par henesua, 16 novembre 2012 - 11:00 .


#4
Shadooow

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ShadowM wrote...

What I did for hr base was to edit iprp_qualcost adding -/+ value item properties so you can modify the cost in a general way.

similar in community patch, there is new itemproperty "Item Cost Parameter" which allows to reduce or raise the cost of the item - this itemproperty is then invisible for players.

This feature is also in CEP2, the difference is that there is it as two standalone itemproperties and both are visible.

And, you can also download thís as a standalone feature from vault, but again most of these solution works same as CEP, I believe that my solution is unique in way it works and it does not need to use haks at all.

Modifié par ShaDoOoW, 17 novembre 2012 - 08:05 .


#5
DM_Vecna

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Thanks, with all of your support I was able to achieve the desired effect.