I am hoping someone can direct me in the right direction. I added a property to an item of case spell: activate item unlimited uses. This drove up the base cost of the item way to high for my liking. I belive the cost change is 2da driven and hope someone can tell me which 2da to edit so that I can bring the cost back down to 1gp and then edit any costs changes I DO prefer directly in the merchant.
Thanks for your help
Changing Item Cost
Débuté par
nwnsmith
, nov. 16 2012 06:50
#1
Posté 16 novembre 2012 - 06:50
#2
Posté 16 novembre 2012 - 10:55
What I did for hr base was to edit iprp_qualcost adding -/+ value item properties so you can modify the cost in a general way.
#3
Posté 16 novembre 2012 - 10:59
You likely want to check out this post by lightfoot which explains how cost is determined.
http:/social.bioware.com/forum/1/topic/192/index/6284320#6285176
http:/social.bioware.com/forum/1/topic/192/index/6284320#6285176
Modifié par henesua, 16 novembre 2012 - 11:00 .
#4
Posté 17 novembre 2012 - 03:07
similar in community patch, there is new itemproperty "Item Cost Parameter" which allows to reduce or raise the cost of the item - this itemproperty is then invisible for players.ShadowM wrote...
What I did for hr base was to edit iprp_qualcost adding -/+ value item properties so you can modify the cost in a general way.
This feature is also in CEP2, the difference is that there is it as two standalone itemproperties and both are visible.
And, you can also download thís as a standalone feature from vault, but again most of these solution works same as CEP, I believe that my solution is unique in way it works and it does not need to use haks at all.
Modifié par ShaDoOoW, 17 novembre 2012 - 08:05 .
#5
Posté 18 novembre 2012 - 08:24
Thanks, with all of your support I was able to achieve the desired effect.





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